George Birthisel
df8914e764
bug #13247 : fixed typo where MP map "Wilderlands"...
...
...was listed as 4 player rather than 5.
2009-03-23 14:53:36 +00:00
Patrick Parker
87f6ee5332
removed an annoying event
2009-03-23 03:32:41 +00:00
Ali El Gariani
22f78e8e08
Fix another small typo in 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr.
...
Must be added to patch #1134 for 1.6.1
2009-03-22 23:28:02 +00:00
Patrick Parker
b68c554023
fix awkward/nonstandard ConditionalWML spotted by silene - much more exists
2009-03-22 22:01:55 +00:00
Phil Barber
344afa14a3
Add and wire Girgistan and LordBob's Orcish Grunt portrait,
...
...update changelogs, portrait credits.
2009-03-22 21:50:05 +00:00
Alexander van Gessel
b37dfac76c
Fix the 'wiseguy' event in the tutorial.
2009-03-22 22:49:27 +01:00
Guillaume Melquiond
8a20afcc2f
Added Lua helper file.
2009-03-22 19:00:01 +00:00
Phil Barber
8ddb3f378f
Fix a mistake I made in about.cfg
2009-03-22 15:41:18 +00:00
Phil Barber
624736ad9f
Add DUHH's alternate Dwarf Fighter portrait,
...
...update changelogs, portrait credits, add DUHH to about.cfg
2009-03-22 13:56:29 +00:00
Ignacio R. Morelle
da972bc217
The ~RC() image functor does not accept the special palette switch...
...
...~RC(palette1=palette2) syntax anymore. ~PAL(palette1>palette2)
should be used instead.
No idea what I was drinking when I decided to use ~RC(palette1=palette2)
instead of introducing a new functor (most likely I was thinking of the
overhead of the string comparison, but it's been reduced a lot since
then).
A wmllint test is missing, as well as backwards compatibility code. I
assume that this feature hasn't been used at all anyway.
2009-03-22 00:16:38 +00:00
Tomasz Śniatowski
b358e4611e
implement FR bug #13172...
...
...(output a WML-style list of selected tiles from the editor). Uses
the system clipboard.
2009-03-22 00:25:29 +01:00
Ali El Gariani
51ec3ce9c8
Fix other in_hex errors from 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr in campaigns
2009-03-21 17:19:15 +00:00
Ali El Gariani
d930c3b7fc
Fix few in_hex errors in 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr,
...
...but some of them are only caused by dirty low-alpha pixels. These
images must be cleaned, but in the meantime, use correctly in_hex to
prevent glitch. Example (visible with 1.4): a grand marshall on a
village slowly draw a gray rectangle near his foot.
2009-03-21 17:07:16 +00:00
Alexander van Gessel
19aac9c54d
Document REPEAT macro (bug #13231 )
2009-03-21 17:33:13 +01:00
Jérémy Rosen
2b89ee58a8
mark in_hex for all mainline units, jetryl:
...
not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Alexander van Gessel
fbcc2efdc2
Assign the source hex to , in moveto events. (bug #13140 )
2009-03-21 02:08:18 +01:00
Alexander van Gessel
3bed8f4d9b
Add [show_objectives] tag. (part of bug #13042 )
2009-03-21 01:27:14 +01:00
Lari Nieminen
14e1eb0739
Wrote new simpler custom terrain graphics macros for forests...
...
...and removed the directional next-to-castle variant images in favour
of non-directional small variants. Removed unused
TERRAIN_ADJACENT_VERTICAL and TERRAIN_ADJACENT_VERTICAL_FL macros. The
small pine and tropical tiles need work.
2009-03-20 23:25:27 +00:00
Jérémy Rosen
8a33a34f6d
new formula function debug_float,
...
...will create a floating label with a text at a given location, usage
is similar to debug_print. patch by Crab
2009-03-20 22:59:15 +00:00
Lari Nieminen
936e0029de
Added in_hex=yes to standing anims which remain in the hex.
2009-03-20 19:49:36 +00:00
Lari Nieminen
1f47abdd43
Fixed Tarwen's killer not receiving XP.
2009-03-20 10:52:49 +00:00
Lari Nieminen
a2f8d9af0b
A completely new map and WML cleanup for "The Duel".
2009-03-20 09:56:35 +00:00
Gunter Labes
84fcb7c1f6
removed formula ai recruiting again;...
...
...can be added back when there is proper error handling
2009-03-19 18:30:41 +00:00
Eric S. Raymond
ce46f0273e
Remove a dead comment annd update one that's still twitching.
2009-03-18 23:07:25 +00:00
Eric S. Raymond
909d494b77
Regrade two campaigns after consulting my main playtester.
2009-03-18 22:10:42 +00:00
Eric S. Raymond
c7a09d7dcb
Add a production for listing campaigns by rank order.
2009-03-18 22:04:50 +00:00
Ignacio R. Morelle
666312bae0
Slight enhancements to the back fur in the gryphon's flying animation.
2009-03-18 16:24:49 +00:00
Lari Nieminen
034c90b5c8
A couple of slightly updated item images...
...
...and a new generic sword image from Syntax Error.
2009-03-18 16:09:58 +00:00
Eric S. Raymond
8a540b3284
Remove unused 64x64 version of Wesnoth icon (checked with Jetrel and zookeeper).
2009-03-18 14:44:56 +00:00
Eric S. Raymond
40aa7d0ce5
Oops, don't discard *all* errors.
2009-03-18 14:43:21 +00:00
Eric S. Raymond
11efcc99ec
Make wmlscope abort gracefully (without stack trace) on interrupt.
2009-03-18 14:41:39 +00:00
Lari Nieminen
32d080fd47
Added deciduous and mixed forests to EI maps.
...
Also added a little bit of snow to the Weldyn Besieged map.
2009-03-18 13:03:19 +00:00
Gunter Labes
d18024b5e5
give kaleh a proper leading animation
2009-03-18 13:01:15 +00:00
Gunter Labes
3b895e26e4
prevent killing everyone when there are no defenders...
...
...found and set a default next_scenario
2009-03-18 12:49:11 +00:00
Fabian Müller
9ee0dfb1e3
LoW::9: Replaced a leader unit. Some recruitment ai tuning.
2009-03-18 12:40:18 +00:00
Lari Nieminen
fd1c32ffe8
Added deciduous and mixed forests to AOI maps (only the first three).
2009-03-18 11:27:48 +00:00
Lari Nieminen
d068605817
Made TSG use the new deciduous and mixed forests.
2009-03-18 10:55:10 +00:00
Fabian Müller
0d749e3bb3
LoW::16: Fixed the patrol path of a wolf rider.
2009-03-18 08:41:02 +00:00
Eric S. Raymond
7a3c33a6ca
Move editor brushes that are declared in WML under data/core...
...
...so the references to them won't look unresolved.
2009-03-18 07:59:25 +00:00
Eric S. Raymond
d6cd819cbd
Minor wmllint/wmlscope cleanups.
2009-03-18 07:41:54 +00:00
Eric S. Raymond
7b276c2db2
Make wmliterator a bit more picky about matching tags,
...
...so it won't choke on formula-AI pth declrations.
2009-03-18 07:29:34 +00:00
Richard Kettering
4d12d700f2
Removed a mermaid halo so it won't be a dependency in 1.6.
2009-03-18 07:24:56 +00:00
Richard Kettering
6389c3cc5d
New base frames for the mermaid diviner and priestess.
2009-03-18 07:23:36 +00:00
Richard Kettering
acd4d21e0e
New base frames for the mermaid siren and enchantress.
2009-03-18 07:01:32 +00:00
Richard Kettering
7d149b17a6
New base frames for the mermaid siren and enchantress.
2009-03-18 07:01:05 +00:00
Bartek Waresiak
a348e55646
file update
2009-03-18 02:41:15 +00:00
Bartek Waresiak
6f58a6a8a9
Improved partol formula for fendrin
2009-03-18 02:40:53 +00:00
Ali El Gariani
4536e1a10e
Update my entry
2009-03-18 02:07:53 +00:00
Bartek Waresiak
2f4b0c448f
Fix for #13209 bug.
2009-03-17 23:16:56 +00:00
Gunter Labes
4febcd5f30
Added an 'always_display' key to [advancement]...
...
...to make it possible to show the advance dialog even with just one
option and use it for Kaleh's AMLAs.
2009-03-17 20:26:18 +00:00