11587 Commits

Author SHA1 Message Date
George Birthisel
df8914e764 bug #13247: fixed typo where MP map "Wilderlands"...
...was listed as 4 player rather than 5.
2009-03-23 14:53:36 +00:00
Patrick Parker
87f6ee5332 removed an annoying event 2009-03-23 03:32:41 +00:00
Ali El Gariani
22f78e8e08 Fix another small typo in 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr.
Must be added to patch #1134 for 1.6.1
2009-03-22 23:28:02 +00:00
Patrick Parker
b68c554023 fix awkward/nonstandard ConditionalWML spotted by silene - much more exists 2009-03-22 22:01:55 +00:00
Phil Barber
344afa14a3 Add and wire Girgistan and LordBob's Orcish Grunt portrait,
...update changelogs, portrait credits.
2009-03-22 21:50:05 +00:00
Alexander van Gessel
b37dfac76c Fix the 'wiseguy' event in the tutorial. 2009-03-22 22:49:27 +01:00
Guillaume Melquiond
8a20afcc2f Added Lua helper file. 2009-03-22 19:00:01 +00:00
Phil Barber
8ddb3f378f Fix a mistake I made in about.cfg 2009-03-22 15:41:18 +00:00
Phil Barber
624736ad9f Add DUHH's alternate Dwarf Fighter portrait,
...update changelogs, portrait credits, add DUHH to about.cfg
2009-03-22 13:56:29 +00:00
Ignacio R. Morelle
da972bc217 The ~RC() image functor does not accept the special palette switch...
...~RC(palette1=palette2) syntax anymore. ~PAL(palette1>palette2)
should be used instead.

No idea what I was drinking when I decided to use ~RC(palette1=palette2)
instead of introducing a new functor (most likely I was thinking of the
overhead of the string comparison, but it's been reduced a lot since
then).

A wmllint test is missing, as well as backwards compatibility code. I
assume that this feature hasn't been used at all anyway.
2009-03-22 00:16:38 +00:00
Tomasz Śniatowski
b358e4611e implement FR bug #13172...
...(output a WML-style list of selected tiles from the editor). Uses
the system clipboard.
2009-03-22 00:25:29 +01:00
Ali El Gariani
51ec3ce9c8 Fix other in_hex errors from 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr in campaigns 2009-03-21 17:19:15 +00:00
Ali El Gariani
d930c3b7fc Fix few in_hex errors in 2009-03-21T10:38:32Z!jeremy.rosen@enst-bretagne.fr,
...but some of them are only caused by dirty low-alpha pixels. These
images must be cleaned, but in the meantime, use correctly in_hex to
prevent glitch. Example (visible with 1.4): a grand marshall on a
village slowly draw a gray rectangle near his foot.
2009-03-21 17:07:16 +00:00
Alexander van Gessel
19aac9c54d Document REPEAT macro (bug #13231) 2009-03-21 17:33:13 +01:00
Jérémy Rosen
2b89ee58a8 mark in_hex for all mainline units, jetryl:
not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Alexander van Gessel
fbcc2efdc2 Assign the source hex to , in moveto events. (bug #13140) 2009-03-21 02:08:18 +01:00
Alexander van Gessel
3bed8f4d9b Add [show_objectives] tag. (part of bug #13042) 2009-03-21 01:27:14 +01:00
Lari Nieminen
14e1eb0739 Wrote new simpler custom terrain graphics macros for forests...
...and removed the directional next-to-castle variant images in favour
of non-directional small variants. Removed unused
TERRAIN_ADJACENT_VERTICAL and TERRAIN_ADJACENT_VERTICAL_FL macros. The
small pine and tropical tiles need work.
2009-03-20 23:25:27 +00:00
Jérémy Rosen
8a33a34f6d new formula function debug_float,
...will create a floating label with a text at a given location, usage
is similar to debug_print. patch by Crab
2009-03-20 22:59:15 +00:00
Lari Nieminen
936e0029de Added in_hex=yes to standing anims which remain in the hex. 2009-03-20 19:49:36 +00:00
Lari Nieminen
1f47abdd43 Fixed Tarwen's killer not receiving XP. 2009-03-20 10:52:49 +00:00
Lari Nieminen
a2f8d9af0b A completely new map and WML cleanup for "The Duel". 2009-03-20 09:56:35 +00:00
Gunter Labes
84fcb7c1f6 removed formula ai recruiting again;...
...can be added back when there is proper error handling
2009-03-19 18:30:41 +00:00
Eric S. Raymond
ce46f0273e Remove a dead comment annd update one that's still twitching. 2009-03-18 23:07:25 +00:00
Eric S. Raymond
909d494b77 Regrade two campaigns after consulting my main playtester. 2009-03-18 22:10:42 +00:00
Eric S. Raymond
c7a09d7dcb Add a production for listing campaigns by rank order. 2009-03-18 22:04:50 +00:00
Ignacio R. Morelle
666312bae0 Slight enhancements to the back fur in the gryphon's flying animation. 2009-03-18 16:24:49 +00:00
Lari Nieminen
034c90b5c8 A couple of slightly updated item images...
...and a new generic sword image from Syntax Error.
2009-03-18 16:09:58 +00:00
Eric S. Raymond
8a540b3284 Remove unused 64x64 version of Wesnoth icon (checked with Jetrel and zookeeper). 2009-03-18 14:44:56 +00:00
Eric S. Raymond
40aa7d0ce5 Oops, don't discard *all* errors. 2009-03-18 14:43:21 +00:00
Eric S. Raymond
11efcc99ec Make wmlscope abort gracefully (without stack trace) on interrupt. 2009-03-18 14:41:39 +00:00
Lari Nieminen
32d080fd47 Added deciduous and mixed forests to EI maps.
Also added a little bit of snow to the Weldyn Besieged map.
2009-03-18 13:03:19 +00:00
Gunter Labes
d18024b5e5 give kaleh a proper leading animation 2009-03-18 13:01:15 +00:00
Gunter Labes
3b895e26e4 prevent killing everyone when there are no defenders...
...found and set a default next_scenario
2009-03-18 12:49:11 +00:00
Fabian Müller
9ee0dfb1e3 LoW::9: Replaced a leader unit. Some recruitment ai tuning. 2009-03-18 12:40:18 +00:00
Lari Nieminen
fd1c32ffe8 Added deciduous and mixed forests to AOI maps (only the first three). 2009-03-18 11:27:48 +00:00
Lari Nieminen
d068605817 Made TSG use the new deciduous and mixed forests. 2009-03-18 10:55:10 +00:00
Fabian Müller
0d749e3bb3 LoW::16: Fixed the patrol path of a wolf rider. 2009-03-18 08:41:02 +00:00
Eric S. Raymond
7a3c33a6ca Move editor brushes that are declared in WML under data/core...
...so the references to them won't look unresolved.
2009-03-18 07:59:25 +00:00
Eric S. Raymond
d6cd819cbd Minor wmllint/wmlscope cleanups. 2009-03-18 07:41:54 +00:00
Eric S. Raymond
7b276c2db2 Make wmliterator a bit more picky about matching tags,
...so it won't choke on formula-AI pth declrations.
2009-03-18 07:29:34 +00:00
Richard Kettering
4d12d700f2 Removed a mermaid halo so it won't be a dependency in 1.6. 2009-03-18 07:24:56 +00:00
Richard Kettering
6389c3cc5d New base frames for the mermaid diviner and priestess. 2009-03-18 07:23:36 +00:00
Richard Kettering
acd4d21e0e New base frames for the mermaid siren and enchantress. 2009-03-18 07:01:32 +00:00
Richard Kettering
7d149b17a6 New base frames for the mermaid siren and enchantress. 2009-03-18 07:01:05 +00:00
Bartek Waresiak
a348e55646 file update 2009-03-18 02:41:15 +00:00
Bartek Waresiak
6f58a6a8a9 Improved partol formula for fendrin 2009-03-18 02:40:53 +00:00
Ali El Gariani
4536e1a10e Update my entry 2009-03-18 02:07:53 +00:00
Bartek Waresiak
2f4b0c448f Fix for #13209 bug. 2009-03-17 23:16:56 +00:00
Gunter Labes
4febcd5f30 Added an 'always_display' key to [advancement]...
...to make it possible to show the advance dialog even with just one
option and use it for Kaleh's AMLAs.
2009-03-17 20:26:18 +00:00