Nils Kneuper
4c4c88b5c7
updated Polish translation
2007-09-12 08:36:53 +00:00
Hans Joachim Gurt
aa5c75d618
doxygen, comments
2007-09-12 07:33:09 +00:00
Hans Joachim Gurt
d8aad59882
doxygen, comments
2007-09-12 07:32:07 +00:00
Eric S. Raymond
6aa92f3424
Add more farmland, fix a road glitch.
2007-09-12 02:27:57 +00:00
Eric S. Raymond
805cad54ce
Hack a tributary stream into the map so mermen might be some use.
...
Also use the new stone-path graphic for the road to Wesnoth.
2007-09-12 02:10:09 +00:00
Eric S. Raymond
60bb968fcd
Usage and capitalization fix.
2007-09-12 02:06:30 +00:00
Lari Nieminen
577e8f6a57
Made the new stone/elvish path be used in a few fitting places in TSG.
2007-09-11 22:19:15 +00:00
Gunter Labes
6d073f3bcb
misc tweaks
2007-09-11 22:02:58 +00:00
Gunter Labes
7d32e28413
changelog entry for 2007-09-11T15:26:22Z!soliton@wesnoth.org
2007-09-11 19:25:39 +00:00
David Philippi
1d9f44633d
utils/wesnoth-pngcrush (199 KB saved)
2007-09-11 18:47:43 +00:00
Ali El Gariani
1146fc5d75
In help, the UI sound for open/close sections is now correctly used
...
(previously hyperlink click to already opened section caused this UI
sound, which was inconsistent and noisy)
2007-09-11 17:11:25 +00:00
Ali El Gariani
a36d15b0a3
[[Graphics and animation tweaks]]
...
* add an "Animate Map" option in advanced preferences, to switch off flags and
terrains animation
* fix TC imagepath function for non-playing side and add-on/campaigns icons
* remove a 500ms delay between AI turns
2007-09-11 16:24:12 +00:00
Ali El Gariani
44d1a05d0f
Remove the mouseover-highlighting in menus when the mouse is not on it
2007-09-11 16:22:23 +00:00
Ali El Gariani
0255aabba5
[[Help system tweaks]]
...
* in help, the unit list is now organized by race sub-sections.
* the [race] tag have now an "id" key for WML operations. The old
"name" is now used for user display purposes (currently only in help
sections).
* faster inital loading of the help.
2007-09-11 16:10:53 +00:00
Gunter Labes
ecf2bfdf5d
switch to observer viewpoint in linger mode
...
fixes bug #4072 : Go into "spectator" mode after losing in a team game with fog
2007-09-11 15:26:22 +00:00
Dimitar Ilccov
1ab831d99b
Some minor fixes in TSG's Vengeance scenario
2007-09-11 13:49:45 +00:00
Dimitar Ilccov
1e48016857
Changed the incorrect statement that cavalry units get 40% in forest
...
in the game help
2007-09-11 12:57:24 +00:00
Lari Nieminen
241310bab1
A nicer lighthouse aura
...
(lighting within a radius of two hexes) in the same style as the new
illuminates aura.
2007-09-11 12:21:56 +00:00
Lari Nieminen
d28d8728e0
Clarify the objectives in The Gray Woods.
2007-09-11 09:42:06 +00:00
Gunter Labes
b8743aec39
remove the '0' default for serveruid and servergid
2007-09-11 08:04:25 +00:00
Gunter Labes
37e1224951
clean up linger() and handle the timer
2007-09-11 07:52:55 +00:00
Gunter Labes
29b7f42d0d
update defaults for disallow_names=
2007-09-11 07:45:55 +00:00
Eric S. Raymond
ec885ce48d
"Foul orc" -> "Vile creature", because sometimes you sight trolls first.
2007-09-11 06:00:26 +00:00
Eric S. Raymond
5e26645fb1
Use standard {TREMOR} macro so we get a sound effect.
2007-09-11 05:32:52 +00:00
Patrick Parker
62c9e0e165
a new wmliterator search method, wmlfindin(),
...
...gains speed by avoiding itor.reset()
2007-09-11 05:14:46 +00:00
Patrick Parker
1053b35682
tighten the loop in wildcard_string_match, eliminate a string copy operation
2007-09-11 02:12:37 +00:00
Patrick Parker
74aba095dc
fix bug with implicit * at front of wildcard_string_match
2007-09-11 01:29:46 +00:00
Patrick Parker
0102da6ad8
improving the debug output of wmliterator
2007-09-10 23:59:13 +00:00
David Philippi
222492ef12
swedish translation update
2007-09-10 23:57:02 +00:00
Eric S. Raymond
dc42b23f70
Better control on one of the reports.
2007-09-10 22:40:57 +00:00
Patrick Parker
b35e750408
add a __main__ and fix the bug with closing [+tag]
2007-09-10 22:27:29 +00:00
Eric S. Raymond
833dc54ca2
Fulfill half of an IRC feature request by zookeeper.
2007-09-10 22:16:13 +00:00
Eric S. Raymond
2350df2e09
Put the check for duplicated attacks under --experimental.
2007-09-10 22:10:20 +00:00
Benoît Timbert
6e08a93de2
Fixed attack animation filtering in the Halberdier
2007-09-10 21:58:56 +00:00
Lari Nieminen
1efb45ef53
Fixed attack animation filtering in the alien body units.
2007-09-10 21:54:42 +00:00
Lari Nieminen
6fa3aca730
Forgot Merman Triton from last commit.
2007-09-10 21:46:17 +00:00
Lari Nieminen
31bc9cb50a
Fixed bugs in attack filtering from the [attack_anim] conversion...
...
...in core units (units with directional animations not included).
2007-09-10 21:43:32 +00:00
Nils Kneuper
8939a539bb
updated German translation
2007-09-10 21:08:28 +00:00
Benoît Timbert
fed9950d3f
Credit update with the full name this time...
2007-09-10 21:04:34 +00:00
Benoît Timbert
a332333909
Whoops, Credits name typo :p
2007-09-10 20:28:24 +00:00
Benoît Timbert
fcf55d761e
Credits update for 2007-09-10T20:16:14Z!benoit.timbert@free.fr (temporary, until i get an answer)
2007-09-10 20:20:29 +00:00
Benoît Timbert
d8b8a5a72f
Outlaws shadow updates by thespaceinvader
2007-09-10 20:16:14 +00:00
Benoît Timbert
f470d45452
Trolls shadow updates by Shadow Master
2007-09-10 19:55:32 +00:00
Eric S. Raymond
f00c3639b2
Clean up after the Boucman transformation.
2007-09-10 19:41:39 +00:00
Jan Rietema
b76622919d
Campfires in A Stirring in the Night are an impassable custom terrain
...
...with a fire animation.
2007-09-10 19:32:33 +00:00
Lari Nieminen
eb20c53484
Tweaked the South Guard flag a bit more.
2007-09-10 16:22:41 +00:00
Lari Nieminen
7b7ababe66
A nicer South Guard flag (will work on it a bit more).
2007-09-10 15:17:18 +00:00
David Philippi
6d2531130a
swedish translation update
2007-09-10 13:59:35 +00:00
Lari Nieminen
8e831e018b
Made the dialogue when the outlaws burn villages only happen once,
...
and made fire.wav be used when burning.
2007-09-10 13:06:17 +00:00
Dimitar Ilccov
a1b652eed4
made the dialog when the outlaws pillage the villages near Westin show...
...
...only the first time in TSG's 02_Proven_By_The_Sword scenario
2007-09-10 13:02:36 +00:00