This helps bug #11030 (lower the risk of confusion with colors under
the bars, caused by terrains or by the unit, like the drake burner's
wing or the elvish fighter'sword (who always look near AMLA). Also
useful on snow terrains. Maybe the 0.3 value must be tuned. This also
compensate a little the change of the alpha of bars from the previous
commit (brighter bar but darker background)
(was inconsistent with other numbers and all moves need "1 turn")
Instead, use "1" only for multiple turns moves and introduce little
icons at the same place to show ZoC and capture end-of-move.
As always, these images are working placeholders (but not too ugly, I
think) Note that icons and numbers must stay visible when mixed (but
it's rare)
to have more room in the last line and reduce overlap or truncation in
lower resolutions, add an icon to better indicate if observers are
allowed, properly align icons in the last line
(misleading use of attack from/to and inverse use of direction)
Now use a simpler source/destination + direction of the attack and
rename the image files
Also make some simplification and comments about it.
I also commit some placeholder images, to show how it works and hoping
that someone will improve them
I use a not-too-much-visible quick-gimp, in case it stay longer than
expected, but still a-bit-ugly to motivate some artist to improve them
(and because i can't do better in less than 1 day of gimp-work :-/ )
(its ugly hacks didn't like my last cache optimization of default zoom
level)
- add a special image of energy-bar for this gui
- update its url in the "don't scale it" list of make install
- finally use the new WML #ifdef TINY in _main.cfg with it
* Changing the size of the icons from the odd 15x15 and 24x15 to 16x16 and 24x16
by adding black pixels to right and bottom of the image
* Adapt the default theme to prevent ugly image scaling with this new size
This is normally an invisible change, but the flags icons and other
themes are not changed.
These are just scale-jobs, so they're a bit blurry, and there's a
really, really ugly temporary hack to alphamask.png to prevent their
edges getting cut off.
If 2007-03-12T19:21:47Z!koraq@xs4all.nl is reverted, so should this be.
...and tips of the day box by using the general window/menu borders
instead, making the title screen look IMO considerably better. Also
affects the campaign menu, but that too looks better to me this way.