53969 Commits

Author SHA1 Message Date
Bär Halberkamp
4c67a45b9c Revert "Gave the Death Knight and Death Squire proper Skeleton resistances"
This reverts commit b8bd9d425962c5ace60fe49f1cf669825dbbbcb0.
2013-10-20 22:55:25 +02:00
Bär Halberkamp
2a9f4cf5b1 updated changelog and players_changelog 2013-10-20 22:08:50 +02:00
Bär Halberkamp
b8bd9d4259 Gave the Death Knight and Death Squire proper Skeleton resistances 2013-10-20 22:02:44 +02:00
Bär Halberkamp
eaf5b0c005 Gave the Death Knight and Death Squire submerge 2013-10-20 22:01:39 +02:00
David Mikos
59c5fe7d8f New knife sound for thunderer line melee. Made by Zookeeper. 2013-10-20 23:54:05 +10:30
David Mikos
3c86e74ce9 Fix missing WML frames config in Thunderer.cfg 2013-10-20 10:20:11 +10:30
Andrius Silinskas
d1992fd228 Don't lock a gender selection in MP if no leader and gender were specified. 2013-10-19 17:46:26 +01:00
fendrin
c040ea4bea Consider "Hold Position" units in endturn handling.
Do not show the dialogs for missed units if they are told to hold
position.
Changed the string in the dialog that asks about units which have not
been moved at all to be different to the one in the dialog that asks
about units which have still movement left.
2013-10-19 15:13:25 +02:00
fendrin
e579bca3ef Fix spelling in comments. 2013-10-19 15:13:25 +02:00
fendrin
28029ae78c Catch some border cases of the "disable" special.
Disables weapons when only one is available as well.
Initialize the "disable" member in every constructor.
Set the "disable" special status also for the ai codepath.
The commit also fixes a memory hole.
2013-10-19 15:13:25 +02:00
fendrin
e2006f2bad Handle out of range weapons like "disable" ones. 2013-10-19 15:13:25 +02:00
fendrin
549a29a4fe min_range and max_range attribute in [attack] for multihex range. 2013-10-19 15:13:25 +02:00
fendrin
eb5bda51a7 Code formating. 2013-10-19 15:13:24 +02:00
fendrin
98f1585abe Fixed wrong spelled weapon special in a comment. 2013-10-19 15:13:24 +02:00
fendrin
e26f4f3bc5 Don't skip the current viewed variation to avoid shuffling. 2013-10-19 15:13:24 +02:00
fendrin
67bb876ffa __remove= attribute. Deletes tags when merged.
A wml tag with the attribute set to yes will not be merged into but
delete the tag in the final merge result.
2013-10-19 15:13:24 +02:00
fendrin
cd515e2f5f Fix spelling mistake. 2013-10-19 15:13:24 +02:00
David Mikos
8eee8d1cbd make campaign units use new chill and shadow wave animations. 2013-10-19 13:11:38 +10:30
David Mikos
2c2fd5ed6e set x/y offsets for new chill and shadow wave animations for lich. 2013-10-19 12:50:57 +10:30
David Mikos
377d100626 use new chill and shadow wave animations for ancient lich. 2013-10-19 12:44:13 +10:30
David Mikos
3634bca191 use new chill and shadow wave animations for lich. 2013-10-19 12:20:07 +10:30
Bär Halberkamp
eb380f7b96 Updated changelog and players_changelog 2013-10-19 01:57:49 +02:00
Bär Halberkamp
2d5827786a ran wmlindent 2013-10-19 01:54:32 +02:00
Bär Halberkamp
b4c951dfbe Updated the Necromancer animations 2013-10-19 01:53:47 +02:00
Bär Halberkamp
342467739f Updated the Dark Sorcerer's animations 2013-10-19 01:41:09 +02:00
Bär Halberkamp
2649efb76a updated MISSILE_FRAME_CHILL_WAVE macro 2013-10-19 01:26:37 +02:00
Bär Halberkamp
0ddcaa06c7 Macrofied the chill wave and shadow wave projectiles 2013-10-19 01:19:37 +02:00
David Mikos
b4dc511e9c make illuminates halo 80% opaque of original for visibility in game. 2013-10-19 09:37:39 +10:30
David Mikos
f1f96f5d45 dark adept animation change for distinction of range attacks. 2013-10-19 09:33:05 +10:30
mattsc
0505e93509 SotBE S6: move transport ship movement code to Lua AI
Only the moves are done by the AI at this time, as it is currently not
possible to determine the best hexes onto which units should be
disembarking in a replay-safe way from within the AI.  We are working
on that functionality though, so no WML code doing this is added at
this time either.
2013-10-17 13:18:48 -07:00
mattsc
ec69b0f186 SotBE S6: modifications to map (water hexes only)
Ensure that the transports can get to within one move of their landing
sites by moving on deep water surrounded by deep water only.
2013-10-17 13:18:48 -07:00
Bär Halberkamp
4d6092679f Committed Major's fixes to the spearman north bob 2013-10-17 10:51:36 +02:00
Bär Halberkamp
8a4d4e882d ran wesnoth-optipng on the new spearman sprites
Original size: 28 KiB on 16 files
 Optimized size: 12 KiB
   Total saving: 15 KiB = 55% decrease
2013-10-16 23:24:05 +02:00
Bär Halberkamp
31bf6a616f ran wesnoth-optipng on the thunderer line
Original size: 1589 KiB on 354 files
 Optimized size: 336 KiB
   Total saving: 1252 KiB = 78% decrease
2013-10-16 23:22:02 +02:00
Bär Halberkamp
e170492c33 ran wmlindent 2013-10-16 23:05:43 +02:00
David Mikos
62153831b0 Merge branch 'master' of github.com:wesnoth/wesnoth-old 2013-10-16 18:17:33 +10:30
David Mikos
4736ae7cc0 campaign utils: convert unit WML to new syntax 2013-10-16 18:15:30 +10:30
David Mikos
8609bc68da TSG: convert unit WML to new syntax 2013-10-16 18:05:58 +10:30
David Mikos
dd63f95a7b Tutorial: convert unit WML to new syntax 2013-10-16 17:17:30 +10:30
David Mikos
9e4e40787c TRoW: convert unit WML to new syntax 2013-10-16 17:03:18 +10:30
David Mikos
4cda4c8706 THoT: convert unit WML to new syntax 2013-10-16 13:50:27 +10:30
Bär Halberkamp
ed22d92013 Added rhyging5 to the credits 2013-10-15 21:32:03 +02:00
Bär Halberkamp
2df5c6673b Updated changelog and players_changelog 2013-10-15 21:25:12 +02:00
Bär Halberkamp
1009da6821 Added new Spearman animations by Major 2013-10-15 21:20:17 +02:00
Bär Halberkamp
b8be294dff Updated changelog 2013-10-15 18:33:54 +02:00
Bär Halberkamp
9d6245c23b Added [attack_anim]s to the Fire Dragon 2013-10-15 18:33:53 +02:00
David Mikos
8aa32d5949 SotBE: convert unit WML to new syntax 2013-10-16 02:28:38 +10:30
David Mikos
b825400c2f SoF: convert unit WML to new syntax 2013-10-16 02:22:49 +10:30
David Mikos
b1f7ec61f8 EI: convert unit WML to new syntax 2013-10-16 02:15:55 +10:30
David Mikos
d3ad4d84b4 DM: convert unit WML to new syntax 2013-10-16 02:01:35 +10:30