Bär Halberkamp
4c67a45b9c
Revert "Gave the Death Knight and Death Squire proper Skeleton resistances"
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This reverts commit b8bd9d425962c5ace60fe49f1cf669825dbbbcb0.
2013-10-20 22:55:25 +02:00
Bär Halberkamp
2a9f4cf5b1
updated changelog and players_changelog
2013-10-20 22:08:50 +02:00
Bär Halberkamp
b8bd9d4259
Gave the Death Knight and Death Squire proper Skeleton resistances
2013-10-20 22:02:44 +02:00
Bär Halberkamp
eaf5b0c005
Gave the Death Knight and Death Squire submerge
2013-10-20 22:01:39 +02:00
David Mikos
59c5fe7d8f
New knife sound for thunderer line melee. Made by Zookeeper.
2013-10-20 23:54:05 +10:30
David Mikos
3c86e74ce9
Fix missing WML frames config in Thunderer.cfg
2013-10-20 10:20:11 +10:30
Andrius Silinskas
d1992fd228
Don't lock a gender selection in MP if no leader and gender were specified.
2013-10-19 17:46:26 +01:00
fendrin
c040ea4bea
Consider "Hold Position" units in endturn handling.
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Do not show the dialogs for missed units if they are told to hold
position.
Changed the string in the dialog that asks about units which have not
been moved at all to be different to the one in the dialog that asks
about units which have still movement left.
2013-10-19 15:13:25 +02:00
fendrin
e579bca3ef
Fix spelling in comments.
2013-10-19 15:13:25 +02:00
fendrin
28029ae78c
Catch some border cases of the "disable" special.
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Disables weapons when only one is available as well.
Initialize the "disable" member in every constructor.
Set the "disable" special status also for the ai codepath.
The commit also fixes a memory hole.
2013-10-19 15:13:25 +02:00
fendrin
e2006f2bad
Handle out of range weapons like "disable" ones.
2013-10-19 15:13:25 +02:00
fendrin
549a29a4fe
min_range and max_range attribute in [attack] for multihex range.
2013-10-19 15:13:25 +02:00
fendrin
eb5bda51a7
Code formating.
2013-10-19 15:13:24 +02:00
fendrin
98f1585abe
Fixed wrong spelled weapon special in a comment.
2013-10-19 15:13:24 +02:00
fendrin
e26f4f3bc5
Don't skip the current viewed variation to avoid shuffling.
2013-10-19 15:13:24 +02:00
fendrin
67bb876ffa
__remove= attribute. Deletes tags when merged.
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A wml tag with the attribute set to yes will not be merged into but
delete the tag in the final merge result.
2013-10-19 15:13:24 +02:00
fendrin
cd515e2f5f
Fix spelling mistake.
2013-10-19 15:13:24 +02:00
David Mikos
8eee8d1cbd
make campaign units use new chill and shadow wave animations.
2013-10-19 13:11:38 +10:30
David Mikos
2c2fd5ed6e
set x/y offsets for new chill and shadow wave animations for lich.
2013-10-19 12:50:57 +10:30
David Mikos
377d100626
use new chill and shadow wave animations for ancient lich.
2013-10-19 12:44:13 +10:30
David Mikos
3634bca191
use new chill and shadow wave animations for lich.
2013-10-19 12:20:07 +10:30
Bär Halberkamp
eb380f7b96
Updated changelog and players_changelog
2013-10-19 01:57:49 +02:00
Bär Halberkamp
2d5827786a
ran wmlindent
2013-10-19 01:54:32 +02:00
Bär Halberkamp
b4c951dfbe
Updated the Necromancer animations
2013-10-19 01:53:47 +02:00
Bär Halberkamp
342467739f
Updated the Dark Sorcerer's animations
2013-10-19 01:41:09 +02:00
Bär Halberkamp
2649efb76a
updated MISSILE_FRAME_CHILL_WAVE macro
2013-10-19 01:26:37 +02:00
Bär Halberkamp
0ddcaa06c7
Macrofied the chill wave and shadow wave projectiles
2013-10-19 01:19:37 +02:00
David Mikos
b4dc511e9c
make illuminates halo 80% opaque of original for visibility in game.
2013-10-19 09:37:39 +10:30
David Mikos
f1f96f5d45
dark adept animation change for distinction of range attacks.
2013-10-19 09:33:05 +10:30
mattsc
0505e93509
SotBE S6: move transport ship movement code to Lua AI
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Only the moves are done by the AI at this time, as it is currently not
possible to determine the best hexes onto which units should be
disembarking in a replay-safe way from within the AI. We are working
on that functionality though, so no WML code doing this is added at
this time either.
2013-10-17 13:18:48 -07:00
mattsc
ec69b0f186
SotBE S6: modifications to map (water hexes only)
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Ensure that the transports can get to within one move of their landing
sites by moving on deep water surrounded by deep water only.
2013-10-17 13:18:48 -07:00
Bär Halberkamp
4d6092679f
Committed Major's fixes to the spearman north bob
2013-10-17 10:51:36 +02:00
Bär Halberkamp
8a4d4e882d
ran wesnoth-optipng on the new spearman sprites
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Original size: 28 KiB on 16 files
Optimized size: 12 KiB
Total saving: 15 KiB = 55% decrease
2013-10-16 23:24:05 +02:00
Bär Halberkamp
31bf6a616f
ran wesnoth-optipng on the thunderer line
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Original size: 1589 KiB on 354 files
Optimized size: 336 KiB
Total saving: 1252 KiB = 78% decrease
2013-10-16 23:22:02 +02:00
Bär Halberkamp
e170492c33
ran wmlindent
2013-10-16 23:05:43 +02:00
David Mikos
62153831b0
Merge branch 'master' of github.com:wesnoth/wesnoth-old
2013-10-16 18:17:33 +10:30
David Mikos
4736ae7cc0
campaign utils: convert unit WML to new syntax
2013-10-16 18:15:30 +10:30
David Mikos
8609bc68da
TSG: convert unit WML to new syntax
2013-10-16 18:05:58 +10:30
David Mikos
dd63f95a7b
Tutorial: convert unit WML to new syntax
2013-10-16 17:17:30 +10:30
David Mikos
9e4e40787c
TRoW: convert unit WML to new syntax
2013-10-16 17:03:18 +10:30
David Mikos
4cda4c8706
THoT: convert unit WML to new syntax
2013-10-16 13:50:27 +10:30
Bär Halberkamp
ed22d92013
Added rhyging5 to the credits
2013-10-15 21:32:03 +02:00
Bär Halberkamp
2df5c6673b
Updated changelog and players_changelog
2013-10-15 21:25:12 +02:00
Bär Halberkamp
1009da6821
Added new Spearman animations by Major
2013-10-15 21:20:17 +02:00
Bär Halberkamp
b8be294dff
Updated changelog
2013-10-15 18:33:54 +02:00
Bär Halberkamp
9d6245c23b
Added [attack_anim]s to the Fire Dragon
2013-10-15 18:33:53 +02:00
David Mikos
8aa32d5949
SotBE: convert unit WML to new syntax
2013-10-16 02:28:38 +10:30
David Mikos
b825400c2f
SoF: convert unit WML to new syntax
2013-10-16 02:22:49 +10:30
David Mikos
b1f7ec61f8
EI: convert unit WML to new syntax
2013-10-16 02:15:55 +10:30
David Mikos
d3ad4d84b4
DM: convert unit WML to new syntax
2013-10-16 02:01:35 +10:30