Commit Graph

2418 Commits

Author SHA1 Message Date
Dave White
f12851e15d fixed seg fault (cvs internal) 2004-06-09 03:32:54 +00:00
Dave White
e013ac8587 fixed compile error 2004-06-09 00:42:16 +00:00
Dave White
bb90f34fdd added 'help strings' feature 2004-06-08 22:36:39 +00:00
Isaac Clerencia Perez
991d42b30f Typo in description 2004-06-08 22:35:38 +00:00
Philippe Plantier
1f7b6ef0b5 Fixed "bug" 9168: builder code failing when asked for hexed outside the map. 2004-06-08 20:52:34 +00:00
Dave White
17f2998d27 change to make auto-saves contain replay data again 2004-06-08 19:17:14 +00:00
Dave White
8e79c1abbe rebalancing, made saved games smaller, right-aligned 'tip of the day' 2004-06-08 18:21:33 +00:00
Mark Michelsen
8d8b0e81d2 Updated French translation (Guillaume) 2004-06-08 15:15:44 +00:00
Pauli Manninen
53143b0da9 updated changelog 2004-06-08 10:02:56 +00:00
Dave White
2bab557566 balancing changes 2004-06-08 00:19:38 +00:00
Cédric Duval
19e7927420 As a part of the ongoing "tidying the images tree" effort, ...
...moved all projectiles to their own hierarchy.
2004-06-08 00:11:25 +00:00
Philippe Plantier
54393fd46b Added Gamma Correction in preferences 2004-06-07 21:29:15 +00:00
Philippe Plantier
1514ef0dc9 Fixed the "random probability" in "terrain-graphics" rules...
...not being random enough
2004-06-07 21:27:52 +00:00
Dave White
a65fc1ea97 fixed compile error 2004-06-07 20:37:30 +00:00
Dave White
c34a31cfa4 rebalanced 'Valley of Death' and 'Ford of Abez'. Made 'Skip AI Moves' option 2004-06-07 20:19:27 +00:00
Philippe Plantier
0f9214b565 Fixed bug #9237: terrain not updating correctly...
...when dynamically changed via the WML [terrain] event.
2004-06-07 20:10:14 +00:00
Philippe Plantier
0deb7786bc Fixed a bug in builder optimizations, ...
...where large multi-hex tiles should be erroneously placed.
2004-06-07 19:41:15 +00:00
Philippe Plantier
6ae2f76219 Adding back castle-to-forest transitions that were removed by error. 2004-06-07 19:39:54 +00:00
Philippe Plantier
90c55b97e3 Added encampment graphics
Added the tools I use to build castles, and my XCF source files, in
the "tools" subdirectory

Updated castle graphics
2004-06-07 19:21:04 +00:00
Philippe Plantier
b98af7489a Optimizing the terrain builder code.
Made it much faster, but also much more complex.
2004-06-07 19:18:27 +00:00
Pauli Manninen
d7d42a7a83 updated changelog 2004-06-07 07:01:40 +00:00
John Muccigrosso
4eee2a21dd Changed race to lizard. 2004-06-06 22:16:21 +00:00
John Muccigrosso
86a25c972f Renamed unit image for Goblin Direwolver 2004-06-06 22:13:08 +00:00
Dave White
4479dfadcd added 'Show Haloing Effects' option. Tweaks to Valley of Death 2004-06-06 21:01:27 +00:00
John Muccigrosso
964691db38 [[saurian->lizard]] 2004-06-06 20:08:58 +00:00
Francisco Muñoz
850d6cbf17 Updated wose images to use turin's ones 2004-06-06 19:03:20 +00:00
Francisco Muñoz
ffb6fac988 Forgotten to add throwing knife to cfg file. 2004-06-06 18:10:37 +00:00
Francisco Muñoz
a4276a303b Add defend image for Konrad Lord 2004-06-06 18:01:40 +00:00
Cédric Duval
d9f7a62d77 Fixed #endif missing 2004-06-06 17:41:24 +00:00
Francisco Muñoz
9fcc3ce5e8 Added orc assassin throwing knife image. 2004-06-06 17:31:10 +00:00
Cédric Duval
e7a668189a Added two paths of advancement for Drake Fighter
* Drake Warrior
  * Drake Guard

* Drake Petit has been given a more classical flying defense

* Balanced some units

* Oh, and... Drakonians are now called Drakes!
2004-06-06 16:32:22 +00:00
Kristoffer Erlandsson
33681e609a Made the editor use the default image for the terrains...
...while drawing them so that updates are visible immediately, but
things do not have to be rebuilt. (Fixes some CVS-only issues)

Changed rebuild_terrain() to set the image for that location to the
default image of the terrain. It would still be nice to be able to
rebuild locations on the fly, but if it really is too complicated,
this solution is not that bad.
2004-06-06 12:49:27 +00:00
Francisco Muñoz
74530fadcd Added Jethril assassin images 2004-06-06 11:27:51 +00:00
Philippe Plantier
00688b0452 Fixed a bug where alpha disappeared from multi-hex .png files...
...on loading sub-tiles.  (code) Added a cut_surface function in
sdl_utils, that extracts a surface "subset" from another surface.
2004-06-06 11:12:37 +00:00
Kristoffer Erlandsson
1db4441e65 Made the editor handle different color depths correctly. 2004-06-06 10:54:30 +00:00
Pauli Manninen
a79f3181c6 updated changelog 2004-06-06 07:30:25 +00:00
Mark Michelsen
5eb02aadfe Updated Dutch translation (Pieter V.) 2004-06-06 02:13:29 +00:00
Dave White
ab45847722 made Crossroads easier 2004-06-06 01:32:29 +00:00
Dave White
a0b35a3ea2 made userdata/data/utils loaded in early in game.cfg ...
...to allow scenario designers to define utility files
2004-06-05 23:43:06 +00:00
Isaac Clerencia Perez
d947aca4f9 Added missing #endifs 2004-06-05 23:20:11 +00:00
Dave White
daba6d9a51 fixed clashing IDs 2004-06-05 22:59:26 +00:00
John Muccigrosso
6a34372c14 Adjusted for name change of Cavalry to Cavalryman. 2004-06-05 21:09:34 +00:00
John Muccigrosso
8d8d672fc2 Name changes to Goblin Direwolver and Cavalry. 2004-06-05 21:05:58 +00:00
Cédric Duval
ca6dc258b9 New assassin defend frame. 2004-06-05 13:16:56 +00:00
Dave White
570a8a2661 Added some new haloing effects 2004-06-05 00:31:42 +00:00
Dave White
5d3a4f5b3b implemented 'load game' option 2004-06-04 22:45:36 +00:00
Dave White
ad0a51e494 gave an additional day in crossroads 2004-06-04 20:49:27 +00:00
Dave White
ff620f6ca4 tweaked 'Crossroads' scenario 2004-06-04 20:20:41 +00:00
Francisco Muñoz
dd52d765e5 Added 2nd attack image for assasin.
Minor change in Rogue (+1 damage to smooth change from thief to assassin)
2004-06-04 19:26:52 +00:00
Pauli Manninen
0a9274f257 s/Drakonina/Drakonian/ 2004-06-04 07:52:39 +00:00