Mark de Wever
4d1d84fba1
Setting the enable state shouldn't change the checked state of a checkbox.
2007-07-27 20:05:57 +00:00
Benoît Timbert
5d2cad7d8f
Put the PYTHON preprocessor define at the right place
2007-07-27 19:26:53 +00:00
Eric S. Raymond
fb061be61a
Mythological failed to notice that a functionally identical REMOVE_IMAGE...
...
...was already present in interface-utils.cfg.
2007-07-27 18:53:39 +00:00
Eric S. Raymond
9a0fbab58c
Address bug #9602 . Roze is right,
...
...IF is too generic a name for that macro to claim. wmlscope will catch
broken references to it in UMC.
2007-07-27 18:45:44 +00:00
Mark de Wever
772988d90c
Forgot the bug number in the changelog.
2007-07-27 18:21:38 +00:00
Eric S. Raymond
23370c076c
Address bug #9611 .
2007-07-27 18:17:32 +00:00
Mark de Wever
abb3e5742a
the assertion 'str.size() <= 4' no longer happens
...
instead the terrain is read as 'void' and an ingame message is shown
Ivanovic please check whether I added terrain_translation.cpp properly
and whether the multiline string in terrain_translation.cpp is working
properly with gettext.
2007-07-27 18:12:33 +00:00
uso
0be912bbb0
some spelling fixes from Ivanovic
2007-07-27 16:24:56 +00:00
Ali El Gariani
ead18cac0b
fog and shroud tiles are defined by the terrainWML instead of game_config
2007-07-27 15:39:59 +00:00
Ali El Gariani
07a527893f
The shroud and fog terrain images was "de-harcoded"...
...
...by moving its definition in game_config. However, transitions were
still in the terrain system, so let's use this system for the full
tiles too. (This also remove keys from game_config and allow easier
tweaking of this)
2007-07-27 15:35:37 +00:00
Eric S. Raymond
44ed582f1b
Typo fix.
2007-07-27 14:57:28 +00:00
Ali El Gariani
a39da0175c
fixed a glitch with the undo of recruit or recall on high places.
...
add an empty attack icon in attack dialog when needed (this also
remove an error message, bug #9570 )
2007-07-27 14:54:56 +00:00
Gunter Labes
3606e40491
revised maps
2007-07-27 13:57:06 +00:00
Nils Kneuper
9b49c83fc0
fixed a little translation mistake
2007-07-27 13:07:58 +00:00
David Philippi
d3adf1e897
swedish translation update
2007-07-27 12:13:06 +00:00
Dimitar Ilccov
ad909d7426
Added {RAMOVEIMAGE} macro to image-utils.cfg
2007-07-27 10:02:25 +00:00
uso
7b8f729d7f
for languages where the word "Era" is longer than the English word:
...
...the buttons to select the era and to regenerate random maps overlap
the game list if Wesnoth runs in a lower resolution; make "Era" an own
line and realign the buttons to the left border
2007-07-27 05:15:31 +00:00
Patrick Parker
e8fe8b6b5f
team colors:
...
allow color ranges to be defined on-the-fly (like color palettes)
now [side] colour=<string> is valid (previously only int)
2007-07-27 04:42:47 +00:00
Eric S. Raymond
f46d2c8755
Somebody, well before my recent tinkering,
...
...dropped a black dot east of Weldyn. Now fixed.
2007-07-27 03:56:56 +00:00
Patrick Parker
2db07b0eb0
color_info helper method to assist the color_range=<string> change
2007-07-27 03:39:05 +00:00
Eric S. Raymond
89aeefae92
My keen-sighted wife pointed out the the legend on this map...
...
...looked more like "Isle of Aldain" than "Isle of Alduin". Fix this.
2007-07-27 03:36:43 +00:00
Patrick Parker
718fb69dd1
small change so that the editor builds again
2007-07-27 02:08:17 +00:00
Eric S. Raymond
1def5628a2
Relnan's people should not be hostile!
2007-07-27 02:03:41 +00:00
Patrick Parker
c491f73077
the countdown timer alert can now start sounding while dialogs are open
...
added a mechanism for generic monitoring of events::pump()
2007-07-27 02:02:17 +00:00
uso
10386174d9
add a tooltip with the experience modifier for the units XP display
2007-07-27 00:51:11 +00:00
Eric S. Raymond
cda4341da7
Tweak a map that I missed when doing the Anduin -> Alduin change.
2007-07-26 23:43:00 +00:00
Nils Kneuper
d32e7ed06d
run wmlindent on two brothers
2007-07-26 22:55:33 +00:00
Eric S. Raymond
1d851b3a26
I listed the wrong bug in the previous commit;
...
it's #4210 the era name change fixes.
2007-07-26 20:13:49 +00:00
Eric S. Raymond
74b94026f7
Fix bug #4201 -- "Default Era" renamed "Era of Turmoil"
...
in accordance with the master history at
http://www.wesnoth.org/wiki/WesnothHistory#417-530_YW:_The_Turmoil_of_Asheviere
2007-07-26 20:12:06 +00:00
Eric S. Raymond
61f87035c8
Document what we're doing.
2007-07-26 19:37:15 +00:00
Mark de Wever
a81f6c719b
the random start ToD option is now properly saved and loaded...
...
...when use map default is used (bug #9532 ). There are only some gui
behaviour problems left but at least things are now consistent.
If "use map settings" is enable the flags can still be modified and
there's no way to see the defaults.
Also did a small code cleanup use lexical_cast_default instead of
using lexical_cast and use an exception handler to set the default.
2007-07-26 19:32:37 +00:00
Eric S. Raymond
31c614a40f
Boucman's transformatiion is ready.
2007-07-26 19:19:18 +00:00
Elias Pschernig
c771d91ee3
unfuzzied string in utbs/de.po
2007-07-26 18:25:47 +00:00
Eric S. Raymond
d69de8a119
Parsing stage for Boucman's syntax transformation is complete.
2007-07-26 17:38:49 +00:00
Eric S. Raymond
10c20d7f6b
Remove historical relic; a dead queen isn't going to be attacking anybody.
2007-07-26 16:51:06 +00:00
Benoît Timbert
6dda708100
Add the missing shadow missile frames.
2007-07-26 16:46:21 +00:00
Benoît Timbert
cf52ca2fa4
French translated strings for the Wesnoth map editor desktop entry.
2007-07-26 16:33:07 +00:00
Nils Kneuper
4ff8d908d5
added my .desktop change to the changelog
2007-07-26 13:31:43 +00:00
Eric S. Raymond
9e157beac6
Attacks are identified by order, not by name.
...
Eliminate one, in the Galleon, that is never used.
2007-07-26 13:08:40 +00:00
Nils Kneuper
80578b2f42
unified a string a little, thanks to Rhonda for the hint
2007-07-26 13:01:57 +00:00
Eric S. Raymond
2cbbd7f00e
Checkpoint on the way to Boucman's animation transform.
2007-07-26 13:01:53 +00:00
Gunter Labes
a57bb456d3
Add an additional line below the minimap...
...
...in the "Multiplayer->Create game" screen that displays the size of
the selected map. (patch #776 by uso)
2007-07-26 11:57:05 +00:00
Eric S. Raymond
3742947614
Address FR in bug #9596 .
2007-07-26 11:23:58 +00:00
Gunter Labes
f82931d9e6
Show the (possibly bogus) GPV and fog settings of games...
...
...with "Use map settings" on in a darker font. (patch #771 by uso)
2007-07-26 11:01:48 +00:00
Eric S. Raymond
5341a4b2da
Reverting Sapient's 2007-07-26T04:20:29Z!patrick_x99@hotmail.com -- it broke the editor build.
2007-07-26 10:48:56 +00:00
Richard Kettering
c43bc5adbc
Added anti-aliasing to elven bows for Avenger and Ranger.
2007-07-26 06:05:44 +00:00
Richard Kettering
8a7bc97568
Added anti-aliasing to elven bows for fighter line.
2007-07-26 05:21:12 +00:00
Richard Kettering
f26ab9cf02
Added anti-aliasing to elven bows, fixed minor issues with marksman frames.
2007-07-26 04:48:17 +00:00
Patrick Parker
209a15ae5e
the MP countdown timer alert can now start sounding while dialogs are open
2007-07-26 04:20:29 +00:00
Eric S. Raymond
0d4abdf849
Fix an odd framing error I made when editing Anduin -> Alduin.
2007-07-26 02:27:36 +00:00