10467 Commits

Author SHA1 Message Date
Fabian Müller
4ee89e8384 gave the elvish castles a less boring shape in the map of LoW::1 2008-11-29 23:37:54 +00:00
Fabian Müller
459b17bc16 limited the recruitment of Troll Warriors to 3...
...(including the leader) in LoW::2.
2008-11-29 21:22:32 +00:00
Fabian Müller
3aca9c4d18 modernized the LIMIT_CONTEMPORANEOUS_RECRUITS macro 2008-11-29 21:20:07 +00:00
Eric S. Raymond
d6d9782e95 Fix a portrait link. 2008-11-29 16:29:01 +00:00
Fabian Müller
9e81b92c41 LoW::13: This is a story scenario, so added snapshot=no 2008-11-29 10:46:28 +00:00
Fabian Müller
27da7ced72 LoW::14: removed a {CLEAR_VARIABLE i} which is already done by {NEXT i} 2008-11-29 09:37:24 +00:00
Ignacio R. Morelle
93d82bf2aa s/Ok/OK/ 2008-11-29 00:06:53 +00:00
Fabian Müller
e57008dafc split the abouts for LoW in three entries. 2008-11-29 00:05:48 +00:00
Lari Nieminen
b184f99e5d Attempted to simplify the code handling...
...finding random elves in the outer villages.
2008-11-28 23:51:51 +00:00
Lari Nieminen
41baed939f Dropped the turn limit by 5. 2008-11-28 21:07:28 +00:00
Fabian Müller
3f9fffb46b UtbS 1: code cleanups,
...fixed a bug that trows a unit several times to the recall list.

The latter is part of bug #12643
2008-11-28 20:37:04 +00:00
Ignacio R. Morelle
ca6267e050 Downsampled the_deep_path.ogg from 48 KHz to 44.1 KHz...
...since SDL_mixer uses 44.1 by default and does not do runtime
resampling, making the_deep_path.ogg sound awful in Wesnoth. Note that
there seems to be no other pieces here not at 44.1 KHz.
2008-11-28 19:06:07 +00:00
Alexander van Gessel
3f85673d5a Switch [kill] from locations to unit types and ids,
...this should fix a missing story-character bug.
2008-11-28 18:49:34 +01:00
Fabian Müller
abaeb65245 tuned the oasises in UtBS::2 2008-11-28 15:53:13 +00:00
Eric S. Raymond
89cde97889 Comment typo fixes. 2008-11-28 13:53:20 +00:00
Alexander van Gessel
acb5bfd861 Fix sling projectile animations for the footpad line. 2008-11-28 00:41:53 +01:00
Alexander van Gessel
62d91312e6 Add 'round' key to [set_variable]...
...(http://www.wesnoth.org/forum/viewtopic.php?f=10&t=22879)
2008-11-28 00:17:03 +01:00
Lari Nieminen
a1d02c7657 Fixed the sling projectile animation. 2008-11-27 22:01:59 +00:00
Lari Nieminen
100588ed3c Fixed team mismatch. 2008-11-27 21:39:46 +00:00
Fabian Müller
68cc538d4e added a intro music and deleted a dublicate macro in UtBS::1 2008-11-27 16:21:06 +00:00
Fabian Müller
6d6ba11807 adds a lint-utbs target to the pytools makefile 2008-11-27 15:46:25 +00:00
Ignacio R. Morelle
9a794b738e Revert esr's 2008-11-27T03:27:35Z!esr@thyrsus.com...
...and use a solution that doesn't include trow-deaths.cfg
at top-level (macroified).

Note that it does NOT make sense to have those included in cutscene
scenarios!
2008-11-27 15:32:52 +00:00
Lari Nieminen
99607ecd2b New sling projectile animation. 2008-11-27 15:28:46 +00:00
Ignacio R. Morelle
c6c3de10ea Update credits of TRoW 2008-11-27 15:19:05 +00:00
Ignacio R. Morelle
c636e2706b Add [leading_anim]s for Jessica's unit line...
...except for Wesfolk Leader (L3), these are placeholders

Added the female^ prefix to a translatable unit type name
2008-11-27 15:17:36 +00:00
Ignacio R. Morelle
8f06201155 Remove deprecated WML and convert it to new [animation*] style.
This restores Noble Commander and Lord's leadership animation
2008-11-27 15:16:14 +00:00
Ignacio R. Morelle
6b5897473f Fix missing leadership animation...
...(the default one provided by the engine doesn't work well)
2008-11-27 15:15:09 +00:00
Ignacio R. Morelle
5c65cc3bce Make Jessica not lose her experience after "changing" her "variation" 2008-11-27 15:12:17 +00:00
Fabian Müller
08392e43c3 removed newlines 2008-11-27 14:34:35 +00:00
Fabian Müller
28d588c9fb fixed the INCIDENTAL_MUSIC macro from repeating it's song endless 2008-11-27 14:28:53 +00:00
Richard Kettering
8eaa1a487e Fixed anti-aliasing on cheek,
...and changed hand to be in a relaxed pose like Aethyr's.
2008-11-27 05:31:06 +00:00
Richard Kettering
d65c58e9a7 Fixed anti-aliasing on cheek. 2008-11-27 03:51:18 +00:00
Eric S. Raymond
c3ce746d59 Somehow the deaths file was not being included in the TRoW scenarios. 2008-11-27 03:27:35 +00:00
Eric S. Raymond
346f37d8e8 Teach wmllint to fix a common WML typo, "agression" for "aggression". 2008-11-27 02:47:59 +00:00
Eric S. Raymond
bf063e25f6 wmllint checking of recruitment patterns is complete. 2008-11-27 02:32:17 +00:00
Eric S. Raymond
2cf291dcd0 More recruitment-pattern fixes. 2008-11-27 01:49:16 +00:00
Fabian Müller
3d15d14dba LoW::14: code cleanups 2008-11-26 23:09:14 +00:00
Fabian Müller
4e0d9412ab emptied TODO list for LoW 2008-11-26 22:58:54 +00:00
Fabian Müller
15eabf8ec4 code cleanup: LoW::3 2008-11-26 22:57:46 +00:00
Fabian Müller
35d2eab9af code cleanups in LoW::1 2008-11-26 22:53:01 +00:00
Fabian Müller
1ee5a34ec4 removed a conditional that outcome would require extra speech 2008-11-26 22:50:20 +00:00
Fabian Müller
05ec4a7401 converted a macro into an event that is fired 2008-11-26 22:07:29 +00:00
Eric S. Raymond
6bcd5deb96 Change Dwrvish Pathfinder to scout, too. 2008-11-26 21:59:59 +00:00
Eric S. Raymond
f03e69fdcc Clean up some more recruitment-pattern glitches.
This involved changing some unit types that looked mis-assigned to me;
Troll Rocklobber from fighter to mixed fighter, and Dwarvish Explorer
from mixed fighter to scout.
2008-11-26 21:51:30 +00:00
Lari Nieminen
bc2d577dad Use kitty's lich portrait for the ancient lich also. 2008-11-26 21:49:58 +00:00
Fabian Müller
67fe99ac09 changed the way the events that control the teams in LoW::2.
This was suggested by zookeeper.
2008-11-26 21:37:12 +00:00
Eric S. Raymond
f3c0f52cde Fix more recruitment-pattern glitches. 2008-11-26 19:43:27 +00:00
Fabian Müller
b82de45bfc fixed recruitment lists after the reports of wmllint 2008-11-26 19:11:14 +00:00
Eric S. Raymond
46ca08eb38 Fix more recruitment-pattern glitches. 2008-11-26 19:08:51 +00:00
Fabian Müller
4941b95378 adds a target lint-low to the Makefile of the pytools 2008-11-26 18:59:43 +00:00