Fabian Müller
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5072dbdfd1
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New file that is supposed to hold macros that ease the story telling.
The first macro is supposed to use in story parts in which a persion
is speaking. Still lacks some documentation.
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2009-09-04 00:30:14 +00:00 |
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Iurii Chernyi
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36b724e4c3
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changelog entry for the above commit
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2009-09-03 23:23:44 +00:00 |
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Iurii Chernyi
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afcb29c338
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reworked AI macros, added support for moving leader to goal...
...as a candidate action, fixed some bugs, changed modify_ai syntax to
make it more resilient to bugs and to allow reuse of subtags
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2009-09-03 23:23:37 +00:00 |
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Fabian Müller
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1ccd62c869
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NR::8: Tuned the objectives.
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2009-09-03 22:54:52 +00:00 |
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Jörg Hinrichs
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7bac6cc6b2
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Fixing bug #13268, part 1:
...Switching recording of recalls from index position to unit id.
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2009-09-03 22:54:46 +00:00 |
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Fabian Müller
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e92d969edc
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core macros: Added macros for alternative objectives.
I love cluttering core with useless macros :-)
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2009-09-03 22:47:40 +00:00 |
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Jörg Hinrichs
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6a7d02f66c
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Refactoring of some savegame code.
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2009-09-03 22:47:37 +00:00 |
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Ali El Gariani
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51c4c994de
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Fix broken 'Skip AI move' option.
Also clean it a bit, possibly make this option handle better changes
of location-based animations.
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2009-09-03 22:26:24 +00:00 |
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Fabian Müller
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8a6d0abdd6
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NR::3: Unscalled all portraits used as story backgrounds.
Added the captioned name of the speaker to the text.
Added "note={NO_EARLY_FINISH_BONUS_NOTE}" to the objectives tag.
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2009-09-03 21:30:40 +00:00 |
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Phil Barber
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8b8973a03d
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Add and wire new Merman Spearman portrait, update changelogs, portrait credits.
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2009-09-03 21:10:31 +00:00 |
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Eric S. Raymond
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91f7f93b06
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Guard against a crash bug.
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2009-09-03 19:59:26 +00:00 |
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Phil Barber
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7d9ab5d882
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New Drake Blademaster base frames and animations, remove old frames.
Update changelogs.
1.7.5
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2009-09-03 14:36:07 +00:00 |
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Ali El Gariani
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2adb35136c
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add a small entry in our thin changelog
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2009-09-03 14:19:45 +00:00 |
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Nils Kneuper
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278204f9fe
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extend some changelog entries
bump version to 1.7.5
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2009-09-03 14:08:12 +00:00 |
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Nils Kneuper
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47d9998693
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pot-update (preparing for 1.7.5)
regenerated doc files (no changes here)
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2009-09-03 14:01:41 +00:00 |
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Nils Kneuper
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afda9ed019
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moved event into the [then] block, otherwise it probably would not work...
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2009-09-03 13:25:23 +00:00 |
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Nils Kneuper
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ba05bd7357
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correct typo preventing DM from starting at all ('-' to '_')
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2009-09-03 13:23:58 +00:00 |
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Gregory Shikhman
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6ae2943df6
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Removed --new-uploader and associated code since new uploader is now default.
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2009-09-03 13:03:51 +00:00 |
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Nils Kneuper
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fcdd0674ef
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updated Lithuanian translation
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2009-09-03 11:18:42 +00:00 |
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Iurii Chernyi
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e4d2f51207
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fixed error in move_leader_to_keep part of testing_ai_default,
...will get rid of wrong moves being considered, which were reported
by 'move_leader_to_keep failed!' messages
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2009-09-03 10:58:26 +00:00 |
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Iurii Chernyi
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9ac85e36d7
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fixed error in move_leader_to_keep part of ai_default,
...will get rid of wrong moves being considered, which were reported
by 'move_leader_to_keep failed!' messages
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2009-09-03 10:58:20 +00:00 |
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Iurii Chernyi
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80626b67f5
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Made 'unit move failed due to ambush' log via --log-info,
...not --log-error, to avoid cluttering the logs with error messages
due to normal situations'
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2009-09-03 10:55:58 +00:00 |
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Fabian Müller
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68fd2cbb1e
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LoW: Redone most of the endlevel tags.
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2009-09-03 08:38:45 +00:00 |
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Gregory Shikhman
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35f5d324cd
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Fixed attempted null pointer dereference that led to...
...savegame load crashes introduced in 2009-09-02T13:18:36Z!cornmander@cornmander.com. Changed usage of
child_count() in read_replay() to child().
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2009-09-03 04:22:59 +00:00 |
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Eric S. Raymond
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9e3c39145d
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Support a --nospellcheck option.
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2009-09-03 01:23:28 +00:00 |
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Eric S. Raymond
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26745833e2
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Two more tweaks to pacify wmllint.
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2009-09-03 01:03:34 +00:00 |
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Fabian Müller
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eee3d640f1
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LoW: Translatable team names added.
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2009-09-03 00:54:26 +00:00 |
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Fabian Müller
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c6e1348f4c
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Fixed a wrong spelled attribute.
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2009-09-03 00:16:12 +00:00 |
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Tomasz Śniatowski
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1b0f904c3d
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change back the default editor behavior...
...wrt displaying terrain codes and hex coords
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2009-09-03 00:45:17 +01:00 |
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Fabian Müller
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be77c7fd30
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Updated the changelog.
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2009-09-02 23:16:20 +00:00 |
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Fabian Müller
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ffaf4d58b6
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LoW::22: Fixed a wrong spelled unit name.
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2009-09-02 23:14:26 +00:00 |
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Fabian Müller
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9fad7448b1
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LoW::21: Fixed bugs reported by wmllint.
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2009-09-02 23:13:49 +00:00 |
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Eric S. Raymond
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0f781e4551
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Change more die events to last breaths.
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2009-09-02 22:53:38 +00:00 |
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Eric S. Raymond
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54b21bcd94
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Teach wmllint to detect units speaking in their "die" events.
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2009-09-02 22:38:47 +00:00 |
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Eric S. Raymond
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6746cb231d
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Fix gender bug pointed out by Stikonas.
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2009-09-02 22:33:50 +00:00 |
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Eric S. Raymond
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721b2ba4d1
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Polished up the betrayal speech.
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2009-09-02 22:30:49 +00:00 |
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Nils Kneuper
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d5b7d0f889
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pot-update
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2009-09-02 22:27:35 +00:00 |
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Nils Kneuper
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ac3672ceab
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set missing svn:ignore
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2009-09-02 22:23:27 +00:00 |
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Nils Kneuper
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bd0cdd155d
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fix some more typos in SoF and accordingly add them to pofix
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2009-09-02 22:19:54 +00:00 |
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Fabian Müller
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4610ff399a
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LoW::21: Redesigned this scenario.
One of Kalenz allies is going to betray him now.
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2009-09-02 22:16:03 +00:00 |
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Eric S. Raymond
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f6f2aa093f
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Change death events in which the dying units speak to last breath events.
(Yes, I'm teaching wmllint how to warn about this.)
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2009-09-02 22:13:46 +00:00 |
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Nils Kneuper
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fba8a3b8ce
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add (most) changes from 2009-09-02T14:28:41Z!esr@thyrsus.com by esr to pofix...
...and apply it on the po files (pot-update about to follow)
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2009-09-02 22:08:43 +00:00 |
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Jérémy Rosen
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98ff6e4888
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new animations : pre_movement_anim and post_movement_anim...
...for drake take-off and landing
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2009-09-02 21:38:07 +00:00 |
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Iurii Chernyi
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717eca7428
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new test scenario: move_to_targets, for AI improvement
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2009-09-02 21:20:55 +00:00 |
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Lari Nieminen
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06377143d4
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Fixed a broken unit filter.
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2009-09-02 20:46:52 +00:00 |
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Iurii Chernyi
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3e3aa950a8
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removed fai recruitment from testing_ai_default
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2009-09-02 17:56:12 +00:00 |
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Eric S. Raymond
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4fdc7d1a99
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More code simplification.
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2009-09-02 17:29:36 +00:00 |
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Ali El Gariani
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ba29ee85aa
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Better pathfinding heuristic for A*.
Seems to helps nicely in some cases (East-West path on flat, O(d)
instead of O(d^2)) but only few % better for more complex cases.
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2009-09-02 17:03:02 +00:00 |
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Ali El Gariani
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ea34bd1620
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Also add savegame_config.cpp (added by 2009-09-01T14:20:59Z!e0204097@student.tuwien.ac.at) to Makefile.am
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2009-09-02 16:44:26 +00:00 |
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Gunter Labes
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1cae13a27b
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just save the era id from the previous scenario and use it...
...in case no new era is sent
fixes the OoS part of bug #14223: MP Campaigns: Leader traits are not
restored by save_id (OOS)
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2009-09-02 16:40:59 +00:00 |
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