Eric S. Raymond
a6d7fd07a6
Fix typo pointed out in bug #10973 .
2008-02-02 22:28:28 +00:00
Eric S. Raymond
28c7457fc5
Trivial fix suggested by the SpellingMistakes page.
2008-02-02 21:50:59 +00:00
Gunter Labes
0fad0b261a
remove stray indentation
2008-02-02 20:38:52 +00:00
Eric S. Raymond
53ec280c72
Unit text fixes for meta-bug #10960 .
...
I'm still unhappy with this text; it needs a careful rewrite when I'm
not under time pressure. But it least we can ship this without
looking like illiterate dimwits.
2008-02-02 19:42:04 +00:00
Eric S. Raymond
759f1dc262
Spelling, typo and text fixes related to meta-bug #10960 .
2008-02-02 19:14:38 +00:00
Jérémy Rosen
052b3a88b7
default anmiations are now based on standing animations...
...
...instead of standing frames. Also removed anims in bats and ghost
caused by that bug (fix bug 10898)
2008-02-02 14:53:37 +00:00
Elias Pschernig
d1b7b257c6
Applied patch #962 by Tommy (yobbo):
...
Fixed missing unit.slowed and unit.max_movement properties in the Python AI.
2008-02-02 14:42:19 +00:00
Eric S. Raymond
66faf84465
Re-typo fix.
2008-02-02 11:30:26 +00:00
Eric S. Raymond
2b10f77c54
Typo fix.
2008-02-02 11:29:40 +00:00
Eric S. Raymond
9c7005d08d
Adde extended translation-mark checking and fixed some bugs it found.
2008-02-02 11:20:25 +00:00
Eric S. Raymond
727f8d6116
Expect description= within [trait] to have a translation mark.
2008-02-02 10:47:40 +00:00
Eric S. Raymond
793b94b23b
New logic in wmllint for checking tags that should have translation marks...
...
(such as [message]) and tags that should not (such as
[speaker]). Also, fixes for all but one of the glitches found with
this code.
2008-02-02 10:35:44 +00:00
Mark de Wever
64d9943f7b
Add more translation markers.
2008-02-02 09:42:34 +00:00
Eric S. Raymond
0ec39f727a
Fix incorrect string mark.
2008-02-02 09:16:50 +00:00
Martin Renold
e1c58d546b
moving myself to Programming
2008-02-02 09:03:43 +00:00
Mark de Wever
01db02a5e0
Fix a typo.
2008-02-02 08:46:29 +00:00
Mark de Wever
3c63b48df9
Add another translation marker.
2008-02-02 08:46:00 +00:00
Eric S. Raymond
db01a26f0e
WML typo fix.
2008-02-02 05:09:27 +00:00
Eric S. Raymond
8e486eea22
Restore --oldversion.
2008-02-02 04:59:36 +00:00
Eric S. Raymond
55cee08b61
Address the bandit-popup bug reported by Mordante and attached to bug #10953 ;
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clear the village even if the number of bandits generates is 0.
2008-02-02 04:40:04 +00:00
Eric S. Raymond
b5c52be244
Avoid some false his on the keyword 'usage'.
2008-02-01 23:29:58 +00:00
Eric S. Raymond
ecef4e1a91
Avoid some false positives in the reference checking.
2008-02-01 23:28:55 +00:00
Eric S. Raymond
bba6c7376b
Address issue 2 in bug #10953 .
2008-02-01 23:14:17 +00:00
Eric S. Raymond
b527bc665b
Properly conditionalize another conversion.
2008-02-01 23:12:38 +00:00
Gunter Labes
d43d693c7c
add Rhonda as a debian packager
2008-02-01 23:10:50 +00:00
Eric S. Raymond
c12273529e
Translation string mark fixes.
2008-02-01 22:27:44 +00:00
Eric S. Raymond
e41fb3fc77
Use the --nolift option when doing normal sanity checks;
...
...this avoids invoking all the logic for converting from old dialects
of WML and speeds things up considerably.
2008-02-01 22:27:05 +00:00
Ali El Gariani
87eade6e93
give the human-fist attack icon to the Elve Lady.
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This fix the dialog bug.
PS: Also remove the only "wmllint: no-icon" in core
2008-02-01 21:42:49 +00:00
Ali El Gariani
55e9e2984c
Tune a little the hp scaling (from 0.667 to 0.6),
...
...because the capping was around ~70hp and many level 3 units are near
80hp. Now cap at 80hp. Bar of low hp unit are slightly shorter but
the tiny difference seems ok (9 px for each 15 hp instead of 10px)
2008-02-01 19:03:15 +00:00
Ali El Gariani
97c116a3d1
Move hp/xp bars scaling to game_config (keys : hp_bar_scaling, xp_bar_scaling)
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but we continue to also divide the xp bar by the level (even if I
think it's an odd idea)
2008-02-01 18:52:15 +00:00
Eric S. Raymond
b55fd6f648
Remove remaining version check
2008-02-01 15:49:44 +00:00
Eric S. Raymond
26033be54c
Reove the --oldversions option, It was never very useful.
2008-02-01 15:12:19 +00:00
Jan Rietema
6259d95e64
Made all Spirit-type units copy from their mainline base counterparts.
2008-02-01 14:14:21 +00:00
Jan Rietema
1e73dd3a4b
Made Haunt and Ethereal Ghost be based on Ghost
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(copying most attributes with base_unit).
2008-02-01 13:59:06 +00:00
Jan Rietema
9b4c01266a
New image for the charisma ability amla.
2008-02-01 13:39:15 +00:00
Eric S. Raymond
86d652df98
Add a needed translation mark.
2008-02-01 13:37:43 +00:00
Jan Rietema
ba0cb39575
Added Elvish Fighter to the initial recruit list,
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...then remove it again in prestart (probable fix for bug #8791 ).
2008-02-01 11:50:29 +00:00
Richard Kettering
7b637c3883
New, team-colored images for the Ghost.
2008-02-01 07:09:56 +00:00
Richard Kettering
14d3f75d33
New, team-colored images for the Ghost.
2008-02-01 07:05:46 +00:00
Eric S. Raymond
7f126adf92
Fix argument-order screwup in the new LOYAL_UNIT macro,
...
...and fix some instances in Liberty that did not conform.
2008-02-01 03:08:53 +00:00
Nils Kneuper
e08b366194
updated Slovak translation
2008-01-31 22:05:19 +00:00
Eric S. Raymond
987639e08b
Fix some erroneously-placed villages.
2008-01-31 19:39:50 +00:00
Eric S. Raymond
332d9df9ae
More cosmetic fixes.
2008-01-31 19:37:39 +00:00
Eric S. Raymond
746312be0a
Cosmetic fixes.
2008-01-31 19:36:29 +00:00
Eric S. Raymond
1580a54b14
Avoid a false positive in the reference checking.
2008-01-31 19:33:07 +00:00
Jan Rietema
cbf3f6f0a1
Added variable clearing... (sheesh).
2008-01-31 14:35:17 +00:00
Jan Rietema
1f55fedab6
Better filtering for the charisma ability
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- prevents sluggish moves of loyal units.
2008-01-31 14:28:19 +00:00
Piotr Cychowski
b31859fdb4
Another fix to the lava damage.
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Make the loop not change the benchmark damage value.
Scrap some redundant variables.
Slim down and better indent the code.
2008-01-31 13:43:42 +00:00
Eric S. Raymond
b615a67fd0
Remove some dialog that is bo longer used...
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...because Rakshas now has two subcommanders rather than four.
2008-01-31 13:35:06 +00:00
Eric S. Raymond
13d01a4e51
wmllint now has the capability to automatically check...
...
...that every description= in [message] and [filter] blocks refers to
a unit that is present in the scenario. This commit fixes almost all
bugs found with this test, and adds magic comments to handle places
where the WML doesn't supply a recognizable unit creation or recall
(usually because of macros).
2008-01-31 13:12:19 +00:00