They're interpreted relative to $HOME. In 1.16 we'll make that
deprecated. In 1.17 we'll interpret them relative to cwd, like the
rest of the world.
Issue #2000
In the test scenario, toggling between 50%/100% zoom on 1920x1080 will
now correctly switch between "Show the entire map" (50%) and "Show just
the center of the map" (100%).
Fixes#1951
In master, this just moves the message down by the height of the top bar.
In themes where the left end of the map isn't at x=0, this makes [print]
centered within the main map, rather than centered within the rectangle
with corners (0,0) and (bottom right corner of the main map), regardless
of where the top and left ends of the map are with respect to the screen.
Currently, the [print] messages are vertically centered, whereas the
"Planning mode activated" message is vertically at one-third of the
height. We should perhaps make these consistent, but this commit
doesn't change that.
I originally added it in #719. At that point ms_after= affected the *previous*
track due to a bug; however, I had assumed the behavior to be intentional and
compensated for it by adding ms_after= to the first track of a scenario instead
of the story screen music.
In April, I saw the documentation for ms_after= which said that it's supposed
to affect the track itself, not the previous one. Hence, I fixed the bug in
commit b023b818c742cee0bc75460235c9d1088c0b495d. However, I had forgotten that the changes I had made
in #719 depended on the old broken behavior of ms_after=.
This commit moves ms_after= to the right place, restoring the fade-out on
scenario start and removing the pointless pause after the first track.
Changes:
Add link for mainline feedback forum
S02: Change tense to match previous line
S03: Use proper spacing, caps, & unicode character
S08: Improve dialog feel
The ones that were listed were basically completely wrong... while they aren't entirely unrelated to MP, they're certainly not MP-specific.
Changes to units or team colours aren't necessarily MP-related changes.
The alternative message was needed for the scenario where Deoran is not on the map.
This has been removed, and in the other which is left (S8b), both units won't be around.
The only places left for this message is the last level in path B and the lasts ind path A
It's not necessary that there is an alternative message, this is only used there because
it exists already – both would fit.
[ci skip]