75485 Commits

Author SHA1 Message Date
josteph
8c06b3318b Add #3915 to changelog 2019-10-16 02:57:40 +00:00
newfrenchy83
a87be48307 WML: Add separate special_id and special_type checks to weapon filtering
PR #4424, fixes #3915.
2019-10-16 02:55:13 +00:00
Wedge009
0f09fce0e1 Mark villages label category as a translation string.
Resolves #2949.
2019-10-16 13:41:55 +11:00
nemaara
7fca6a77e4 Marauder: fix typo 2019-10-15 19:57:26 -04:00
Steve Cotton
f51cf05549 Update credits: add EarthCake, update octalot, newfrenchy83
* add EarthCake
* add my nickname (octalot)
* correct the number in newfrenchy83's name
2019-10-15 16:43:03 +02:00
loonycyborg
d2ee0f4b73 Move appdata script to a more appropriate place 2019-10-15 16:14:32 +03:00
Charles Dang
0d60a884c3 Simplify a few wesnoth.*_unit calls
[ci skip]
2019-10-15 20:22:09 +11:00
josteph
d757255216 Add #4442 #4449 #4432 to changelog 2019-10-15 01:30:20 +00:00
josteph
8e1024100d --user-data-dir: Deprecate use of relative paths
They're interpreted relative to $HOME. In 1.16 we'll make that
deprecated. In 1.17 we'll interpret them relative to cwd, like the
rest of the world.

Issue #2000
2019-10-15 01:12:30 +00:00
josteph
1098c3dc81 deprecation: Log DEP_LEVEL::FOR_REMOVAL and DEP_LEVEL::REMOVED by default 2019-10-15 01:12:30 +00:00
josteph
af18da97e8 options: Parse --log-*=* first
Needed if parsing any other command line flags logs any warnings, as the commit after next does
2019-10-15 01:12:30 +00:00
josteph
f9fc82d9b9 Display: Don't move the center of the viewport when zooming in when the map is narrower/shorter than the viewport
In the test scenario, toggling between 50%/100% zoom on 1920x1080 will
now correctly switch between "Show the entire map" (50%) and "Show just
the center of the map" (100%).

Fixes #1951
2019-10-15 01:10:17 +00:00
josteph
c0427b504e Preprocessor: Make variables const 2019-10-15 01:08:46 +00:00
josteph
a38ce2a710 Preprocessor: Add {LEFT_BRACE} and {RIGHT_BRACE} escape sequences
See #4414
2019-10-15 01:08:46 +00:00
josteph
fc4862a1a4 Add last commit to changelog 2019-10-15 00:10:06 +00:00
josteph
7c6fbf343c [print]: Center the message within the map area
In master, this just moves the message down by the height of the top bar.

In themes where the left end of the map isn't at x=0, this makes [print]
centered within the main map, rather than centered within the rectangle
with corners (0,0) and (bottom right corner of the main map), regardless
of where the top and left ends of the map are with respect to the screen.

Currently, the [print] messages are vertically centered, whereas the
"Planning mode activated" message is vertically at one-third of the
height. We should perhaps make these consistent, but this commit
doesn't change that.
2019-10-14 23:59:27 +00:00
Steve Cotton
b408a155b3 Tutorial S01: Correct dialogue about damage for strong / dextrous elves
Thanks to EarthCake for the implementation.
2019-10-15 01:16:26 +02:00
loonycyborg
3ed601bb91 Added tool to automatically add <release> tags to appdata 2019-10-14 21:00:38 +03:00
josteph
0d9730d14a Add #4396 to changelog. 2019-10-14 03:03:50 +00:00
josteph
96a8d7d282 display: Remove a use of 0-index team numbers from the API 2019-10-14 02:18:28 +00:00
josteph
51c6559d3a Lua: Make side.flag writable, add missing -1 to the side.color setter.
Fixes #4396.
2019-10-14 02:18:28 +00:00
Elvish_Hunter
7c4e0373ac Removed dependency from obsolete psyco library 2019-10-13 21:54:38 +02:00
loonycyborg
4aba57b369 scons: fix build with forum_user_handler=true + py3 2019-10-13 19:54:25 +03:00
loonycyborg
2e4312f5de Add oars entry to appdata file 2019-10-13 19:54:25 +03:00
Nils Kneuper
f9c07d5254 updated Portuguese (Brazil) translation 2019-10-13 12:34:41 +02:00
Nils Kneuper
61feb2b212 updated French translation 2019-10-13 12:33:23 +02:00
Jyrki Vesterinen
d1391fee8e Move ms_after= to the right place in music macros (#4459)
I originally added it in #719. At that point ms_after= affected the *previous*
track due to a bug; however, I had assumed the behavior to be intentional and
compensated for it by adding ms_after= to the first track of a scenario instead
of the story screen music.

In April, I saw the documentation for ms_after= which said that it's supposed
to affect the track itself, not the previous one. Hence, I fixed the bug in
commit b023b818c742cee0bc75460235c9d1088c0b495d. However, I had forgotten that the changes I had made
in #719 depended on the old broken behavior of ms_after=.

This commit moves ms_after= to the right place, restoring the fade-out on
scenario start and removing the pointless pause after the first track.
2019-10-13 12:15:21 +03:00
Charles Dang
3a9ce8606e Moved code to its own Engine subsection
[ci skip]
2019-10-13 10:07:36 +11:00
jostephd
d84415d943
github: Fix print statement 2019-10-12 23:04:54 +00:00
Charles Dang
aff4812c70 Mention documentation
[ci skip]
2019-10-13 10:02:01 +11:00
jostephd
f69fdc3ff9
github: Fix syntax errors in example code 2019-10-12 22:47:37 +00:00
jostephd
10b90ecd26
Fix typo in example code 2019-10-12 22:41:35 +00:00
Charles Dang
a0ccc2dff4 Reformatted a large chunk of INSTALL.md 2019-10-13 06:35:52 +11:00
Charles Dang
9fac42a436 Cleaned up some stuff
[ci skip]
2019-10-13 03:53:22 +11:00
Charles Dang
af228d2cc8 Added some actual code examples of our conventions
[ci skip]
2019-10-13 03:36:26 +11:00
sigurdfdragon
b10b2b0e60 WoV: Update to match the 1.0.4 version on the 1.14 add-on server
Changes:
Add link for mainline feedback forum
S02: Change tense to match previous line
S03: Use proper spacing, caps, & unicode character
S08: Improve dialog feel
2019-10-12 12:31:46 -04:00
Celtic Minstrel
6ed0577dbd
The MP labeler category was missing the most important part
The ones that were listed were basically completely wrong... while they aren't entirely unrelated to MP, they're certainly not MP-specific.
Changes to units or team colours aren't necessarily MP-related changes.
2019-10-12 11:21:28 -04:00
Celtic Minstrel
803d087c23
Several labeler categories were missing the associated source files 2019-10-12 11:19:01 -04:00
Severin Glöckner
0dc80ecb52 End some messages with a dot
This was inconsitent before.

Not po-fixing, as the translations probably don't habe the dot as well.
2019-10-12 17:00:27 +02:00
Severin Glöckner
e29287eeee MP: switch to map_file
[ci skip]
2019-10-12 16:51:10 +02:00
Severin Glöckner
1d22a9af48 TSG: handle the case Hylas / Gerrick died
[ci skip]
2019-10-12 16:51:10 +02:00
Severin Glöckner
e99cd5a4e4 TSG Into the Depths: remove old code
Compatibility to old saves is already broken by renumbering the scenario IDs,
so this has no use anymore.

[ci skip]
2019-10-12 16:51:10 +02:00
Severin Glöckner
0682ffa38d TSG: other macro
As Gerrick may die now as well, this can go too.

[ci skip]
2019-10-12 16:51:10 +02:00
Severin Glöckner
68dd5c82ba TSG: remove not anymore needed macro
The alternative message was needed for the scenario where Deoran is not on the map.
This has been removed, and in the other which is left (S8b), both units won't be around.

The only places left for this message is the last level in path B and the lasts ind path A
It's not necessary that there is an alternative message, this is only used there because
it exists already – both would fit.

[ci skip]
2019-10-12 16:51:10 +02:00
Martin Hrubý (hrubymar10)
e6c4e7d042
Fix Xcode project after 9e550e7ebb0cd7fdafe647556e12c6711116cab6 2019-10-12 16:18:50 +02:00
nemaara
0216d902ce Update CONTRIBUTING.md 2019-10-12 02:29:50 -04:00
josteph
4abad34a1a github: Match labeler to existing labels 2019-10-12 03:43:39 +00:00
nemaara
6bc562e054 Update CONTRIBUTING.md 2019-10-11 23:33:58 -04:00
josteph
8c6d2f024b .github: Link to IRC 2019-10-12 02:57:19 +00:00
Charles Dang
e7c389c0da Updated labeler config
[ci skip]
2019-10-12 13:41:19 +11:00