doofus-01
3995752782
Update Changelog
2019-11-10 15:55:53 -08:00
Celtic Minstrel
bbebd1eb91
Update schema and changelog
2019-11-10 17:22:04 -05:00
Celtic Minstrel
4db2d36af2
Fix [modify_unit]
2019-11-10 17:20:37 -05:00
doofus-01
212e802d7a
revisions to mushroom terrain graphics ( #4525 )
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* revisions to mushroom terrain graphics to fix #4453
* make ^Tf overlay better mesh with water
* some touch-ups and more variety
* add some texture to base mushrooms
2019-11-10 13:34:30 -08:00
doofus-01
98b97eddbc
Addition of new stone wall terrain variation: "Xot" catacombs ( #4527 )
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* new stone wall terrain variation -> catacombs
* Xot catacombs wall touchup and Efs flames overlay variation (candle)
* minor variations of walls can be spaced every other SE/SW facing panel
* make flames/torches overlay more responsive to type of wall variants if they are mixed
* Xot^Edb can now put skeletons in the SE/SW catacomb holes
2019-11-10 13:23:48 -08:00
Celtic Minstrel
bb351d431e
Update changelog
2019-11-10 14:50:35 -05:00
Celtic Minstrel
217992a843
Fix bug: a modification set to change both type and variation would not work correctly
2019-11-10 14:49:33 -05:00
Celtic Minstrel
f765e0b862
[modify_unit]: support variation in the optimized path
2019-11-10 14:23:34 -05:00
Celtic Minstrel
595d102a23
Lua: Add optional variation parameter to unit:transform()
2019-11-10 14:17:57 -05:00
Celtic Minstrel
818aabdbc5
Don't duplicate the split function logic in [modify_unit]
2019-11-10 13:26:24 -05:00
Elvish_Hunter
f0bdd01918
help.cfg: fixed wmllint warnings about translation marks
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Fixes some of the warnings listed in #4494
2019-11-10 15:45:04 +01:00
Nils Kneuper
a5892c1ec0
updated Russian translation
2019-11-10 10:54:58 +01:00
Elvish_Hunter
8f52a49800
wmllint: removed a few asserts and postponed a few unit sanity checks
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Fixes #4102
2019-11-10 10:45:46 +01:00
nemaara
5162168a67
DiD S4: make spectral servant not break ice
2019-11-10 00:41:42 -05:00
Celtic Minstrel
f2a664cb42
Add SUF upkeep to changelog
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[ci skip]
2019-11-09 23:40:24 -05:00
Celtic Minstrel
f82fdb224e
Enable filtering by upkeep in SUF
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Supports both numeric values and the special values loyal, free, full.
Closes #3333
2019-11-09 19:49:31 -05:00
nemaara
61963d71c9
DiD S3: make rats not spawn in the wall
2019-11-09 12:35:41 -05:00
sigurdfdragon
f55704cff8
SotA: Remove unneeded code
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No longer necessary after b2cd1cf6:
Handle unit overlays as modifications, allow [effect] to remove them
2019-11-09 11:55:03 -05:00
Nils Kneuper
3deb0525b6
updated French translation
2019-11-09 10:47:32 +01:00
Nils Kneuper
41175c04ea
updated Portuguese (Brazil) translation
2019-11-09 10:45:43 +01:00
Nils Kneuper
512f9640d7
updated Russian translation
2019-11-09 10:42:54 +01:00
nemaara
931b5d1563
Add dunefolk update to changelog
2019-11-08 19:53:05 -05:00
nemaara
ce25a92bf9
Merge pull request #4520 from nemaara/dunefolk_renaming
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Rename some Dunefolk units
2019-11-08 19:52:08 -05:00
nemaara
50629f28cb
Change dunefolk units in faction definitions and pathfinding tests
2019-11-08 16:44:13 -05:00
Iris Morelle
a7955e0a32
gui2/game_load: Don't display paths in the version selector
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It's possible to find out what path the player is looking at if they
click on the option to browse the saves dir with the system's flie
browser, and otherwise it's a seldom useful data point that only serves
to take up extra space in the dropdown -- which can wind up as wide as
the entire screen in the worst case scenario, and looks generally
unbalanced in the average case.
2019-11-08 15:21:38 -03:00
nemaara
173edb9648
Update dunefolk in wmllint
2019-11-08 03:46:09 -05:00
nemaara
7036af787f
Nagas: rename slasher advancement line
2019-11-08 01:53:04 -05:00
nemaara
f6288b1503
Dune Horse Archer/Windbolt: rename units from swift/windrider
2019-11-08 01:53:01 -05:00
nemaara
025c7ed691
Dune Wayfarer: rename from Ranger
2019-11-08 01:52:31 -05:00
nemaara
ab27656e16
Add Dunefolk rebalance to changelog
2019-11-08 01:44:52 -05:00
nemaara
836f0981d2
Merge pull request #4530 from Hejnewar/master
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Dunefolk balance update.
2019-11-08 01:43:27 -05:00
nemaara
8f118a2a65
Add DiD update to changelog
2019-11-08 01:15:55 -05:00
nemaara
9752f7aa3e
DiD: small tweaks
2019-11-08 01:14:37 -05:00
Hejnewar
1dc22f1386
Update Apothecary.cfg
2019-11-08 00:31:32 +01:00
Hejnewar
e3f577babd
Update Alchemist.cfg
2019-11-08 00:30:01 +01:00
Hejnewar
533c04ab3e
Update Raider.cfg
2019-11-08 00:28:43 +01:00
Hejnewar
60ef2b6561
Update Scorcher.cfg
2019-11-08 00:27:44 +01:00
Hejnewar
23e717a16a
Update Bladewhirler.cfg
2019-11-08 00:27:10 +01:00
Hejnewar
1b9f83a2c4
Update Ringcaster.cfg
2019-11-08 00:26:51 +01:00
loonycyborg
755c5057d8
Make docker builds copy wesnothd to output/ too
2019-11-07 20:55:42 +03:00
Steve Cotton
d67e08826d
Add a log message if a campaign doesn't have a scenario matching first_scenario
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Otherwise this situation gives the WML coder merely the message "Failed to load
the scenario", without any further hint about why. The tagname is printed in case
the scenario needs to be a [multiplayer] or a [test] instead of a [scenario].
2019-11-07 18:32:07 +01:00
nemaara
cc4759c36d
DiD S12: use new mushrooms
2019-11-07 00:15:30 -05:00
nemaara
384257739e
DiD S12: add third reflection pool
2019-11-07 00:12:14 -05:00
nemaara
f8462322a0
DiD S12: add easter eggs
2019-11-06 20:56:13 -05:00
Steve Cotton
f46baa95dc
Fixup f0f7b7beb - po lines should go above the line the refer to
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The two tips above this one both have po lines that apply to 'source'
rather than 'text', but this one needs to apply to 'text'.
2019-11-07 02:43:18 +01:00
Steve Cotton
362700e885
Make "Quit" the only mandatory widget on the title screen
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Everything else is optional, so the UX can be changed simply by removing
buttons and the tips widget from the title_screen.cfg file.
2019-11-07 02:41:45 +01:00
loonycyborg
a7ba3a71cb
Place dependencies for running steamrt build in correct subdir
2019-11-06 23:30:08 +03:00
Sergey Lavrenyuk
f0f7b7beb0
Added tip of the day regarding changing difficulty level in a mid-campaign
2019-11-07 07:04:36 +11:00
nemaara
f0a981c11d
DiD S12: touch up dialogue
2019-11-06 14:34:12 -05:00
Iris Morelle
739e2608db
gui2/campaign_selection: Make descriptions and abbreviations search terms
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This should extend the dialog's usefulness in a way that is more or less
consistent with the Add-ons Manager's search function. Although one
issue is that abbreviations are often found floating around in their
English form ("HttT") instead of the various localized versions ("HaT").
2019-11-06 14:32:39 -03:00