75860 Commits

Author SHA1 Message Date
Sergey Lavrenyuk
041343879f TRoW: Fixed Haldric's defense animations 2019-11-04 10:06:43 +02:00
Charles Dang
5302711439 Forgot to actually remove the Core button from WML...
[ci skip]
2019-11-04 18:28:00 +11:00
Charles Dang
2f6addd4b1 Tighten up the loading screen positioning a bit
[ci skip]
2019-11-04 18:21:17 +11:00
Charles Dang
ab79fc672d Revert "Campaign filtering begone!"
This reverts commit c7f2d7a22b707573900b9319e581da1956e0d168.
2019-11-04 18:13:51 +11:00
Charles Dang
a01f8ba01c Game Load: cleaned up saves dir dropdown setup 2019-11-04 18:09:52 +11:00
Charles Dang
8309e4e150 Campaign Selection: made window bigger
[ci skip]
2019-11-04 17:25:43 +11:00
Charles Dang
cfd7d0e4e5 GUI2/Text Box: UI tweaks suggested by shadowm
[ci skip]
2019-11-04 17:25:25 +11:00
Wedge009
123b332aa5 Move tool-tips to below-right
Committing on behalf of @Landiss

Resolves #3274
2019-11-04 17:11:34 +11:00
Steve Cotton
17940cb98f Replace the [tutorial] tag with [scenario]
The title screen's "tutorial" button will use the tag name from game_classification,
as would anything else that calls game_launcher::set_tutorial().
2019-11-04 17:09:10 +11:00
Charles Dang
e718d1e472 Removed Classic theme
[ci skip]
2019-11-04 17:07:36 +11:00
nemaara
0246c9b6b5 Add DiD update to changelog 2019-11-04 00:55:48 -05:00
nemaara
f72feb9e53 DiD S3: revamp scenario 2019-11-04 00:54:56 -05:00
Steve Cotton
1f323ab04e Fix the add_completed_campaign() call for the tutorial
When completing the tutorial, the preferences file's [completed_campaigns]
recorded that "" had been completed at difficulty NORMAL. This is an old
bug, unrelated to the other tutorial changes that I'm making, but would
cause problems if we want to change the UI based on whether the tutorial
has already been completed.
2019-11-04 16:36:37 +11:00
doofus-01
7ca4ef9b0e Dunefolk - revisions to some base frame images 2019-11-04 16:33:40 +11:00
nemaara
42ceb2a5e6 Steelclad/Lord: adjust stats again 2019-11-03 15:13:48 -05:00
pentarctagon
4e23be0180
Clarify changelog entry. 2019-11-03 13:25:36 -06:00
nemaara
4120cd0e5b Stalward/Sentinel: increase melee damage 2019-11-03 13:50:19 -05:00
nemaara
e59d0a436b Thunderguard: increase hitpoints 2019-11-03 13:50:09 -05:00
nemaara
eeade124e5 Pathfinder: increase hitpoints 2019-11-03 13:50:02 -05:00
nemaara
1f925769e3 DiD: add another orcish flag image 2019-11-03 13:47:03 -05:00
Charles Dang
903739fd0b Campaign Selection: removed "sort by" text
[ci skip]
2019-11-04 04:34:16 +11:00
Charles Dang
c7f2d7a22b Campaign filtering begone! 2019-11-04 04:28:55 +11:00
Charles Dang
1fae8c238d Properly delegate Core dialog to hotkey-only 2019-11-04 04:28:54 +11:00
pentarctagon
26b0ce0010
Add core button removal to changelog. 2019-11-03 10:19:32 -06:00
nemaara
7b0255cbf0 UtBS S5: tweak dialogue 2019-11-03 11:07:31 -05:00
Steve Cotton
a5bfb20f59 TRoW S04a: Update some text because the Oldwood is east of the swamp
Move a signpost in the swamp to match.
2019-11-03 13:04:16 +01:00
Steve Cotton
b66bdb8a16 Add other versions of Wesnoth to the Load Game dialog
If a save directory from another version is found, a drop-down list of
directories is added below the filter box in the Load Game dialog.

Refactor save_index_class to allow instances for other directories.

Design idea: all new saves go in to the main save directory. Games can be
loaded from other directories, but those directories are treated as read-only.
When building an index for other directories, the index is kept in memory and
not written to disk - this results in some noticeable lag in the UI when
opening the other versions' directories, but not the usual save dir.
2019-11-03 12:11:51 +01:00
Charles Dang
22acd36155 Disable Core access 2019-11-03 19:23:51 +11:00
Charles Dang
b9e9d2f5e7 Disable Font Scaling preference 2019-11-03 19:22:35 +11:00
Charles Dang
fcd81f464e Fixed crash in gamestate inspector (fixes #4540)
Changing the use of callbacks to NOTIFY_MODIFIED events (2adac53461b62d3) made it so the widget reference
passed to the callback was now a tree view node and not the tree view itself.
2019-11-03 19:16:47 +11:00
nemaara
f006b5c082 DiD: add extra image utils 2019-11-03 01:56:22 -05:00
nemaara
2ffc236f19 DiD: fix Darken Volk's unit type 2019-11-03 01:01:49 -05:00
nemaara
032f5235b1 DiD: have Malin speak more normally 2019-11-02 23:55:57 -04:00
nemaara
33231b9748 DiD S6: update dialogue 2019-11-02 20:24:15 -04:00
nemaara
302c60db2d DiD S1: touch up dialogue 2019-11-02 17:29:31 -04:00
nemaara
4cc969f197 DiD S1: revise dialogue and add country accents to Drogan and Dela 2019-11-02 17:18:47 -04:00
nemaara
30fc11052a DiD S2: revise dialogue 2019-11-02 17:18:32 -04:00
nemaara
a1ed9faac6 Grunt: modify standing animation 2019-11-02 15:51:21 -04:00
nemaara
14e650819d Add more sprite animators to the credit list 2019-11-02 14:29:18 -04:00
nemaara
c97fc2b4e6 Update zoomo's credit list entry 2019-11-02 13:01:17 -04:00
Steve Cotton
2c15290575 Easy wmllint fixes for unrecognised characters (part of #4494)
There's one bugfix in this, an "id=Dela" that needed to include her surname.
2019-11-02 17:47:47 +01:00
nemaara
ade010af8e Sapling: add idle anim 2019-11-02 12:36:41 -04:00
nemaara
7779214440 Woses: add new animations 2019-11-02 12:31:38 -04:00
nemaara
3823fea979 Fix changelog entry for new animations 2019-11-02 11:55:05 -04:00
nemaara
d4c4a3874e Add new death standing and idle animations 2019-11-02 11:48:33 -04:00
nemaara
1a67d53e7d Add DiD update to changelog 2019-11-01 04:18:51 -04:00
nemaara
bf6918774c DiD S4: update dialogue 2019-11-01 04:18:06 -04:00
nemaara
0fd85da1e1 Add DiD updates to changelog 2019-11-01 02:48:36 -04:00
nemaara
79d97a1189 DiD: remove dark adept from recruit list 2019-11-01 02:46:27 -04:00
nemaara
4d9d85bbda DiD: use yes instead of 1 in always_display 2019-11-01 00:16:14 -04:00