2473 Commits

Author SHA1 Message Date
James Spencer
e6c645cf4c Typos: All credit goes to our new en_GB overlord ott 2005-02-14 05:32:13 +00:00
Joseph Simmons
27491e3ad0 Finally found the source of the Evacuation bug, and fixed it
(And I'm going to be asking Dave why [not] does odd things with [kill] events)
2005-02-13 23:59:38 +00:00
Joseph Simmons
28293b8bc9 Slight dialogue changes...
...(I wanted to get these in before freeze) and removed IDs (they made
the code harder to read)

I haven't gotten around to fixing the real problem with Evacuation, which
is apparently the bridge blowing up kills no one...
2005-02-13 23:14:54 +00:00
Joseph Simmons
684d6cc91e Changed terrain replacement to use desert road not normal road 2005-02-13 22:32:27 +00:00
Joseph Simmons
213bbf3e65 New map should make for faster gameplay, but won't change balance too much 2005-02-13 22:31:44 +00:00
Joseph Simmons
9f26d29109 Since EI is AFAIK the only one that uses the Gate,
...it should be acceptable if I change it to suit EI better, no?

Decrease in gate HP.
2005-02-13 16:15:31 +00:00
Joseph Simmons
9c77b45e05 Two typo fixes (thanks ott) 2005-02-13 15:37:29 +00:00
Joseph Simmons
fe134f4873 Major dialogue revision for Captured, no gameplay changes though
(prompted by the upcoming string freeze)
2005-02-13 15:16:46 +00:00
Susanna Björverud
b725a74bdc added projectiles/ to the missile-n.png and missile-ne.png 2005-02-13 12:42:26 +00:00
Susanna Björverud
327b102e64 Fixed typo (thanks lynxlynxlynx) 2005-02-12 13:06:33 +00:00
Susanna Björverud
7b45e82bb1 Fixed typo (thanks lynxlynxlynx) 2005-02-12 12:55:39 +00:00
James Spencer
1b9d503a14 Minor Updates 2005-02-12 01:07:21 +00:00
Susanna Björverud
adb97731f4 Fixed units using sound files that do not exist 2005-02-12 00:21:20 +00:00
Guillaume Melquiond
6f815bda19 Fix all the halos recently modified,
so that they are actually meaningful for Wesnoth engine.
2005-02-12 00:18:59 +00:00
James Spencer
9689b82541 A mixed bag of spelling fixes
(Most of the credit to ott w/ a catch or two by mpolo)
2005-02-12 00:05:49 +00:00
Guillaume Melquiond
3e561819f6 Make it so that the female mage is able to hit the enemy with her staff.
And stop her from changing gender each time she casts a spell.
2005-02-11 23:53:48 +00:00
Guillaume Melquiond
a976231401 Putting the textdomain outside a block breaks almost all the translations...
...of the game. Putting it inside the theme will solve the problem with
the editor menu, but only once this file has been switched to the
wesnoth-editor domain, gettext-wise. In the meantime it won't solve
anything, but at least it shouldn't make the game untranslated.
2005-02-11 23:45:07 +00:00
Joseph Simmons
ffa70de028 New intro text IMHO makes more sense,
and incorporates South Guard, sort of (hope aelius doesn't mind.)
2005-02-11 22:35:52 +00:00
Jordà Polo
1c02204ece increased the width of HP/XP labels 2005-02-11 14:53:03 +00:00
Susanna Björverud
86285c268e Language fix (thanks mpolo) 2005-02-10 20:44:12 +00:00
James Spencer
f7f38bb552 Yet another fireball bugfix 2005-02-10 19:03:01 +00:00
James Spencer
43bbdc2623 Fix the case of the phantom flags 2005-02-09 23:27:12 +00:00
Joseph Simmons
a752c7a44e The dialogue for Ogre Training wasn't clear enough, that's fixed now. 2005-02-09 23:10:40 +00:00
James Spencer
83a31fa730 Made the Elven Lady a bit more generic
(for the sake of consistency if nothing else), more fireball tweaks.
2005-02-09 23:10:08 +00:00
James Spencer
b0c21134d8 Fix a bug where a Tentacle got a speaking role :) Thanks rangek 2005-02-09 20:07:19 +00:00
Jon Daniel
ac806bcfec fix typo 2005-02-09 19:22:34 +00:00
James Spencer
d4f98f8ecf Fixed a bug where Delfador appears in the water if the turns run out.
Thanks to dibblethewrecker.
2005-02-09 15:58:08 +00:00
Jon Daniel
9029d68081 Fixed editor theme
so generated buttons aren't translated by adding textdomain=wesnoth-editor
2005-02-09 15:53:42 +00:00
James Spencer
f56e7d68ea Update the attack anims 2005-02-09 05:21:57 +00:00
James Spencer
87fc104056 Try to settle on en_US & tone down the phonetics in TRoW 2005-02-09 05:19:56 +00:00
James Spencer
0c82115323 Remove some files that see to be tree spam 2005-02-09 03:03:22 +00:00
James Spencer
82e280a24a removed race from the gate so it will fall into unspecified 2005-02-09 02:09:45 +00:00
James Spencer
62354481be Some missing attack icons from the forums, nearly got eaten 2005-02-09 02:03:54 +00:00
James Spencer
45e34321aa The Dwarvern Wasteland Lived on... 2005-02-09 01:52:46 +00:00
James Spencer
3b81b01451 Get every reference to the old fireball.png projectile... 2005-02-09 01:44:02 +00:00
James Spencer
0497c4fdb1 Make TRoW & HttT use the new Nagas & Merfolk.
Step one in obsoleting the old units.
2005-02-08 22:01:14 +00:00
Susanna Björverud
3d9df28581 Language polishing (thanks ott) 2005-02-08 21:56:00 +00:00
Susanna Björverud
a85c084a17 Language polishing (thank you ott) 2005-02-08 21:51:09 +00:00
James Spencer
33129e6dc0 A mixed bag of Typos from ott:
We'll use a scepter in everything that's not a file name, fix a
Dwarven Wasteland, and play scenarios and not levels from now on...
2005-02-08 20:35:54 +00:00
Susanna Björverud
9ddbbda9a3 Fixed typos in EI (thanks ott and lynxlynxlynx) 2005-02-08 18:54:45 +00:00
Richard Kettering
05d9d42f1f New unit files to script for the new mage animations and images.
Only stat change is that all knife attacks have become impact staff attacks.
2005-02-08 12:20:35 +00:00
Susanna Björverud
513487d99c Fixed type (Thanks ott) 2005-02-07 15:07:32 +00:00
Susanna Björverud
60e03312ae English language polishing (Thank you ott) 2005-02-07 11:52:40 +00:00
Susanna Björverud
959d326bc4 Minor string fixes 2005-02-06 16:11:32 +00:00
Joseph Simmons
361c107554 Fixed (yet another) bug with Escape Tunnel. Should work perfectly now 2005-02-03 13:38:16 +00:00
James Spencer
5cc2a1cdc4 A Smattering of AI changes / fixes, cutscene changes, and text on signs changes 2005-02-01 12:57:49 +00:00
Susanna Björverud
e243cccfee Reverted snow hills to being called Snow Hills, not Desert Hills 2005-01-31 10:53:00 +00:00
James Spencer
5b7d7f32cb Use 'Locals' instead of inhabitants 2005-01-31 06:08:42 +00:00
James Spencer
766a65400b Looks better on easy to have more grass with the third keep tile 2005-01-31 06:04:05 +00:00
Benjamin Drieu
8f88815a99 Add a keep to balance scenario 2005-01-29 12:43:49 +00:00