James Spencer
e6c645cf4c
Typos: All credit goes to our new en_GB overlord ott
2005-02-14 05:32:13 +00:00
Joseph Simmons
27491e3ad0
Finally found the source of the Evacuation bug, and fixed it
...
(And I'm going to be asking Dave why [not] does odd things with [kill] events)
2005-02-13 23:59:38 +00:00
Joseph Simmons
28293b8bc9
Slight dialogue changes...
...
...(I wanted to get these in before freeze) and removed IDs (they made
the code harder to read)
I haven't gotten around to fixing the real problem with Evacuation, which
is apparently the bridge blowing up kills no one...
2005-02-13 23:14:54 +00:00
Joseph Simmons
684d6cc91e
Changed terrain replacement to use desert road not normal road
2005-02-13 22:32:27 +00:00
Joseph Simmons
213bbf3e65
New map should make for faster gameplay, but won't change balance too much
2005-02-13 22:31:44 +00:00
Joseph Simmons
9f26d29109
Since EI is AFAIK the only one that uses the Gate,
...
...it should be acceptable if I change it to suit EI better, no?
Decrease in gate HP.
2005-02-13 16:15:31 +00:00
Joseph Simmons
9c77b45e05
Two typo fixes (thanks ott)
2005-02-13 15:37:29 +00:00
Joseph Simmons
fe134f4873
Major dialogue revision for Captured, no gameplay changes though
...
(prompted by the upcoming string freeze)
2005-02-13 15:16:46 +00:00
Susanna Björverud
b725a74bdc
added projectiles/ to the missile-n.png and missile-ne.png
2005-02-13 12:42:26 +00:00
Susanna Björverud
327b102e64
Fixed typo (thanks lynxlynxlynx)
2005-02-12 13:06:33 +00:00
Susanna Björverud
7b45e82bb1
Fixed typo (thanks lynxlynxlynx)
2005-02-12 12:55:39 +00:00
James Spencer
1b9d503a14
Minor Updates
2005-02-12 01:07:21 +00:00
Susanna Björverud
adb97731f4
Fixed units using sound files that do not exist
2005-02-12 00:21:20 +00:00
Guillaume Melquiond
6f815bda19
Fix all the halos recently modified,
...
so that they are actually meaningful for Wesnoth engine.
2005-02-12 00:18:59 +00:00
James Spencer
9689b82541
A mixed bag of spelling fixes
...
(Most of the credit to ott w/ a catch or two by mpolo)
2005-02-12 00:05:49 +00:00
Guillaume Melquiond
3e561819f6
Make it so that the female mage is able to hit the enemy with her staff.
...
And stop her from changing gender each time she casts a spell.
2005-02-11 23:53:48 +00:00
Guillaume Melquiond
a976231401
Putting the textdomain outside a block breaks almost all the translations...
...
...of the game. Putting it inside the theme will solve the problem with
the editor menu, but only once this file has been switched to the
wesnoth-editor domain, gettext-wise. In the meantime it won't solve
anything, but at least it shouldn't make the game untranslated.
2005-02-11 23:45:07 +00:00
Joseph Simmons
ffa70de028
New intro text IMHO makes more sense,
...
and incorporates South Guard, sort of (hope aelius doesn't mind.)
2005-02-11 22:35:52 +00:00
Jordà Polo
1c02204ece
increased the width of HP/XP labels
2005-02-11 14:53:03 +00:00
Susanna Björverud
86285c268e
Language fix (thanks mpolo)
2005-02-10 20:44:12 +00:00
James Spencer
f7f38bb552
Yet another fireball bugfix
2005-02-10 19:03:01 +00:00
James Spencer
43bbdc2623
Fix the case of the phantom flags
2005-02-09 23:27:12 +00:00
Joseph Simmons
a752c7a44e
The dialogue for Ogre Training wasn't clear enough, that's fixed now.
2005-02-09 23:10:40 +00:00
James Spencer
83a31fa730
Made the Elven Lady a bit more generic
...
(for the sake of consistency if nothing else), more fireball tweaks.
2005-02-09 23:10:08 +00:00
James Spencer
b0c21134d8
Fix a bug where a Tentacle got a speaking role :) Thanks rangek
2005-02-09 20:07:19 +00:00
Jon Daniel
ac806bcfec
fix typo
2005-02-09 19:22:34 +00:00
James Spencer
d4f98f8ecf
Fixed a bug where Delfador appears in the water if the turns run out.
...
Thanks to dibblethewrecker.
2005-02-09 15:58:08 +00:00
Jon Daniel
9029d68081
Fixed editor theme
...
so generated buttons aren't translated by adding textdomain=wesnoth-editor
2005-02-09 15:53:42 +00:00
James Spencer
f56e7d68ea
Update the attack anims
2005-02-09 05:21:57 +00:00
James Spencer
87fc104056
Try to settle on en_US & tone down the phonetics in TRoW
2005-02-09 05:19:56 +00:00
James Spencer
0c82115323
Remove some files that see to be tree spam
2005-02-09 03:03:22 +00:00
James Spencer
82e280a24a
removed race from the gate so it will fall into unspecified
2005-02-09 02:09:45 +00:00
James Spencer
62354481be
Some missing attack icons from the forums, nearly got eaten
2005-02-09 02:03:54 +00:00
James Spencer
45e34321aa
The Dwarvern Wasteland Lived on...
2005-02-09 01:52:46 +00:00
James Spencer
3b81b01451
Get every reference to the old fireball.png projectile...
2005-02-09 01:44:02 +00:00
James Spencer
0497c4fdb1
Make TRoW & HttT use the new Nagas & Merfolk.
...
Step one in obsoleting the old units.
2005-02-08 22:01:14 +00:00
Susanna Björverud
3d9df28581
Language polishing (thanks ott)
2005-02-08 21:56:00 +00:00
Susanna Björverud
a85c084a17
Language polishing (thank you ott)
2005-02-08 21:51:09 +00:00
James Spencer
33129e6dc0
A mixed bag of Typos from ott:
...
We'll use a scepter in everything that's not a file name, fix a
Dwarven Wasteland, and play scenarios and not levels from now on...
2005-02-08 20:35:54 +00:00
Susanna Björverud
9ddbbda9a3
Fixed typos in EI (thanks ott and lynxlynxlynx)
2005-02-08 18:54:45 +00:00
Richard Kettering
05d9d42f1f
New unit files to script for the new mage animations and images.
...
Only stat change is that all knife attacks have become impact staff attacks.
2005-02-08 12:20:35 +00:00
Susanna Björverud
513487d99c
Fixed type (Thanks ott)
2005-02-07 15:07:32 +00:00
Susanna Björverud
60e03312ae
English language polishing (Thank you ott)
2005-02-07 11:52:40 +00:00
Susanna Björverud
959d326bc4
Minor string fixes
2005-02-06 16:11:32 +00:00
Joseph Simmons
361c107554
Fixed (yet another) bug with Escape Tunnel. Should work perfectly now
2005-02-03 13:38:16 +00:00
James Spencer
5cc2a1cdc4
A Smattering of AI changes / fixes, cutscene changes, and text on signs changes
2005-02-01 12:57:49 +00:00
Susanna Björverud
e243cccfee
Reverted snow hills to being called Snow Hills, not Desert Hills
2005-01-31 10:53:00 +00:00
James Spencer
5b7d7f32cb
Use 'Locals' instead of inhabitants
2005-01-31 06:08:42 +00:00
James Spencer
766a65400b
Looks better on easy to have more grass with the third keep tile
2005-01-31 06:04:05 +00:00
Benjamin Drieu
8f88815a99
Add a keep to balance scenario
2005-01-29 12:43:49 +00:00