Commit Graph

4947 Commits

Author SHA1 Message Date
Joseph Simmons
55cb9b9ffa New portraits for Gweddry (in Eastern Invasion) 2004-12-19 16:29:44 +00:00
Isaac Clerencia Perez
8837d07415 Fixed a bug introduced in the previous commit :) 2004-12-19 16:07:23 +00:00
Susanna Björverud
1b6128e9d4 Updated German and Hungarian translations 2004-12-19 15:35:01 +00:00
Isaac Clerencia Perez
c9f619133b Fix bug #11348, don't try to use level_ for "Load Game" 2004-12-19 14:53:12 +00:00
Susanna Björverud
891ad093b2 Updated Polish translation 2004-12-18 14:47:03 +00:00
Susanna Björverud
f930e26664 Updated Italian translation (also closes bug #11276) 2004-12-18 14:26:37 +00:00
Jordà Polo
8bf67e8087 [[Translation housekeeping]]
updated German translators
added Cedric as I18N Manager
2004-12-17 17:53:56 +00:00
Dave White
5dbafe377b fixed bug in choosing which weapon to respond to an attack with 2004-12-17 12:45:43 +00:00
Yann Dirson
86317decc9 fixed again running configure from another dir 2004-12-17 02:22:57 +00:00
Yann Dirson
5afb2d1249 320x240 theme fixes 2004-12-17 02:22:19 +00:00
Jordà Polo
f6493a6012 [[Translation housekeeping]]
added Peter Geinitz (Shadow) as Graphic designer
added isaac as General Purpose Administrator, Packager and I18N Manager
added sanna as I18N Manager
moved most contributors to their respective sections
2004-12-16 21:54:58 +00:00
Susanna Björverud
0d95256fd4 Updated Slovak translation 2004-12-16 12:47:42 +00:00
Yann Dirson
478344e7a9 adapted 320x240 to nex theme capabilities 2004-12-16 06:59:30 +00:00
Yann Dirson
da7a04df6e minor cleanups 2004-12-16 01:03:29 +00:00
Susanna Björverud
19ef273445 Initiated Bulgarian translation 2004-12-15 23:23:12 +00:00
Richard Kettering
45ba2c8e53 Added animation frames for cuttlefish, grand knight. 2004-12-15 08:38:29 +00:00
Richard Kettering
825719cbbd Added Grand Knight defend and sword frames, and cuttlefish ink attack frame. 2004-12-15 08:30:11 +00:00
Susanna Björverud
8e59dd484f Updated Swedish translation 2004-12-14 13:11:26 +00:00
Guillaume Melquiond
d7783233f8 Allow flying creatures to cross canyons (patch #3556). 2004-12-13 21:51:34 +00:00
Hogne Håskjold
3d2c702ab3 Added village bg's to the appropriate TERRAIN_ADJACENT entries. 2004-12-13 18:40:07 +00:00
Isaac Clerencia Perez
f2931b5687 Updated changelog 2004-12-13 05:42:24 +00:00
Isaac Clerencia Perez
542dd4c50d Save the main settings (map name, xp modifier, gpv, ...) of the last played game 2004-12-13 05:40:44 +00:00
Guillaume Melquiond
7e7da0951e Enhance default weapon selection (patch #3570). 2004-12-12 22:02:01 +00:00
Susanna Björverud
8be0d16204 Updated German translation 2004-12-12 16:21:46 +00:00
Yann Dirson
d35cc8faaa update-po 2004-12-12 15:19:49 +00:00
Susanna Björverud
36233a97ff Updated German translation 2004-12-12 13:32:07 +00:00
Richard Kettering
4fc0690308 Gave dacyn a bigger hand. 2004-12-12 10:17:21 +00:00
Richard Kettering
8dabd0c314 New portrait for gweddry. 2004-12-12 10:10:39 +00:00
Susanna Björverud
2678e8c010 Updated Russian translation 2004-12-12 09:21:58 +00:00
Yann Dirson
08024c0123 allow partialresolutions to inherit from another partialresolution 2004-12-11 22:40:46 +00:00
Guillaume Melquiond
c2c22ae275 Fix separators in multiplayer factions.
Also add an id along the way so that we can later on send ids instead
of translated names.
2004-12-11 20:29:02 +00:00
Guillaume Melquiond
857a70ab1a Fix separator in buttons. 2004-12-11 20:27:13 +00:00
Yann Dirson
f9b291f695 added improved version of silene's macros...
...to hide column separators from campaign writers, use them in all
campaigns, and switch from , to = as separator to match C++ code
2004-12-11 17:04:55 +00:00
Yann Dirson
c93222e8bd implemented [partialresolution] for theme inheritance;
use it to define 800x600 in a much more compact way
2004-12-11 01:27:22 +00:00
Guillaume Melquiond
9ea68c4a61 #11196 now fixed. 2004-12-10 23:45:27 +00:00
Guillaume Melquiond
38e3d66198 Fix pathfinding bug with many-turns-ahead computations (#11196).
Also remove some ugliness along the way.
2004-12-10 23:43:29 +00:00
Guillaume Melquiond
b69051c24b A bit of documentation for A*, before doing perhaps an optimized version. 2004-12-10 23:20:06 +00:00
Guillaume Melquiond
8e10cc5f04 Fix a typo, and use the same spelling for all the user-visible occurences...
...of the unit name. Having two different spellings on the same line
of the description is a bit frightening.
2004-12-10 21:13:09 +00:00
Guillaume Melquiond
f2cff266d6 Fix some remaining hardcoded commas in the multiplayer code. 2004-12-10 20:03:12 +00:00
Joseph Simmons
f7ea89b0a1 Made treasure hole statement more clear 2004-12-10 02:28:58 +00:00
Guillaume Melquiond
19ea55819d Fix a few strings in the french translation. 2004-12-09 21:46:40 +00:00
Susanna Björverud
303bf30c29 Updated Italian translation 2004-12-09 21:24:12 +00:00
Guillaume Melquiond
a1a6bada6a NULL is not an integer,
...and trivial integer constants should be visible for compiler optimization.
2004-12-09 19:52:47 +00:00
Guillaume Melquiond
e8cba67871 Updated changelog with cleanups and comma removal. 2004-12-09 19:38:50 +00:00
Joseph Simmons
45c2f363fa Slight map changes to make it more realistic. 2004-12-09 13:22:33 +00:00
Joseph Simmons
d7f853b3c4 Used bonus=yes correctly where it was used wrong. 2004-12-08 23:22:07 +00:00
Yann Dirson
a94e9354e3 more relative positionning in 1024x768 theme 2004-12-08 23:11:16 +00:00
Yann Dirson
98b1d68f52 typo 2004-12-08 23:01:35 +00:00
Yann Dirson
80601853ff allow relative theme rects to reference other rects...
...within the same config subtree
2004-12-08 22:59:26 +00:00
Jordà Polo
e83d93d157 updated catalan translation 2004-12-08 20:47:28 +00:00