Lari Nieminen
14e1eb0739
Wrote new simpler custom terrain graphics macros for forests...
...
...and removed the directional next-to-castle variant images in favour
of non-directional small variants. Removed unused
TERRAIN_ADJACENT_VERTICAL and TERRAIN_ADJACENT_VERTICAL_FL macros. The
small pine and tropical tiles need work.
2009-03-20 23:25:27 +00:00
Lari Nieminen
1cd8d4b416
Fixed layering issues with the 2x4 and 1x3 mountain tiles.
...
The 1x3 mountains still don't work perfectly with forests, but at
least a bit better.
2009-02-28 23:25:40 +00:00
Lari Nieminen
7de22f4645
Fixed layering problems with some mountain tiles (and trimmed some whitespace).
2009-02-28 22:12:27 +00:00
Lari Nieminen
3d3e267242
Made the mountains not layer on top of units...
...
...except where it makes sense. Also tried to simplify some of the
mountains WML a little bit.
2009-02-21 22:32:59 +00:00
Patrick Parker
c75b5b3d20
replace ##enddef with #!enddef...
...
...so that it will be a comment instead of a directive.
2008-11-02 05:44:06 +00:00
Eric S. Raymond
318486ce4b
Reindent most of the data tree in preparation for making wmlindent smarter.
2008-08-28 17:57:00 +00:00
Eric S. Raymond
1f1fc2164f
Re-enable macro argument type checking, and fix some glitches it turns up.
...
Most changes in this diff just rename macro formal args so they match
what the type checker expects.
2008-06-09 16:25:13 +00:00
Moritz Göbelbecker
9631f90b96
Move terrain-graphics/_final.cfg to terrain-graphics.cfg...
...
...and include it after the campaigns.
This makes campaign specific terrains work without ugly workarounds.
2008-05-18 21:40:55 +00:00
Moritz Göbelbecker
0a09602dea
Fix collision of macro names.
2008-05-17 15:49:59 +00:00
Tommy
1765feaacd
update indoor walls to use new image centering
2008-05-04 05:48:06 +00:00
Moritz Göbelbecker
9778e8f9a9
Added cave path terrain from musketaquid. string=Ur, currently aliased to flat.
2008-05-03 18:24:07 +00:00
Moritz Göbelbecker
7819881877
Fix z-layering of overlays
2008-04-30 15:34:49 +00:00
Moritz Göbelbecker
ff1761aabf
New ford graphics from Syntax_Error
2008-04-30 15:32:55 +00:00
Moritz Göbelbecker
547d5d2615
Use the new center feature in the terrain macros to center all overlays.
...
Crop and/or expand existing images to fit the new behaviour
2008-04-29 10:52:05 +00:00
Moritz Göbelbecker
5da3f92634
Reorganisation of the terrain macros including more consistent image naming.
2008-04-26 19:44:45 +00:00
Tommy
caf3ee4a96
automatically use random variations for certain wall segments,
...
...if they are available
2008-04-22 02:04:57 +00:00
Tommy
03cb730ec2
tabs to spaces
2008-04-06 22:39:56 +00:00
Tommy
ec4bf1a96d
change most Qxu to Qx* to allow custom terrains derived from chasm...
...
...(e.g. abyss)
2008-04-06 02:09:28 +00:00
Tommy
c197ddb89a
fix glitch when desert road is next to grass and bridge
2008-04-02 13:41:45 +00:00
Eric S. Raymond
2cabbcf3d7
Fix two glitches revealed by wmlscope and wmllint.
2008-03-31 15:56:08 +00:00
Lari Nieminen
f8b28d5193
Added mesilliac's new walls.
2008-03-29 23:16:57 +00:00
Eric S. Raymond
83ae0b3bc8
Apply wmlindent.
2008-03-26 14:04:37 +00:00
Lari Nieminen
beffa41dc2
Tuned the flower transitions.
2008-03-23 18:03:37 +00:00
Lari Nieminen
a3f2ce7f6c
Reordered a few transition rules...
...
...to fix a glitch between mountains and desert hills.
2008-03-22 22:59:32 +00:00
Lari Nieminen
fa7008d6a6
Applied mesilliac's fix for keep<->cavewall glitches.
2008-03-22 11:12:10 +00:00
Ignacio R. Morelle
e79357de8f
Added a third city terrain variation by Syn_Err
2008-03-19 15:52:09 +00:00
Lari Nieminen
9cb9d35f5e
Wired in the new human city village.
2008-03-18 12:25:54 +00:00
Lari Nieminen
20368e4cd7
A fix by mesilliac to a mountain<->castle glitch.
2008-03-16 14:17:12 +00:00
Lari Nieminen
069838e0a6
Revert patch #992 (it introduced a glitch).
2008-03-15 08:10:47 +00:00
Lari Nieminen
c12964d7fc
Fixed some small glitches between swamp transitions and other transitions.
2008-03-08 19:18:15 +00:00
Eric S. Raymond
364a4decbd
wmlindent strikes again.
2008-03-07 21:26:44 +00:00
Lari Nieminen
2e4795c2bb
Implement the minimal patch #992 .
2008-03-06 10:51:40 +00:00
Eric S. Raymond
c9d86da3f7
Get rid of the FAKE_REFERENCE kluge.
2008-02-16 10:48:20 +00:00
Eric S. Raymond
f97409480c
Macro prprocessor chokes on {} under unknown other circumstances.
...
Avoid this.
2008-02-16 10:25:44 +00:00
Eric S. Raymond
5e83a9cf7d
Fix a couple of glitches picked up by my improved regexp.
2008-02-16 09:46:23 +00:00
Eric S. Raymond
51dd6e3dab
Move move things unused in mainline or 1.3 UMC to attic.
2008-02-14 16:31:51 +00:00
Eric S. Raymond
34d528064a
Macro and documentation-comment cleanup; remove some unused cruft.
2008-02-14 13:21:03 +00:00
Eric S. Raymond
1981d43bad
Teach wmllint to convert letter= to terrain= when appropriate.
...
Fix a comment.
2008-02-12 13:16:22 +00:00
Eric S. Raymond
4c6f5f1e3e
More macro typechecking. Clean up the terrain-types mess.
2008-02-12 11:55:52 +00:00
Eric S. Raymond
ef4a692367
More macro typechecking. A terrain code is now a recognized actual type.
2008-02-12 11:16:54 +00:00
Eric S. Raymond
1e90674462
Extend type-checking to more macros.
2008-02-12 05:11:18 +00:00
Eric S. Raymond
9225c7b79c
More minor fixes found by sifting through the list of unused images.
2008-02-11 16:59:49 +00:00
Eric S. Raymond
a600ade30e
Regularize use of macro formal arguments so we can do better typechecking.
2008-02-10 04:30:18 +00:00
Moritz Göbelbecker
934b071747
Added stone bridge terrain over lava and chasm
2008-02-07 20:26:13 +00:00
Eric S. Raymond
8a2db11ceb
Implement the IMAGE argument type for macros.
...
This involved changing a bunch of formal args in the terrain graphics
macros from IMAGE to IMAGESTEM or IMAGELINE to avoid false positives.
2008-02-06 19:28:56 +00:00
Eric S. Raymond
2f30f121cc
Implement zookeeper's FR #5 from bug #10990
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check macro calls for mismatches in argument number. Fix a few
glitches found in mainline using this test.
2008-02-06 08:17:57 +00:00
Eric S. Raymond
4d073f8def
Comment out a spurious macro call. It may need to actually be fixed.
2008-01-28 19:36:22 +00:00
Eric S. Raymond
3dc5ab79c9
Indentation cleanup.
...
If terrain transition graphics start breaking, suspect this commit.
2008-01-24 03:58:32 +00:00
Moritz Göbelbecker
a650d9a90e
Fix some transition glitches
2008-01-13 13:32:03 +00:00
Lari Nieminen
214d17bda1
Removed the windmill village terrain,
...
replaced it with a purely decorative grassland windmill terrain, and
made 2p Hamlets use that instead of the old hack.
2008-01-11 16:25:59 +00:00