92 Commits

Author SHA1 Message Date
Eric S. Raymond
689e4f5468 Yet another checkpoint. 2008-01-24 01:56:20 +00:00
Eric S. Raymond
0e5e22130d Another bisection checkpoint. 2008-01-24 01:46:42 +00:00
Eric S. Raymond
b2a0f2f404 Closing in on the illl-formed bit... 2008-01-24 01:43:08 +00:00
Eric S. Raymond
fd338d3626 More reindenting.
There's some pathological bit of this tutorial that I have to isolate
by bisection.
2008-01-24 01:03:15 +00:00
Eric S. Raymond
4c496d9483 First pass at reindenting the tutorial. 2008-01-24 00:54:09 +00:00
Eric S. Raymond
b1b2435d40 Reindent the mainline content to uniiform whitespace. 2008-01-24 00:16:42 +00:00
Lari Nieminen
bf7a20a505 Changed the race of quintain to mechanical. 2008-01-13 14:53:51 +00:00
Eric S. Raymond
b918b8c916 Fix #10755 (No string change, no code change). 2008-01-13 12:05:40 +00:00
Eric S. Raymond
127e5eb3d3 Address bug #10521.
get_hit_sound conversion is now in wmllint, and all instances in
mainline are converted.
2008-01-11 16:22:54 +00:00
Eric S. Raymond
e1185d9f55 The check described in bug #10612 is now part of wmllint.
All unit files that did not pass the check have been corrected.
2008-01-10 21:03:50 +00:00
Eric S. Raymond
3e6551ea95 Typo fixes. 2008-01-04 13:13:15 +00:00
Eric S. Raymond
949c4d2a55 Add a victory evebt explaining linger mode. 2008-01-03 18:35:29 +00:00
Lari Nieminen
a3c9867d55 Up the AMLA XP limits of campaign units from 100 to 150. 2007-12-27 10:56:01 +00:00
Lari Nieminen
8f99271a40 Implement the fullheal AMLA (fullheal with +25% max XP).
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Eric S. Raymond
e8c6f0155b Drop an empty tag. 2007-11-07 17:28:27 +00:00
Eric S. Raymond
8ea801f8ed Second try at border conversion for all mainline maps. 2007-10-28 17:52:04 +00:00
Mark de Wever
bdab825b22 Revert 2007-10-26T16:11:48Z!crazy-ivanovic@gmx.net and 2007-10-28T09:38:30Z!koraq@xs4all.nl
wmllint still has some issues, so revert before new commits cause
conflicts. Conflicts in maps are horrible to fix.
2007-10-28 10:06:24 +00:00
Nils Kneuper
db7fb6b7c4 map border change part2, uploading the result of wmllint --maplist data/ 2007-10-26 16:11:48 +00:00
Gunter Labes
51c4b8bdd1 replace {DAWN}...{SECOND_WATCH} with {DEFAULT_SCHEDULE} 2007-10-11 05:59:56 +00:00
Gunter Labes
c95ece4093 remove double spaces also in multiline strings 2007-09-15 12:09:33 +00:00
Gunter Labes
fd7a62ab15 remove more double spaces in dialog and descriptions 2007-09-15 11:32:46 +00:00
Gunter Labes
9cbbd49513 convert double spaces between sentences to single spaces
...in dialog and descriptions
2007-09-12 10:56:55 +00:00
Gunter Labes
5b87da55a5 fix bug #8121: tutorial text problem (removed "any key" from the message) 2007-09-09 16:00:27 +00:00
Jérémy Rosen
d6cb5ce98c move attack animations out of [attack] and into [unit], update to WML 2007-09-08 07:52:30 +00:00
Bartek Waresiak
760fd11012 Some terrain changes...
...to make sure that lonely grunt can't be ZoC'ed or attacked by 3 units at once
2007-08-03 12:04:58 +00:00
Eric S. Raymond
6931452441 More message-block fixes. 2007-07-24 01:49:52 +00:00
Eric S. Raymond
6405507b24 Fix up a large number of espeaker=narrator blocks without images.
Along the way, change signpost popups to use the signpost graphic.

Also, fix some implicit attack/icon references to be explicit.
2007-07-24 01:28:59 +00:00
Nils Kneuper
e024eaaaa0 fixed a typo I introduced in my last change... 2007-07-17 15:58:37 +00:00
Nils Kneuper
ac865643d3 fixed wrong var used because the "name=" tag should be used,
not the (untranslateable) type
2007-07-17 14:35:14 +00:00
Patrick Parker
a5172d724a update mainline campaigns to use the correct [or] syntax 2007-07-14 15:26:17 +00:00
Eric S. Raymond
f78741dabf Switch from numeric to symbolic palette IDs everywhere.
The C++ doesn't care, it treated them as strings anyway.
2007-07-02 20:42:59 +00:00
Eric S. Raymond
be08f1032d Change remaining mainline uses of TC to RC. 2007-07-02 19:43:29 +00:00
Eric S. Raymond
7c66c9b477 Applied wmlindent to The South Guard. 2007-06-29 09:51:22 +00:00
Mark de Wever
e77261bd43 joined some lines
there are less newlines, previous version looked bad on a 1024x768
screen resolution
2007-06-16 18:46:54 +00:00
Eric S. Raymond
385a00881d Address a bug reported by two of my test-group users;
tutorial was not explicit enough about how to read unit combat stats.
2007-06-15 18:11:05 +00:00
Lari Nieminen
e13d5ece89 Removed some get_hit_sound= keys from a few campaign units...
...and/or macroified defense animations.
2007-06-09 21:14:28 +00:00
Rusty Russell
8a27f60ebe Undo http://svn.gna.org/viewcvs/wesnoth?rev=18124&view=rev
Moving Delf away is the right thing, but he only needs to move across 1.

Also scroll away from Delf before we kill him: it still looks weird to
see him stop, regain his bars then we scroll away.

Ideally we'd have a scroll=no option to move_unit_fake...
2007-06-08 06:52:37 +00:00
Eric S. Raymond
cc883f6ef3 Address issues in bug #9017. 2007-06-06 21:43:03 +00:00
Eric S. Raymond
33b4693273 First two changes fbased on Fade's critique. 2007-06-05 22:08:06 +00:00
Lari Nieminen
c7c7aa50c6 Fixed a map path that wasn't updated when the tutorial was moved to campaigns/. 2007-05-23 14:49:51 +00:00
Nils Kneuper
3aeda4f2df fixed textdomain for the tutorials elder mage 2007-05-11 22:51:02 +00:00
Eric S. Raymond
d95532a390 Moved the tutorial into the campaigns directory. 2007-05-11 12:44:27 +00:00