Eric S. Raymond
689e4f5468
Yet another checkpoint.
2008-01-24 01:56:20 +00:00
Eric S. Raymond
0e5e22130d
Another bisection checkpoint.
2008-01-24 01:46:42 +00:00
Eric S. Raymond
b2a0f2f404
Closing in on the illl-formed bit...
2008-01-24 01:43:08 +00:00
Eric S. Raymond
fd338d3626
More reindenting.
...
There's some pathological bit of this tutorial that I have to isolate
by bisection.
2008-01-24 01:03:15 +00:00
Eric S. Raymond
4c496d9483
First pass at reindenting the tutorial.
2008-01-24 00:54:09 +00:00
Eric S. Raymond
b1b2435d40
Reindent the mainline content to uniiform whitespace.
2008-01-24 00:16:42 +00:00
Lari Nieminen
bf7a20a505
Changed the race of quintain to mechanical.
2008-01-13 14:53:51 +00:00
Eric S. Raymond
b918b8c916
Fix #10755 (No string change, no code change).
2008-01-13 12:05:40 +00:00
Eric S. Raymond
127e5eb3d3
Address bug #10521 .
...
get_hit_sound conversion is now in wmllint, and all instances in
mainline are converted.
2008-01-11 16:22:54 +00:00
Eric S. Raymond
e1185d9f55
The check described in bug #10612 is now part of wmllint.
...
All unit files that did not pass the check have been corrected.
2008-01-10 21:03:50 +00:00
Eric S. Raymond
3e6551ea95
Typo fixes.
2008-01-04 13:13:15 +00:00
Eric S. Raymond
949c4d2a55
Add a victory evebt explaining linger mode.
2008-01-03 18:35:29 +00:00
Lari Nieminen
a3c9867d55
Up the AMLA XP limits of campaign units from 100 to 150.
2007-12-27 10:56:01 +00:00
Lari Nieminen
8f99271a40
Implement the fullheal AMLA (fullheal with +25% max XP).
...
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00
Eric S. Raymond
e8c6f0155b
Drop an empty tag.
2007-11-07 17:28:27 +00:00
Eric S. Raymond
8ea801f8ed
Second try at border conversion for all mainline maps.
2007-10-28 17:52:04 +00:00
Mark de Wever
bdab825b22
Revert 2007-10-26T16:11:48Z!crazy-ivanovic@gmx.net and 2007-10-28T09:38:30Z!koraq@xs4all.nl
...
wmllint still has some issues, so revert before new commits cause
conflicts. Conflicts in maps are horrible to fix.
2007-10-28 10:06:24 +00:00
Nils Kneuper
db7fb6b7c4
map border change part2, uploading the result of wmllint --maplist data/
2007-10-26 16:11:48 +00:00
Gunter Labes
51c4b8bdd1
replace {DAWN}...{SECOND_WATCH} with {DEFAULT_SCHEDULE}
2007-10-11 05:59:56 +00:00
Gunter Labes
c95ece4093
remove double spaces also in multiline strings
2007-09-15 12:09:33 +00:00
Gunter Labes
fd7a62ab15
remove more double spaces in dialog and descriptions
2007-09-15 11:32:46 +00:00
Gunter Labes
9cbbd49513
convert double spaces between sentences to single spaces
...
...in dialog and descriptions
2007-09-12 10:56:55 +00:00
Gunter Labes
5b87da55a5
fix bug #8121 : tutorial text problem (removed "any key" from the message)
2007-09-09 16:00:27 +00:00
Jérémy Rosen
d6cb5ce98c
move attack animations out of [attack] and into [unit], update to WML
2007-09-08 07:52:30 +00:00
Bartek Waresiak
760fd11012
Some terrain changes...
...
...to make sure that lonely grunt can't be ZoC'ed or attacked by 3 units at once
2007-08-03 12:04:58 +00:00
Eric S. Raymond
6931452441
More message-block fixes.
2007-07-24 01:49:52 +00:00
Eric S. Raymond
6405507b24
Fix up a large number of espeaker=narrator blocks without images.
...
Along the way, change signpost popups to use the signpost graphic.
Also, fix some implicit attack/icon references to be explicit.
2007-07-24 01:28:59 +00:00
Nils Kneuper
e024eaaaa0
fixed a typo I introduced in my last change...
2007-07-17 15:58:37 +00:00
Nils Kneuper
ac865643d3
fixed wrong var used because the "name=" tag should be used,
...
not the (untranslateable) type
2007-07-17 14:35:14 +00:00
Patrick Parker
a5172d724a
update mainline campaigns to use the correct [or] syntax
2007-07-14 15:26:17 +00:00
Eric S. Raymond
f78741dabf
Switch from numeric to symbolic palette IDs everywhere.
...
The C++ doesn't care, it treated them as strings anyway.
2007-07-02 20:42:59 +00:00
Eric S. Raymond
be08f1032d
Change remaining mainline uses of TC to RC.
2007-07-02 19:43:29 +00:00
Eric S. Raymond
7c66c9b477
Applied wmlindent to The South Guard.
2007-06-29 09:51:22 +00:00
Mark de Wever
e77261bd43
joined some lines
...
there are less newlines, previous version looked bad on a 1024x768
screen resolution
2007-06-16 18:46:54 +00:00
Eric S. Raymond
385a00881d
Address a bug reported by two of my test-group users;
...
tutorial was not explicit enough about how to read unit combat stats.
2007-06-15 18:11:05 +00:00
Lari Nieminen
e13d5ece89
Removed some get_hit_sound= keys from a few campaign units...
...
...and/or macroified defense animations.
2007-06-09 21:14:28 +00:00
Rusty Russell
8a27f60ebe
Undo http://svn.gna.org/viewcvs/wesnoth?rev=18124&view=rev
...
Moving Delf away is the right thing, but he only needs to move across 1.
Also scroll away from Delf before we kill him: it still looks weird to
see him stop, regain his bars then we scroll away.
Ideally we'd have a scroll=no option to move_unit_fake...
2007-06-08 06:52:37 +00:00
Eric S. Raymond
cc883f6ef3
Address issues in bug #9017 .
2007-06-06 21:43:03 +00:00
Eric S. Raymond
33b4693273
First two changes fbased on Fade's critique.
2007-06-05 22:08:06 +00:00
Lari Nieminen
c7c7aa50c6
Fixed a map path that wasn't updated when the tutorial was moved to campaigns/.
2007-05-23 14:49:51 +00:00
Nils Kneuper
3aeda4f2df
fixed textdomain for the tutorials elder mage
2007-05-11 22:51:02 +00:00
Eric S. Raymond
d95532a390
Moved the tutorial into the campaigns directory.
2007-05-11 12:44:27 +00:00