15703 Commits

Author SHA1 Message Date
Guillaume Melquiond
d366cd5603 Implemented a whole new status as an example of modifying report generators. 2010-12-31 16:01:06 +00:00
Lari Nieminen
7c1b6eb5bb When Delfador appears to speak, use his stored self...
...so the player doesn't think his XP has vanished.
2010-12-31 07:05:55 +00:00
Guillaume Melquiond
69121b6010 Awarded correct amount of research to units.
(Fix for bug #17406, patch by kernigh.)
2010-12-29 08:03:05 +00:00
Guillaume Melquiond
58354874a4 Improved [command] tag so that it can cope with WML...
...from [insert_tag] containing code that is either self-modified or
modified by its siblings.
2010-12-28 15:09:39 +00:00
Nils Kneuper
2bac37f5b6 two more moves of campaign specific strings...
...that now go into the -help domain

@campaign maintainers: when using strings that are copies from code,
please consider making things in a way that *exactly* those strings
that are defined somewhere else are reused (by eg providing some macro
for the usage in mainline so that eg a "add berserk to weapon" action
(with the description) is provided by mainline instead of the
campaign)
2010-12-28 11:58:16 +00:00
Nils Kneuper
d21b6c93a6 move the ability dscriptions in utbs from the main domain...
...to wesnoth-help, too (those are most likely a copy of those anyway...)
2010-12-28 11:47:54 +00:00
Nils Kneuper
85ef7ad025 moved the race descriptions into the help textdomain 2010-12-28 11:31:37 +00:00
Anonymissimus
53d3f7f49f better code logic for previous commit 2010-12-28 02:01:24 +00:00
Anonymissimus
9301736078 made modify_unit handle the case type=""...
...(old behavior of ADVANCE_UNIT macro - advancing to the units'
advances_to= when no target type given)

http://forums.wesnoth.org/viewtopic.php?f=21&t=32555&p=471573#p471573
2010-12-28 01:37:50 +00:00
Alexander van Gessel
532ff83ef2 Un-hardwire the [language] block in data/hardwired/english.cfg.
Move the file out of that dir
2010-12-27 11:27:15 +01:00
Nils Kneuper
35846ec989 updated Japanese translation 2010-12-27 09:51:53 +00:00
Alexander van Gessel
20d10a972a Read names of attack types from data/hardwired/english.cfg 2010-12-27 06:11:14 +01:00
Guillaume Melquiond
db4ff78b99 Passed viewing side and displayed unit to theme functions,
...since these data cannot be recovered easily.
2010-12-26 20:01:16 +00:00
Guillaume Melquiond
02d1772101 Added wesnoth.register_theme_item...
...for setting custom drawing functions for theme widgets (e.g., turn
number, countdown, unit status, and so on).
2010-12-26 20:01:07 +00:00
Mark de Wever
21c721cbc6 Fix a include location broken due to 2010-12-26T15:58:45Z!crazy-ivanovic@gmx.net. 2010-12-26 18:04:19 +00:00
Mark de Wever
d8b025e716 Add a new debug clock dialog.
The dialog is used to test the drawing routines. The clock will need
some appearance changes later on. It's main goal is to test the drawing
routine timing and several other things I want to test in the near
future, where I want to see what parts get updated.
2010-12-26 17:07:48 +00:00
Nils Kneuper
3dccbda7a1 fix typo (remove leading space)
this fix can't be fixed using pofix.py easily since it is at the
beginning of the string
2010-12-26 16:12:44 +00:00
Nils Kneuper
2c23ef0d4d move the drake specific encyclopedia entries...
...over to the encyclopedia instead of having them in the units folder
2010-12-26 15:58:45 +00:00
Nils Kneuper
911b92042c fix 2 typos pointed out by the galician translation maintainer 2010-12-26 15:56:28 +00:00
Ignacio R. Morelle
198bba9ec4 GUI2: taddon_description: formula cleanup 2010-12-26 14:26:21 +00:00
Ignacio R. Morelle
c514d77361 GUI2: taddon_description:
Un-hardcode max icon size of 72x72 and avoid scaling smaller icons
(attacks/, etc.)
2010-12-26 14:19:58 +00:00
Guillaume Melquiond
634d6fe885 Improved wesnoth.synchronize_choice so that AI handling comes for free. 2010-12-26 11:35:10 +00:00
Guillaume Melquiond
9d457f101d Changed the dialog test so that it also transforms units. 2010-12-26 11:35:07 +00:00
Guillaume Melquiond
bec8a218da Preserved item orders at load and save time. (Fix for bug #16771.) 2010-12-24 10:00:20 +00:00
Lari Nieminen
64a0e111e5 Fixed bug #17388 (typoed flag variant). 2010-12-24 08:33:14 +00:00
Mark de Wever
119349b09e Add drawing widget.
This widget allows to customize drawing the widget in the window definition.
The widget has, like the spacer a fixed best size.
2010-12-23 20:05:37 +00:00
Elias Pschernig
22f7e80164 [wmlunits]fix navbar for translations 2010-12-23 19:27:21 +00:00
Elias Pschernig
7524e6befc [wmlunits] use translations only for mainline units...
...(very few addon units had translations but creating all the addon
units in each language takes a lot of time and .html files). Also
report less errors for addons (the addon authors don't get to read
them anyway i'm afraid :/)
2010-12-22 23:34:08 +00:00
Guillaume Melquiond
a5576c461b Removed small portraits that are just scaled down versions...
...of the transparent ones.

Checked that they are identically rendered by the engine: MSE visual
distortion less than 0.007%.
2010-12-22 18:11:36 +00:00
Nils Kneuper
bc1d7ec1a5 create textdomain wesnoth-help (part3)
load the textdomain ingame

change the textdomain for some relevant files
2010-12-22 11:36:22 +00:00
Ignacio R. Morelle
979f2e4e69 GUI2: taddon_description: merge 2/2 2010-12-21 21:08:58 +00:00
Ignacio R. Morelle
e7b7abe209 GUI2: New add-ons description dialog...
...with more details than the description (merge 1)
2010-12-21 21:08:36 +00:00
Mark de Wever
56579c4972 Allow the progress bar to become higher. 2010-12-21 20:43:15 +00:00
Mark de Wever
328e5541f6 Fix the progress bar colours.
Forgot to add the alpha value, which made the objects fully transparent.
2010-12-21 20:43:10 +00:00
Mark de Wever
f001feb9b2 Fix some typos in the formulas. 2010-12-21 20:43:07 +00:00
Guillaume Melquiond
742b794302 Removed small portraits that are just scaled down versions...
...of the transparent ones.

Checked that they are identically rendered by the engine: MSE visual
distortion less than 0.007%.
2010-12-20 22:38:37 +00:00
Mark de Wever
36574dc37a Fix some typos.
(Part of patch #2261.)
2010-12-20 20:31:15 +00:00
Guillaume Melquiond
1c752ccb70 Fixed the APPLY_HYDRATION_EFFECT macro being used...
...in an event with instant variable substitution. (Fix for bug
#17342, patch by Elvish_Hunter.)
2010-12-20 07:29:53 +00:00
Guillaume Melquiond
aaa95db999 Ensured that the user don't have to kill half ghosts.
(Fix for bug #17339, patch by Elvish_Hunter.)
2010-12-20 07:29:50 +00:00
Anonymissimus
24a8edb7bd replaced a wesnoth.get_side -> wesnoth.sides 2010-12-19 20:34:47 +00:00
Fabian Müller
8cb9c84cc4 Removed an obsolte whitespace. 2010-12-19 13:17:50 +00:00
Fabian Müller
da46ca4cc8 Added a missing translation mark. 2010-12-19 13:17:09 +00:00
Lari Nieminen
3edd7f940e Used a very crude hack to fix some tree-hill combinations...
...not functioning as forested hills. Still doesn't cover every
possible combination.
2010-12-18 23:10:47 +00:00
Anonymissimus
d44d619532 fixed an optimization condition in [store_unit] 2010-12-17 22:19:52 +00:00
Anonymissimus
7a73632541 Fixed [store_unit]mode=replace clearing the variable...
...even if no units are found. Array entries are cleared as far as
neccessary now (if the array was longer those entries remain).
2010-12-17 22:12:01 +00:00
Anonymissimus
e1828a43f0 allow comma-separated list for side= in [disallow_recruit]...
...and [set_recruit] (FR bug #17266) (the three should behave
analogically...)
2010-12-17 19:42:07 +00:00
Nils Kneuper
d478bfa6b9 added new Russian translator 2010-12-16 10:51:33 +00:00
Anonymissimus
89ca6db076 new action tag [harm_unit] (patch #2230 by Elvish_Hunter) 2010-12-14 23:50:56 +00:00
J.W. Bjerk
7a0ee7fbd3 commited doofus' transitions for wood floor. 2010-12-14 18:34:37 +00:00
Elias Pschernig
c51f7b701f [wmlunits] Try to make it robust enough again to survive user-made WML. 2010-12-12 16:22:35 +00:00