171 Commits

Author SHA1 Message Date
Hejnewar
2a1a385478
Balance update (#5289)
Dune Rider xp changed from 42 to 47.
Sunderer line dodge on hills changed form 60% to 50%.
Scorcher gold cost changed from 23 to 25.
Dragoon gold cost changed from 27 to 28.
Elvish Rider gold cost changed form 32 to 28.
2020-11-19 22:33:00 -06:00
Hejnewar
525dd2ecd9 Balance changes 2020-08-04 19:35:55 +02:00
nemaara
ce2f51c5de Elvish Sylph: update description 2020-05-24 22:36:06 -04:00
nemaara
f28224ddb3 Elvish Druid: fix typo 2020-05-24 22:28:40 -04:00
nemaara
c32ae72e37 Elvish Sorceress: fix typo 2020-05-24 22:25:33 -04:00
nemaara
e9c051bca5 Elvish Shaman: fix typo 2020-05-24 22:25:24 -04:00
nemaara
809a0d28f2 Elvish Lord: fix typo in description 2020-04-10 06:08:10 -04:00
nemaara
4cfe36f645 Elvish Lady: description wording 2020-03-07 18:55:06 -05:00
nemaara
94dcdc4816 Elvish Lady: new description 2020-03-07 17:06:41 -05:00
nemaara
b807b71858 Elvish Outrider: fix meter in description again 2020-03-07 15:27:34 -05:00
nemaara
d8099ca51f Elvish Lady: give unit attack and abilities 2020-03-07 14:12:33 -05:00
nemaara
385599b5bc Elvish Sylph: description wording 2020-03-06 23:07:32 -05:00
nemaara
d4144068fa Elvish Sylph: new description 2020-03-06 23:00:44 -05:00
nemaara
5e56c17274 Elvish High Lord: new description 2020-03-06 12:24:03 -05:00
nemaara
9cd55958ac Elvish Lord: modify description 2020-03-06 01:25:46 -05:00
nemaara
38a17269b9 Elvish Enchantress: new description 2020-03-06 00:39:27 -05:00
nemaara
b39874007a Elvish Outride: remove comma 2020-03-05 18:17:23 -05:00
nemaara
79cd941689 Elvish Outrider: fix some rhythm 2020-03-05 16:05:09 -05:00
nemaara
d1ac3e8a8a Elvish Outrider: new description 2020-03-05 14:43:51 -05:00
nemaara
c72dc2ee49 Elvish Sorceress: new description 2020-03-05 02:43:46 -05:00
nemaara
21199519c9 Elvish Ranger/Avenger: modify special note again 2020-03-02 02:47:48 -05:00
nemaara
e0a2b1afae Elvish Ranger/Avenger: modify special note 2020-03-02 02:45:40 -05:00
nemaara
abc69accc4 Elvish Shyde: new description 2020-03-02 02:35:21 -05:00
nemaara
6f851fc22f Elvish Druid: new description 2020-03-02 01:40:51 -05:00
nemaara
33ea1f9e74 Elvish Shaman: fix typo 2020-03-01 22:08:57 -05:00
nemaara
4a24aebdf7 Elvish Shaman: new description 2020-03-01 20:29:15 -05:00
nemaara
e985356be3 Elvish Champion: update description 2020-03-01 20:29:04 -05:00
nemaara
e1596288ac Elvish Hero: update description 2020-03-01 20:28:50 -05:00
nemaara
18c0066809 Elvish Marshal: update description 2020-03-01 03:41:37 -05:00
nemaara
371bf558fa Elvish Captain: description wording 2020-03-01 03:16:22 -05:00
nemaara
54b827632c Elvish Scout: revise description 2020-02-27 02:57:52 -05:00
nemaara
3edc3dd077 Elvish Rider: tweak description 2020-02-26 19:11:40 -05:00
nemaara
5842f48b25 Elvish Marksman: make feat of archery more believable 2020-02-26 02:54:34 -05:00
nemaara
76a0af1ae4 Elvish Sharpshooter: tweak description 2020-02-26 01:44:02 -05:00
nemaara
a33ea3f164 Elvish Marksman: update description 2020-02-26 01:02:01 -05:00
nemaara
379cb1b104 Elvish Ranger: update description 2020-02-26 00:51:19 -05:00
nemaara
3578e7b008 Elvish Avenger: remove second paragraph from description 2020-02-26 00:24:56 -05:00
Hejnewar
11dcfe14a7
AoH balancing changes 2020-02-25 00:33:02 +01:00
nemaara
d4c4a3874e Add new death standing and idle animations 2019-11-02 11:48:33 -04:00
josteph
7f96d1f288 units: Add custom [special_note]s. 2019-10-19 02:56:43 +00:00
Celtic Minstrel
c0210efb6d Move all core units to the new special notes system 2019-09-12 08:51:05 -04:00
FranPrin
4819846910 Dunefolk faction rework by various people
Changelog provided by @ghype below. Additional credits at the end.
=================================================================================================

*Art*
Most of units were reworked - some more some less - but our goal was to make them fit for mainline all together.
If any changes are needed to any unit, then we gladly execute those. There have been months worth of progress
documented in the according art thread for this project.

Base Units: https://forums.wesnoth.org/viewtopic.php?f=9&t=49075
Extra Units: https://forums.wesnoth.org/viewtopic.php?f=9&t=49625

*Balance*
The main reason why this project started in the first place. Here as well we have all the progress for balancing
Dunefolk documented and all developers and users interested in this project and seemed to agree on the current
state of balance. Thats the reason why we will not enlist all the changes here. If there are any problems with
the balance, then we too are willing to provide alternatives that can be discussed either here or on forum.

Balance Thread: https://forums.wesnoth.org/viewtopic.php?f=15&t=49627

*Alignment*
The balance of this faction was based on the newly proposed liminal alignment which works as +0/+0/+25/+0/+0/+25
instead of the old -25/-25/+0/-25/-25/+0

*Weapon Portraits*
As Dunefolk features entirely new units, we found some weapon portraits that fits the attacks of certain units.
The portrait - called „blade-curved“ is a franken but a convincing one. As the current blow pipe for UtbS is a
franken as well, this new weapon portrait should good enough to be mainlined as well. If this request get’s denied,
then we are free to provide alternatives as well. It just fits very well the theme of exotic Naga weapon
craftsmanship without relying on the orcish theme. It used for the following two units:

Lv2 Naga Bladewhirler
Lv3 Naga Dervish

*Descriptions*
New unit concepts require changes and new units require entirely new descriptions. We enlisted all problems and
inconsistencies that resulted with the rework and provided either solutions for them or new descriptions. Yumi
already started doing them but for those who want to see the initial conflicts, here you can find all the problems
displayed:

Unit Descriptions: https://forums.wesnoth.org/viewtopic.php?f=32&t=49867#p642698

*Female Dunefolk Names*
With the introduction of female units to this faction, we would require female names as well. Apparently this was
already coded in mainline, but simple not used.

*Future Plans - Animations*
There are some recourses from past works that allow us to - more or less - easily animate most of Dunefolk units.
The animations range from idle to attack-only, while other units will be fully animated. Some of the units that
are harder to animate will first receive single attack/defend frames until animation concepts were agreed upon.
Our goal is to make Dunefolk as alive as possible.

*Future Plans - Theme, Sound FX*
Rather unimportant to most people but I am interested to add some new sound fx that can start with different hit/death
sounds or new weapon sounds for scimitars. Those are just example and I do not know what I will end up with. But I know
that I will compose a Dunefolk Theme at some point. Using your feedback, I am sure I can manage to create something that
fits the faction the best.

*Future Plans - Wyvern Rider*
This is the only unit is the only one that did not get touched or reworked. The wyvern on it self looks amazing an does
not need any rework but the rider does not really fit thematically anymore, not to mention the weapon is too oversized
and not the usual Wesnoth style. But I won’t touch this sprite until it actually will be needed, most likely - IF -
there is ever going to be a mainline Dunefolk campaign.

*Credits*
I don’t know how detailed you need this to be but here all contributors.
ghype, Hejnewar, Krogen, The_Gnat, Lordlewis, EarthCake, Tom_Of_Wesnoth

It is however important to mention that the amount of contributions of each varies a lot in different categories. I will
organise it a bit and you make use of this info how ever you want. The names are in order of the amount of work put in.

Art: ghype, The_Gnat, Lordlewis
Balance: Hejnewar, Krogen, ghype, The_Gnat
Descriptions: Tom_Of_Wesnoth, Hejnewar

Earthcake joined us in the end and helped us finishing this project by cleaning/finishing the codes and doing all the git
stuff together with The_Gnat. Although none of his work can be categorised in one of the three categories, he still deserves
to be credit in one way or another.

Thanks for your time and efforts.
2019-08-11 07:02:58 +11:00
doofus-01
915cdf93b7 some basic animations - forwardporting PR#3896 2019-02-25 10:19:41 +11:00
Wedge009
9bf0e921dd Elvish Archer: pasttime -> pastime
[ci skip]
2019-01-27 17:14:21 +11:00
nemaara
624872963c Update Elvish unit descriptions
Closes #3610
2018-10-24 14:54:54 -05:00
josteph
13b00364e3 units: Add a po comment in Elvish High Lord.
(cherry picked from commit 1f0c466a3d806a89ce8069b464e357797799f06e)

(cherry-picked from commit 9072934d45a2db49053d511c2d8c5db8b707f34d)
2018-10-07 03:25:03 +00:00
Charles Dang
a023c7989e New Elvish Sylph baseframe by Jetrel (@rkettering)
[ci skip]
2018-03-15 12:16:38 +11:00
Charles Dang
419568dad5 Tweaked Elvish Outrider description (closes #2429)
[ci skip]

Original suggestion raised by @catagent101 (see PR above), tweaks by myself and @jostephd.
2018-02-04 11:50:57 +11:00
Severin Glöckner
c338d6788a two cases of cut portraits
[ci skip]
2017-09-07 02:07:44 +02:00
Severin Glöckner
970d7bd72e Adjusted croppings for help pictures in the shaman line:
- Shamans' top part of the hood was cut
 - Sorceress and Enchantress had the same profile with different croppings
 - Show slightly more of the light frame of the Sylph's staff
 - Show more of the Druid
2017-09-06 16:09:24 +02:00