Commit Graph

17109 Commits

Author SHA1 Message Date
Nils Kneuper
5746634b29 pot-update 2007-06-02 16:47:12 +00:00
Mark de Wever
7562d394ef set the svn keywords property and add $Id$ marker 2007-06-02 16:09:22 +00:00
Mark de Wever
47662ffbe7 Partial revert of commit 2007-06-01T02:02:19Z!alinkmaze@gmail.com.
This revert kills the bug which allowed a unit to attack the same
enemy more than once in its turn.  Alink please review.
2007-06-02 15:59:52 +00:00
Benoît Timbert
957d108c7a Fix a lame frame 2007-06-02 15:45:50 +00:00
Elias Pschernig
d9c12066ea split utils/campaigns_client.py into a re-usable module plus a script 2007-06-02 15:35:20 +00:00
Bruno Wolff III
ea4287e5d9 This is a partial fix for wmltools et. al. getting moved...
...into a separate directory. This only handles the autotools part of
the change. Presumably the other build systems need some changes as
well, but I can't test them.
2007-06-02 15:31:27 +00:00
Mark de Wever
ff216afd2c removed display::lock_updates() and display::update_locked()
they had a comment which indicated they were scheduled for removal
(over 2 years old) and fixed the callers.
2007-06-02 14:09:11 +00:00
Thomas Baumhauer
d2e4f40791 Adding various user_description keys. 2007-06-02 13:36:51 +00:00
Mark de Wever
be99ea98bb fix a compiler warning 2007-06-02 13:10:08 +00:00
David Philippi
f9e4756705 spanish translation update 2007-06-02 13:06:58 +00:00
Mark de Wever
2b59be084d fix a compiler warning 2007-06-02 13:03:37 +00:00
Mark de Wever
a6faa2a144 added the $Id$ maker to the editor files 2007-06-02 12:55:39 +00:00
Mark de Wever
34216add89 removed the option to modify the alpha value for the mini hexes, now hardcoded 2007-06-02 12:48:59 +00:00
Thomas Baumhauer
08d5f8b281 Splitting "A small favor 2" into two scenarios (with new maps). 2007-06-02 11:42:23 +00:00
Mark de Wever
6cc4630c14 removed the #define show_dialog2 show_dialog in show_dialog.hpp...
...and cleanup the errors caused by that change
2007-06-02 09:34:19 +00:00
Lari Nieminen
8f70633d65 Fixed some really deprecated weapon special WML. 2007-06-02 09:17:14 +00:00
Jérémy Rosen
5705665245 extra text on a hit (like poisoned message) is properly centered again 2007-06-02 09:06:22 +00:00
Mark de Wever
58e6889242 removed the deprecated and unused dialog_action code 2007-06-02 08:59:48 +00:00
Patrick Parker
7a36edd830 use the correct layout (non-centered) for game event messages 2007-06-02 08:58:32 +00:00
Patrick Parker
868f466b93 used front() instead of [0]
added a few comments to the server_list dialog_button
2007-06-02 08:43:06 +00:00
Mark de Wever
65c0563f9d removes zipios support.
Project files in the root haven't been updated since I'm unable to test them.
2007-06-02 06:46:01 +00:00
Mark de Wever
d5243e114c really remove WESNOTH_DEFAULT_SERVER;
with it still in configure.ac it also gets back in wesconfig.h
2007-06-02 06:35:51 +00:00
Patrick Parker
5fb0b2a911 [[campaign server improvements]]
* check game.cfg (currently inside _main.cfg) and preferences.cfg for
  server lists instead of using a hard-coded list of official servers.

* added help strings to the View Server List dialog
2007-06-02 04:50:34 +00:00
George Birthisel
404492ea84 fixed typo in assasin.cfg 2007-06-02 04:48:59 +00:00
Dimitar Ilccov
5778de2e2c added 2 extra turns to finish the scenario 2007-06-02 02:55:46 +00:00
Dimitar Ilccov
8a62750f12 [[DiD campaign tweaks]] 2007-06-02 02:52:56 +00:00
Patrick Parker
1f0969dac0 ability to view a list of MP servers with the Join Game dialog 2007-06-02 01:30:41 +00:00
Lari Nieminen
a3af071d07 Some new sprites and animations for apprentice mage and apprentice necromancer. 2007-06-01 21:30:43 +00:00
Jérémy Rosen
23392e660d fix compilation, sorry... 2007-06-01 20:32:50 +00:00
Jérémy Rosen
4a3734dfcd fix a crash when moving a unit. proper fix will follow 2007-06-01 20:19:26 +00:00
Dimitar Ilccov
1894dc5571 some fixes in scenarios/11_Forever_and_Ever_Amen.cfg 2007-06-01 19:47:50 +00:00
Mark de Wever
b4c8e8f2ea fix some compiler warnings 2007-06-01 17:13:06 +00:00
David Philippi
2c1e980dca spanish translation update 2007-06-01 15:27:36 +00:00
Lari Nieminen
3e4105cc80 Fixed a few tiny glitches in Malin's portrait. 2007-06-01 12:36:40 +00:00
Lari Nieminen
706a0baf6d Updated the DiD campaign image. 2007-06-01 12:32:27 +00:00
Lari Nieminen
feaf6a9969 Fixed a small WML typo. 2007-06-01 07:02:02 +00:00
Lari Nieminen
760e56b55a Slightly better frankensteined portrait for Malin. 2007-06-01 06:54:42 +00:00
Ali El Gariani
2453be989d oops add the debug command "sunset" in the command list (see previous commit) 2007-06-01 05:09:22 +00:00
Ali El Gariani
9e7120aa90 Add a debug function "sunset" to see what hexes are refreshed and when
Just a quick hack to help devs to spot useless invalidated hexes (and
there is such ones)

Need cleaning but I am not sure that it will stay on the release

Just type the command "sunset" in debug mode.
2007-06-01 05:06:28 +00:00
Ali El Gariani
30eacabca7 Cleaner fix about the possible movement of a stoned_unit:
Now has always 0 movement left. This seems like the right thing to do, 

But now has also always a red orb and so don't appear anymore when do
"next unit". This also seems ok for me.

And for performance, maybe add some caching about this now more
frequent stoned-check?

(This revert the now unneeded last commit in pathfind.cpp)
2007-06-01 04:33:08 +00:00
Ali El Gariani
9c6bf1d780 A stoned unit had a normal reach zone displayed when clicking on it
This was at the pathfinding level, so maybe also affect AI

Now it's fixed, but has the side-effect to make a stoned unit blind.

I think it makes sense, but need to be discuss if we really want that.
2007-06-01 02:16:54 +00:00
Ali El Gariani
8913347575 Fix various bugs about stoned units:
- Don't allow to attack with a stoned one (bug in 1.3.3 :/ )

- Also fix the cursors in this case.

- Fix incorrect path and cursor when trying to attack a stoned unit,
  now it's just a "stone"

- simplify some functions for doing this :)
2007-06-01 02:02:19 +00:00
Patrick Parker
783673a573 fix bug #9248: round() in src/util.hpp 2007-05-31 22:12:27 +00:00
Ali El Gariani
5f67b9839b fix bad parenthesis causing invalidation of empty village hex
fix a typo in a comment
2007-05-31 20:42:12 +00:00
Mark de Wever
b4e6de77fb added a fully transparent image for the border tiles 2007-05-31 20:18:05 +00:00
Elias Pschernig
cc2127ef40 reference wesnoth package also in CS script 2007-05-31 19:13:28 +00:00
Elias Pschernig
f0d285d625 Added an explanation for the __init__.py file. 2007-05-31 19:08:13 +00:00
Elias Pschernig
48a82a6f55 Grouped the installed python scripts into a single wesnoth module...
...as to not clutter up the python lib dir too much.
2007-05-31 19:06:25 +00:00
Thomas Baumhauer
16196d0be1 Workaround for bug #9240:
Giving the player control of DV's troops until the mage lord has been
killed + making the DV actually try to escape with the book if he has
got it.
2007-05-31 19:02:25 +00:00
Elias Pschernig
e645d62ed2 fixed python module path 2007-05-31 19:00:49 +00:00