Nils Kneuper
5746634b29
pot-update
2007-06-02 16:47:12 +00:00
Mark de Wever
7562d394ef
set the svn keywords property and add $Id$ marker
2007-06-02 16:09:22 +00:00
Mark de Wever
47662ffbe7
Partial revert of commit 2007-06-01T02:02:19Z!alinkmaze@gmail.com.
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This revert kills the bug which allowed a unit to attack the same
enemy more than once in its turn. Alink please review.
2007-06-02 15:59:52 +00:00
Benoît Timbert
957d108c7a
Fix a lame frame
2007-06-02 15:45:50 +00:00
Elias Pschernig
d9c12066ea
split utils/campaigns_client.py into a re-usable module plus a script
2007-06-02 15:35:20 +00:00
Bruno Wolff III
ea4287e5d9
This is a partial fix for wmltools et. al. getting moved...
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...into a separate directory. This only handles the autotools part of
the change. Presumably the other build systems need some changes as
well, but I can't test them.
2007-06-02 15:31:27 +00:00
Mark de Wever
ff216afd2c
removed display::lock_updates() and display::update_locked()
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they had a comment which indicated they were scheduled for removal
(over 2 years old) and fixed the callers.
2007-06-02 14:09:11 +00:00
Thomas Baumhauer
d2e4f40791
Adding various user_description keys.
2007-06-02 13:36:51 +00:00
Mark de Wever
be99ea98bb
fix a compiler warning
2007-06-02 13:10:08 +00:00
David Philippi
f9e4756705
spanish translation update
2007-06-02 13:06:58 +00:00
Mark de Wever
2b59be084d
fix a compiler warning
2007-06-02 13:03:37 +00:00
Mark de Wever
a6faa2a144
added the $Id$ maker to the editor files
2007-06-02 12:55:39 +00:00
Mark de Wever
34216add89
removed the option to modify the alpha value for the mini hexes, now hardcoded
2007-06-02 12:48:59 +00:00
Thomas Baumhauer
08d5f8b281
Splitting "A small favor 2" into two scenarios (with new maps).
2007-06-02 11:42:23 +00:00
Mark de Wever
6cc4630c14
removed the #define show_dialog2 show_dialog in show_dialog.hpp...
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...and cleanup the errors caused by that change
2007-06-02 09:34:19 +00:00
Lari Nieminen
8f70633d65
Fixed some really deprecated weapon special WML.
2007-06-02 09:17:14 +00:00
Jérémy Rosen
5705665245
extra text on a hit (like poisoned message) is properly centered again
2007-06-02 09:06:22 +00:00
Mark de Wever
58e6889242
removed the deprecated and unused dialog_action code
2007-06-02 08:59:48 +00:00
Patrick Parker
7a36edd830
use the correct layout (non-centered) for game event messages
2007-06-02 08:58:32 +00:00
Patrick Parker
868f466b93
used front() instead of [0]
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added a few comments to the server_list dialog_button
2007-06-02 08:43:06 +00:00
Mark de Wever
65c0563f9d
removes zipios support.
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Project files in the root haven't been updated since I'm unable to test them.
2007-06-02 06:46:01 +00:00
Mark de Wever
d5243e114c
really remove WESNOTH_DEFAULT_SERVER;
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with it still in configure.ac it also gets back in wesconfig.h
2007-06-02 06:35:51 +00:00
Patrick Parker
5fb0b2a911
[[campaign server improvements]]
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* check game.cfg (currently inside _main.cfg) and preferences.cfg for
server lists instead of using a hard-coded list of official servers.
* added help strings to the View Server List dialog
2007-06-02 04:50:34 +00:00
George Birthisel
404492ea84
fixed typo in assasin.cfg
2007-06-02 04:48:59 +00:00
Dimitar Ilccov
5778de2e2c
added 2 extra turns to finish the scenario
2007-06-02 02:55:46 +00:00
Dimitar Ilccov
8a62750f12
[[DiD campaign tweaks]]
2007-06-02 02:52:56 +00:00
Patrick Parker
1f0969dac0
ability to view a list of MP servers with the Join Game dialog
2007-06-02 01:30:41 +00:00
Lari Nieminen
a3af071d07
Some new sprites and animations for apprentice mage and apprentice necromancer.
2007-06-01 21:30:43 +00:00
Jérémy Rosen
23392e660d
fix compilation, sorry...
2007-06-01 20:32:50 +00:00
Jérémy Rosen
4a3734dfcd
fix a crash when moving a unit. proper fix will follow
2007-06-01 20:19:26 +00:00
Dimitar Ilccov
1894dc5571
some fixes in scenarios/11_Forever_and_Ever_Amen.cfg
2007-06-01 19:47:50 +00:00
Mark de Wever
b4c8e8f2ea
fix some compiler warnings
2007-06-01 17:13:06 +00:00
David Philippi
2c1e980dca
spanish translation update
2007-06-01 15:27:36 +00:00
Lari Nieminen
3e4105cc80
Fixed a few tiny glitches in Malin's portrait.
2007-06-01 12:36:40 +00:00
Lari Nieminen
706a0baf6d
Updated the DiD campaign image.
2007-06-01 12:32:27 +00:00
Lari Nieminen
feaf6a9969
Fixed a small WML typo.
2007-06-01 07:02:02 +00:00
Lari Nieminen
760e56b55a
Slightly better frankensteined portrait for Malin.
2007-06-01 06:54:42 +00:00
Ali El Gariani
2453be989d
oops add the debug command "sunset" in the command list (see previous commit)
2007-06-01 05:09:22 +00:00
Ali El Gariani
9e7120aa90
Add a debug function "sunset" to see what hexes are refreshed and when
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Just a quick hack to help devs to spot useless invalidated hexes (and
there is such ones)
Need cleaning but I am not sure that it will stay on the release
Just type the command "sunset" in debug mode.
2007-06-01 05:06:28 +00:00
Ali El Gariani
30eacabca7
Cleaner fix about the possible movement of a stoned_unit:
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Now has always 0 movement left. This seems like the right thing to do,
But now has also always a red orb and so don't appear anymore when do
"next unit". This also seems ok for me.
And for performance, maybe add some caching about this now more
frequent stoned-check?
(This revert the now unneeded last commit in pathfind.cpp)
2007-06-01 04:33:08 +00:00
Ali El Gariani
9c6bf1d780
A stoned unit had a normal reach zone displayed when clicking on it
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This was at the pathfinding level, so maybe also affect AI
Now it's fixed, but has the side-effect to make a stoned unit blind.
I think it makes sense, but need to be discuss if we really want that.
2007-06-01 02:16:54 +00:00
Ali El Gariani
8913347575
Fix various bugs about stoned units:
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- Don't allow to attack with a stoned one (bug in 1.3.3 :/ )
- Also fix the cursors in this case.
- Fix incorrect path and cursor when trying to attack a stoned unit,
now it's just a "stone"
- simplify some functions for doing this :)
2007-06-01 02:02:19 +00:00
Patrick Parker
783673a573
fix bug #9248 : round() in src/util.hpp
2007-05-31 22:12:27 +00:00
Ali El Gariani
5f67b9839b
fix bad parenthesis causing invalidation of empty village hex
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fix a typo in a comment
2007-05-31 20:42:12 +00:00
Mark de Wever
b4e6de77fb
added a fully transparent image for the border tiles
2007-05-31 20:18:05 +00:00
Elias Pschernig
cc2127ef40
reference wesnoth package also in CS script
2007-05-31 19:13:28 +00:00
Elias Pschernig
f0d285d625
Added an explanation for the __init__.py file.
2007-05-31 19:08:13 +00:00
Elias Pschernig
48a82a6f55
Grouped the installed python scripts into a single wesnoth module...
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...as to not clutter up the python lib dir too much.
2007-05-31 19:06:25 +00:00
Thomas Baumhauer
16196d0be1
Workaround for bug #9240 :
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Giving the player control of DV's troops until the mage lord has been
killed + making the DV actually try to escape with the book if he has
got it.
2007-05-31 19:02:25 +00:00
Elias Pschernig
e645d62ed2
fixed python module path
2007-05-31 19:00:49 +00:00