317 Commits

Author SHA1 Message Date
Eric S. Raymond
564465a311 Remove redundant type names from monster declarations. 2008-11-19 16:29:18 +00:00
Eric S. Raymond
e885d82937 Change all NAMED_LOYAL_UNIT calls for which the names aren't used in WML...
...to LOYAL_UNIT calls which will generate names instead, and throw
the names freed up back into the names.cfg pool.
2008-11-19 15:49:40 +00:00
Eric S. Raymond
df101a794d Delete a failed experiment. 2008-11-19 15:44:32 +00:00
Eric S. Raymond
7927d33428 Clean up the unit-generator macros.
This change has been checked against UMC.
2008-11-19 14:34:05 +00:00
Lari Nieminen
5019a6ca83 Macros for new magic missile animations. 2008-11-15 19:04:02 +00:00
Eric S. Raymond
9bce366d28 Usage advice for the ANIMATED_* macros. 2008-11-15 00:14:37 +00:00
Ignacio R. Morelle
b3763eef44 New companion macro to ANIMATED_CAMPFIRE, ANIMATED_BRAZIER 2008-11-14 17:10:47 +00:00
Lari Nieminen
5e96a10e06 Removed some linebreaks to allow the macros to be concatenated properly. 2008-11-12 10:38:15 +00:00
Ignacio R. Morelle
bfd012c729 Moved FAKE_UNIT_MOVE macro from scenario-utils.cfg to interface-utils.cfg
Removed excessive verbosity (and wiki non-awareness) from comments.

Renamed a few parameters
2008-11-12 09:50:42 +00:00
Ignacio R. Morelle
5cf8c5dd2d Fixed some WML variable leaks
Removed an unneeded CLEAR_VARIABLE (unneded since the action is
bundled with a NEXT macro)
2008-11-12 09:48:55 +00:00
Lari Nieminen
221472c190 Added core macros for the early finish bonus notes,
...so that they don't need to be translated for each campaign separately.
2008-11-12 09:25:25 +00:00
Steven Panek
476097471f Made the explanation text of FAKE_UNIT_MOVE a bit more accurate. 2008-11-07 04:54:28 +00:00
Steven Panek
19b909caf6 Mainlined macro FAKE_UNIT_MOVE which replaces [move_unit_fake] codeblocks. 2008-11-07 04:43:34 +00:00
Eric S. Raymond
4d85b257ad Rename the old main-menu music to make it clear that it's now available
as mood music.
2008-11-05 19:44:08 +00:00
Eric S. Raymond
ff898341e1 This revision fixes almost all spellcheck exceptions in mainline.
The few that remaim probably indicate spellchecker bugs.
2008-11-03 00:49:29 +00:00
Eric S. Raymond
a055f9fbe2 Spell checking for WML text strings.
This is the infrastructure; there are still about 1500 exceptions to
be chased down.
2008-11-01 23:58:38 +00:00
Ignacio R. Morelle
5bab760519 Removed a couple of empty comment lines 2008-11-01 19:15:49 +00:00
Ignacio R. Morelle
73023e95b2 Fix nonstandard file naming and the FLAG_VARIANT macro. 2008-11-01 19:04:08 +00:00
Lari Nieminen
daec179c59 Made SCATTER_UNITS handle running out of valid spots better. 2008-10-31 10:40:54 +00:00
Eric S. Raymond
55824ba7b0 wmlscope pacification. 2008-10-31 09:46:07 +00:00
Eric S. Raymond
521df2692b Add FLAG_VARIANT macro to do what it sounds like. 2008-10-31 05:56:56 +00:00
Eric S. Raymond
dcbc274671 Remove uneeded VICTORY_AND_DEFEAT_MUSIC macro, and fix a whitespace glitch. 2008-10-30 20:16:07 +00:00
Lari Nieminen
1eecbeb8e9 Moved the SCATTER_UNITS macro to core. 2008-10-30 13:54:38 +00:00
Eric S. Raymond
aa7edb14c1 Add INCIDENTAL_MUSIC. 2008-10-21 08:09:13 +00:00
Lari Nieminen
630b08078c Fix concealment's terrain filter to match all villages. 2008-10-17 20:34:51 +00:00
Eric S. Raymond
48cadae1ad Another wmllint hack around the macro processor. 2008-10-14 23:14:35 +00:00
Eric S. Raymond
0d43b36615 Teach wmlscope to selectively ignore multiple macro definitions. 2008-10-14 22:30:21 +00:00
Lari Nieminen
d80fd5e290 Fixage. 2008-10-14 07:22:02 +00:00
Eric S. Raymond
2cb1079152 Remove delays from OLD versions of journey track macros. 2008-10-13 17:59:20 +00:00
Jérémy Rosen
e90f0e0412 fix thuderer line animations, please do not port to 1.4 2008-10-13 17:15:25 +00:00
Lari Nieminen
7288d47cb0 Updated the fireball miss animation to correspond with the new images. 2008-10-13 16:45:33 +00:00
Gunter Labes
f9b3df8d7d replaced "friendly units" in descriptions with more accurate phrases 2008-10-13 16:10:16 +00:00
Eric S. Raymond
72200243c1 This is the policy change that builds on my previous diff.
Turn the new-journey and new-battle dots red.  Addresses bug #12423:
Gold and silver journey dots are hard to see against the
parchment-toned mainmap.

By experiment, if the new dots are easy to see the older silver ones, attached, 
become much easier to notice.  The gold, though, was a real bitch to spot,
especially in mountains.
2008-10-09 21:03:02 +00:00
Eric S. Raymond
e5245aefb8 Change the DOT*/CROSS*/FLAG* macros to {NEW,OLD}_{JOURNEY_BATTLE_REST}.
Convert coordinates in DOT and CROSS to the centered version.
This commit makes no behavioral change at all -- it is pure mechanism,
no policy -- but will make it easier to restyle the tracking markers.

Also deprecates the old macros, and teaches wmllint to do the up-conversion.
2008-10-09 20:48:59 +00:00
Eric S. Raymond
76abc35ca6 wmllint now does translation-mark and doublespace checks outside scenrio tags.
This diff fixes some glitches found that way and tells wmllint to ignore
various edge cases.  A few cannot_use_message=NONE instances are removed,
as this simplifies the check and zookeeper says it's safe.
2008-10-09 17:46:10 +00:00
Gunter Labes
dbed0767a5 Balancing changes:
* Changed the race of the Wolf Rider line from goblin to wolf.
* Added the traits weak, slow and dim and made the goblin race use them.
* Made the goblin race get 1 random trait instead of 2.
* Increased the movement of the Goblin Spearman line from 4 to 5.
* Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
* Increased the melee attack of the Goblin Impaler from 7-3 to 8-3.
* Increased the melee attack of the Goblin Rouser from 6-3 to 7-3.
2008-10-05 17:57:45 +00:00
Eric S. Raymond
385f38fcd6 Refactor carryover definitions...
...so that only one is visible to wmlscope at any given time.
2008-10-05 10:11:01 +00:00
Lari Nieminen
10a5944efb Added "The Deep Path" by gmlion. 2008-10-05 09:07:20 +00:00
Lari Nieminen
c8f8347e73 Added "Heroes Rite" by dkaufman. 2008-10-05 08:56:50 +00:00
Lari Nieminen
5939862b43 Probably silence some missing macro warnings. 2008-10-04 18:42:22 +00:00
Eric S. Raymond
6ef82e96c0 Address bug #12380 (fix by beetlenaut). 2008-09-30 23:06:09 +00:00
Eric S. Raymond
c014cbe185 Beat wmlscope into not complaining about multiple definitions...
...of the carryover macros (they're conditionalized, but wmlscope
cannot know this).
2008-09-30 01:09:12 +00:00
Lari Nieminen
8184a479ba Moved some of the carryover macro and preprocessor business into core. 2008-09-27 20:57:24 +00:00
Lari Nieminen
6f8d44cea9 Made SoF support both the old and new carryover systems...
...(choice given in the difficulty menu).
2008-09-26 21:01:37 +00:00
Lari Nieminen
f581e18f8b Added a macro that helps campaigns support both gold carryover systems...
...concurrently.
2008-09-26 17:46:25 +00:00
Eric S. Raymond
0fda923bc2 Whitespace fix to pacify wmllint. 2008-09-22 11:59:00 +00:00
Lari Nieminen
26f972ca52 Added a macro for placing an animated campfire (via a [terrain_graphics] rule). 2008-09-21 10:01:40 +00:00
Alexander van Gessel
ff3b3a3623 Correct description of TRANSFORM_UNIT macro. 2008-09-16 23:24:09 +01:00
Alexander van Gessel
6e0b3d228b Remove seemingly meaningless ToD darker/lighter keys. 2008-09-16 22:04:48 +01:00
Ignacio R. Morelle
295ff4ffd9 Fix bug #11982 and introduce new required attributes in WML for core abilities. 2008-09-11 02:22:26 +00:00