Eric S. Raymond
564465a311
Remove redundant type names from monster declarations.
2008-11-19 16:29:18 +00:00
Eric S. Raymond
e885d82937
Change all NAMED_LOYAL_UNIT calls for which the names aren't used in WML...
...
...to LOYAL_UNIT calls which will generate names instead, and throw
the names freed up back into the names.cfg pool.
2008-11-19 15:49:40 +00:00
Eric S. Raymond
df101a794d
Delete a failed experiment.
2008-11-19 15:44:32 +00:00
Eric S. Raymond
7927d33428
Clean up the unit-generator macros.
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This change has been checked against UMC.
2008-11-19 14:34:05 +00:00
Lari Nieminen
5019a6ca83
Macros for new magic missile animations.
2008-11-15 19:04:02 +00:00
Eric S. Raymond
9bce366d28
Usage advice for the ANIMATED_* macros.
2008-11-15 00:14:37 +00:00
Ignacio R. Morelle
b3763eef44
New companion macro to ANIMATED_CAMPFIRE, ANIMATED_BRAZIER
2008-11-14 17:10:47 +00:00
Lari Nieminen
5e96a10e06
Removed some linebreaks to allow the macros to be concatenated properly.
2008-11-12 10:38:15 +00:00
Ignacio R. Morelle
bfd012c729
Moved FAKE_UNIT_MOVE macro from scenario-utils.cfg to interface-utils.cfg
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Removed excessive verbosity (and wiki non-awareness) from comments.
Renamed a few parameters
2008-11-12 09:50:42 +00:00
Ignacio R. Morelle
5cf8c5dd2d
Fixed some WML variable leaks
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Removed an unneeded CLEAR_VARIABLE (unneded since the action is
bundled with a NEXT macro)
2008-11-12 09:48:55 +00:00
Lari Nieminen
221472c190
Added core macros for the early finish bonus notes,
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...so that they don't need to be translated for each campaign separately.
2008-11-12 09:25:25 +00:00
Steven Panek
476097471f
Made the explanation text of FAKE_UNIT_MOVE a bit more accurate.
2008-11-07 04:54:28 +00:00
Steven Panek
19b909caf6
Mainlined macro FAKE_UNIT_MOVE which replaces [move_unit_fake] codeblocks.
2008-11-07 04:43:34 +00:00
Eric S. Raymond
4d85b257ad
Rename the old main-menu music to make it clear that it's now available
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as mood music.
2008-11-05 19:44:08 +00:00
Eric S. Raymond
ff898341e1
This revision fixes almost all spellcheck exceptions in mainline.
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The few that remaim probably indicate spellchecker bugs.
2008-11-03 00:49:29 +00:00
Eric S. Raymond
a055f9fbe2
Spell checking for WML text strings.
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This is the infrastructure; there are still about 1500 exceptions to
be chased down.
2008-11-01 23:58:38 +00:00
Ignacio R. Morelle
5bab760519
Removed a couple of empty comment lines
2008-11-01 19:15:49 +00:00
Ignacio R. Morelle
73023e95b2
Fix nonstandard file naming and the FLAG_VARIANT macro.
2008-11-01 19:04:08 +00:00
Lari Nieminen
daec179c59
Made SCATTER_UNITS handle running out of valid spots better.
2008-10-31 10:40:54 +00:00
Eric S. Raymond
55824ba7b0
wmlscope pacification.
2008-10-31 09:46:07 +00:00
Eric S. Raymond
521df2692b
Add FLAG_VARIANT macro to do what it sounds like.
2008-10-31 05:56:56 +00:00
Eric S. Raymond
dcbc274671
Remove uneeded VICTORY_AND_DEFEAT_MUSIC macro, and fix a whitespace glitch.
2008-10-30 20:16:07 +00:00
Lari Nieminen
1eecbeb8e9
Moved the SCATTER_UNITS macro to core.
2008-10-30 13:54:38 +00:00
Eric S. Raymond
aa7edb14c1
Add INCIDENTAL_MUSIC.
2008-10-21 08:09:13 +00:00
Lari Nieminen
630b08078c
Fix concealment's terrain filter to match all villages.
2008-10-17 20:34:51 +00:00
Eric S. Raymond
48cadae1ad
Another wmllint hack around the macro processor.
2008-10-14 23:14:35 +00:00
Eric S. Raymond
0d43b36615
Teach wmlscope to selectively ignore multiple macro definitions.
2008-10-14 22:30:21 +00:00
Lari Nieminen
d80fd5e290
Fixage.
2008-10-14 07:22:02 +00:00
Eric S. Raymond
2cb1079152
Remove delays from OLD versions of journey track macros.
2008-10-13 17:59:20 +00:00
Jérémy Rosen
e90f0e0412
fix thuderer line animations, please do not port to 1.4
2008-10-13 17:15:25 +00:00
Lari Nieminen
7288d47cb0
Updated the fireball miss animation to correspond with the new images.
2008-10-13 16:45:33 +00:00
Gunter Labes
f9b3df8d7d
replaced "friendly units" in descriptions with more accurate phrases
2008-10-13 16:10:16 +00:00
Eric S. Raymond
72200243c1
This is the policy change that builds on my previous diff.
...
Turn the new-journey and new-battle dots red. Addresses bug #12423 :
Gold and silver journey dots are hard to see against the
parchment-toned mainmap.
By experiment, if the new dots are easy to see the older silver ones, attached,
become much easier to notice. The gold, though, was a real bitch to spot,
especially in mountains.
2008-10-09 21:03:02 +00:00
Eric S. Raymond
e5245aefb8
Change the DOT*/CROSS*/FLAG* macros to {NEW,OLD}_{JOURNEY_BATTLE_REST}.
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Convert coordinates in DOT and CROSS to the centered version.
This commit makes no behavioral change at all -- it is pure mechanism,
no policy -- but will make it easier to restyle the tracking markers.
Also deprecates the old macros, and teaches wmllint to do the up-conversion.
2008-10-09 20:48:59 +00:00
Eric S. Raymond
76abc35ca6
wmllint now does translation-mark and doublespace checks outside scenrio tags.
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This diff fixes some glitches found that way and tells wmllint to ignore
various edge cases. A few cannot_use_message=NONE instances are removed,
as this simplifies the check and zookeeper says it's safe.
2008-10-09 17:46:10 +00:00
Gunter Labes
dbed0767a5
Balancing changes:
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* Changed the race of the Wolf Rider line from goblin to wolf.
* Added the traits weak, slow and dim and made the goblin race use them.
* Made the goblin race get 1 random trait instead of 2.
* Increased the movement of the Goblin Spearman line from 4 to 5.
* Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
* Increased the melee attack of the Goblin Impaler from 7-3 to 8-3.
* Increased the melee attack of the Goblin Rouser from 6-3 to 7-3.
2008-10-05 17:57:45 +00:00
Eric S. Raymond
385f38fcd6
Refactor carryover definitions...
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...so that only one is visible to wmlscope at any given time.
2008-10-05 10:11:01 +00:00
Lari Nieminen
10a5944efb
Added "The Deep Path" by gmlion.
2008-10-05 09:07:20 +00:00
Lari Nieminen
c8f8347e73
Added "Heroes Rite" by dkaufman.
2008-10-05 08:56:50 +00:00
Lari Nieminen
5939862b43
Probably silence some missing macro warnings.
2008-10-04 18:42:22 +00:00
Eric S. Raymond
6ef82e96c0
Address bug #12380 (fix by beetlenaut).
2008-09-30 23:06:09 +00:00
Eric S. Raymond
c014cbe185
Beat wmlscope into not complaining about multiple definitions...
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...of the carryover macros (they're conditionalized, but wmlscope
cannot know this).
2008-09-30 01:09:12 +00:00
Lari Nieminen
8184a479ba
Moved some of the carryover macro and preprocessor business into core.
2008-09-27 20:57:24 +00:00
Lari Nieminen
6f8d44cea9
Made SoF support both the old and new carryover systems...
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...(choice given in the difficulty menu).
2008-09-26 21:01:37 +00:00
Lari Nieminen
f581e18f8b
Added a macro that helps campaigns support both gold carryover systems...
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...concurrently.
2008-09-26 17:46:25 +00:00
Eric S. Raymond
0fda923bc2
Whitespace fix to pacify wmllint.
2008-09-22 11:59:00 +00:00
Lari Nieminen
26f972ca52
Added a macro for placing an animated campfire (via a [terrain_graphics] rule).
2008-09-21 10:01:40 +00:00
Alexander van Gessel
ff3b3a3623
Correct description of TRANSFORM_UNIT macro.
2008-09-16 23:24:09 +01:00
Alexander van Gessel
6e0b3d228b
Remove seemingly meaningless ToD darker/lighter keys.
2008-09-16 22:04:48 +01:00
Ignacio R. Morelle
295ff4ffd9
Fix bug #11982 and introduce new required attributes in WML for core abilities.
2008-09-11 02:22:26 +00:00