Commit Graph

19280 Commits

Author SHA1 Message Date
Patrick Parker
8ed0d9f27e fix some bad typos in the changelog 2007-09-08 23:15:11 +00:00
David Philippi
bc2c87490f swedish translation update 2007-09-08 22:40:42 +00:00
Nils Kneuper
1721802087 switched to the new terrain for the plain roads
so that the old road can be exclusivly used for the "bad boys keep"
2007-09-08 19:05:13 +00:00
Nils Kneuper
3417a51a3d updated German translation 2007-09-08 18:37:43 +00:00
Patrick Parker
e1d1233ddc a preliminary version of WmlIterator 2007-09-08 18:14:15 +00:00
Nils Kneuper
37f95d53ed pot-update 2007-09-08 17:12:18 +00:00
Patrick Parker
a954c49079 make multiplayer_wait guard against no "era" child being there
(Soliton found a crash there)
2007-09-08 14:58:39 +00:00
Gunter Labes
59b854c117 tell the lobby about all game changes not only concerning slots 2007-09-08 11:35:29 +00:00
Jérémy Rosen
b996973bf3 forgot changelog and stuff 2007-09-08 10:47:04 +00:00
Jérémy Rosen
4fa6d0fb34 new [effect] new_animation 2007-09-08 10:45:44 +00:00
Jérémy Rosen
714a0cf1a6 fix mistake in the way storm trident is translated 2007-09-08 10:38:46 +00:00
Gunter Labes
4eb6b3b078 tell the lobby about game changes when we update side data 2007-09-08 10:34:31 +00:00
Gunter Labes
9787e5aee3 tell the lobby about game changes on loading the next scenario 2007-09-08 09:57:10 +00:00
Gunter Labes
8b13cf3779 add a FIXME note 2007-09-08 09:42:38 +00:00
Gunter Labes
49b976b93f scenarios might not set XP 2007-09-08 09:27:48 +00:00
Jérémy Rosen
d6cb5ce98c move attack animations out of [attack] and into [unit], update to WML 2007-09-08 07:52:30 +00:00
Jérémy Rosen
d84b7f63b3 move attack animations out of [attack] and into [unit], code+wmllint 2007-09-08 07:51:22 +00:00
Patrick Parker
093439695c fix a bug with array.length side-effects causing empty arrays to increase to size 1 2007-09-08 05:57:06 +00:00
Eric S. Raymond
66afaefd19 Change the 'hard' rating rating on HttT after oplating it abot 75% through. 2007-09-08 05:53:04 +00:00
Hans Joachim Gurt
3f1b01fd17 doxygen, comments 2007-09-08 03:31:35 +00:00
Patrick Parker
adca06db54 remove the FXME, since it was fixed 2007-09-08 02:30:22 +00:00
Patrick Parker
37af5a5b63 a new and improved implementation for wildcard_string_match() 2007-09-08 02:29:15 +00:00
Hans Joachim Gurt
78e94b5bd0 Doxygen, comment, Contrast/colors for stats-dialog and unit_preview_pane. 2007-09-08 02:11:52 +00:00
Patrick Parker
d4f91825f1 comparing a stringstream to a NULL pointer doesn't make much sense... 2007-09-08 01:47:45 +00:00
Patrick Parker
997a93c0db this may fix the FIXME: 'wordw' does not match '*word*' 2007-09-07 23:39:47 +00:00
Nils Kneuper
243b48f38d updated Valencian translation 2007-09-07 23:01:55 +00:00
Gunter Labes
12f4890c81 reloaded games may not set the timer 2007-09-07 22:34:15 +00:00
Taurus
7e7d69c4f4 Minor Bug fix 2007-09-07 21:01:37 +00:00
Benoît Timbert
a5713762c5 Worthless credit update 2007-09-07 20:34:14 +00:00
Lari Nieminen
51bfa499e2 Added the new stone path terrain by musketaquid.
Named "Stone path" and using the code Rp. Feel free to change the name
and code. Also, I'm not sure how the probability %'s should be like
exactly, but this seems to work well enough.
2007-09-07 19:48:57 +00:00
Lari Nieminen
d15cb0f75a Apply patch #802. 2007-09-07 18:03:32 +00:00
Benoît Timbert
fcf3a4f6b3 Druid shadow updates by Shadow Master 2007-09-07 17:01:45 +00:00
Gunter Labes
de27b6b890 [[Balancing changes]]
* gave the Fugitive the concealment ability (village hiding)
* increased the XP requirement to advance to the Fugitive from 77 to 120
* decreased the melee attack of the Fugitive from 12-2 to 11-2
* decreased the ranged attack of the Fugitive from 8-4 to 7-4
* streamlined the changelog layout
2007-09-07 16:53:35 +00:00
Ali El Gariani
344cb4fa00 In help, use reference for unit_type, this make the units parsing instantaneous
...and make the global help load ~3 times faster here (with all units).
(the bottleneck is now again the bad unit_type.attacks(). So I will probably
finish to clean it)
2007-09-07 15:09:31 +00:00
Ali El Gariani
5d202993db In help, cleaning of the functions sorting unit_type
(simplify and remove dead code)
2007-09-07 15:02:29 +00:00
Eric S. Raymond
6e9c5f56c8 Simpler formatting string for end-of-scenario gold, at Ivanovic's request. 2007-09-07 13:13:41 +00:00
Gunter Labes
0c1c9338c2 there is a redirector running on the default port (15000) now
so we don't need to change the ports anymore in the future
2007-09-07 12:04:46 +00:00
Nils Kneuper
67abe53acd updated German translation 2007-09-07 11:56:11 +00:00
Gunter Labes
f21e9686c5 refactor the weird $noun usage
this should make it easier for translators
2007-09-07 11:50:17 +00:00
Lari Nieminen
d93714ed73 Probably fix the bug with Gerrick and pals not getting healed between scenarios. 2007-09-07 11:31:44 +00:00
Lari Nieminen
b95daffdbc Added a warning about NO_SCROLL_TO_AI_LEADER not working in networked MP. 2007-09-07 11:25:06 +00:00
Lari Nieminen
9dd3ae4a47 Added a FULL_HEAL macro for restoring units to full health. 2007-09-07 11:18:14 +00:00
Lari Nieminen
015eadd189 Fixed a small WML typo (trigger_event= -> fire_event=). 2007-09-07 09:54:32 +00:00
Lari Nieminen
20e2c4ff08 Added Mythological as the maintainer of HttT, TRoW and EI. 2007-09-07 08:47:50 +00:00
Ali El Gariani
40d84538b2 There was a forced 500ms delay after each AI side turn, which seems excessive
...especially when playing against several AI. I don't think that there is a
reason fot this, but if there is a hidden one, we can search a better fix.
For the moment change it to 100ms, but maybe later kill it.
2007-09-07 06:56:32 +00:00
Ali El Gariani
92c2eaad22 Quick fix to a design flaw in attack_type code impacting performance:
This make the help opens ~5 times faster and speed up some AI operations.
(the creation of the "little" attack_type object also generated a lot of 
animations data, which are useless for non-display functions (AI, help...)
And these attack_type are not cached in unit_type, like we do for unit)
2007-09-07 06:46:25 +00:00
Gunter Labes
b20c85ba1c typo fix 2007-09-07 06:44:18 +00:00
Gunter Labes
0af681766f nicer logging and error reporting 2007-09-07 06:32:48 +00:00
Eric S. Raymond
a1e288115f Continuity fixes to storyline.
Places are more definite now and fit the main map.
2007-09-07 04:55:05 +00:00
Eric S. Raymond
9f66b7b1eb More geography fixes. 2007-09-07 04:34:52 +00:00