21754 Commits

Author SHA1 Message Date
Eric S. Raymond
57a76be2d6 Portraits update for THoT. 2008-01-11 15:26:56 +00:00
Mark de Wever
3d5bb81885 Sometimes the first hitpoints left percentage and the unscathed...
...had a difference of 0.1%, this has been fixed (bug #9122).

Added a new static function so both display routines use the same
algorithm.
2008-01-11 14:15:58 +00:00
Eric S. Raymond
6cd4215e50 Check in SpaceInvader's art, remove a no longer used script. 2008-01-11 14:06:13 +00:00
Mark de Wever
4cbc84c441 When a leader dies the villages,
...which no longer are owned, are properly redrawn (bug #9136).
2008-01-11 13:22:08 +00:00
Eric S. Raymond
9ff36b1706 Header comment based on ...
http://www.wesnoth.org/forum/viewtopic.php?t=1086&sid=f9c486a9d998bd1a947a40c124be96da
2008-01-11 12:39:34 +00:00
Eric S. Raymond
a2b609c57f Fix the docstring for --enable-tools. 2008-01-11 12:29:51 +00:00
Eric S. Raymond
6624b2c601 Fix bug #10728: The campaign prefix is missing for some save files. 2008-01-11 11:53:56 +00:00
Mark de Wever
9d5f617dad Make sure the simple dispatch loop is repeated...
...when one of the steps dispatches something. Fixes bug #10730.
2008-01-11 11:49:14 +00:00
Mark de Wever
9198c4fe9d Update the players_changelog to the XP changes of commit 22864. 2008-01-11 08:58:28 +00:00
Mark de Wever
7e0e30abf2 Added a release note about the 'broken' start of scenario saves. 2008-01-11 07:44:56 +00:00
Patrick Parker
93036e9743 fix Bug #10638 - input_blocker interfering with error message dialog 2008-01-11 06:08:49 +00:00
Eric S. Raymond
366b085b97 This is the change which will restore putting the right Solaris libs...
in place if the ac_python_devel.m4 maintainers generate the
references.
2008-01-11 04:50:25 +00:00
Eric S. Raymond
f4f7def4b2 Remove an unneeded flag reference. 2008-01-11 04:16:05 +00:00
Eric S. Raymond
9a2ff65d44 With ac_python_devel.m4 having taken over path computation.
some cruft can be discarded, make install works.
2008-01-11 04:00:05 +00:00
Eric S. Raymond
aa005a20a0 ac_python_devel.m4 takes over path computation.
make install works.
2008-01-11 03:13:25 +00:00
Eric S. Raymond
83c2baee99 Do the Python version check to the one in ac_python_devel.m4.
make install works.
2008-01-11 02:53:25 +00:00
uso
1a8b179a51 add damage statistics for the current turn...
...and show it in the statistics window
2008-01-11 02:31:03 +00:00
Gunter Labes
b28effc1e8 increased the XP requirement of the Vampire Bat from 14 to 22
decreased the HP of the Vampire Bat from 17 to 16
2008-01-11 01:06:14 +00:00
Lari Nieminen
d6995d1646 Fix bug. 2008-01-11 00:11:19 +00:00
Lari Nieminen
5d1875a4e7 Use smaller swamp reeds also when next to...
...chasm, cavewall, lava or snowy terrains.
2008-01-10 23:55:27 +00:00
Eric S. Raymond
a25a832e01 make install still works. 2008-01-10 23:18:17 +00:00
Eric S. Raymond
2125ea0cb9 Re-simplification. make install works. 2008-01-10 23:09:30 +00:00
Eric S. Raymond
d6317e9315 Emergency reversion of changes that broke "make install" 2008-01-10 22:42:04 +00:00
Nils Kneuper
d3e76e484a little addition to ease life for translators 2008-01-10 21:42:17 +00:00
Benoît Timbert
804c374be2 Sort all the names and remove the duplicate names 2008-01-10 21:39:33 +00:00
Eric S. Raymond
19caa38233 Correction to previous commit suggested by Ivanovic. 2008-01-10 21:33:51 +00:00
Eric S. Raymond
1874ef71b0 Fix bug #10620...
...by explicitly saying that Loremaster-line units can exert
leadership on units of their own level.
2008-01-10 21:29:08 +00:00
Eric S. Raymond
e1185d9f55 The check described in bug #10612 is now part of wmllint.
All unit files that did not pass the check have been corrected.
2008-01-10 21:03:50 +00:00
Benoît Timbert
cac46318cd Fix #10726 : remove the duplicate for the Elvish name "Sénd" 2008-01-10 20:51:27 +00:00
Gunter Labes
7af52d0018 increased the XP requirement of the Vampire Bat from 14 to 20 2008-01-10 19:51:49 +00:00
Nils Kneuper
156fe6fc24 adding gettext.wesnoth.org scripts into the svn rep 2008-01-10 19:43:18 +00:00
Lari Nieminen
ccead10615 Put back hills as the base terrain of mountains (fixes some glitches). 2008-01-10 18:00:09 +00:00
Eric S. Raymond
fdcf2ec6f2 Quote a string that needs it. 2008-01-10 17:46:56 +00:00
David Philippi
2f3314540b danish translation update 2008-01-10 17:29:10 +00:00
Piotr Cychowski
9e244a23bb Fixes second part of #8882.
Make stalwarts immovable to avoid them rushing outside moveto trigger
area which results in seeing them blow the wall up and run when they
are dead already.
2008-01-10 15:33:17 +00:00
Jan Rietema
884dcd9fcb Added village_gold definitions to all sides...
...to get map settings to work correctly.
2008-01-10 15:10:46 +00:00
Eric S. Raymond
1813e535e0 Further simplification of autotools Python library detection.
This has the effect of pushing bug #8635 upstream to the 
maintainers of ac_python_devel.m4; I have notified them
of the Solaris port issue.
2008-01-10 14:56:55 +00:00
Eric S. Raymond
c18114a09c Simplify Python detection. 2008-01-10 14:29:58 +00:00
Eric S. Raymond
6ddf569495 Adapt autotools machinery to use AC_PYTHON_DEVEL().
This does not solve bug #8635 yet, but is a long step towards it.
2008-01-10 14:23:34 +00:00
David Philippi
15866df09c spanish translation update 2008-01-09 23:22:20 +00:00
David Philippi
17ea884278 spanish translation update 2008-01-09 22:42:29 +00:00
Dimitar Ilccov
8ef889345f An update of wesnoth.dev project file. Applying patch #929 2008-01-09 22:31:57 +00:00
Benoît Timbert
7005e46001 One more feeding improvement:
check the ability presence, not the type.

This should make feeding usable event if you [base_unit] the unit :)
2008-01-09 22:19:10 +00:00
Benoît Timbert
84e92880aa Remove that ugly race filter.
This should fix feeding not working with not living unit that are not
from the "undead" or "mechanical" race (mostly in UMC)
2008-01-09 21:53:15 +00:00
Lari Nieminen
773b76ede4 Since arbitrary names can be used for ability tags,
use [dummy] for the feeding ability instead.
2008-01-09 21:37:20 +00:00
Lari Nieminen
fbf05d938b Fix the necrophage's resistances being reset to 0%. 2008-01-09 21:18:21 +00:00
uso
f86bd3bc77 add a menu option to save replays manually
maybe this can be removed later when the whole save game mechanism is
cleaned up again, but to have it there before the string freeze blocks
us from adding it ;)
2008-01-09 17:26:38 +00:00
Piotr Cychowski
1716be0dc1 Further tweaks re #10710 2008-01-09 10:04:44 +00:00
Gunter Labes
832dcc96b2 don't claim connection timed out...
...when network_send/receive_dialog() was aborted (fixes bug #8795:
Connect (to MP server) -> press Cancel -> no need for "Connection
timed out" -dialog)
2008-01-09 08:58:24 +00:00
Gunter Labes
f5b3f14808 don't skip over dead sides (no units)...
...but issue an end_turn command (fixes wrong turn numbers being
displayed in the server lobby, maybe doesn't introduce new bugs..)
2008-01-09 03:19:29 +00:00