Commit Graph

9404 Commits

Author SHA1 Message Date
Gunter Labes
581aab55c7 changelog commit for 2006-01-25T20:20:17Z!soliton@wesnoth.org 2006-01-25 20:24:51 +00:00
Gunter Labes
6a0b485f6c decreased the Dark Adept resistance to cold from 20% to 0% 2006-01-25 20:20:17 +00:00
Bartek Waresiak
a6cab172a1 Fixed problem with Castle Hopping Isle 1st player starting position 2006-01-25 20:13:33 +00:00
Hogne Håskjold
5c40c310f3 Use small forest next to cave wall, fix trans prob with chasm 2006-01-25 19:00:27 +00:00
David Philippi
0de4a2032f translation update 2006-01-25 11:51:54 +00:00
Hogne Håskjold
35a2a03319 More ruin tiles from pekka 2006-01-25 11:43:06 +00:00
David White
29de6bc769 fixed broken utf8 conversions 2006-01-25 01:26:58 +00:00
John W. C. McNabb
d8599a0692 added require_amla to [advancement] 2006-01-25 01:04:31 +00:00
John W. C. McNabb
17a09c588a added require_amla to [advancement] 2006-01-25 01:03:13 +00:00
Gunter Labes
5c8c87ac28 changelog commit for 2006-01-24T23:58:23Z!soliton@wesnoth.org 2006-01-25 00:00:20 +00:00
Gunter Labes
8a838a652c revised multiplayer maps: Den of Onis, Castle Hopping Isle 2006-01-24 23:58:23 +00:00
Rusty Russell
4337902c51 Fix https://gna.org/bugs/index.php?func=detailitem&item_id=5145
...by unsetting pathsList_ in gui object before turn_info is destroyed.

set_paths() is a trap which is going to keep biting us, and should be
rewritten a different way...
2006-01-24 23:05:52 +00:00
Scott Klempner
adca5da769 cutscene tweaks, tried to get AI to recruit less ghosts in IOTD 2006-01-24 19:07:52 +00:00
Hogne Håskjold
266f8b1465 More new ruin tiles by pekka 2006-01-24 18:42:44 +00:00
J.W. Bjerk
bd750fb827 fixed Drake Gladiator image...
...that i replaced with the defend frame in my last commit.
2006-01-24 05:12:17 +00:00
Scott Klempner
a35f804495 text cleanups 2006-01-24 04:37:49 +00:00
David White
c61b551f14 fixed compile error on some non-standard compilers...
...due to initialization of statis variables in header file
2006-01-24 03:34:50 +00:00
Rusty Russell
bfd1745aa4 Fix the rest of the enum (left over from last patch).
A const TERRAIN is preferable to an enum here, since the type will
then be correct.
2006-01-24 01:56:37 +00:00
Rusty Russell
e2feadfc86 Warning fixes:
not complete, but I stopped pulling the thread before the whole
project unravelled 8)

(1) team and player numbers should be unsigned.

(2) sizes of gui elements should usually be unsigned.

This probably introduced some bugs.
2006-01-24 01:17:58 +00:00
David White
42303e0a17 fixed intermittent crash at end of replay 2006-01-24 00:47:39 +00:00
Bartek Waresiak
bf6a7f7e77 Den of Onis update 2006-01-23 21:32:02 +00:00
Rusty Russell
55b25205e5 Actually change over default hotkeys,
...particularly to fix shift-; = command.  (Forgot to checkin this
file)
2006-01-23 21:28:19 +00:00
Bartek Waresiak
8427511d32 Forest of Fear update 2006-01-23 21:21:00 +00:00
David Philippi
54e474003d translation update 2006-01-23 21:02:34 +00:00
Dominic Bolin
04c2c25a7c Allow creation of unit from WML with random traits. 2006-01-23 16:28:18 +00:00
Benoît Timbert
ba818a025b wesnoth-icon.png needs to be somewhere in images/,
since it is used as a WM icon and loaded by get_image()
2006-01-23 13:40:06 +00:00
Hogne Håskjold
c02256254b First batch of new ruin tiles by pekka 2006-01-23 11:15:16 +00:00
Jérémy Rosen
07976c48ee add tab completion to MP lobby 2006-01-23 06:43:33 +00:00
Rusty Russell
8bb43c7196 Fix non-US keyboards:
https://gna.org/bugs/index.php?func=detailitem&item_id=4380

This is non-trivial.  We don't want to break people's customized
hotkeys, yet we need to change the fundamental way keyhanding works.
Above all, we do not have a keyboard map.

SDL gives the unicode value of the keys pressed, as well as the key
itself and the modifiers.  We need to use this unicode value sometimes
(eg. for ':', which is not shift-; on non-US keyboards) and the
keycode at other times (F1 has no unicode value, and shift-space is
the same as space).  We do this as follows:

(1) Single-letter keys get treated as the character,

(2) Multi-letter keys (function keys, delete, etc) and space get
treated as the actual key.

However, we want backwards compatibility, so *if* they specify a shift
modifier we fall back to old-style keycode.

Finally, if the control key is pressed we often need to map the
unicode value back to the "raw" value to figure out what the character
is.  We only do this if the character value is less than 64: it's
probably not a universal rule.
2006-01-23 03:17:13 +00:00
Scott Klempner
45a161b7b5 sceptre of fire bugfix 2006-01-23 02:37:38 +00:00
Gunter Labes
b68abe551c changelog commit for 2006-01-23T01:57:04Z!soliton@wesnoth.org 2006-01-23 01:59:47 +00:00
Gunter Labes
142b3f3027 several changes to the movetype of the Walking Corpse and Soulless 2006-01-23 01:57:04 +00:00
Gunter Labes
4d1a45b5b9 corrected the description 2006-01-23 01:06:24 +00:00
Jérémy Rosen
5f91485eb6 limit name length in MP games to 18 characters 2006-01-22 22:30:35 +00:00
Nicolas Weeger
3d5b2edcbc Tentative fix for bug #5125
(ai moving a unit to an occupied tile crashes) and #5126 (ai can cheat).
2006-01-22 22:24:54 +00:00
Nicolas Weeger
8fe088bf97 Fix bug 5124 : dst/src arrays are not correctly reset after moves. 2006-01-22 22:04:54 +00:00
Scott Klempner
0520201703 added terrain mask to Sceptre of Fire to help you move 2006-01-22 21:43:10 +00:00
Dominic Bolin
3906e2690b Fixed SotBE [store_unit] WML 2006-01-22 21:16:48 +00:00
Dominic Bolin
771e520cc2 Added 'mode' tag to [store_unit]; allows appending to variable 2006-01-22 21:16:14 +00:00
Scott Klempner
61ac2cbe7c renamed Sceptre.cfg 2006-01-22 19:28:42 +00:00
Scott Klempner
6a9335d8fc text cleanup for TRoW 2006-01-22 19:22:36 +00:00
Nils Kneuper
bb3a3d9210 pot-update 2006-01-22 17:42:56 +00:00
Nils Kneuper
ab6568dd50 add new srcfiles...
...to make sure the strings in there will be translated when needed
2006-01-22 17:23:44 +00:00
András Salamon
96b0158bac fix warning 2006-01-22 12:01:50 +00:00
Jon Daniel
36ad56b673 fix warnings 2006-01-22 10:12:35 +00:00
Jon Daniel
d22125024c fix warnings 2006-01-22 09:59:29 +00:00
Jon Daniel
3beddbb93d fix replayer not empty causing shroud clearance without redraw.
Which allowed shroud expanding with undo.
2006-01-22 09:32:05 +00:00
Scott Klempner
5242412adf httt text cleanups 2006-01-22 05:53:49 +00:00
Scott Klempner
1356c122bd changelog update 2006-01-22 04:55:42 +00:00
Scott Klempner
a316b0f056 added road and dialogue to Lost General, bugfix for PitD 2006-01-22 04:53:42 +00:00