Commit Graph

9404 Commits

Author SHA1 Message Date
Scott Klempner
adb7047e1d changelog update 2006-01-21 20:29:29 +00:00
Scott Klempner
b35b226de5 standardized bonus objectives in httt 2006-01-21 20:25:17 +00:00
Scott Klempner
a3776b905a standardized some bonus objectives,
...changed dragon description, removed gryphon riders until the caves in HttT
2006-01-21 20:23:32 +00:00
J.W. Bjerk
e301f94ac6 updated changelog, added death animations to...
...Drake Gladiator, Enforer, and Slasher CFGs
2006-01-21 15:17:00 +00:00
J.W. Bjerk
18d3d8ce7b drake slasher, enforcer, and gladiator death anims. 2006-01-21 15:07:13 +00:00
Benoît Timbert
94660b8947 Moved Rusty in the Dev section 2006-01-21 01:17:07 +00:00
Benoît Timbert
46b1e0ab79 [[Cosmetic tweak on UI]]
- Changed HP/XP bar transparency to 70%

- Made the Orbs solid
  Side effect : the bar borders are solid too. Do we need to change this ?
2006-01-21 00:58:30 +00:00
Rusty Russell
1624d28e0d Save playlist in snapshot:
fixes https://gna.org/bugs/index.php?func=detailitem&item_id=5108

Also commit changes on loading level, so new music starts immediately.
2006-01-20 23:20:37 +00:00
Benoît Timbert
d0c9df6c17 Changed the HP/XP bars opacity from 0.6 to 0.75 2006-01-20 22:57:51 +00:00
Jérémy Rosen
5fe696057c seperate mvt speed and anim speed when moving 2006-01-20 19:19:16 +00:00
Hogne Håskjold
95e027efbb Updated terrain help to be consistent with changes done to the terrain tiles. 2006-01-20 14:39:18 +00:00
Rusty Russell
ddff9378c2 More work on multiple music files
(Fixes: https://gna.org/bugs/index.php?func=detailitem&item_id=5100 )

- [music_list] now just [music] as it is in event.

- file tag is now name, as in event.

- music events supported

- 'play_once=yes' plays once immediately then resumes playlist

- 'append=yes' required not to overwrite previous playlist entries

- 'immediate=yes' to start playing this track (then rest of playlist)
  immediately.

Also, more comments, and play_music_file() changed to play_music_repeatedly().
2006-01-20 10:34:20 +00:00
Nils Kneuper
7d04fd2a43 fixed missing space at the end of the help-wesnoth part...
...in the german translation
2006-01-20 08:10:22 +00:00
Rusty Russell
5290c8563d Fix http://gna.org/bugs/index.php?func=detailitem&item_id=4996
When calculating paths, we need to differentiate between the team the
unit is on, and the team doing the calculation.  These are *different*
for Show Enemy Moves and highlighting enemy units' range: we *know*
they can't walk through our ambush.

In general, checking map.count(loc) != 0 is not the right thing to do,
you should use find_visible_unit().  A player can currently find an
invisible unit on your keep by trying to recall on that hex, for
example, but I consider that too minor to worry about, and difficult
to solve.
2006-01-20 07:42:06 +00:00
Dominic Bolin
7f0d15fa04 Fixed [store_unit].
It now  always clears the variable,  rather than clearing  it for each
matching unit.
2006-01-19 16:01:52 +00:00
Rusty Russell
140a72cfc6 Infrastructure for scenarios to specify more than one music file
(see https://gna.org/bugs/index.php?func=detailitem&item_id=4938).

Scenario files can specify:
[music-list]
	file="wesnoth-2.ogg"
	ms_before=5000
	ms_after=1500
[/music-list]

One or more times.  ms_before & ms_after specify the milliseconds of
silence before and after, and are optional (ie. 0 if not specified).
The old "music=" style is still supported if no [music-list] sections
are present.
2006-01-19 13:45:20 +00:00
Rusty Russell
5c4d5c19f1 Fix trivial but correct warnings caused by -W. 2006-01-19 12:01:44 +00:00
Rusty Russell
3552c3364d Fix https://gna.org/bugs/index.php?func=detailitem&item_id=4191
Skirmishers should not ignore ambushes for AIs: they don't for humans!

Why does ai.cpp not share the movement code with actions.cpp?
More mistakes like this seem inevitable.
2006-01-19 09:50:19 +00:00
Rusty Russell
c582088c95 Fix https://gna.org/bugs/?func=detailitem&item_id=4389
Don't draw reachability of invisible enemy units.
2006-01-19 01:42:00 +00:00
Jérémy Rosen
5b9d8d307f put unit animation in their own file 2006-01-18 22:08:26 +00:00
Gunter Labes
d9547fea2e changelog commit for 2006-01-18T21:12:14Z!soliton@wesnoth.org 2006-01-18 21:19:07 +00:00
Jérémy Rosen
b65ae97500 backroom work to prepare animation time/walking speed split 2006-01-18 21:12:23 +00:00
Gunter Labes
574eb97abd removed Valley of Death and BattleWorld maps 2006-01-18 21:12:14 +00:00
Dominic Bolin
b4941eca8b Fixed under_leadership function 2006-01-18 21:03:29 +00:00
Jérémy Rosen
83aa15d818 fix south and west too 2006-01-18 19:03:58 +00:00
Gunter Labes
3247a8bb6f changelog commit fore 2006-01-18T18:46:13Z!soliton@wesnoth.org (some reformatting of older entries) 2006-01-18 18:50:48 +00:00
Gunter Labes
162ba4820c [[MP map revisions]]
* revised multiplayer maps: Blitz, Charge, Clash

* really did the renaming now
2006-01-18 18:46:13 +00:00
Jérémy Rosen
3c8b58be8d minor fixes in animation engine 2006-01-18 18:31:24 +00:00
Jérémy Rosen
2a81b478ec remove debug printf, oops 2006-01-18 18:29:45 +00:00
Benoît Timbert
e0251066b3 Changed the default scenario to Charge since Across the River was removed. 2006-01-18 18:24:37 +00:00
Gunter Labes
96ac9317f0 changelog commit for 2006-01-18T18:11:14Z!soliton@wesnoth.org 2006-01-18 18:18:24 +00:00
Jérémy Rosen
7612186aa9 fix excessive scrolling when at the north or west edge of the map 2006-01-18 18:16:32 +00:00
Gunter Labes
e1f2e73000 [[MP map revisions]]
* revised multiplayer maps: Den of Onis, Silverhead Crossing, Cynsaun
  Battlefield, Morituri, Triple Blitz, Lagoon, Smallolof

* removed multiplayer maps: Across the River

* changed some map file names for consistency
2006-01-18 18:11:14 +00:00
Benoît Timbert
1faf8ddf2d Added level as possible argument to standard unit filter 2006-01-18 17:37:55 +00:00
Dominic Bolin
22cd56155b Removed time_tag from underlying_description that was messing up names. 2006-01-18 16:07:49 +00:00
Hogne Håskjold
4d0667f5d9 Removed stray pixel at the image edge 2006-01-18 16:05:48 +00:00
David Philippi
5de6ad77bd translation update 2006-01-18 10:36:37 +00:00
Gunter Labes
af439c28ed forgot to mention the Necrophage 2006-01-18 09:11:40 +00:00
Gunter Labes
e2c7612c86 changelog commit for 2006-01-18T09:02:44Z!soliton@wesnoth.org 2006-01-18 09:06:54 +00:00
Gunter Labes
b01fbe83ed [[Balancing changes]]
* decreased the grassland defense from 50% to 40% for the Sentinel
* added Elder Wose, Saurian Icecaster and Soothsayer as leaders in default era but not as random_leader
* added many level 2 units and the Ancient Wose as leaders in AoH but not as random_leader
* added Stalwart as a leader for the Dwarves in the classic era
* fixed typo
2006-01-18 09:02:44 +00:00
Benoît Timbert
c190e5de30 Added an optionnal random_leader= tag...
...to specify a different list of randomly selectable leaders If this
tag is not present it would use the leader= tag (as before)
2006-01-18 05:46:42 +00:00
Gunter Labes
5154e42809 changelog commit for 2006-01-17T21:16:40Z!soliton@wesnoth.org 2006-01-17 21:19:31 +00:00
Gunter Labes
904ad15fdf [[Balancing changes]]
* increased Dwarvish Guardsman HP from 35 to 42
* increased Dwarvish Guardsman ranged attack from 4-1 to 5-1
* increased Dwarvish Stalwart HP from 39 to 48
* increased Dwarvish Sentinel HP from 45 to 56
* increased Dwarvish Sentinel resistances to blade and pierce from 20% to 30%
* decreased the village defense from 60% to 50% for the Stalwart and Sentinel
* increased the forest and sand defense from 30% to 40% for the
  Stalwart and Sentinel
2006-01-17 21:16:40 +00:00
András Salamon
58429bd7ce new utilities for font analysis 2006-01-17 14:52:24 +00:00
Rusty Russell
7d76a74f1f Attack prediction code giving probability of each unit's possible HP values.
Code is not currently built by default, as it's not used anywhere yet.
The tools/ code can be used to check the correctness of the algorithm,
esp for any future modifications.  Handles slow, drain, berserk,
firststrike and swarm.
2006-01-17 13:22:12 +00:00
András Salamon
1882c2925c upgrade font 2006-01-17 13:11:04 +00:00
Hogne Håskjold
b88bea60e2 new castle tiles by pekka 2006-01-17 10:35:23 +00:00
Hogne Håskjold
a3a1f65a95 New castle tiles by pekka 2006-01-17 10:31:57 +00:00
Richard Kettering
7d923fd244 New icon for lightbeam. 2006-01-17 00:02:18 +00:00
Nils Kneuper
bcfc04b27d translation update 2006-01-16 19:59:00 +00:00