Nils Kneuper
58217e2ea3
pot-update
2007-07-06 09:32:36 +00:00
Nils Kneuper
2d1d062ff8
added new src files to POITFILES.in (i hope i added them correctly...)
2007-07-06 09:14:33 +00:00
Eric S. Raymond
ab807e0dc0
Attempted fix for a bug reported by Ivanovic.
2007-07-06 09:07:43 +00:00
Nils Kneuper
c19e3c2311
added a default textdomain definition to all .cfg files
2007-07-06 09:00:49 +00:00
Eric S. Raymond
91e7ee58c9
Change some dialogs that don't have help buttons...
...
...from using dialog to using basic_dialog.
2007-07-06 07:54:48 +00:00
Eric S. Raymond
dc15a17307
Replace another show_dialog() call, remove some unused headers.
2007-07-06 06:27:57 +00:00
Eric S. Raymond
e33efbce14
The -t option of this script is ready for Ivanovic to try.
2007-07-06 05:34:50 +00:00
Eric S. Raymond
b5a82e4ac8
Move some dialogs to a more appropriate namespace and module.
2007-07-06 01:57:13 +00:00
Eric S. Raymond
e5df2e4b3c
Revised the future editor link list.
2007-07-06 01:09:36 +00:00
Ali El Gariani
b47e32cbeb
group and do only if needed, postion evaluation and rendering of unit's image
2007-07-06 01:00:58 +00:00
Ali El Gariani
084d325806
evaluate ellipse positions only if we plan to display them
2007-07-06 00:53:45 +00:00
Eric S. Raymond
a5f5529954
Break pathfind apart into unit-aware and map-only pieces.
2007-07-06 00:46:32 +00:00
Ali El Gariani
c2a96c8cd4
use a reference to the current frame (since it's not a so small structure)
2007-07-06 00:29:25 +00:00
Ali El Gariani
4fa172c009
small cleaning of the height adjust code:
...
(don't use the same variable for scaled and unscaled values)
2007-07-06 00:14:01 +00:00
Ali El Gariani
1ab39e307c
small cleaning of the ellipse position code...
...
...and use there the hex size instead of ellipse's image size because
it's simpler and ellipse images different from 72x72 will do funky
submerging anyway
Add also comment about the bad hard-coded half-shift of submerged ellipse
2007-07-06 00:04:35 +00:00
Eric S. Raymond
31c3111482
Document the link list we're trying to reduce the editor to,
...
and move some things around towards achieving that.
2007-07-05 23:29:41 +00:00
David Philippi
20a1162175
danish translation update
2007-07-05 22:09:47 +00:00
Eric S. Raymond
91eec5657b
Framework code for Ivanobic's new tool.
2007-07-05 19:57:39 +00:00
Eric S. Raymond
e091d1fc47
Spelling and usage fixes.
2007-07-05 19:30:28 +00:00
Eric S. Raymond
0f4f6c2d0f
Preferences module partitioned...
...
...so the editor can use a version that doesn't link in the entire
universe. Most of the changes just replace inclusions of
"preferences.hpp" with a new "game_preferences.hpp".
2007-07-05 19:13:39 +00:00
Lari Nieminen
021c27ae40
Fixed a minor bug (a line of dialogue not appearing) with event ordering.
2007-07-05 17:08:40 +00:00
Taurus
1cc840b13c
New Scenario and some Bug fixing
2007-07-05 14:48:58 +00:00
Lari Nieminen
cf7224738a
Updated changelogs.
2007-07-05 13:16:51 +00:00
Lari Nieminen
72b3915002
Fixed a scenario id typo (fixes bug #9447 ).
2007-07-05 09:46:39 +00:00
Lari Nieminen
7cffb86adb
Fixed a portrait path bug.
2007-07-05 08:31:33 +00:00
Lari Nieminen
9c573594be
Added an idle animation for the elvish scout.
2007-07-05 07:51:34 +00:00
Patrick Parker
989e6e0a5f
put back in the change that 2007-07-03T07:18:32Z!esr@thyrsus.com backed out
2007-07-05 03:57:04 +00:00
Patrick Parker
32e97d0b33
this probably fixes the glitch with color names not updating...
...
...when changing languages
also a few minor formatting fixes
2007-07-05 03:13:03 +00:00
Ali El Gariani
a6f1c25b2a
revert the revert of commit 2007-06-30T03:10:14Z!alinkmaze@gmail.com,
...
...because it was a good correction of a math error which was
compensating an other error about recentered little maps. Also fix
this last error.
2007-07-05 02:21:56 +00:00
Eric S. Raymond
857a13d5c5
Revert alink's commit 2007-06-30T03:10:14Z!alinkmaze@gmail.com, which introduced a visible bug.
...
To see it, buld the editor from a revision after 2007-06-30T02:41:40Z!alinkmaze@gmail.com up to
or including 2007-07-04T20:22:58Z!Tuukka.Hastrup@iki.fi. Notice that the display is defective,
with hexes not drawn on the right side. These hexes will appear if
you mouse over them.
2007-07-04 22:59:57 +00:00
Tuukka Hastrup
3925b76d99
Don't show full map for observers,
...
...since this's how Soliton explained it should be by default. Modest
start for the extended observer UI, hopefully.
2007-07-04 20:22:58 +00:00
Mark de Wever
17f791f0e9
Added the initial WIP version of the svn python library,
...
needed for the wescamp connection.
The library is based on the svn command.
Also added a test program to test the various library options.
2007-07-04 19:41:10 +00:00
Eric S. Raymond
301373feaa
Use the existence of the variable_set base type...
...
...to move read_location back into the map class as a method.
2007-07-04 12:32:57 +00:00
Eric S. Raymond
f62da2becf
Factor a dependency on game_state out of map_labels.cpp.
2007-07-04 11:03:23 +00:00
Ali El Gariani
6b4a4ed246
When we just want to clear haloes,
...
...use the new clear_haloes() instead of redrawing unit at an invalid
location.
This is also to call redraw_unit() only in the main draw loop. (some
other calls outside of it caused bugs. Use invalidate(hex) and
display->draw() to redraw a unit)
2007-07-04 01:42:15 +00:00
Tuukka Hastrup
c03c4ab064
Make replays to not reveal all information by default.
...
Include a menu for choosing the point of view: team 1, each team, full
map.
This design is per https://gna.org/bugs/index.php?6946 but doesn't yet
implement the combo box or menu entries for teams other than number 1.
2007-07-04 00:00:06 +00:00
Tuukka Hastrup
631e21c8de
Remove some long-since dead ellipse recoloring code.
2007-07-03 23:12:24 +00:00
Tuukka Hastrup
79d089d5b8
Replace yet another reference to "green" with "flag_green".
...
Comment color_palette in team-colors.cfg.
2007-07-03 23:01:06 +00:00
Eric S. Raymond
de2e1071a7
Retire TC until and unless we can find a way to do it "above the line"...
...
in the team-aware code.
2007-07-03 20:27:46 +00:00
Eric S. Raymond
3d4fdae72c
A bit of cleanup after tuukah's patch.
...
Added comments, fixed a default setting in game_config.cpp, improved
the readability of the unit.cpp code some.
2007-07-03 19:33:33 +00:00
Jim
6966ec2397
fix bug #9379 (renaming a moved unit can cause OOS)
...
Rename commands are now sent in order with regular commands. They are
removed when recruits/recalls are undone, and their locations are
repaired when moves are undone.
2007-07-03 18:33:02 +00:00
Ali El Gariani
4fb881071d
fix bug #9398 (attacking units always above defending units)
2007-07-03 18:16:03 +00:00
David Philippi
01ce46d18c
applied color fixing patch from tuukkah (completely this time)
2007-07-03 16:54:33 +00:00
David Philippi
7b8ba88f0b
applied color fixing patch from tuukkah
2007-07-03 16:53:36 +00:00
David Philippi
d11da765a3
swedish translation update
2007-07-03 16:33:53 +00:00
Elias Pschernig
ccd42205cb
Added Michael Schmahl to 'Contributors', for the new Python AI.
2007-07-03 16:08:52 +00:00
Lari Nieminen
3c6c8dcddc
Fixed TEAM_COLOR_OVERRIDE.
2007-07-03 11:22:48 +00:00
Eric S. Raymond
fcdeaccd76
Get rid of the stupid pseudo-ANSI markup interpretation,
...
...permanently this time. Instead, the three places that used to use
it generate <r,g,b> highlights into the text after looking at the team
structures to figure out what the right color is. The code for
interpreting those highlights was already in place.
2007-07-03 09:57:28 +00:00
Eric S. Raymond
69d402616b
Explain a backwards-compatibility hack better.
2007-07-03 09:12:17 +00:00
Eric S. Raymond
3d64862819
Easiest way to avoid a regression...
...
...is to make both the symbolic and old-style numeric palette IDs
available.
2007-07-03 08:52:27 +00:00