Eric S. Raymond
5940ee4b87
Improve the GCC version test, check for >= 3.3.
2008-01-21 17:19:45 +00:00
Eric S. Raymond
c5d91aff48
Address bug #10839 .
2008-01-21 17:04:40 +00:00
Eric S. Raymond
8e1f96522a
Address bug #10844 .
2008-01-21 16:15:32 +00:00
Pauli Nieminen
7743e2db02
Fixed minor visual glitch with network_data_dialog
2008-01-21 13:48:36 +00:00
Nils Kneuper
360be12c42
added Spanish manpages
2008-01-21 13:37:53 +00:00
Lari Nieminen
f0c3740fa4
Gave nehuen's troll portrait for Grüü.
2008-01-21 12:50:53 +00:00
David Philippi
03877630b6
spanish translation update
2008-01-21 12:01:04 +00:00
Pauli Nieminen
ca9313777e
Moved moveto event after sighted
2008-01-21 10:49:13 +00:00
uso
a60d070804
fix an assert which crashes the game on a normal unit move
...
(probably also related to bug #10841 )
2008-01-21 04:26:02 +00:00
uso
fce4605cbf
remove the old mechanism to switch standing animations on/off
...
(replaced by 2008-01-21T01:59:47Z!uso)
2008-01-21 02:17:34 +00:00
David Philippi
8caed60b6a
font update
2008-01-21 02:15:49 +00:00
David Philippi
7f32552553
spanish translation update
2008-01-21 02:12:07 +00:00
uso
a268fb6eec
add a default animation to the unit as the last fallback...
...
...so that switching standing animations on or off does not anymore
require a restart of wesnoth, Boucman you may want to review this ;-)
2008-01-21 01:59:47 +00:00
Pauli Nieminen
22e26ce838
Fixed order of sighted and moveto events (bug: #9560 )
2008-01-20 22:42:44 +00:00
Nils Kneuper
1e80d8da47
updated German translation
2008-01-20 21:38:28 +00:00
Martin Renold
8b07903f7f
erase the footsteps of a many-turn move after moving them at start of turn
2008-01-20 20:19:21 +00:00
Martin Renold
d5e1c8553d
properly deselect units at start of turn
2008-01-20 19:54:18 +00:00
Nils Kneuper
7af48871f9
updated Italian translation
2008-01-20 16:17:53 +00:00
Nils Kneuper
5c1600b462
changelog update
2008-01-20 15:21:27 +00:00
Nils Kneuper
7ff9e150be
updated German translation
2008-01-20 15:20:37 +00:00
Nils Kneuper
34ad9575c4
removed double addition of song to playlist
2008-01-20 13:40:11 +00:00
Martin Renold
c42ed823d7
fix bug #6311 , bug #7132 and partially bug #5720 ; make bug #7028 more visible
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* deselect units before moving, not after moving
* allow to prepare next move during move/fight
* fine-tuned mouse code
2008-01-20 13:12:13 +00:00
Nils Kneuper
10947e68d6
hopefully correct some locale settings
...
adding the (hopefully) correct ones for all locales currently
supported by wesnoth the list is taken from /usr/share/i18n/SUPPORTED
and using the default glibc locales
2008-01-20 12:28:15 +00:00
Nils Kneuper
8a12d99898
updated Polish translation
2008-01-20 12:20:21 +00:00
Nils Kneuper
a50b12d45a
updated Chinese translation
2008-01-20 11:56:49 +00:00
Lari Nieminen
002a30720a
Nerfed the Halstead guards.
2008-01-20 11:40:21 +00:00
Lari Nieminen
c73c030086
Some more AI tweaks, and repositioned Dommel on the east side instead.
2008-01-20 11:10:54 +00:00
Lari Nieminen
ef21784b18
Tuned the preferred targets for the AI sides.
2008-01-20 09:51:30 +00:00
Mark de Wever
134e0780dc
Fix a small border glitch
2008-01-20 09:42:19 +00:00
Mark de Wever
ea4a319767
Added doxygen comment
2008-01-20 09:35:42 +00:00
Richard Kettering
da936701f0
New frames for the Death Knight, attack animation pending.
2008-01-20 05:10:28 +00:00
Richard Kettering
a3aec9c2bb
Rewired animations for new TC death knight,
...
...changed hit sound to match draug rather than lich.
2008-01-20 05:05:57 +00:00
Nils Kneuper
5fd49798c2
updated Chinese translation
2008-01-20 00:40:24 +00:00
Nils Kneuper
ddd497f0ff
credits update
2008-01-20 00:38:34 +00:00
Benoît Timbert
9d72e2acaf
Changelog update (+ Kitty's portraits)
2008-01-19 20:31:25 +00:00
Benoît Timbert
d6d723a3ed
Credit update
2008-01-19 20:16:39 +00:00
Benoît Timbert
d14fd16939
Added and wired a few elvish portraits from Kitty
...
Note: some .cfg will be updated once a more specific portrait is
available
2008-01-19 19:59:54 +00:00
Pauli Nieminen
352f1bc4ca
Fixed weapon special filters for defender to have correct attacker and defender
2008-01-19 19:34:44 +00:00
Pauli Nieminen
f89e35275c
fixed weapon_specials filter_opponent to work in attack selection (bug #8333 )
...
Made quick replay skip messages
2008-01-19 17:48:26 +00:00
Mark de Wever
18cc2ce38e
Skip replay no longer skips the story for players only for observers
...
(bug #9538 ).
2008-01-19 15:06:52 +00:00
Mark de Wever
8ee74b60d9
Make sure the python campaign client list shows a space...
...
...between the headers if the size of the column is smaller than the
header (eg uploads).
2008-01-19 14:20:34 +00:00
Nils Kneuper
324453e1aa
updated German translation
2008-01-19 12:34:07 +00:00
Mark de Wever
c65894cd25
Remove an obsolete script which is a leftover form the time thot was an addon.
...
Spotted by Rhonda.
2008-01-19 11:27:27 +00:00
Mark de Wever
1106e2a7fb
Linger mode overlay is also drawn over fog and shroud (bug #10811 ).
...
Patch is based on the comment of alink in the bug report.
2008-01-19 11:02:14 +00:00
uso
fd0d69539e
fix a typo which prevented clear_labels from working when it's not your turn,
...
convert a stream explicitly to string to get its content and not the address
2008-01-19 03:12:34 +00:00
uso
a7a33df398
fix the checks against player_info_->end()...
...
...which may be the cause for the server crashes
2008-01-18 23:51:05 +00:00
Mark de Wever
3a1bf1edaa
Added a more graceful handling of maps without a header (bug #10787 ).
...
Did some minor code and changelog cleanups.
2008-01-18 22:14:42 +00:00
Jérémy Rosen
2e83d2f3a0
fix blend_with not working at frame level
2008-01-18 20:15:52 +00:00
Mark de Wever
8505e6ade9
Fixed unchecked vector access.
2008-01-18 20:04:25 +00:00
Nils Kneuper
a3c4a9027e
updated Lithuanian translation
2008-01-18 18:06:28 +00:00