Commit Graph

18511 Commits

Author SHA1 Message Date
Mark de Wever
599e80f039 Fixed the glitch which would occur on some maps...
...in the top right corner and bottom left corner, these tiles were
rendered as void instead of a normal terrain.
2007-08-14 07:31:48 +00:00
Richard Kettering
72eac609b0 New melee attack animation for fencer. 2007-08-14 06:56:35 +00:00
Richard Kettering
22ac89effe New melee attack animation for fencer. 2007-08-14 06:54:35 +00:00
Ali El Gariani
44bfb568e4 ... attack direction indicator, fixed incorrect scale update when zooming.
typo about footsteps
2007-08-14 06:02:33 +00:00
Ali El Gariani
a3374ecfd5 [[improve footsteps and resistance displays]]
footsteps: better beginning, angles and end, reduce cpu cost, fix
incorrect left-right sequences and clean some images

display resistances against visible enemy weapons in the HP tooltip
2007-08-14 05:57:48 +00:00
Ali El Gariani
922cdf6835 Faster switch between default zoom level and a custom one.
This make the "strategic view" of the previous commit more convenient.

It exploits the cache optimization for default zoom introduced in 1.3.4.

Like always, low memory systems must avoid using zooming.  But this
doesn't change the memory requirements for them or for the zoom users
2007-08-14 05:50:44 +00:00
Ali El Gariani
8faf2c26bf Using twice the default zoom key for switching to half the default zoom level
A sort of strategic view, very handy and also useful to avoid auto-scrolling
2007-08-14 05:45:50 +00:00
Ali El Gariani
98564517fd Quick fix to a bug caused by 2007-08-14T01:38:48Z!gurt@gmx.de:
wait cursor in the "create game" window.
2007-08-14 04:28:02 +00:00
Hans Joachim Gurt
0a4559dc9e Comments, doxygen 2007-08-14 01:52:24 +00:00
Hans Joachim Gurt
c7dfa10455 Comments, doxygen 2007-08-14 01:47:11 +00:00
Hans Joachim Gurt
e7ecd81ac3 Comments, doxygen 2007-08-14 01:39:59 +00:00
Hans Joachim Gurt
d28f961207 Switch to wait-cursor after selecting a button from the main-menu.
Fixes part of bug #9680.
2007-08-14 01:38:48 +00:00
Ali El Gariani
b14db5befc Display unit's resistances in the HP tooltip
(because knowing HP without resistances is useless)

Show only resistances against visible enemies, like does the damage
type tooltip (and because we can't check all possible units, in case
of special damage type)

This also allow to sometimes skip less frequent damage type, if your
oppenents don't have those.
2007-08-13 19:18:29 +00:00
Richard Kettering
fa421f6f5f Updated images for Halberdier. 2007-08-13 05:37:21 +00:00
Patrick Parker
07ff5090fb streamlined the function a little bit 2007-08-13 04:09:29 +00:00
Patrick Parker
bb5060d2fa fix bug #6230: Escape key problems in some dialogs 2007-08-13 03:47:39 +00:00
Hans Joachim Gurt
109025678e fixed warning about multi-line comment 2007-08-13 02:38:53 +00:00
Hans Joachim Gurt
6be8784b7c Comments formatted for doxygen 2007-08-13 01:58:36 +00:00
Hans Joachim Gurt
4954b52561 Comments formatted for doxygen 2007-08-13 01:05:12 +00:00
Hans Joachim Gurt
984d16c5c4 Update doxygen-config to 1.5.1 2007-08-13 01:02:51 +00:00
Richard Kettering
05c10a0d30 Restored sergeant idle animation, now matching the base frame. 2007-08-12 22:53:07 +00:00
Richard Kettering
a06afb6a73 Restored sergeant idle animation, now matching the base frame. 2007-08-12 22:47:37 +00:00
Bruno Wolff III
2325b63b4c This update changes upkeep to exempt leaders...
...rather than relying an oddity of the way leader units are typically
defined. There shouldn't be an impact on play in typcial scenarios.
2007-08-12 22:26:07 +00:00
Patrick Parker
3e7429f123 some minor fixes to store_villages and store_starting_location 2007-08-12 19:06:38 +00:00
Patrick Parker
52568ed3f4 fix bug #9725 - unstore_unit problems 2007-08-12 18:09:51 +00:00
Mark de Wever
4fcb1baa00 Remove an old unused incarnation of the border tiles. 2007-08-12 15:46:58 +00:00
Mark de Wever
fea108269b Fix a glitch in the transition on the offmap tiles,
which alink already warned about.
2007-08-12 15:45:26 +00:00
Mark de Wever
60bb1b1b71 Made the offmap tiles themable in the map, the minimap stays as is. 2007-08-12 14:22:41 +00:00
Mark de Wever
b4c9f875fe Make sure the image cache is flushed when a new builder object is created,
also make sure the existance cache is flushed. The previous behaviour
caused the upcomming themable offmap tile to fail.
2007-08-12 14:09:37 +00:00
Mark de Wever
745a49d8e8 Fixed the debug code,
the error wasn't noticed before since to code is commented out.
2007-08-12 11:07:28 +00:00
Nils Kneuper
93f80f4abf updated Polish translation 2007-08-12 10:20:21 +00:00
Richard Kettering
e8f3693bb6 Updated swordsman idle animation to match base frame. 2007-08-12 08:10:30 +00:00
Mark de Wever
5d5a7e1ef7 Fixed a small comment typo. 2007-08-12 08:09:59 +00:00
Mark de Wever
719a582a19 Changed the not ToD rendering of off map tiles...
...to no longer use the "terrain/off-map/" path hack. Removed some old
code for the proof-of-concept version.
2007-08-12 07:18:57 +00:00
Richard Kettering
4ff47be20e Updated idle animation for Lieutenant. 2007-08-12 03:42:02 +00:00
Richard Kettering
6136ee07ed Updated idle animation for Lieutenant. 2007-08-12 03:40:55 +00:00
Hans Joachim Gurt
07c92f7ee8 Colors for unitlist.
Highlight leader, HP, XP, location, movement in
red/yellow/green.\nStatus-column for slowed, poisoned etc.
2007-08-12 02:08:44 +00:00
Bruno Wolff III
e67fc73a4b Give random traits to ambusher that wasn't given any fixed traits.
We should be more careful about setting random_traits to manually set
units when fixed traits aren't specified as it makes these units
inconsistant with normally recruited units.
2007-08-12 01:17:26 +00:00
Lari Nieminen
f891839931 Cleaned up CHG_TYPE a bit. 2007-08-11 23:13:12 +00:00
Lari Nieminen
31d5c1407c Removed a silly debugger unit. 2007-08-11 22:38:09 +00:00
Hans Joachim Gurt
8cd97de25b Typos, some formatting 2007-08-11 22:15:05 +00:00
Nils Kneuper
48111d0a7f pot-update 2007-08-11 21:35:07 +00:00
Mark de Wever
7629457cb0 Added some comment which will cause an error when enabling the exception. 2007-08-11 18:45:35 +00:00
Hogne Håskjold
a75cf64c01 Made it slightly more transparent to reduce flickering while scrolling 2007-08-11 18:31:16 +00:00
Ali El Gariani
e6f2f92e30 Better fix for the adjacant-or-not attack.
Fix and undo bug spotted by freim and do less useless things (fog...)
when no moves needed
2007-08-11 18:05:47 +00:00
Mark de Wever
4afe2f4e42 The grid in the editor is scaled properly again...
...and no longer shown in the offmap area. Updated the changelog.
2007-08-11 17:42:52 +00:00
Mark de Wever
c014c019f9 The border should now be between 0.0 and 0.5 hexes,
this might be increased after more evaluation. Due to this change the
display code doesn't need to be modified.
2007-08-11 16:52:23 +00:00
Ali El Gariani
3667cb18c8 fix the url of footsteps images, thanks freim 2007-08-11 16:39:14 +00:00
Hans Joachim Gurt
ae0cdfe774 Typos 2007-08-11 15:50:22 +00:00
David Philippi
fb7fa663d7 danish translation update 2007-08-11 15:47:08 +00:00