Mark de Wever
599e80f039
Fixed the glitch which would occur on some maps...
...
...in the top right corner and bottom left corner, these tiles were
rendered as void instead of a normal terrain.
2007-08-14 07:31:48 +00:00
Richard Kettering
72eac609b0
New melee attack animation for fencer.
2007-08-14 06:56:35 +00:00
Richard Kettering
22ac89effe
New melee attack animation for fencer.
2007-08-14 06:54:35 +00:00
Ali El Gariani
44bfb568e4
... attack direction indicator, fixed incorrect scale update when zooming.
...
typo about footsteps
2007-08-14 06:02:33 +00:00
Ali El Gariani
a3374ecfd5
[[improve footsteps and resistance displays]]
...
footsteps: better beginning, angles and end, reduce cpu cost, fix
incorrect left-right sequences and clean some images
display resistances against visible enemy weapons in the HP tooltip
2007-08-14 05:57:48 +00:00
Ali El Gariani
922cdf6835
Faster switch between default zoom level and a custom one.
...
This make the "strategic view" of the previous commit more convenient.
It exploits the cache optimization for default zoom introduced in 1.3.4.
Like always, low memory systems must avoid using zooming. But this
doesn't change the memory requirements for them or for the zoom users
2007-08-14 05:50:44 +00:00
Ali El Gariani
8faf2c26bf
Using twice the default zoom key for switching to half the default zoom level
...
A sort of strategic view, very handy and also useful to avoid auto-scrolling
2007-08-14 05:45:50 +00:00
Ali El Gariani
98564517fd
Quick fix to a bug caused by 2007-08-14T01:38:48Z!gurt@gmx.de:
...
wait cursor in the "create game" window.
2007-08-14 04:28:02 +00:00
Hans Joachim Gurt
0a4559dc9e
Comments, doxygen
2007-08-14 01:52:24 +00:00
Hans Joachim Gurt
c7dfa10455
Comments, doxygen
2007-08-14 01:47:11 +00:00
Hans Joachim Gurt
e7ecd81ac3
Comments, doxygen
2007-08-14 01:39:59 +00:00
Hans Joachim Gurt
d28f961207
Switch to wait-cursor after selecting a button from the main-menu.
...
Fixes part of bug #9680 .
2007-08-14 01:38:48 +00:00
Ali El Gariani
b14db5befc
Display unit's resistances in the HP tooltip
...
(because knowing HP without resistances is useless)
Show only resistances against visible enemies, like does the damage
type tooltip (and because we can't check all possible units, in case
of special damage type)
This also allow to sometimes skip less frequent damage type, if your
oppenents don't have those.
2007-08-13 19:18:29 +00:00
Richard Kettering
fa421f6f5f
Updated images for Halberdier.
2007-08-13 05:37:21 +00:00
Patrick Parker
07ff5090fb
streamlined the function a little bit
2007-08-13 04:09:29 +00:00
Patrick Parker
bb5060d2fa
fix bug #6230 : Escape key problems in some dialogs
2007-08-13 03:47:39 +00:00
Hans Joachim Gurt
109025678e
fixed warning about multi-line comment
2007-08-13 02:38:53 +00:00
Hans Joachim Gurt
6be8784b7c
Comments formatted for doxygen
2007-08-13 01:58:36 +00:00
Hans Joachim Gurt
4954b52561
Comments formatted for doxygen
2007-08-13 01:05:12 +00:00
Hans Joachim Gurt
984d16c5c4
Update doxygen-config to 1.5.1
2007-08-13 01:02:51 +00:00
Richard Kettering
05c10a0d30
Restored sergeant idle animation, now matching the base frame.
2007-08-12 22:53:07 +00:00
Richard Kettering
a06afb6a73
Restored sergeant idle animation, now matching the base frame.
2007-08-12 22:47:37 +00:00
Bruno Wolff III
2325b63b4c
This update changes upkeep to exempt leaders...
...
...rather than relying an oddity of the way leader units are typically
defined. There shouldn't be an impact on play in typcial scenarios.
2007-08-12 22:26:07 +00:00
Patrick Parker
3e7429f123
some minor fixes to store_villages and store_starting_location
2007-08-12 19:06:38 +00:00
Patrick Parker
52568ed3f4
fix bug #9725 - unstore_unit problems
2007-08-12 18:09:51 +00:00
Mark de Wever
4fcb1baa00
Remove an old unused incarnation of the border tiles.
2007-08-12 15:46:58 +00:00
Mark de Wever
fea108269b
Fix a glitch in the transition on the offmap tiles,
...
which alink already warned about.
2007-08-12 15:45:26 +00:00
Mark de Wever
60bb1b1b71
Made the offmap tiles themable in the map, the minimap stays as is.
2007-08-12 14:22:41 +00:00
Mark de Wever
b4c9f875fe
Make sure the image cache is flushed when a new builder object is created,
...
also make sure the existance cache is flushed. The previous behaviour
caused the upcomming themable offmap tile to fail.
2007-08-12 14:09:37 +00:00
Mark de Wever
745a49d8e8
Fixed the debug code,
...
the error wasn't noticed before since to code is commented out.
2007-08-12 11:07:28 +00:00
Nils Kneuper
93f80f4abf
updated Polish translation
2007-08-12 10:20:21 +00:00
Richard Kettering
e8f3693bb6
Updated swordsman idle animation to match base frame.
2007-08-12 08:10:30 +00:00
Mark de Wever
5d5a7e1ef7
Fixed a small comment typo.
2007-08-12 08:09:59 +00:00
Mark de Wever
719a582a19
Changed the not ToD rendering of off map tiles...
...
...to no longer use the "terrain/off-map/" path hack. Removed some old
code for the proof-of-concept version.
2007-08-12 07:18:57 +00:00
Richard Kettering
4ff47be20e
Updated idle animation for Lieutenant.
2007-08-12 03:42:02 +00:00
Richard Kettering
6136ee07ed
Updated idle animation for Lieutenant.
2007-08-12 03:40:55 +00:00
Hans Joachim Gurt
07c92f7ee8
Colors for unitlist.
...
Highlight leader, HP, XP, location, movement in
red/yellow/green.\nStatus-column for slowed, poisoned etc.
2007-08-12 02:08:44 +00:00
Bruno Wolff III
e67fc73a4b
Give random traits to ambusher that wasn't given any fixed traits.
...
We should be more careful about setting random_traits to manually set
units when fixed traits aren't specified as it makes these units
inconsistant with normally recruited units.
2007-08-12 01:17:26 +00:00
Lari Nieminen
f891839931
Cleaned up CHG_TYPE a bit.
2007-08-11 23:13:12 +00:00
Lari Nieminen
31d5c1407c
Removed a silly debugger unit.
2007-08-11 22:38:09 +00:00
Hans Joachim Gurt
8cd97de25b
Typos, some formatting
2007-08-11 22:15:05 +00:00
Nils Kneuper
48111d0a7f
pot-update
2007-08-11 21:35:07 +00:00
Mark de Wever
7629457cb0
Added some comment which will cause an error when enabling the exception.
2007-08-11 18:45:35 +00:00
Hogne Håskjold
a75cf64c01
Made it slightly more transparent to reduce flickering while scrolling
2007-08-11 18:31:16 +00:00
Ali El Gariani
e6f2f92e30
Better fix for the adjacant-or-not attack.
...
Fix and undo bug spotted by freim and do less useless things (fog...)
when no moves needed
2007-08-11 18:05:47 +00:00
Mark de Wever
4afe2f4e42
The grid in the editor is scaled properly again...
...
...and no longer shown in the offmap area. Updated the changelog.
2007-08-11 17:42:52 +00:00
Mark de Wever
c014c019f9
The border should now be between 0.0 and 0.5 hexes,
...
this might be increased after more evaluation. Due to this change the
display code doesn't need to be modified.
2007-08-11 16:52:23 +00:00
Ali El Gariani
3667cb18c8
fix the url of footsteps images, thanks freim
2007-08-11 16:39:14 +00:00
Hans Joachim Gurt
ae0cdfe774
Typos
2007-08-11 15:50:22 +00:00
David Philippi
fb7fa663d7
danish translation update
2007-08-11 15:47:08 +00:00