76649 Commits

Author SHA1 Message Date
nemaara
59b54cdf32 DiD S7c: modify dialogue 2020-05-25 00:06:48 -04:00
nemaara
1e378908bf DiD S7b: small bugfixes 2020-05-25 00:06:37 -04:00
nemaara
0d1fe71c25 DiD S3: modify scenario 2020-05-24 23:36:20 -04:00
nemaara
68ffd462c0 DiD S2: revise scenario 2020-05-24 23:21:24 -04:00
nemaara
4e36f17469 DiD S1: small fixes 2020-05-24 23:03:06 -04:00
nemaara
82c25430e4 DiD S5: small revisions 2020-05-24 22:51:50 -04:00
nemaara
849520f60c DiD S4: rebalance scenario 2020-05-24 22:47:31 -04:00
nemaara
4130700a04 DiD: change wight to phantom 2020-05-24 22:45:23 -04:00
nemaara
ce2f51c5de Elvish Sylph: update description 2020-05-24 22:36:06 -04:00
nemaara
f28224ddb3 Elvish Druid: fix typo 2020-05-24 22:28:40 -04:00
nemaara
e71e237fe9 DiD: fix typos 2020-05-24 22:28:10 -04:00
nemaara
c32ae72e37 Elvish Sorceress: fix typo 2020-05-24 22:25:33 -04:00
nemaara
e9c051bca5 Elvish Shaman: fix typo 2020-05-24 22:25:24 -04:00
gfgtdf
fd7da64a50 add lua_function in side filters 2020-05-24 22:50:13 +02:00
Glen Whitney
11f96b3a98 Add current video settings to the game_config::full_build_report. 2020-05-24 09:49:36 -05:00
Nils Kneuper
b921232a50 updated Chinese (Traditional) translation 2020-05-24 10:26:45 +02:00
Nils Kneuper
2f4a31d859 updated Portuguese (Brazil) translation 2020-05-24 10:25:03 +02:00
doofus-01
0497ed627e
UtBS - units - Replacing inconsistent Dark Assassin unit/sprite data (#4906)
* UtBS - units - Replacing inconsistent Dark Assassin unit/sprite data

* UtBS units - dark assassin animations

* UtBS - units - some small tweaks to Dark Assassin

* UtBS - Sc8 - wire in new Dark Assassin unit type
2020-05-23 22:38:06 -07:00
ghype
dfefa052ae
Units - New Poacher & Trapper (ranged) Sprites/Animations (#4878)
these are the ranged attack/defense animation form jetrels new poacher sprite
* new poacher animation
* new trapper animation
2020-05-23 17:55:20 -07:00
Glen Whitney
2e6a043c1a Fix issue #4909. 2020-05-22 13:33:18 -05:00
Iris Morelle
fb0f7b9011 pofix: 1.14 announcement rules for 1.14.12
[ci skip]
2020-05-22 13:07:40 -04:00
Galen Brooks
e73fe68c48
Fix divide by zero when SDL can't get DPI for scale factor. (#4913)
* Fix divide by zero when SDL can't get DPI for scale factor.
2020-05-21 14:29:30 -05:00
Glen Whitney
b91b5095e5 Work around issue #4908. 2020-05-21 11:23:23 +02:00
nemaara
b331a08caa
Merge pull request #4882 from IskarJarak/small_fixes
Sceptre of Fire: bug fixes and small tweaks to dialogue
2020-05-20 16:51:37 -04:00
Iris Morelle
ddf818764f Sync changelog from 1.14 branch
[ci skip]
2020-05-20 16:23:51 -04:00
Lukas Jox
088aacb95f SoF S8: move keep to prevent dragon from suiciding 2020-05-20 14:18:02 +02:00
Lukas Jox
e6be90afc0 SoF epilogue: add mention of Thursagan
Co-authored-by: nemaara <nemaara@users.noreply.github.com>
2020-05-20 14:17:50 +02:00
Lukas Jox
7e61192350 SoF S5: typo fixes and small dialogue tweaks
Co-authored-by: nemaara <nemaara@users.noreply.github.com>
2020-05-20 14:17:28 +02:00
Lukas Jox
7e00c45e66 SoF S4: prevent resource spawn on castles 2020-05-20 14:17:17 +02:00
Lukas Jox
7a16f30c61 SoF S3: tweak dialogue, add event to tell players about the rune shop 2020-05-20 14:17:12 +02:00
Lukas Jox
c17906db6e SoF S2p5: slightly tweak victory condition 2020-05-20 14:17:08 +02:00
Lukas Jox
3a81cb4468 SoF change all mentions of dwarvish 'tribes' to 'clans' 2020-05-20 14:17:03 +02:00
Lukas Jox
6dd916283c add modify_unit tags added in 1.15.3 to schema validation 2020-05-20 14:16:58 +02:00
Severin Glöckner
6d68d82d88 HttT: makings some events more translation-friendly
The fiters restrict the events for exactly one particular unit.
Filtering the messages also by the unit id unstead of the generic "unit" variable
shows in the translation file who speaks the message - instead of the generic "unit"
shown otherwise.
[ci skip]
2020-05-19 13:50:12 +02:00
Severin Glöckner
098ea67d82 NR: correct file extension
Found by Debian's Lintian.
[ci skip]
2020-05-19 13:49:54 +02:00
Charles Dang
7068c5849e Don't specialize boost placeholders in the global namespace in 1.73 and up
See 2797f0dc33
2020-05-18 08:22:41 +11:00
newfrenchy83
7a86bd5385 fix inversion of [filter_weapon] and [filter_second_weapon] for animation
i forgeted to inverse value for animation
2020-05-17 19:40:51 +02:00
Glen Whitney
f3a472ab96 Modify GUI2 config files to scale font size with screen pixel pitch
These changes to the data/gui subdirectories make it so that above a certain
  screen pixel dimensions (currently 1200x900), text font sizes will be scaled
  with the pixel pitch of the SDL video device. In addition, several dialogues
  (such as the unit recall window, for example) are allowed to take on larger
  pixel dimensions to accommodate the larger (in pixel size) fonts.
2020-05-16 15:01:01 -05:00
Glen Whitney
49d8779ff1 Allow formulas to compute GUI2 text_font_size and window maximum_height and maximum width
In order to modify the GUI2 configuration files so that text_font_size can intelligently
  scale with monitor characteristics, it's necessary to allow the text_font_size,
  maximum_height, and maximum_width to be specified by WFL formulas rather than just
  numerical constants. This commit makes that possible. In addition, it computes and exposes
  the pixel pitch of the SDL display (in microns per pixel) in the variable
  screen_pitch_microns for use in these formulas.
2020-05-16 15:01:01 -05:00
Glen Whitney
6a729df4c0 Differentiate divide by zero errors
When debugging formula problems, it is convenient to be able to pinpoint at what line in
  the code an exception was thrown. This commit differentiates two divide by zero errors
  to facilitate that.
2020-05-16 15:01:01 -05:00
Glen Whitney
399fd8adf9 restore inadvertent changes of some tabs into 8 spaces 2020-05-16 15:00:48 -05:00
Glen Whitney
43de778c6a Allow theme resolutions based on an arbitrary base resolution.
Prior to this change, the 1024x768 base resolution (found in the default theme)
  was hard-coded into theme.cpp; resolutions beyond that were always scaled as if they
  had been defined on a 1024x768 base resolution, even if the width and height specified
  in the theme file were different. Combined with the scaling arithmetic in theme.cpp,
  this assumption resulted in bugs such as panels disappearing whenever their width in the
  base resolution specified in the theme exceeded 1024 pixels or their height exceeded 768
  pixels. This change records the base resolution from the theme in the theme and all of
  its objects, so the scaling computation can be done correctly.
2020-05-16 15:00:48 -05:00
Nils Kneuper
44be67b6fa updated Czech translation 2020-05-16 11:49:40 +02:00
Nils Kneuper
85706d8699 updated Esperanto translation 2020-05-15 22:38:55 +02:00
Pentarctagon
fd3f35b66f
Add links to the Windows/macOS readme files.
Also add a few more entries scons/cmake options.
2020-05-15 15:00:52 -05:00
Pentarctagon
d9fba7dd92
Remove VC12 reference - this no longer exists on master. 2020-05-15 14:39:08 -05:00
Pentarctagon
62d0ad4907
Update readme for vcpkg. 2020-05-15 14:06:57 -05:00
Nils Kneuper
a6a3d4686a updated Japanese translation 2020-05-15 20:42:44 +02:00
Nils Kneuper
126f620c89 updated Hungarian translation 2020-05-15 20:39:41 +02:00
Nils Kneuper
d8ee521df1 updated Polish translation credits 2020-05-13 22:00:16 +02:00