7980 Commits

Author SHA1 Message Date
Dimitar Ilccov
59e80d4c40 Another partial fix for the bug #10998.
Enemy chambers #3 & #4 had the same problem as the one described in
the bug.
2008-02-07 19:47:08 +00:00
Eric S. Raymond
8e65de51ed Address bug #10998. A second chamber had the same problem. 2008-02-07 19:12:12 +00:00
Dimitar Ilccov
fa5d88cec0 An update of {DEFAULT_MUSIC_PLAYLIST} - more tunes included 2008-02-07 18:03:53 +00:00
Eric S. Raymond
cf16fb85e2 Put a goal signpost the north end of the exit tunnel. 2008-02-07 17:39:48 +00:00
Gunter Labes
6a65dd6db0 [[Balancing changes]]
* decreased the forest defense of the Ranger from 70% to 60%
* decreased the forest movement cost of the Ranger from 2 to 1
* decreased the shallow water, mountain, swamp and snow movement cost of
  the Ranger from 3 to 2
2008-02-07 10:06:17 +00:00
Richard Kettering
5ec5ec9438 Separated off halo images from shaman healing frames. 2008-02-07 07:00:37 +00:00
Richard Kettering
4beac31373 Separated off halo images from shaman healing frames. 2008-02-07 06:58:11 +00:00
Richard Kettering
e891a2bc41 Added halo images for the elvish shaman's healing. 2008-02-07 06:54:34 +00:00
Richard Kettering
434ec7b1d6 Added second defense frame to dwarven guardsman. 2008-02-07 05:43:02 +00:00
Richard Kettering
1c3a1afa11 Added second defense frame to dwarven guardsman. 2008-02-07 05:40:45 +00:00
Jan Rietema
de1b494745 Added a comment for the random spawn coordinate hack. 2008-02-07 01:08:28 +00:00
Eric S. Raymond
f359860e07 Wire in Pelias's portrait. 2008-02-06 22:47:45 +00:00
Eric S. Raymond
e5a737f2f5 Add another variable so the door-opening sequence won't fire twice. 2008-02-06 22:32:12 +00:00
Mark de Wever
b5ca65c6e9 While fixing bug #10133 it appeared an extra [scroll_to] was needed. 2008-02-06 21:47:57 +00:00
Eric S. Raymond
e849504a0c Remove unused transformation. 2008-02-06 20:57:07 +00:00
Eric S. Raymond
7eb3510fca Implement checking of range, span, and filter types in macros.
Show the type signatures in ythe wmlscope error messages for the mismatches.
2008-02-06 20:22:44 +00:00
Eric S. Raymond
8a2db11ceb Implement the IMAGE argument type for macros.
This involved changing a bunch of formal args in the terrain graphics
macros from IMAGE to IMAGESTEM or IMAGELINE to avoid false positives.
2008-02-06 19:28:56 +00:00
Gunter Labes
00e1b8d240 revised map: The Freelands
decreased the village defense of Bats from 60% to 40%
2008-02-06 14:34:15 +00:00
Eric S. Raymond
f5a323e8c3 Improved macro argument type checking,
and change some formals to convey type expectations.
2008-02-06 12:06:24 +00:00
Eric S. Raymond
3bf19bb1f1 wmlscope now does some argument type checking of macros.
The logic for deducing expected types from formals needs work.
2008-02-06 11:47:20 +00:00
Eric S. Raymond
a058c0ea21 Checkpoint before implementing argument type matching. 2008-02-06 10:39:46 +00:00
Eric S. Raymond
2f30f121cc Implement zookeeper's FR #5 from bug #10990
check macro calls for mismatches in argument number.  Fix a few
glitches found in mainline using this test.
2008-02-06 08:17:57 +00:00
Eric S. Raymond
25c42f052f Less intrusive way to quiet down wmllint's #textdomain sanity check 2008-02-06 03:14:03 +00:00
Eric S. Raymond
cc6d19f0d8 Impplement noyga's FR in bug #10990:
detect unknown movetypes and rwaces in units.
2008-02-06 03:01:37 +00:00
Eric S. Raymond
5f883d14bd Implement FR #4 in bug #10990, checking side sequence numbers.
Fix a couple of glitches this revealed in mainline
2008-02-06 01:41:18 +00:00
Eric S. Raymond
b2061f6180 Code cleanup. 2008-02-06 01:07:55 +00:00
Eric S. Raymond
9d233369f5 Clean up another misplaced #tesxdomain declaration. 2008-02-06 00:49:11 +00:00
Ali El Gariani
773e66410f Add and wire footprints images for move cost > 2 (having more red)
Previous slow footprints images are still used for move cost = 2
2008-02-05 22:53:20 +00:00
Eric S. Raymond
aba249cf83 Move all #textdomain declarations to line 1 at Ivanovic's request. 2008-02-05 21:56:35 +00:00
Eric S. Raymond
c10cf2b68b Ibanovic wants all #textdomain declrations in line 1. 2008-02-05 21:31:31 +00:00
Eric S. Raymond
3d0d0a6841 Iplemented FR in bug #10952, but under the --future switch.
We have a couple of these glitches but can't fix them until after 1.4.
2008-02-05 19:57:56 +00:00
Eric S. Raymond
30e46d21f9 Address FR #10951.
My check is actually slightly more relaxed, it verifies that there are
no translatable strings before the #textdomain directive.
2008-02-05 19:45:35 +00:00
Eric S. Raymond
875f023721 Detect badly placed #textdomain strings (partial implementation of FR #10951).
Correct two mainline glitches detected by this code.
2008-02-05 19:22:06 +00:00
Eric S. Raymond
4f0c7c0c41 Don't just warn about wrong translation marks, actually fix them. 2008-02-05 18:20:15 +00:00
Eric S. Raymond
f01e16f033 Cosmetic fix. 2008-02-05 18:01:13 +00:00
Eric S. Raymond
8d25b00659 Avoid confusing wmllint. 2008-02-05 18:00:26 +00:00
Lari Nieminen
bdd6ab733a Fix the hitpoints of units going off in the human-undead transformations. 2008-02-05 16:31:32 +00:00
Nils Kneuper
abcd882956 added/updated Filipino translators 2008-02-05 08:42:13 +00:00
uso
e247fb8dcd add ctrl-x (resp. cmd-x for the Mac) as default hotkey for 'clear messages' 2008-02-05 03:29:47 +00:00
Piotr Cychowski
92e4a75253 Fix #10985: add missing iteration. 2008-02-04 07:36:22 +00:00
Gunter Labes
045f081a07 typo fix 2008-02-03 17:10:27 +00:00
uso
18988bd907 sort advanced options a bit more logically 2008-02-03 16:18:07 +00:00
Nils Kneuper
39eb82cea8 fixed bug #10753 2008-02-03 16:01:18 +00:00
Lari Nieminen
f7181f84d9 A few last-minute fixes to the race descriptions. 2008-02-03 15:48:15 +00:00
Lari Nieminen
fc43c1e723 Fixed bug #10981 by making the elf leader passive. 2008-02-03 15:28:39 +00:00
Nils Kneuper
91a0fce871 typo fix 2008-02-03 15:28:18 +00:00
Lari Nieminen
c4dbb6331a Fixes bug #10974.
I didn't remove the few now redundant strings however, just in case
we'd want to use them after all for something.
2008-02-03 15:20:22 +00:00
Gunter Labes
8447805f28 typo fixes 2008-02-03 14:21:51 +00:00
Lari Nieminen
d219ff9f3c Someone had broken Malin's sword animations. 2008-02-03 13:57:10 +00:00
Lari Nieminen
fc2706ef79 Tune the lich transformation sequence a bit. 2008-02-03 13:53:58 +00:00