6852 Commits

Author SHA1 Message Date
Lari Nieminen
2ff0d3c7e3 Greatly simplify Delfador's lightning animation WML. 2007-09-24 06:52:39 +00:00
Benoît Timbert
77ac2bc8bb Fix a few broken attack filters for the Hunter, Spearman and Javelineer 2007-09-23 17:16:13 +00:00
Benoît Timbert
7f1c37253a Cleanup a white dot artifact + wesnoth-pngcrush 2007-09-23 16:49:36 +00:00
Eric S. Raymond
eb2121c0a6 Change name of troll ally in TSG to conform to new Troll name phonotactics.
This in turn is to open up space for the Gtyphon names, which get the vowel 
endings.  Also add a few more gryphon names.
2007-09-23 03:57:35 +00:00
Taurus
a79d555ddf Text polishing and balancing 2007-09-23 00:54:57 +00:00
Gunter Labes
4b1713b9a6 fix the preprocessor checking for EOF too early
remove the corresponding FIXME

clarify the includes
2007-09-22 20:34:41 +00:00
Mark de Wever
f265c4ce2b Fix a typo in across. 2007-09-22 19:57:01 +00:00
Gunter Labes
cf45040592 make female_names translatable, too 2007-09-22 19:11:13 +00:00
Eric S. Raymond
b9df94f7e7 Improve Holy Water description. Add some gryphon names. 2007-09-22 18:26:34 +00:00
Gunter Labes
1de99d10ba [[New Gryphon race]]
* create a gryphon race (GRYPHON_NAMES needs to be filled) and moved
  the appropriate units to their own directory

* create undead variations for the bat and gryphon race (using the
  drake image.. needs better fitting art)

* sorted names.cfg and races in units.cfg alphabetically
2007-09-22 16:57:14 +00:00
Benoît Timbert
15d52bcc59 Fix the Huntsman's textdomain 2007-09-22 14:53:32 +00:00
Benoît Timbert
294cfef991 Since bats is now an independent race, but the bats in their own directory 2007-09-22 14:47:54 +00:00
Benoît Timbert
d99c146783 Switch the bats undead variation to 'saurian'
(default doesn't make sense here, and IMHO among the available ones
'saurian' fits better)
2007-09-22 14:44:06 +00:00
Eric S. Raymond
704a2b2418 Placeholder code for when Mordante's user-defined borders land. 2007-09-22 12:15:45 +00:00
Taurus
ab61ea9fe7 Various minor bugfixes, and balancing 2007-09-22 03:50:58 +00:00
Ali El Gariani
b8ce84ae92 The editor's random map generator was broken by the id change...
...from 2007-09-01T00:56:24Z!soliton@wesnoth.org

Fix the hard-coded value and add a WML-comment to warn about this hidden link
2007-09-22 03:30:34 +00:00
Taurus
7c50a499ce Rescaled Rakshas' portrait to the proper size. 2007-09-22 02:50:07 +00:00
Taurus
599fc940ce Minor Bug Fix 2007-09-22 01:23:44 +00:00
Ali El Gariani
a67bc242bf New "rotate selection" feature for the editor (very old FR, bug #3870)
- Use the cursor as center of rotation, if not on map then use "center of mass"

- Use hotkey shift+r, as Gimp. (ctrl+r is reserved by recruit, old hotkey bug)

- copy/paste instead of moving, not sure about that but seems more
useful (if wanted you can overwrite on the current selection and then
cut/paste) Because the main use is probably to help create map like
Hexcake, but rotate after a select-all allow to rotate the whole map
(with cropping of corners)
2007-09-22 00:12:41 +00:00
Patrick Parker
15fa492f92 fix bug #9786:
duplicate advancements from combination of [base_unit] and [advancefrom]
2007-09-21 22:34:58 +00:00
Jan Rietema
725360e9a2 ehm, taking debug messages out of macros.cfg again. 2007-09-21 14:43:40 +00:00
Jan Rietema
a22f55cd30 Fixed the bug with Zhul not unstoning (bug #8983)
Added the missing sides to the map

Corrected path to sprite for Divine Avatar
2007-09-21 14:42:04 +00:00
Lari Nieminen
d694d898f9 Removed external_binary_data from TRoW, TSG, TB and UtBS. 2007-09-21 12:51:16 +00:00
Lari Nieminen
bc92a0f265 Removed the redundant external_binary_data dir from...
...DiD, EI, HttT, Liberty, NR and SotBE.
2007-09-21 12:40:50 +00:00
Lari Nieminen
2d078d804a Tagged a few moveto events with [allow_undo].
There's probably quite a number of similar cases left, especially in NR.
2007-09-21 12:25:27 +00:00
Lari Nieminen
f6074a7a82 Moved STARTING_VILLAGES macros out of prestart/start events in DiD
(and added [allow_undo] to the Hal'al signpost).
2007-09-21 12:09:02 +00:00
Lari Nieminen
29487a16c9 Commented out the Dwarvish Fighter idle anim again, this time with a comment. 2007-09-21 10:11:48 +00:00
Eric S. Raymond
694dcaf970 Get some use out of previously unreferenced PNGs.
Includes actually using the campfire-graphic variations and
re-enabling the Dwarf Fighter animation.
2007-09-21 08:11:33 +00:00
Eric S. Raymond
f39e2bd385 Sort cross-reference results by key. 2007-09-21 07:31:34 +00:00
Patrick Parker
9b244b6a9a some minor cleanup and added comments 2007-09-21 04:03:26 +00:00
Eric S. Raymond
6c536bd173 Another image-file fix. 2007-09-21 02:45:21 +00:00
Eric S. Raymond
eace0cbc5c Clean up some image-file mislocations. 2007-09-21 02:33:33 +00:00
Lari Nieminen
62cc68a6f3 Updated the DiD campaign image too with the new Malin portrait. 2007-09-20 21:34:29 +00:00
Jan Rietema
fc4782c54b Added a phantom castle terrain and some map changes. 2007-09-20 19:14:55 +00:00
Jan Rietema
25d8d962e7 Fixed the orcish ambush event,
and the possession of Garak on the death of one of the undead leaders.
2007-09-20 18:52:22 +00:00
Gunter Labes
e542a2adac give a more descriptive error message 2007-09-20 17:29:49 +00:00
Thomas Baumhauer
abd9be9581 Updating the DiD portraits. 2007-09-20 17:06:42 +00:00
Gunter Labes
c15a9fc9a5 correct wmllint invocation from the Makefile
add the "Halbardier to Halberdier" transformation
2007-09-20 16:43:35 +00:00
Dimitar Ilccov
56ff59e1d7 Some fixes in TSG's Return to Kerlath scenario 2007-09-20 14:21:04 +00:00
Dimitar Ilccov
734dab437b Some fixes in TSG's The_Long_March scenario 2007-09-20 14:20:19 +00:00
Eric S. Raymond
49d8628318 Major retuning of starting villages in mainline.
One aspect of the village-income system that has always griped me is
that it gives players an incentive to run units away from the fighting
in order to grab villages that logically in storyline terms should
have started under their control to begin with.  Seizing the enemy's
villages is strategy; having to seize villages trivially near your own
keep (especially *behind* it) is just a pain in the ass.

This revision fixes that by adding STARTING_VILLAGES macros in a whole
boatload of places.  In most cases (a) these are villages the player
would have seized in turn 1 anyway, (b) the amount of additional
income per turn is small, and (c) I give the bad guys villages too for
the same startup acceleration.  The net effect of these changes should
be to get the scenarios off to a faster start without significantly
messing with scenario or campaign balance.

In a few cases the amount of additional income looks unbalancing and I
have adjusted minimum starting gold correspondingly.  That is probably
sufficient for campaign-starting scenarios, but the income increment
in mid-campaign scenarios (especially those with no minimum gold,
where the player is expected to start wealthy) may have a balance
effect on later scenarios that's harder to control.

I suggest campaign maintainers should re-evaluate the following scenarios for 
balance effects:

Eastern Invasion::The Outpost
Scepter of Fire::Closing The Gates
Scepter of Fire::Towards the Caves
Scepter of Fire::Searching For The Runecrafter
Heir To The Throne::The Seige Of Elensefar

I've also ensured that STARTING_VILLAGE calls within prestart and start 
events are moved out of them.  In general I've moved STARTING_VILLAGES 
calls to right after their side declarations.
2007-09-20 13:42:58 +00:00
Eric S. Raymond
c6795fe30e Give Wesfolk poachers personal names. 2007-09-20 08:16:06 +00:00
Eric S. Raymond
66f18d0468 Angle brackets in messages are becoming iffy. 2007-09-20 03:44:34 +00:00
Eric S. Raymond
e8ac2b9603 Give Eldaric's guards personal names. 2007-09-20 03:11:11 +00:00
Eric S. Raymond
a6cf09f3ee Usage fix. 2007-09-20 00:48:38 +00:00
Eric S. Raymond
1b52470f2c Capitalization fix. 2007-09-19 23:47:41 +00:00
Lari Nieminen
1d982834ad Tiny little smoothness fix to the South Guard flag animation. 2007-09-19 20:17:27 +00:00
Lari Nieminen
5a385c6ee7 Made Sir Gerrick loyal+resilient,
...Minister Hylas loyal+intelligent and Urza Afalas (if you get him)
loyal+strong.
2007-09-19 19:57:30 +00:00
Lari Nieminen
2ced849209 Fix Urza Afalas being unable to move when you ally with him
(and also prevent him from moving when under AI control in a prettier
way).
2007-09-19 19:43:10 +00:00
Eric S. Raymond
046e5b2bf4 Finish off the STARTING_VILLAGES moves. 2007-09-19 18:56:53 +00:00