Gregory A Lundberg
5a9a394d95
AToTB S02 Agressive kidnappers
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This combines two changes.
First, it uses the sighted event instead of a moveto tripwire to find the kidnappers.
Second, instead of passively waiting for a target to come into range, the kidnappers behave as more normal AI, but ignoring keeps and devalueing villages.
This is done by moving the kidnappers to their own side, which remains hidden until they are discovered.
2016-08-19 18:37:38 -05:00
Gregory A Lundberg
bb21a7ae2b
AToTB S02 Wait to kill Brena
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Let Brena hang around until he's paid the gold. While we're at it, no need to delete units which are not there!
2016-08-19 18:37:38 -05:00
Gregory A Lundberg
80afcee8db
AToTB S02 Capture new villages
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For EASY, four villages are added to the map. Capture those villages which would have been in range if they were originally on the map.
2016-08-19 18:37:38 -05:00
Gregory A Lundberg
d45f174259
AToTB S03 Fix bug: Inconsistent objectives
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The objectives and conversation presume the player will first find Baran, then kill Rotharik for the key, and finally release Baran from the cell.
If the player kills Rotharik first, the objectives jump around and the conversation makes no sense.
Let's fix the mess.
While we're at it, instead of always extending 6 turns, let's just ensure there are at least 6 turns left if all Arvith need do is run over to Baran's cage.
2016-08-19 18:37:37 -05:00
Gregory A Lundberg
77e714e4ed
AToTB S03 Fix bug: Rotharik may be dead
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No returning from the dead just to speak a line.
2016-08-19 18:37:37 -05:00
Gregory A Lundberg
a82e556607
AToTB S03 Fix bug: Capture villages
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The guards are distracted by the villages. They should be owned by their side, anyway.
2016-08-19 18:37:37 -05:00
Gregory A Lundberg
6c33ecbd94
AToTB S03 Fix bug: Delay guards
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Use correct variable name.
2016-08-19 18:37:36 -05:00
Gregory A Lundberg
75986550ad
AToTB S02 Fix bug: Missing units
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Recruiting the revenants fails because the location is invalid.
2016-08-19 18:37:36 -05:00
Gregory A Lundberg
33c2e1037b
AToTB S02 Fix bug: Speaker may be dead
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This is basically the Mercenary from S01, so let's use him, instead. If he's died by the closing scene, recruit a replacement.
2016-08-19 18:37:36 -05:00
Gregory A Lundberg
7a3d2e37f7
AToTB S02 Fix bug: Inconsitent objectives
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If you find the kidnappers the objective changes to killing them; but if you then kill Nil-Galion, the objective changes back to finding the kidnappers.
Clean up the mess.
2016-08-19 18:37:35 -05:00
Gregory A Lundberg
fbedc205b0
AToTB S01 Fix bug: Mercenary may be dead
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The role was assigned too soon, and did not provide for advancements. If none can be found, recruit a Horseman to speak the line.
2016-08-19 18:37:35 -05:00
Gregory A Lundberg
27bda635e7
AToTB S01 Fix bug: No unit for role
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Include all possible advancements, but exclude Arvith, and recruit a replacement if no unit found.
2016-08-19 18:37:35 -05:00
Gregory A Lundberg
423f082ebc
AToTB S01 Fix bug: Missing advancements
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The comments should still apply when the target has advanced.
2016-08-19 18:37:34 -05:00
Gregory A Lundberg
b9a18aee48
AToTB Standardize Baran's last breath
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Technically, it is impossible for Baran to die in S03, but handle it anyway, just in case, for story purposes.
2016-08-19 18:35:44 -05:00
Gregory A Lundberg
f351f35703
AToTB Standardize Baran
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Use a macro to ensure consistent definition.
2016-08-19 18:35:43 -05:00
Gregory A Lundberg
955b8477d2
AToTB Standardize Arvith's last breath
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Use a consistent message instead of sometimes 'all' and sometimes 'everything'. Do it with a macro.
2016-08-19 18:35:43 -05:00
Gregory A Lundberg
21320f7c1c
AToTB Standardize on EASY
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Use consistent #ifdef tests. Standardize on EASY, the other difficulty is simply 'not EASY'.
2016-08-19 18:35:43 -05:00
Gregory A Lundberg
8199098d74
AToTB Remove variable artifacts
2016-08-19 18:35:43 -05:00
Charles Dang
da561512a4
MP Create: implemented most remaining functionality
2016-08-19 21:34:20 +11:00
Charles Dang
369cabc9ae
Use standard label definitions for scroll labels
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These were simply copies of their respective label definitions, so this reduces the WML slightly.
This also renames the 'scroll_label_mono' definition, since there's no reason a label couldn't use it,
and this makes that clearer.
2016-08-19 17:45:17 +11:00
Charles Dang
8aa82bd4c3
MP Create: allow description area to grow to fill available height
2016-08-19 17:34:29 +11:00
Charles Dang
90c3c05af4
MP Create: improved handling of campaign difficulty selection
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Instead of showing the difficulty dialog in post_show and setting the retval to twindow::NONE if the
dialog was canceled, we add a custom exit hook that fires when double clicking the games list or pressing
the Create Game button that shows the dialog instead, and returns if canceled. This is much cleaner.
2016-08-19 12:33:00 +11:00
Charles Dang
835bfa646f
Unit Attack: reduced weapon label size and disabled max width (bug #24988 )
2016-08-19 08:10:57 +11:00
Charles Dang
245a7cc3d5
Updated schema for 119e095ccd24
2016-08-18 17:33:28 +11:00
Charles Dang
119e095ccd
Added support for icons/entry tooltips in drop down dialogs/comboboxes
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It now works on a vector of configs, meaning it's easy to add new data to entries
2016-08-18 17:20:14 +11:00
Charles Dang
adeefd7248
Unit Attack: don't allow range column to grow so much
2016-08-18 15:25:55 +11:00
Charles Dang
e33e9b1d32
MP Create: implemented a bunch more functionality
2016-08-18 03:34:27 +11:00
Charles Dang
a99e984f42
MP Create: fixed some issues with displaying custom options
2016-08-17 22:40:38 +11:00
Charles Dang
306fa1744f
MP Create: work on showing custom options for eras and mods
2016-08-17 21:52:31 +11:00
Charles Dang
425ad0acd5
MP Lobby: few small layout tweaks
2016-08-17 13:42:05 +11:00
Charles Dang
df6ee9263a
Improved lobby game status icons
2016-08-17 13:15:01 +11:00
Charles Dang
483fda8638
MP Lobby: few layout fixes for the low-res version
2016-08-17 11:33:54 +11:00
ln-zookeeper
402627d851
Roughly cap the number of undead spawns to avoid performance issues
2016-08-17 02:11:01 +03:00
ln-zookeeper
25c31ed720
Merge branch 'master' of https://github.com/wesnoth/wesnoth
2016-08-17 00:35:42 +03:00
ln-zookeeper
d6225b891a
Removed residual metadata tags
2016-08-17 00:35:12 +03:00
Charles Dang
32451f2245
MP Lobby: layout improvements and cleanup
2016-08-17 01:08:42 +11:00
Charles Dang
d9b6bd7fa1
MP Player Info: layout improvements
2016-08-17 00:46:18 +11:00
Charles Dang
b58a6de578
Fixed description_small scroll labels not working
2016-08-17 00:00:04 +11:00
Charles Dang
a9116a7ed5
Don't scale toggle button icons if they're smaller than the button size
2016-08-17 00:00:01 +11:00
Charles Dang
0fd26b9dc7
Few small improvements
2016-08-16 23:59:58 +11:00
ln-zookeeper
a3f1d199a5
L S8: keep view centered on Halstead a bit longer during the intro
2016-08-15 19:16:55 +03:00
ln-zookeeper
dbcc99a421
EI S7b: removed unnecessary and annoying [delay]s
2016-08-15 19:14:52 +03:00
ln-zookeeper
9eb4c289a4
EI S7a: changed Ancient Lich back to the plain Lich it should be
2016-08-15 19:07:16 +03:00
ln-zookeeper
471e92cd18
Added a reminder note about how vision range is determined
2016-08-15 18:48:37 +03:00
Charles Dang
e31615b687
MP Create: bunch of WIP stuff
2016-08-16 01:11:17 +11:00
ln-zookeeper
d2f528eec9
Prevent extraneous "="'s from appearing in some AI controller menus
2016-08-15 12:04:50 +03:00
Charles Dang
156ac4cf93
Revert "timage: allowed use of width/height keys for specific image size"
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This reverts commit 05340bb81f661806fb6cc853be292738fabda1fe.
2016-08-15 14:30:49 +11:00
Celtic Minstrel
413a4caa7f
Merge pull request #747 from GregoryLundberg/GL_message_option_variable
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Add result variable to [message] tag
2016-08-14 13:16:09 -04:00
Charles Dang
338fd6e00c
Mp Create: further progress
2016-08-15 02:31:58 +11:00
Charles Dang
2c6b4b9ee9
Gray out borders of a disabled combobox
2016-08-15 02:31:15 +11:00