Alexander van Gessel
62d91312e6
Add 'round' key to [set_variable]...
...
...(http://www.wesnoth.org/forum/viewtopic.php?f=10&t=22879 )
2008-11-28 00:17:03 +01:00
Lari Nieminen
a1d02c7657
Fixed the sling projectile animation.
2008-11-27 22:01:59 +00:00
Lari Nieminen
100588ed3c
Fixed team mismatch.
2008-11-27 21:39:46 +00:00
Fabian Müller
68cc538d4e
added a intro music and deleted a dublicate macro in UtBS::1
2008-11-27 16:21:06 +00:00
Fabian Müller
6d6ba11807
adds a lint-utbs target to the pytools makefile
2008-11-27 15:46:25 +00:00
Ignacio R. Morelle
9a794b738e
Revert esr's 2008-11-27T03:27:35Z!esr@thyrsus.com...
...
...and use a solution that doesn't include trow-deaths.cfg
at top-level (macroified).
Note that it does NOT make sense to have those included in cutscene
scenarios!
2008-11-27 15:32:52 +00:00
Lari Nieminen
99607ecd2b
New sling projectile animation.
2008-11-27 15:28:46 +00:00
Ignacio R. Morelle
c6c3de10ea
Update credits of TRoW
2008-11-27 15:19:05 +00:00
Ignacio R. Morelle
c636e2706b
Add [leading_anim]s for Jessica's unit line...
...
...except for Wesfolk Leader (L3), these are placeholders
Added the female^ prefix to a translatable unit type name
2008-11-27 15:17:36 +00:00
Ignacio R. Morelle
8f06201155
Remove deprecated WML and convert it to new [animation*] style.
...
This restores Noble Commander and Lord's leadership animation
2008-11-27 15:16:14 +00:00
Ignacio R. Morelle
6b5897473f
Fix missing leadership animation...
...
...(the default one provided by the engine doesn't work well)
2008-11-27 15:15:09 +00:00
Ignacio R. Morelle
5c65cc3bce
Make Jessica not lose her experience after "changing" her "variation"
2008-11-27 15:12:17 +00:00
Fabian Müller
08392e43c3
removed newlines
2008-11-27 14:34:35 +00:00
Fabian Müller
28d588c9fb
fixed the INCIDENTAL_MUSIC macro from repeating it's song endless
2008-11-27 14:28:53 +00:00
Richard Kettering
8eaa1a487e
Fixed anti-aliasing on cheek,
...
...and changed hand to be in a relaxed pose like Aethyr's.
2008-11-27 05:31:06 +00:00
Richard Kettering
d65c58e9a7
Fixed anti-aliasing on cheek.
2008-11-27 03:51:18 +00:00
Eric S. Raymond
c3ce746d59
Somehow the deaths file was not being included in the TRoW scenarios.
2008-11-27 03:27:35 +00:00
Eric S. Raymond
346f37d8e8
Teach wmllint to fix a common WML typo, "agression" for "aggression".
2008-11-27 02:47:59 +00:00
Eric S. Raymond
bf063e25f6
wmllint checking of recruitment patterns is complete.
2008-11-27 02:32:17 +00:00
Eric S. Raymond
2cf291dcd0
More recruitment-pattern fixes.
2008-11-27 01:49:16 +00:00
Fabian Müller
3d15d14dba
LoW::14: code cleanups
2008-11-26 23:09:14 +00:00
Fabian Müller
4e0d9412ab
emptied TODO list for LoW
2008-11-26 22:58:54 +00:00
Fabian Müller
15eabf8ec4
code cleanup: LoW::3
2008-11-26 22:57:46 +00:00
Fabian Müller
35d2eab9af
code cleanups in LoW::1
2008-11-26 22:53:01 +00:00
Fabian Müller
1ee5a34ec4
removed a conditional that outcome would require extra speech
2008-11-26 22:50:20 +00:00
Fabian Müller
05ec4a7401
converted a macro into an event that is fired
2008-11-26 22:07:29 +00:00
Eric S. Raymond
6bcd5deb96
Change Dwrvish Pathfinder to scout, too.
2008-11-26 21:59:59 +00:00
Eric S. Raymond
f03e69fdcc
Clean up some more recruitment-pattern glitches.
...
This involved changing some unit types that looked mis-assigned to me;
Troll Rocklobber from fighter to mixed fighter, and Dwarvish Explorer
from mixed fighter to scout.
2008-11-26 21:51:30 +00:00
Lari Nieminen
bc2d577dad
Use kitty's lich portrait for the ancient lich also.
2008-11-26 21:49:58 +00:00
Fabian Müller
67fe99ac09
changed the way the events that control the teams in LoW::2.
...
This was suggested by zookeeper.
2008-11-26 21:37:12 +00:00
Eric S. Raymond
f3c0f52cde
Fix more recruitment-pattern glitches.
2008-11-26 19:43:27 +00:00
Fabian Müller
b82de45bfc
fixed recruitment lists after the reports of wmllint
2008-11-26 19:11:14 +00:00
Eric S. Raymond
46ca08eb38
Fix more recruitment-pattern glitches.
2008-11-26 19:08:51 +00:00
Fabian Müller
4941b95378
adds a target lint-low to the Makefile of the pytools
2008-11-26 18:59:43 +00:00
Eric S. Raymond
17ca42faab
Avoid spurious reports when a recruitment pattern is macroexpanded.
2008-11-26 18:09:25 +00:00
Eric S. Raymond
19fb96dbbf
Yet more recruitment-pattern checking.
2008-11-26 17:11:00 +00:00
Alexander van Gessel
7f643ea111
Fix a wml typo.
2008-11-26 17:07:40 +01:00
Eric S. Raymond
c570337316
A round of fixes for recruitment-pattern mismatches.
2008-11-26 15:37:38 +00:00
Lari Nieminen
5cb04c355b
Made full victory a little bit more manageable on normal and hard.
2008-11-26 15:14:05 +00:00
Eric S. Raymond
2a46a3b031
More recruit-list checking.
2008-11-26 14:36:08 +00:00
Eric S. Raymond
b470e4d433
First step towards better recruit-list checking.
2008-11-26 13:46:08 +00:00
Richard Kettering
daaf4f628a
New animations for the revenant.
2008-11-26 08:20:28 +00:00
Eric S. Raymond
60ea17b078
Simplify some WML.
2008-11-26 03:05:06 +00:00
Eric S. Raymond
4fff501a11
More WML simplification.
2008-11-26 00:20:28 +00:00
Eric S. Raymond
f150059bee
Suppress a spurious error message.
2008-11-26 00:16:13 +00:00
Eric S. Raymond
db1acd42b3
Simplify some overcomplicated and slightly incorrect WML.
2008-11-25 23:53:51 +00:00
Lari Nieminen
89ca8b65bb
Added beetlenaut to the art credits.
2008-11-25 21:18:22 +00:00
Mark de Wever
2bb2da1e80
Improved the new ingame dialogs with portrait.
...
The code can now show a scrollbar if the text doesn't fit like the normal
dialog. (Note there's a redraw glitch which turns most of the dialog black.)
Also updated the changelog.
2008-11-25 19:07:06 +00:00
Eric S. Raymond
0abea5549f
Comment fixes and one (necessary) capitalization change in a string.
2008-11-25 18:50:15 +00:00
Mark de Wever
c71b822a23
Remove the test left and right dialog.
2008-11-25 17:08:08 +00:00