Alexander van Gessel
5d451b4536
Revert 2010-06-18T15:43:17Z!ai0867@gmail.com as it doesn't work with () macro arguments
2010-06-18 16:47:07 +01:00
Alexander van Gessel
009d9419ce
Move the .png appending around to make it easier to write custom animation builders
2010-06-18 16:43:17 +01:00
Jérémy Rosen
08b1db6f97
fix some macro errors detected by wmlscope
2010-06-18 15:42:09 +00:00
Alexander van Gessel
32980eda73
Move the appending of '.png' to image paths...
...
...from C++ to the terrain BUILDER macros
2010-06-18 16:28:14 +01:00
Alexander van Gessel
14a066096b
Make all terrain graphics macros use BUILD_IMAGE
2010-06-18 15:52:39 +01:00
Richard Kettering
093eee4ae1
New idle animation for the lich.
2010-06-18 12:12:37 +00:00
Fabian Müller
fea167b870
LoW::14: Made the trolls' keep winterish.
2010-06-18 08:31:18 +00:00
Steven Panek
a5d40fe960
Ran space2underscore.py.
2010-06-18 07:00:16 +00:00
J.W. Bjerk
5739a36cfa
removed grass from dwarven doors since it often appears inside caves.
2010-06-18 01:42:13 +00:00
Alexander van Gessel
c312be7cbc
Port --to-xml option to wmlparser2
2010-06-18 02:11:18 +01:00
Alexander van Gessel
23285699d7
Add --to-xml option to old python wmlparser. Patch by Hexane (Ryan Henszey)
2010-06-18 02:11:13 +01:00
Alexander van Gessel
53aec2acc9
Add note about a function being obsoleted by a core module in python2.6
2010-06-18 02:11:07 +01:00
Steven Panek
0340704eca
Corrected some capitalization; ran pofix.
2010-06-17 22:45:15 +00:00
Nils Kneuper
5aaeda3d3d
updated Galician translation
2010-06-17 22:24:11 +00:00
Eric S. Raymond
7dfd2550cf
Fix some recruitment-pattern glitches detected by wmllint.
2010-06-17 22:14:13 +00:00
Eric S. Raymond
f23be008f1
Handle more UTF-8 wackiness gracefully in the spellchecker.
2010-06-17 21:41:45 +00:00
Guillermo Biset
cdf9ee9222
Removed typedef from network_ana.cpp...
...
...since it conflicted with SDL_net's version
2010-06-17 21:18:00 +00:00
Guillermo Biset
ea35ea386d
Modified the linking of Boost_SYSTEM_LIBRARIES to account for MSVC
2010-06-17 21:15:33 +00:00
Guillermo Biset
ad812c67ba
Added network_ana.cpp to work on implementing the network...
...
...using ana and an option in cmake to use it.
2010-06-17 21:11:46 +00:00
Ali El Gariani
eb83080200
Fix bugs when a waypoint is unreachable
2010-06-17 17:28:15 +00:00
Alexander van Gessel
2d77147ca9
Add credits entry for Hexane
2010-06-17 16:10:32 +01:00
J.W. Bjerk
92ffe68ab4
revised cobbled road (Rr) at more sensible scale,
...
...and colors harmonize with terrain. This now replaces the cobbles
in the human castle, but not the keep.
2010-06-17 14:52:08 +00:00
Alexander van Gessel
ac8a1da505
Fix DM's ethereal abyss terrain
2010-06-17 13:12:19 +01:00
Steven Panek
5230ddc699
Fixed some capitalization; ran pofix.
2010-06-17 07:40:31 +00:00
Nils Kneuper
e321379487
updated Vietnamese translation
2010-06-17 07:21:56 +00:00
Steven Panek
5d21ffb90c
Took care of a couple of missed files.
2010-06-17 07:19:21 +00:00
Steven Panek
abfbdf2014
Normalized the filenames, ids, et cetera...
...
...of maps and scenarios in Delfador's Memoirs.
2010-06-17 04:44:32 +00:00
Steven Panek
9a32756c27
Ran wesnoth-optipng:
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 3 KiB on 4 files
Optimized size: 3 KiB
Total saving: 0 KiB = 1% decrease
2010-06-17 02:51:25 +00:00
Gabriel Morin
98bc10ed10
Whiteboard: marginally better arrow images.
2010-06-17 02:48:04 +00:00
Gabriel Morin
2a370d0796
Whiteboard: Block 'select' event on units that...
...
...have a planned action defined. WB still crashes on exit.
2010-06-17 02:28:07 +00:00
Gabriel Morin
91d47a0da5
Added a 'select' event to test scenario,
...
...to see how it interacts with the whiteboard.
2010-06-17 02:28:00 +00:00
Gabriel Morin
bd17a9e173
More from the shameless hack department,
...
...continuation of the UI test. Known bug: if you enable the
whiteboard, the game crashes on exit.
2010-06-17 02:27:52 +00:00
Steven Panek
d28a9d2897
Fixed reference to first scenario.
2010-06-17 01:55:06 +00:00
Steven Panek
9f6d560fb4
Fixed an include.
2010-06-17 01:50:49 +00:00
Steven Panek
e6b8f43ab8
Normalized the filenames, ids, et cetera of maps and scenarios in Liberty.
2010-06-17 01:48:57 +00:00
Gabriel Morin
f64e107036
Little hacky experiment to visually test boucman's suggestion...
...
...of ghosting the src unit instead of the dst unit.
2010-06-16 23:50:55 +00:00
J.W. Bjerk
764538b687
semi-fitting graphics for cave-to-water and some clean up of editor tiles.
2010-06-16 23:06:38 +00:00
Gabriel Morin
1db5bc5919
Various corrections after boucman's code review
2010-06-16 22:49:25 +00:00
Ali El Gariani
3fe15b2346
Remove units_ from unit class, and always use resources::units instead.
...
(some polishing are still needed)
2010-06-16 20:41:54 +00:00
Jody Northup
f7af21b693
One line fix for compilation that I somehow forgot to commit until now.
2010-06-16 20:36:59 +00:00
Steven Panek
285f7bac27
Ran wesnoth-optipng:
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 31 KiB on 15 files
Optimized size: 18 KiB
Total saving: 13 KiB = 41% decrease
2010-06-16 20:15:09 +00:00
Jérémy Rosen
61ded1dfe7
prevent ghosted units from having idle animations
2010-06-16 18:45:18 +00:00
Ali El Gariani
8337858689
Use reference to fix a useless full copy of the main unit_map.
2010-06-16 17:56:16 +00:00
Ali El Gariani
5cc336edc2
Comment off several full copies of the whole unit_map into an unused member
2010-06-16 17:56:14 +00:00
Phil Barber
4f2393db12
Add and wire new Dwarf Guard melee attack by Cloud, update changelogs.
2010-06-16 16:40:58 +00:00
Alexander van Gessel
cf5fcb2fcd
Fix bug #16171 : disable moves during [animate_unit] (ported from 2010-06-16T15:52:48Z!ai0867@gmail.com)
2010-06-16 17:00:09 +01:00
Ali El Gariani
82f84687a4
remove now useless parameter possible_moves from get/find_villages
2010-06-16 14:39:19 +00:00
Ali El Gariani
3fb30065e9
Remove the now useless multistep_move_possible,
...
...as pointed by Crab_: "with RCA ai, it's no longer necessary, as 'go
to keep' is more high-priority action."
2010-06-16 14:34:52 +00:00
Ali El Gariani
2b89fee136
Remove gamestate from ai::game_info, and uses resources::gamestate instead
2010-06-16 14:19:28 +00:00
Ali El Gariani
8160c13e3d
Remove tod_manager from ai::game_info, and uses resources::tod_manager instead
2010-06-16 14:19:25 +00:00