40127 Commits

Author SHA1 Message Date
Alexander van Gessel
5d451b4536 Revert 2010-06-18T15:43:17Z!ai0867@gmail.com as it doesn't work with () macro arguments 2010-06-18 16:47:07 +01:00
Alexander van Gessel
009d9419ce Move the .png appending around to make it easier to write custom animation builders 2010-06-18 16:43:17 +01:00
Jérémy Rosen
08b1db6f97 fix some macro errors detected by wmlscope 2010-06-18 15:42:09 +00:00
Alexander van Gessel
32980eda73 Move the appending of '.png' to image paths...
...from C++ to the terrain BUILDER macros
2010-06-18 16:28:14 +01:00
Alexander van Gessel
14a066096b Make all terrain graphics macros use BUILD_IMAGE 2010-06-18 15:52:39 +01:00
Richard Kettering
093eee4ae1 New idle animation for the lich. 2010-06-18 12:12:37 +00:00
Fabian Müller
fea167b870 LoW::14: Made the trolls' keep winterish. 2010-06-18 08:31:18 +00:00
Steven Panek
a5d40fe960 Ran space2underscore.py. 2010-06-18 07:00:16 +00:00
J.W. Bjerk
5739a36cfa removed grass from dwarven doors since it often appears inside caves. 2010-06-18 01:42:13 +00:00
Alexander van Gessel
c312be7cbc Port --to-xml option to wmlparser2 2010-06-18 02:11:18 +01:00
Alexander van Gessel
23285699d7 Add --to-xml option to old python wmlparser. Patch by Hexane (Ryan Henszey) 2010-06-18 02:11:13 +01:00
Alexander van Gessel
53aec2acc9 Add note about a function being obsoleted by a core module in python2.6 2010-06-18 02:11:07 +01:00
Steven Panek
0340704eca Corrected some capitalization; ran pofix. 2010-06-17 22:45:15 +00:00
Nils Kneuper
5aaeda3d3d updated Galician translation 2010-06-17 22:24:11 +00:00
Eric S. Raymond
7dfd2550cf Fix some recruitment-pattern glitches detected by wmllint. 2010-06-17 22:14:13 +00:00
Eric S. Raymond
f23be008f1 Handle more UTF-8 wackiness gracefully in the spellchecker. 2010-06-17 21:41:45 +00:00
Guillermo Biset
cdf9ee9222 Removed typedef from network_ana.cpp...
...since it conflicted with SDL_net's version
2010-06-17 21:18:00 +00:00
Guillermo Biset
ea35ea386d Modified the linking of Boost_SYSTEM_LIBRARIES to account for MSVC 2010-06-17 21:15:33 +00:00
Guillermo Biset
ad812c67ba Added network_ana.cpp to work on implementing the network...
...using ana and an option in cmake to use it.
2010-06-17 21:11:46 +00:00
Ali El Gariani
eb83080200 Fix bugs when a waypoint is unreachable 2010-06-17 17:28:15 +00:00
Alexander van Gessel
2d77147ca9 Add credits entry for Hexane 2010-06-17 16:10:32 +01:00
J.W. Bjerk
92ffe68ab4 revised cobbled road (Rr) at more sensible scale,
...and colors harmonize with terrain.  This now replaces the cobbles
in the human castle, but not the keep.
2010-06-17 14:52:08 +00:00
Alexander van Gessel
ac8a1da505 Fix DM's ethereal abyss terrain 2010-06-17 13:12:19 +01:00
Steven Panek
5230ddc699 Fixed some capitalization; ran pofix. 2010-06-17 07:40:31 +00:00
Nils Kneuper
e321379487 updated Vietnamese translation 2010-06-17 07:21:56 +00:00
Steven Panek
5d21ffb90c Took care of a couple of missed files. 2010-06-17 07:19:21 +00:00
Steven Panek
abfbdf2014 Normalized the filenames, ids, et cetera...
...of maps and scenarios in Delfador's Memoirs.
2010-06-17 04:44:32 +00:00
Steven Panek
9a32756c27 Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 3 KiB on 4 files
 Optimized size: 3 KiB
   Total saving: 0 KiB = 1% decrease
2010-06-17 02:51:25 +00:00
Gabriel Morin
98bc10ed10 Whiteboard: marginally better arrow images. 2010-06-17 02:48:04 +00:00
Gabriel Morin
2a370d0796 Whiteboard: Block 'select' event on units that...
...have a planned action defined. WB still crashes on exit.
2010-06-17 02:28:07 +00:00
Gabriel Morin
91d47a0da5 Added a 'select' event to test scenario,
...to see how it interacts with the whiteboard.
2010-06-17 02:28:00 +00:00
Gabriel Morin
bd17a9e173 More from the shameless hack department,
...continuation of the UI test. Known bug: if you enable the
whiteboard, the game crashes on exit.
2010-06-17 02:27:52 +00:00
Steven Panek
d28a9d2897 Fixed reference to first scenario. 2010-06-17 01:55:06 +00:00
Steven Panek
9f6d560fb4 Fixed an include. 2010-06-17 01:50:49 +00:00
Steven Panek
e6b8f43ab8 Normalized the filenames, ids, et cetera of maps and scenarios in Liberty. 2010-06-17 01:48:57 +00:00
Gabriel Morin
f64e107036 Little hacky experiment to visually test boucman's suggestion...
...of ghosting the src unit instead of the dst unit.
2010-06-16 23:50:55 +00:00
J.W. Bjerk
764538b687 semi-fitting graphics for cave-to-water and some clean up of editor tiles. 2010-06-16 23:06:38 +00:00
Gabriel Morin
1db5bc5919 Various corrections after boucman's code review 2010-06-16 22:49:25 +00:00
Ali El Gariani
3fe15b2346 Remove units_ from unit class, and always use resources::units instead.
(some polishing are still needed)
2010-06-16 20:41:54 +00:00
Jody Northup
f7af21b693 One line fix for compilation that I somehow forgot to commit until now. 2010-06-16 20:36:59 +00:00
Steven Panek
285f7bac27 Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 31 KiB on 15 files
 Optimized size: 18 KiB
   Total saving: 13 KiB = 41% decrease
2010-06-16 20:15:09 +00:00
Jérémy Rosen
61ded1dfe7 prevent ghosted units from having idle animations 2010-06-16 18:45:18 +00:00
Ali El Gariani
8337858689 Use reference to fix a useless full copy of the main unit_map. 2010-06-16 17:56:16 +00:00
Ali El Gariani
5cc336edc2 Comment off several full copies of the whole unit_map into an unused member 2010-06-16 17:56:14 +00:00
Phil Barber
4f2393db12 Add and wire new Dwarf Guard melee attack by Cloud, update changelogs. 2010-06-16 16:40:58 +00:00
Alexander van Gessel
cf5fcb2fcd Fix bug #16171: disable moves during [animate_unit] (ported from 2010-06-16T15:52:48Z!ai0867@gmail.com) 2010-06-16 17:00:09 +01:00
Ali El Gariani
82f84687a4 remove now useless parameter possible_moves from get/find_villages 2010-06-16 14:39:19 +00:00
Ali El Gariani
3fb30065e9 Remove the now useless multistep_move_possible,
...as pointed by Crab_: "with RCA ai, it's no longer necessary, as 'go
to keep' is more high-priority action."
2010-06-16 14:34:52 +00:00
Ali El Gariani
2b89fee136 Remove gamestate from ai::game_info, and uses resources::gamestate instead 2010-06-16 14:19:28 +00:00
Ali El Gariani
8160c13e3d Remove tod_manager from ai::game_info, and uses resources::tod_manager instead 2010-06-16 14:19:25 +00:00