Eric S. Raymond
5e10027559
Copy-edit pass over the mainline content
...
(other than NR and SotBE, which have had recent full revisions). Lots
of tiny fixes for things like comma placement, typos, and questionable
English usage. No storyline changes.
2007-05-07 02:08:17 +00:00
Benoît Timbert
0f340057e0
macro rename: ON_SLOW -> ANIMATION_ON_SLOW
2007-05-06 23:41:06 +00:00
Lari Nieminen
4b52bc6a5c
Use a rather cool WML trick to create a macro with which the slowed sound...
...
...can cleanly be included in attack animations.
2007-05-06 17:51:12 +00:00
Benoît Timbert
2dd391fc70
Team survival : fixes three bugs:
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- The players not being in the same team
- The translatable descriptions not being translatable
- The translatable descriptions not being used as translatable descriptions
2007-05-06 16:35:41 +00:00
Ali El Gariani
005feda873
Add a WML variable flag_icon="..." in campaigns using custom flag
2007-05-05 19:57:19 +00:00
Ali El Gariani
5a0be5f5ec
add a variable flag_icon_image
...
(using the same _image suffix as other variables of game.cfg)
fix old incorrect paths in default variable of flags
2007-05-05 19:54:20 +00:00
Eric S. Raymond
764326dec6
Restore a mislaid reporting line.
2007-05-05 13:52:26 +00:00
Eric S. Raymond
043a7a4130
Get rid of lame directory-abstraction macros.
...
Directory structure is exposed elsewhere, so all these really do is
make life difficult for sanity-checking tools.
2007-05-05 13:28:48 +00:00
Taurus
27474d4132
Added Drake Hatchling Image
2007-05-05 04:21:39 +00:00
Taurus
78eb39d715
Some bugs and typos and compleated Ray of Hope
2007-05-05 03:14:12 +00:00
Ali El Gariani
9c743a1a21
Adapt the current flag icons to some sort of standard:
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* 24x15 : same as other icons of status bar, but 24x16 is probably better
* add few alpha=1 pixels to prevent a "feature" of theme engine who
crop transparent portion (and rescale)
2007-05-04 22:22:16 +00:00
Ali El Gariani
3b9df7158b
Add a flag icon
2007-05-04 22:18:19 +00:00
Ali El Gariani
8b04f22936
Fix broken url of maps (add the ".map" in the macro SG_MAP)
2007-05-04 22:10:27 +00:00
Eric S. Raymond
7c219a148c
Prose fixes.
2007-05-04 21:47:14 +00:00
Eric S. Raymond
753297171b
Map path fixes.
2007-05-04 15:52:51 +00:00
Eric S. Raymond
9a0ec861a4
Correct somebody's typo.
2007-05-04 13:51:09 +00:00
Eric S. Raymond
8df27ff9e6
Check line ranges on local macros.
2007-05-04 10:49:36 +00:00
Eric S. Raymond
b5765d123e
Now that maps have their own extension,
...
...macroscope can sanity-check reference to them just like any other
resource file type.
2007-05-04 10:24:48 +00:00
Moritz Göbelbecker
711fa85e94
Remove support for old-style keep in terrain-graphics.cfg
2007-05-04 10:10:55 +00:00
Eric S. Raymond
286e072c8c
SotBE map beautification.
2007-05-04 09:23:33 +00:00
Lari Nieminen
64535bd23b
Added a sound effect for when a unit is slowed.
...
Wired to the core units so far and needs to be wired to UtBS units, too.
2007-05-04 07:38:57 +00:00
Lari Nieminen
385a48a989
Some SotBE map beautification (up to Desert of Death).
2007-05-04 06:47:43 +00:00
Eric S. Raymond
4a0bc16f46
All maps in mainline now have the extension ".map".
...
References to them have been hacked accordingly.
2007-05-04 02:57:07 +00:00
Eric S. Raymond
82f0c80ea9
Bug fix.
2007-05-04 02:15:49 +00:00
Eric S. Raymond
eada46e2b5
upconvert now creates .map extensions when appropriate.
2007-05-04 01:53:56 +00:00
Lari Nieminen
f1d4449098
Removed *this* kind of emphasis from dialogue,
...
since it causes text formatting glitches if the text wraps at the
wrong point. Quite a lot of other bogus changes due to stripped
excessive whitespace. This could be reverted though if we agree on
another way of doing emphasis.
2007-05-03 22:25:19 +00:00
Eric S. Raymond
4c3a65354f
Move more _K keeps to the new system (the last ones, in fact).
2007-05-03 21:43:32 +00:00
Eric S. Raymond
a65a30a99f
Fix two terrain-coding glitches involving forest keeps.
2007-05-03 21:29:23 +00:00
Eric S. Raymond
555ae2ea7b
Use a better approximation of a zombie corpse.
2007-05-03 20:27:04 +00:00
Eric S. Raymond
34407f924b
Enable upconvert to handle one-line maps.
2007-05-03 20:24:51 +00:00
Eric S. Raymond
e7e1e05f88
Fix some minor bugs in error handling.
2007-05-03 19:29:52 +00:00
Eric S. Raymond
e1bfd44dc1
Avoid a suffix-aliasing problem.
2007-05-03 18:05:53 +00:00
Eric S. Raymond
cfb1210e1b
Better autodetection of terrain coding.
2007-05-03 16:22:49 +00:00
Eric S. Raymond
e752b73b66
Don't be fooled by terrain= in comments.
2007-05-03 15:35:42 +00:00
Eric S. Raymond
f57607ded4
Make sure we get line termination right.
2007-05-03 15:05:48 +00:00
Gunter Labes
7e3ef7ed07
converted the cold melee attack of the Lich and Ancient Lich to arcane
2007-05-03 14:46:57 +00:00
Lari Nieminen
101a7abb8b
Made every macro-spawned unit have a generated description and random traits
...
(shouldn't break anything, I suppose). Also a little fix to the Black
Flag scenario to prevent a text formatting glitch.
2007-05-03 14:31:36 +00:00
Lari Nieminen
81dd50f218
Removed the old abysmal graphics of the troll hero and great troll...
...
...and made them use the graphics of the troll and troll warrior instead.
2007-05-03 14:12:18 +00:00
Lari Nieminen
f1018bad28
Fixed a silly WML typo.
2007-05-03 14:10:11 +00:00
Lari Nieminen
8af2014d4b
Some major reorganization and fixing of some SotBE units.
2007-05-03 13:43:45 +00:00
Nils Kneuper
3659238204
updated textdomains,
...
removed translations/ folder and fixed stuff that was not changed be
the change-textdomains script
2007-05-03 13:30:55 +00:00
Eric S. Raymond
0aa8696610
SotBE typo fixes.
2007-05-03 12:55:21 +00:00
Lari Nieminen
b493f5bddd
Moved the SotBE black flag away from the core images
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(since it's only used by SotBE in mainline) and did little tweaks to
the campaign file.
2007-05-03 12:39:56 +00:00
Eric S. Raymond
c91f6d37b6
Son of the Black-Eye is ready for testing.
...
Storyline text has been prose-doctored, maps and images converted to
match 1.3.2 conventions. Remaining issues are:
1) Campaign images need to be audited. Some are probably duplicates of what's
in mainline, some may need to be reworked.
2) Poor map continuity with the rest of the Great Continent.
3) Campaign balance needs to be tested.
2007-05-03 11:48:41 +00:00
Eric S. Raymond
c54e76adad
Large refactoring to handle keep conversions better.
2007-05-03 11:05:28 +00:00
Eric S. Raymond
1acda064cf
Fix a regexp bug that was preventing proper map translation.
2007-05-03 07:56:47 +00:00
Eric S. Raymond
f5c2c236f6
Arrange for both map transformations to be done on a 1.2.x map,
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and simplify some code.
2007-05-03 07:42:47 +00:00
Eric S. Raymond
f410430429
Refactoring step.
2007-05-03 07:21:46 +00:00
Nils Kneuper
76504b4ea5
pngcrush/optipng, some loseless compression
2007-05-02 19:37:46 +00:00
Nils Kneuper
dc8beda7d7
moved textdomains for Northern_rebirth to nr
2007-05-02 18:21:44 +00:00