5547 Commits

Author SHA1 Message Date
Eric S. Raymond
5e10027559 Copy-edit pass over the mainline content
(other than NR and SotBE, which have had recent full revisions). Lots
of tiny fixes for things like comma placement, typos, and questionable
English usage. No storyline changes.
2007-05-07 02:08:17 +00:00
Benoît Timbert
0f340057e0 macro rename: ON_SLOW -> ANIMATION_ON_SLOW 2007-05-06 23:41:06 +00:00
Lari Nieminen
4b52bc6a5c Use a rather cool WML trick to create a macro with which the slowed sound...
...can cleanly be included in attack animations.
2007-05-06 17:51:12 +00:00
Benoît Timbert
2dd391fc70 Team survival : fixes three bugs:
- The players not being in the same team

- The translatable descriptions not being translatable

- The translatable descriptions not being used as translatable descriptions
2007-05-06 16:35:41 +00:00
Ali El Gariani
005feda873 Add a WML variable flag_icon="..." in campaigns using custom flag 2007-05-05 19:57:19 +00:00
Ali El Gariani
5a0be5f5ec add a variable flag_icon_image
(using the same _image suffix as other variables of game.cfg)

fix old incorrect paths in default variable of flags
2007-05-05 19:54:20 +00:00
Eric S. Raymond
764326dec6 Restore a mislaid reporting line. 2007-05-05 13:52:26 +00:00
Eric S. Raymond
043a7a4130 Get rid of lame directory-abstraction macros.
Directory structure is exposed elsewhere, so all these really do is
make life difficult for sanity-checking tools.
2007-05-05 13:28:48 +00:00
Taurus
27474d4132 Added Drake Hatchling Image 2007-05-05 04:21:39 +00:00
Taurus
78eb39d715 Some bugs and typos and compleated Ray of Hope 2007-05-05 03:14:12 +00:00
Ali El Gariani
9c743a1a21 Adapt the current flag icons to some sort of standard:
* 24x15 : same as other icons of status bar, but 24x16 is probably better

* add few alpha=1 pixels to prevent a "feature" of theme engine who
  crop transparent portion (and rescale)
2007-05-04 22:22:16 +00:00
Ali El Gariani
3b9df7158b Add a flag icon 2007-05-04 22:18:19 +00:00
Ali El Gariani
8b04f22936 Fix broken url of maps (add the ".map" in the macro SG_MAP) 2007-05-04 22:10:27 +00:00
Eric S. Raymond
7c219a148c Prose fixes. 2007-05-04 21:47:14 +00:00
Eric S. Raymond
753297171b Map path fixes. 2007-05-04 15:52:51 +00:00
Eric S. Raymond
9a0ec861a4 Correct somebody's typo. 2007-05-04 13:51:09 +00:00
Eric S. Raymond
8df27ff9e6 Check line ranges on local macros. 2007-05-04 10:49:36 +00:00
Eric S. Raymond
b5765d123e Now that maps have their own extension,
...macroscope can sanity-check reference to them just like any other
resource file type.
2007-05-04 10:24:48 +00:00
Moritz Göbelbecker
711fa85e94 Remove support for old-style keep in terrain-graphics.cfg 2007-05-04 10:10:55 +00:00
Eric S. Raymond
286e072c8c SotBE map beautification. 2007-05-04 09:23:33 +00:00
Lari Nieminen
64535bd23b Added a sound effect for when a unit is slowed.
Wired to the core units so far and needs to be wired to UtBS units, too.
2007-05-04 07:38:57 +00:00
Lari Nieminen
385a48a989 Some SotBE map beautification (up to Desert of Death). 2007-05-04 06:47:43 +00:00
Eric S. Raymond
4a0bc16f46 All maps in mainline now have the extension ".map".
References to them have been hacked accordingly.
2007-05-04 02:57:07 +00:00
Eric S. Raymond
82f0c80ea9 Bug fix. 2007-05-04 02:15:49 +00:00
Eric S. Raymond
eada46e2b5 upconvert now creates .map extensions when appropriate. 2007-05-04 01:53:56 +00:00
Lari Nieminen
f1d4449098 Removed *this* kind of emphasis from dialogue,
since it causes text formatting glitches if the text wraps at the
wrong point. Quite a lot of other bogus changes due to stripped
excessive whitespace. This could be reverted though if we agree on
another way of doing emphasis.
2007-05-03 22:25:19 +00:00
Eric S. Raymond
4c3a65354f Move more _K keeps to the new system (the last ones, in fact). 2007-05-03 21:43:32 +00:00
Eric S. Raymond
a65a30a99f Fix two terrain-coding glitches involving forest keeps. 2007-05-03 21:29:23 +00:00
Eric S. Raymond
555ae2ea7b Use a better approximation of a zombie corpse. 2007-05-03 20:27:04 +00:00
Eric S. Raymond
34407f924b Enable upconvert to handle one-line maps. 2007-05-03 20:24:51 +00:00
Eric S. Raymond
e7e1e05f88 Fix some minor bugs in error handling. 2007-05-03 19:29:52 +00:00
Eric S. Raymond
e1bfd44dc1 Avoid a suffix-aliasing problem. 2007-05-03 18:05:53 +00:00
Eric S. Raymond
cfb1210e1b Better autodetection of terrain coding. 2007-05-03 16:22:49 +00:00
Eric S. Raymond
e752b73b66 Don't be fooled by terrain= in comments. 2007-05-03 15:35:42 +00:00
Eric S. Raymond
f57607ded4 Make sure we get line termination right. 2007-05-03 15:05:48 +00:00
Gunter Labes
7e3ef7ed07 converted the cold melee attack of the Lich and Ancient Lich to arcane 2007-05-03 14:46:57 +00:00
Lari Nieminen
101a7abb8b Made every macro-spawned unit have a generated description and random traits
(shouldn't break anything, I suppose). Also a little fix to the Black
Flag scenario to prevent a text formatting glitch.
2007-05-03 14:31:36 +00:00
Lari Nieminen
81dd50f218 Removed the old abysmal graphics of the troll hero and great troll...
...and made them use the graphics of the troll and troll warrior instead.
2007-05-03 14:12:18 +00:00
Lari Nieminen
f1018bad28 Fixed a silly WML typo. 2007-05-03 14:10:11 +00:00
Lari Nieminen
8af2014d4b Some major reorganization and fixing of some SotBE units. 2007-05-03 13:43:45 +00:00
Nils Kneuper
3659238204 updated textdomains,
removed translations/ folder and fixed stuff that was not changed be
the change-textdomains script
2007-05-03 13:30:55 +00:00
Eric S. Raymond
0aa8696610 SotBE typo fixes. 2007-05-03 12:55:21 +00:00
Lari Nieminen
b493f5bddd Moved the SotBE black flag away from the core images
(since it's only used by SotBE in mainline) and did little tweaks to
the campaign file.
2007-05-03 12:39:56 +00:00
Eric S. Raymond
c91f6d37b6 Son of the Black-Eye is ready for testing.
Storyline text has been prose-doctored, maps and images converted to
match 1.3.2 conventions.  Remaining issues are:

1) Campaign images need to be audited.  Some are probably duplicates of what's
in mainline, some may need to be reworked.

2) Poor map continuity with the rest of the Great Continent.

3) Campaign balance needs to be tested.
2007-05-03 11:48:41 +00:00
Eric S. Raymond
c54e76adad Large refactoring to handle keep conversions better. 2007-05-03 11:05:28 +00:00
Eric S. Raymond
1acda064cf Fix a regexp bug that was preventing proper map translation. 2007-05-03 07:56:47 +00:00
Eric S. Raymond
f5c2c236f6 Arrange for both map transformations to be done on a 1.2.x map,
and simplify some code.
2007-05-03 07:42:47 +00:00
Eric S. Raymond
f410430429 Refactoring step. 2007-05-03 07:21:46 +00:00
Nils Kneuper
76504b4ea5 pngcrush/optipng, some loseless compression 2007-05-02 19:37:46 +00:00
Nils Kneuper
dc8beda7d7 moved textdomains for Northern_rebirth to nr 2007-05-02 18:21:44 +00:00