Mark Michelsen
5eb02aadfe
Updated Dutch translation (Pieter V.)
2004-06-06 02:13:29 +00:00
Dave White
ab45847722
made Crossroads easier
2004-06-06 01:32:29 +00:00
Dave White
a0b35a3ea2
made userdata/data/utils loaded in early in game.cfg ...
...
...to allow scenario designers to define utility files
2004-06-05 23:43:06 +00:00
Isaac Clerencia Perez
d947aca4f9
Added missing #endifs
2004-06-05 23:20:11 +00:00
Dave White
daba6d9a51
fixed clashing IDs
2004-06-05 22:59:26 +00:00
John Muccigrosso
6a34372c14
Adjusted for name change of Cavalry to Cavalryman.
2004-06-05 21:09:34 +00:00
John Muccigrosso
8d8d672fc2
Name changes to Goblin Direwolver and Cavalry.
2004-06-05 21:05:58 +00:00
Dave White
570a8a2661
Added some new haloing effects
2004-06-05 00:31:42 +00:00
Dave White
5d3a4f5b3b
implemented 'load game' option
2004-06-04 22:45:36 +00:00
Dave White
ad0a51e494
gave an additional day in crossroads
2004-06-04 20:49:27 +00:00
Dave White
ff620f6ca4
tweaked 'Crossroads' scenario
2004-06-04 20:20:41 +00:00
Francisco Muñoz
dd52d765e5
Added 2nd attack image for assasin.
...
Minor change in Rogue (+1 damage to smooth change from thief to assassin)
2004-06-04 19:26:52 +00:00
Cédric Duval
1d76a328fb
Completed conversion to new AI syntax.
...
Now the support for the old syntax can (should) be dropped.
2004-06-04 02:02:56 +00:00
Dave White
866ad17423
added support for different colour depths
2004-06-03 22:31:53 +00:00
Philippe Plantier
55710fa144
Updated terrain-graphics.cfg file.
...
Now it uses modules in a sub-directory, to reduce the bloat in the main file.
Updated castle graphics, improved them not tiling well since they
became 72x72. There is still work to be done. Added forest-to-castle
transitions.
2004-06-03 19:59:57 +00:00
Dave White
bb1b7a62be
removed teleport from Great Mage and Arch Mage
2004-06-03 17:52:10 +00:00
Dave White
0debf0d593
Added Elvish Shaman's heal animation
2004-06-03 17:09:53 +00:00
Francisco Muñoz
a8409c19d1
Restored Spearman melee damage. Toned down Deathmaster.
2004-06-03 14:28:56 +00:00
John Muccigrosso
5f271b4ada
Better incorporated first-strike into description.
2004-06-03 04:56:58 +00:00
John Muccigrosso
cb9366dc40
Changed race to monster (from the idiosyncratic yeti).
2004-06-03 04:28:00 +00:00
Francisco Muñoz
e29cb4a441
Minor changes in units (gold cost and hp)
2004-06-03 02:07:14 +00:00
Cédric Duval
13617c302d
(CVS internal) Conversion to new [ai] syntax.
2004-06-03 01:34:39 +00:00
Francisco Muñoz
f013a11fbb
Rebalancing 3rd level units
2004-06-03 00:27:05 +00:00
Dave White
cc4c49b763
various changes to AI
2004-06-02 22:14:10 +00:00
Kristoffer Erlandsson
2383c1d092
Delete File button added in the file chooser dialog.
...
Fixed a CVS-only bug where the selected terrain name did not update correctly.
2004-06-02 22:08:08 +00:00
Dave White
6105dc96f3
added new ai parameters. Tweaked settings of Isle of Anduin scenario
2004-06-02 19:28:20 +00:00
Cédric Duval
7259838035
Thunderguard levels up to Dragonguard.
2004-06-02 02:50:34 +00:00
Dave White
1c319625bc
fixed file chooser dialog to work in Windows
2004-06-01 20:33:46 +00:00
Philippe Plantier
81e69e284e
Renamed "built.cfg" to "terrain-graphics.cfg". Added in some comments.
2004-06-01 18:45:57 +00:00
Philippe Plantier
bd2866fb61
Replacing the terrain transition code by something entirely in WML.
...
Made forests and hills always overlay terrain on their northern (top)
side. [building_rule] tag is now called [terrain_graphics] A few
changes in the terrain graphics WML element
2004-05-31 22:25:37 +00:00
Kristoffer Erlandsson
6cc26aa22c
A square is now drawn around the currently selected function...
...
...for the left mouse button.
Fixed a problem where the selected terrain and brush size was not
remembered through operations that affected the whole map, such as
flip and resize.
2004-05-31 20:41:57 +00:00
Kristoffer Erlandsson
0a85b60fe1
Added Turin's new brush-pictures.
...
Changed the menu names to file and edit.
Changed the color to magenta when the same terrain is selected as both
foreground and background.
2004-05-31 17:21:50 +00:00
Dave White
f809eab4b8
updated descriptions
2004-05-31 16:35:22 +00:00
Cédric Duval
c4fb1e6065
Fixed attack.
2004-05-31 14:49:43 +00:00
Cédric Duval
3e43976c42
[[Added Dragonguard]]
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* New unit: Dwarvish Dragonguard
* New weapon: dragonstaff
2004-05-31 14:22:17 +00:00
Francisco Muñoz
db605c25e4
Added thunderstick and ink attack icons
2004-05-31 01:18:18 +00:00
Cédric Duval
d5a4ebfeb3
Drakonians
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* Added Drakonian Burner
* Added Drakonian Clasher
* Added Drakonian Mage
* Added Drakonian Petit
2004-05-31 00:50:34 +00:00
Dave White
768d90e9db
added 'first strike' ability...
...
...and assigned it to Spearman, Halbardier, and Pikeman
2004-05-31 00:14:52 +00:00
Cédric Duval
0ee65d38b3
Added a trigger to the test map. When activated, the Orc leader can recruit.
...
For instance, it permits testing fight animations elsewhere than on the
keep (hard to look at), and with other units.
2004-05-30 23:16:44 +00:00
Kristoffer Erlandsson
23d62b4e06
Restructured the Editor UI:
...
Two terrains may now be selected in the palette, one is used for
filling when moving selections and cutting/pasting and will be used
when drawing with the right button.
The context menu is removed, instead the function of the left button
is chosen in the right panel and operations that do not need a
location to work is chosen from an additional menu.
2004-05-30 22:17:42 +00:00
Cédric Duval
081d519c7b
dos2unix and other minor fixes of the like (to accomodate with cgi parsers)
2004-05-30 18:02:25 +00:00
Cédric Duval
e5fe430e90
unix2dos and minor fixes of the like.
2004-05-30 15:10:41 +00:00
Kristoffer Erlandsson
8715959b4b
Increased the horizontal padding of button widgets ...
...
...when having a label that is wider than the minimum width. Before
this, it seemed as the text did not really fit into the button.
2004-05-30 15:07:43 +00:00
Kristoffer Erlandsson
82afc7e583
All (I think :) ) dialog text in the editor is now handled ...
...
...through the translation interface. Translation of the editor should
thus be possible.
2004-05-30 14:38:30 +00:00
Cédric Duval
04b0ac1546
[[Icon reorganization]]
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* Moved weapon icons to their own hierarchy: images/attacks/
* Changed code and unit files accordingly
* Fixed some erroneous/missing entries
2004-05-30 00:36:35 +00:00
Cédric Duval
9090387661
Syntactic fix (patch #3042 )
2004-05-29 18:53:12 +00:00
Francisco Muñoz
a3040b9f19
Added assassin attack image
2004-05-29 17:23:31 +00:00
Dave White
ce2dc35acf
renamed grey mage to silver mage
2004-05-29 16:08:28 +00:00
Francisco Muñoz
1b5783fbf0
Adde Elvish shyde faerie touch attack (by Jetryl) ...
...
...and Marshal leading image by Sangel
2004-05-29 15:56:43 +00:00
Francisco Muñoz
b415743a62
Added new image frames for Knight
2004-05-29 14:21:12 +00:00