Pauli Nieminen
5ebdb36e6b
Fixed network game creation...
...
... to return back to create dialog after failed savegame loading
Fixed AI handling of unit without attacking weapons (bug #10886 )
2008-02-04 22:17:58 +00:00
Jérémy Rosen
22e57cfd6a
fix FR 10982: add acceleration speed of 0.75 and 1.5
2008-02-04 20:13:17 +00:00
Jérémy Rosen
c18ce95c95
fix bug 10986: crash when charging animation of some units with death sounds
2008-02-04 19:58:20 +00:00
Mark de Wever
4af9f37759
Partial fix for bug #10831 ,
...
works properly if the code is clearing the shroud, still fails if a
unit moves near the border.
2008-02-04 19:16:17 +00:00
Pauli Nieminen
e224a594b4
Removed broken "Host network game" option from multiplayer menu (bug #10800 )
2008-02-04 19:03:00 +00:00
Jordà Polo
9a4b99eca7
Updated Catalan translation (thanks to Jose Gordillo).
2008-02-04 19:02:41 +00:00
Nils Kneuper
82493c1d9e
updated Filipino translation
2008-02-04 12:20:52 +00:00
Pauli Nieminen
9827482f20
Fixed a typo
2008-02-04 12:01:33 +00:00
Pauli Nieminen
01c14f221a
partialy fix bug #10967
...
* Fixed networking not to timeout with slow connections but timeout
faster with lost connection
* Fixed client side ping timeout check if downloading or uploading
2008-02-04 11:38:48 +00:00
Piotr Cychowski
92e4a75253
Fix #10985 : add missing iteration.
2008-02-04 07:36:22 +00:00
Nils Kneuper
31048920e8
updated German translation
2008-02-03 22:00:39 +00:00
Patrick Parker
9f72c5331a
now allow configs to be streamed directly to an ostream
...
remove an iterator redefinition
remove a pointless debug calculation that was not being output anywhere
2008-02-03 21:36:06 +00:00
Pauli Nieminen
04f6d19d1e
Minor tweak to network test
2008-02-03 21:14:25 +00:00
Pauli Nieminen
689e01b9b7
Fixed unti test toys to compile with boost 1.33.1
2008-02-03 20:23:12 +00:00
Mark de Wever
504f79fca3
When loading a savegame don't offer to take the non-player sides (bug #10746 ).
2008-02-03 19:23:47 +00:00
Jérémy Rosen
9be51abe0b
fix various default anims that use highlight
2008-02-03 19:06:33 +00:00
Jérémy Rosen
f0cba25542
fix frames being skipped randomly on accelerated speed
2008-02-03 18:33:34 +00:00
Pauli Nieminen
b60c77c9e5
Remember cleared hotkeys
...
Added a bit of code to network unit tests
Added toys&whisles to unit tests
2008-02-03 18:30:00 +00:00
David Philippi
426eb69f48
hungarian translation update
2008-02-03 18:14:15 +00:00
Jérémy Rosen
b0c042277b
fix recruit animations being too long for units with standing anims
2008-02-03 18:06:22 +00:00
Jérémy Rosen
e7ca8e2e08
fix bug #10965 : animation jump for units with very long standing animations
2008-02-03 17:42:03 +00:00
Jérémy Rosen
813a1fae49
fix disabling of standing anims and default attack anims
2008-02-03 17:26:40 +00:00
Gunter Labes
045f081a07
typo fix
2008-02-03 17:10:27 +00:00
Nils Kneuper
00d9a8d132
final pot-update (directly corrected fonts entry for chinese and japanese)
...
the hard freeze does start now
2008-02-03 16:42:42 +00:00
uso
18988bd907
sort advanced options a bit more logically
2008-02-03 16:18:07 +00:00
uso
ce59cdf29a
show unit standing animations and idle animations are now separate options
2008-02-03 16:16:46 +00:00
Nils Kneuper
39eb82cea8
fixed bug #10753
2008-02-03 16:01:18 +00:00
uso
a98982a3a8
show the name of the save file when asking for permission to overwrite it
2008-02-03 15:58:20 +00:00
Lari Nieminen
f7181f84d9
A few last-minute fixes to the race descriptions.
2008-02-03 15:48:15 +00:00
Lari Nieminen
fc43c1e723
Fixed bug #10981 by making the elf leader passive.
2008-02-03 15:28:39 +00:00
Nils Kneuper
91a0fce871
typo fix
2008-02-03 15:28:18 +00:00
Lari Nieminen
c4dbb6331a
Fixes bug #10974 .
...
I didn't remove the few now redundant strings however, just in case
we'd want to use them after all for something.
2008-02-03 15:20:22 +00:00
Nils Kneuper
1cb5a7750e
obviously src/gamestatus_editor.cpp belongs in the textdomain wesnoth-editor...
2008-02-03 15:15:09 +00:00
Nils Kneuper
d4d9bb1097
add missing files to POTFILES,
...
probably no changes to translateable strings due to this but better to
do it before the hard freeze...
2008-02-03 14:49:44 +00:00
uso
57933f31a0
display "Reloaded game" for a reloaded game in the game list
2008-02-03 14:46:36 +00:00
Gunter Labes
8447805f28
typo fixes
2008-02-03 14:21:51 +00:00
Lari Nieminen
d219ff9f3c
Someone had broken Malin's sword animations.
2008-02-03 13:57:10 +00:00
Lari Nieminen
fc2706ef79
Tune the lich transformation sequence a bit.
2008-02-03 13:53:58 +00:00
Lari Nieminen
6a5c0b4c64
Fixed a spawned (not recalled) advisor ghost not having role=advisor.
2008-02-03 12:55:35 +00:00
Mark de Wever
83440cc734
Renamed the unit standing animations field using the same field twice looks odd
...
when selecting in the preferences. Also added comment the field is not used yet.
2008-02-03 12:50:20 +00:00
Gunter Labes
d3be5f57f9
typo fixes
2008-02-03 12:30:48 +00:00
Thomas Baumhauer
6e92c50d3c
Fixing a typo that prevented Malin from becoming a Lich on lower levels
2008-02-03 12:29:31 +00:00
Nils Kneuper
0fd3f7124c
updated German translation
2008-02-03 12:27:56 +00:00
Nils Kneuper
c4062eb5b3
typo fixes
2008-02-03 12:26:50 +00:00
Nils Kneuper
aeed44aa40
wesnoth-pngcrush:
...
total saved: 2 KB, 3 files
2008-02-03 12:20:54 +00:00
Nils Kneuper
b7386b30b6
fixes for meta-bug #10960 :
...
* add the advanced preference for disabling standing animations (yes,
they can hurt performance badly so an option to turn them off makes
sense...)
* fix description of XP requirements for AMLA (100XP/80XP to 150XP/120XP)
2008-02-03 11:49:40 +00:00
Gunter Labes
9a01b7e60f
typo fix
2008-02-03 11:10:15 +00:00
Mark de Wever
aeddf1c548
Small comment cleanup.
2008-02-03 10:31:40 +00:00
Nils Kneuper
23094e88d7
replaced the chiense font gkai00mp.ttf with wqy-zenhei-gb2312.ttf
...
as requested by the chinese maintainer
2008-02-03 09:50:02 +00:00
Martin Renold
44ee4a372e
unhighlight the previous speaker when the narrator speaks
2008-02-03 09:35:14 +00:00