Benoît Timbert
694786e762
Added a reference to the Ruffian in the changelog
2007-04-18 22:10:06 +00:00
Jérémy Rosen
6c4a464877
rename Holy to Arcane
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please proofread and double check that everything is ok
2007-04-18 21:32:50 +00:00
Jérémy Rosen
e97d041fd8
fix filtering on most fighting animations
2007-04-18 19:07:46 +00:00
Mark de Wever
0810205a4d
allow negative hitpoints to be unstored
...
the check has been moved and that seems to work
so this is no longer required and it gave trouble for UMC creators
2007-04-18 15:33:16 +00:00
Lari Nieminen
d184fabd5f
Better hatchet sounds,
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wired to all units using a hatchet as well as for the bolas of desert
elves. The changes to the UtBS units are untested. Left the old
hatchet projectiles and sound in for backwards support for now.
2007-04-18 08:20:02 +00:00
Asa Swain
7f77aa7680
UtBS: minor balancing changes
2007-04-18 04:15:00 +00:00
Patrick Parker
a4bd288cc2
allow effect to filter on unit_gender
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add utility functions gender_string() and string_gender()
2007-04-16 01:52:41 +00:00
Patrick Parker
af41a9a918
syntax change to portrait effect and add unit_description also
2007-04-16 00:14:55 +00:00
Mark de Wever
1116c5e16f
Added the tool to create the unit tree in html,
...
as used for units.wesnoth.org (written by elricz)
2007-04-14 20:16:29 +00:00
Mark de Wever
324450149a
unstoring a unit with a negative amount of HP will result in a unit with 1 HP
2007-04-14 15:04:21 +00:00
Mark de Wever
25039598a9
Found the solution for the -1 hitpoint crash,
...
thanks to some ideas provided by Yogin
2007-04-14 14:23:43 +00:00
Ali El Gariani
e5fe15ee6c
Added support for horizontal mousewheel (patch #644 )
2007-04-14 11:14:50 +00:00
J.W. Bjerk
6fb8b7fa42
Wiring in the 'Ruffian' to tSG.
...
This L0 Unit appears in the easy and medium difficulties in the first
three scenarios. The Ruffian's stats may need adjustment, as is they
were taken directly from the XE henchman. The hope is that this unit
will be useful for other campaigns, but i designed him for tSG.
Rather than radically change his concept, the unit should be moved (or
duplicated) to the tSG folders. Also created a smaller club and gave
it to the Footpad as well.
2007-04-14 00:26:01 +00:00
Mark de Wever
f80bdca971
reverted the unit offset of 16 pixels so they're back at their orginal location
2007-04-13 19:14:05 +00:00
Nils Kneuper
f0516099b9
updated Czech translation and French manual
2007-04-13 15:19:24 +00:00
Eric S. Raymond
0852167a37
Move peasant images to the new human-peasants directory.
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One word in peasant description changed, 'fearsome' to 'warlike'
is better usage in this context.
Note addition of Woodsman in the changelog.
2007-04-12 18:12:12 +00:00
J.W. Bjerk
40fe312ace
added West to the credits for new colored cursors,
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and made mention of them in the changelog.
2007-04-12 07:00:15 +00:00
Patrick Parker
95e9b4ed3c
new value "portrait" for apply_to= in [effect]
2007-04-11 23:42:26 +00:00
Eric S. Raymond
a830a8bc2c
Typo fix.
2007-04-09 19:28:22 +00:00
Eric S. Raymond
65bfe50ec2
Delete find-unused-images and find-unused-sounds.
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The macroscope tool is now more than good enough to supersede them.
2007-04-09 18:23:33 +00:00
Ali El Gariani
4344b3dda9
Apply patch #644 , fix bug #8068
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(horizontal mousewheel support and horizontal scrolling with the
alt-key) for the game and the editor. But only tested on linux with an
emulated mousewheel.
2007-04-08 23:00:18 +00:00
Mark de Wever
829888bee4
ported 2007-04-08T17:06:50Z!koraq@xs4all.nl fixes part 1 of bug #8882 .
...
Not sure how to write this in a avarage player understandable way so
didn't add it to the player_changelog (the bug is very hard to run
into anyway)
2007-04-08 17:22:47 +00:00
Patrick Parker
3ccd7b3b15
new [store_turns] tag to store the number of turns remaining
2007-04-07 21:32:52 +00:00
Ali El Gariani
79275acd6e
Submerged units are no longer drowned when zooming.
2007-04-07 20:58:25 +00:00
Ali El Gariani
2f837d5b4f
fix problems with colour cursor in fullscreen
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(slow speed, bug #7555 and bug #6052 ).
2007-04-07 20:50:28 +00:00
Mark de Wever
79c2e42a9d
added deprecated_message WML tag and schedule deprecated macros for removal.
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added a small test scenario-test to demonstrate how the messages will look.
2007-04-07 08:44:19 +00:00
Eric S. Raymond
a73ca1fdb5
Report my recent work.
2007-04-07 07:56:16 +00:00
Mark de Wever
ff0892a5de
ported 2007-04-06T22:00:39Z!koraq@xs4all.nl frrom 1.2 branch fixes bug #8839
2007-04-06 22:05:50 +00:00
Jörg Hinrichs
d83d457950
Fixes bug #8748 (Ethiliel not showing up in TSG->Vengeance)
...
and lets cross fingers i didn't break anything else.
2007-04-05 20:03:09 +00:00
Patrick Parker
7a5765f12b
more powerful [filter_location],
...
now accepts radius=, [not], and [filter] to match units at the location
2007-04-04 04:54:27 +00:00
Jörg Hinrichs
9ad1b4b88e
changelog for observer replays
2007-04-02 22:55:18 +00:00
Nils Kneuper
b7dbe7c2d5
updated changelog
2007-04-02 20:30:33 +00:00
Patrick Parker
3cf30bb314
map update from Dr. P (now with Monsters)
2007-04-02 02:02:41 +00:00
Gunter Labes
bd59e7ee8e
updated map
2007-04-01 23:28:27 +00:00
David Philippi
113decf7a4
updated font
2007-04-01 21:06:07 +00:00
Karol Nowak
fc2dca6fcc
Mention the sound= attribute of [time] in the changelog.
2007-04-01 20:32:25 +00:00
Mark de Wever
8d043e8710
WML can be evil...
...
...killing a unit in a die event during an attack invalidates
iterators which are never checked again after the die event was
triggered. This caused crashes in Temple in the Deep which does that
to have some kind of plague effect. fixes bug #8814 (for some reason
it seems to work in 1.2 :/ )
2007-03-31 21:10:45 +00:00
Jérémy Rosen
9260a9c2e0
fix skirmisher not working properly when filtered by terrain
...
note that there is a similar bug with teleport, but I don't have time
to fix it right now, if someone could look into it, that would be
great
2007-03-31 14:51:17 +00:00
Mark de Wever
0b07431b1a
fix the position of some halos when unit has a height offset (patch #710 )
2007-03-30 17:44:37 +00:00
Mark de Wever
53214f38b6
flying units are no longer buried in a castle (patch #709 )
2007-03-30 17:08:52 +00:00
Patrick Parker
63217615f1
[set_menu_item] should work for SP now
2007-03-30 07:25:20 +00:00
Gunter Labes
41b3b52d0f
decreased the holy resistance of the Dwarves from 20% to 10%
...
increased the holy resistance of the Ghost line from -60% to -30%
2007-03-29 19:06:49 +00:00
Ali El Gariani
4b9512523b
added drag & drop to move units
2007-03-29 18:43:45 +00:00
Mark de Wever
4690540c92
Added some protection against crashing when attacking...
...
...with units with a high or negative amount of hitpoints (bug #6154 ,
bug #7955 , bug #8541 ) -1 hitpoints will still cause a crash.
This patch is not the cleanest solution since it tapers over the cause
but at least if avoids crashing except of the -1 corner case.
Hitpoint reduction to a sane amount or rewriting attack prediction would be
the clean solution.
2007-03-29 18:36:15 +00:00
J.W. Bjerk
0071e360d8
belated changelog update for the past few days
2007-03-29 15:37:21 +00:00
Gunter Labes
b39d5579f6
enabled Lich and Ancient Lich to go on deep water and gave them submerge
2007-03-29 14:40:32 +00:00
Patrick Parker
8c65338fdd
[[Rather confusing fixes of fixes]]
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* fix the fix by darthfool in 2007-03-29T03:25:57Z!mcn4bb@gmail.com for the fix in
2007-03-28T22:23:35Z!patrick_x99@hotmail.com for my previous fix.
* fix [variables] not working properly for Multiplayer mode (note
there are some other places where it is probably still broken, I
suspect this bug was introduced when savegames were being streamlined
for 1.2.3)
2007-03-29 03:44:52 +00:00
David Philippi
15573ac764
swedish translation update
2007-03-27 12:19:59 +00:00
David Philippi
93313367d8
missed changelog on last commit
2007-03-27 12:18:27 +00:00
Ali El Gariani
786ea083b3
fix the right border glitch of the map when zooming
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(bug #6060 and others)
2007-03-27 04:59:39 +00:00