Patrick Parker
a1989f2102
commit patch#706 "Preserve Button State" by afran
2007-03-26 23:09:54 +00:00
Ali El Gariani
d926b3fb4a
fix glitches when scrolling the map if zoomed out (bug #8768 )
2007-03-26 20:03:04 +00:00
Lari Nieminen
693cc5a04c
Updated changelogs.
2007-03-26 19:51:15 +00:00
Benoît Timbert
9487942be9
Fixes attack filters and special_filters that were using name()
...
(ie translated value of the weapon's description=) instead of id() (ie
the weapon's name=). This should fix #8212
2007-03-26 19:37:49 +00:00
Nils Kneuper
adb256baa7
updated changelogs, zokeeper, please check palyers changelog it everything is correct
2007-03-25 10:03:12 +00:00
Mark de Wever
bd1d1afc24
updated the changelogs
2007-03-23 20:17:54 +00:00
Jérémy Rosen
8dd1ac1050
push WML compression to the helper thread,
...
also remove spurious thread creation
2007-03-23 19:26:19 +00:00
Jörg Hinrichs
4064e26d63
fix of bug #8762
2007-03-22 19:45:18 +00:00
Nils Kneuper
69d5e52e60
updated Greek translation
2007-03-21 14:55:49 +00:00
Nils Kneuper
fe6e6686bf
updated changelog
2007-03-21 14:07:50 +00:00
Nils Kneuper
f4c564b56e
added updated Delfador images by jetryl to the changelog
2007-03-21 14:05:42 +00:00
Nils Kneuper
fbe01b8134
added 2007-03-20T20:26:44Z!joerg.hinrichs@alice-dsl.de by yogi to the changelog
2007-03-20 23:26:40 +00:00
Mark de Wever
7982b9ca36
show total amount of visible villages (patch #698 )
2007-03-20 19:35:49 +00:00
Mark de Wever
161b8dce35
fixed an invalid memory access
...
probably fixes #8756 , also added asserts to avoid unchecked array
access.
2007-03-20 18:05:17 +00:00
Mark de Wever
a56980c25a
valgrind found some problems,
...
this might fix bug #8715 . Note cound.cpp is not properly fixed but the
evil has been eliminated.
2007-03-18 21:36:03 +00:00
Patrick Parker
7649620421
added the "ignore all" option to continue observing during massive OOS
2007-03-18 03:08:50 +00:00
Mark de Wever
0f17dc500e
the movement text is also scaled now (bug #6876 , patch #693 )
2007-03-17 13:49:34 +00:00
Mark de Wever
6d67ae6e92
Added a new image type which only depends on the scaling factor,
...
...and used this type for units and haloes.
renamed some items to scaled_to_hex (forgot that in the previous image
change)
I consider this too intrusive to port to the 1.2 branch.
It fixes:
* units are scaled properly when zooming also with tiny gui (bug
#8703 and bug #6570 )
* haloes in tiny gui are now scaled (before unscaled, thus a factor 2
bigger as intended)
* removes the scaling handling in the halo, removing quite some code
2007-03-17 12:07:51 +00:00
Patrick Parker
d2c5800ec7
friendlier boolean matching for unit [filter] and unit [wml_filter]
2007-03-17 03:17:36 +00:00
Mark de Wever
7d4cc5638b
Rewrote the halo render engine...
...
...which solves a few minor glitches but most importantly speeds up the
drawing of the halos.
2007-03-16 20:02:53 +00:00
Gunter Labes
6438df7d23
decreased the holy resistance of the Mermaid Priestess from 40% to 20%
...
decreased the holy resistance of the Mermaid Diviner from 60% to 40%
2007-03-16 19:07:20 +00:00
Mark de Wever
1c4802fde3
The countdown timer is now coloured properly...
...
...when the remaining time is less than 2 minutes. Ported some
changelog entries to players_changelog
2007-03-14 20:53:57 +00:00
Benoît Timbert
97a01c148f
Updated french translation
2007-03-14 10:51:42 +00:00
Jérémy Rosen
e310e2b2c6
fix the improper sliding bug
2007-03-13 23:08:59 +00:00
David Philippi
bc4a95fcbf
hungarian translation update
2007-03-13 17:51:11 +00:00
Mark de Wever
084185e6cd
the first turn starts again with the proper time of day
...
(bug 8637), thanks to fabi
2007-03-13 17:33:22 +00:00
Mark de Wever
54fcb6902f
tiles with overlays are also properly shown if compiled with --enable-tinygui
...
(bug #8720 patch #697 )
2007-03-13 14:20:24 +00:00
Benoît Timbert
2ed280e8af
In attack modification [effect]s:
...
- set_name no longer change the weapon description
- set_description (new key) change the weapon description
2007-03-13 10:32:45 +00:00
Mark de Wever
59394b0f0b
Draw the units 18 pixels higher in their hex.
...
An experimental feature to see how it works ingame.
2007-03-12 19:21:47 +00:00
Jérémy Rosen
4a27d1d3b8
fix a bug that prevented fade-out on death anims from working properly
2007-03-11 23:45:55 +00:00
Mark de Wever
145084823b
Added the option to show an error ingame if deprecated WML is being used.
...
NOTE some versions of Visual Studio (including 6) have a broken
std::getline implementation see
http://support.microsoft.com/default.aspx?scid=kb;EN-US;q240015 when
this compier is used an error will be generated (not really test but
should work.)
2007-03-11 15:32:28 +00:00
Nils Kneuper
dbe2230594
chagned number of turns for the 2nd mission of the tutorial from 20 to 26
2007-03-09 22:57:20 +00:00
Benoît Timbert
f98df010fa
Fix a few messed-up holy resistances (Sky Drake & Hurricane Drake)
2007-03-09 21:32:56 +00:00
Benoît Timbert
ceb21629f4
Remove some old backward compatibilty code,
...
...add comments around another v1.2 backward compatibility code to be
removed soon (after 1.3.2).
2007-03-07 20:14:15 +00:00
Benoît Timbert
489c8527e4
Apply patch #689 (Friendly healer+4 stop poison)
2007-03-07 12:00:15 +00:00
Nils Kneuper
64cbea81ba
updated Norwegian translation
2007-03-07 11:09:52 +00:00
Gunter Labes
819b0103b1
updated map
...
typo fix in TRoW
2007-03-06 16:41:50 +00:00
Patrick Parker
19071a90a9
new WML key for [variable], boolean_equals=, to test boolean equality
2007-03-06 00:58:04 +00:00
Nils Kneuper
2b7e88df11
updated Italian translation
2007-03-05 14:12:44 +00:00
Patrick Parker
d4833e197e
wire in the new UI sounds from zookeeper
...
fix several bugs related to the turn bell
fix the button locations in preferences_display.cpp
fix the disabling of sliders in preferences_display.cpp
2007-03-05 07:46:44 +00:00
Nils Kneuper
04605bb377
updated German translation and Portuguese (Brazil) manpages
2007-03-04 23:47:38 +00:00
Nils Kneuper
1733df7e9a
updated Portuguese (Brazil) translation
2007-03-04 09:12:00 +00:00
Benoît Timbert
7ee3b19d34
Allow effect to toggle the zoc
...
[effect]
apply_to=zoc
value=<new value>
[/effect]
2007-03-03 20:51:25 +00:00
Lari Nieminen
a481843d64
Updated changelog.
2007-03-03 20:26:03 +00:00
Patrick Parker
c078725ba1
complex WML variable substitution (almost everywhere)
...
* fix a bug in own_village code
* other minor fixes
2007-03-03 10:53:02 +00:00
Jérémy Rosen
945c4d54bd
fix bug #8626 (incorrect death sound played)
2007-03-02 20:54:23 +00:00
Lari Nieminen
eea65fcaaf
Made Eonihar join the player permanently...
...
...and the rest of the encountered riders be AI-controlled.
2007-03-02 12:05:38 +00:00
David Philippi
01f40a4797
dutch translation update
2007-03-01 12:14:46 +00:00
Mark de Wever
ed75e8c149
fixed a few typo's found by irrevenant
2007-02-28 21:50:41 +00:00
Gunter Labes
f92d684fbb
[[Balancing changes]]
...
* converted the cold resistance of the Elvish Sorceress line to a holy
resistance
* decreased the holy resistance of the Orcish Assassin line from 20%
to 0%
2007-02-28 15:56:27 +00:00