2114 Commits

Author SHA1 Message Date
Patrick Parker
a1989f2102 commit patch#706 "Preserve Button State" by afran 2007-03-26 23:09:54 +00:00
Ali El Gariani
d926b3fb4a fix glitches when scrolling the map if zoomed out (bug #8768) 2007-03-26 20:03:04 +00:00
Lari Nieminen
693cc5a04c Updated changelogs. 2007-03-26 19:51:15 +00:00
Benoît Timbert
9487942be9 Fixes attack filters and special_filters that were using name()
(ie translated value of the weapon's description=) instead of id() (ie
the weapon's name=).  This should fix #8212
2007-03-26 19:37:49 +00:00
Nils Kneuper
adb256baa7 updated changelogs, zokeeper, please check palyers changelog it everything is correct 2007-03-25 10:03:12 +00:00
Mark de Wever
bd1d1afc24 updated the changelogs 2007-03-23 20:17:54 +00:00
Jérémy Rosen
8dd1ac1050 push WML compression to the helper thread,
also remove spurious thread creation
2007-03-23 19:26:19 +00:00
Jörg Hinrichs
4064e26d63 fix of bug #8762 2007-03-22 19:45:18 +00:00
Nils Kneuper
69d5e52e60 updated Greek translation 2007-03-21 14:55:49 +00:00
Nils Kneuper
fe6e6686bf updated changelog 2007-03-21 14:07:50 +00:00
Nils Kneuper
f4c564b56e added updated Delfador images by jetryl to the changelog 2007-03-21 14:05:42 +00:00
Nils Kneuper
fbe01b8134 added 2007-03-20T20:26:44Z!joerg.hinrichs@alice-dsl.de by yogi to the changelog 2007-03-20 23:26:40 +00:00
Mark de Wever
7982b9ca36 show total amount of visible villages (patch #698) 2007-03-20 19:35:49 +00:00
Mark de Wever
161b8dce35 fixed an invalid memory access
probably fixes #8756, also added asserts to avoid unchecked array
access.
2007-03-20 18:05:17 +00:00
Mark de Wever
a56980c25a valgrind found some problems,
this might fix bug #8715. Note cound.cpp is not properly fixed but the
evil has been eliminated.
2007-03-18 21:36:03 +00:00
Patrick Parker
7649620421 added the "ignore all" option to continue observing during massive OOS 2007-03-18 03:08:50 +00:00
Mark de Wever
0f17dc500e the movement text is also scaled now (bug #6876, patch #693) 2007-03-17 13:49:34 +00:00
Mark de Wever
6d67ae6e92 Added a new image type which only depends on the scaling factor,
...and used this type for units and haloes.

renamed some items to scaled_to_hex (forgot that in the previous image
change)

I consider this too intrusive to port to the 1.2 branch.

It fixes:

 * units are scaled properly when zooming also with tiny gui (bug
   #8703 and bug #6570)

 * haloes in tiny gui are now scaled (before unscaled, thus a factor 2
   bigger as intended)

 * removes the scaling handling in the halo, removing quite some code
2007-03-17 12:07:51 +00:00
Patrick Parker
d2c5800ec7 friendlier boolean matching for unit [filter] and unit [wml_filter] 2007-03-17 03:17:36 +00:00
Mark de Wever
7d4cc5638b Rewrote the halo render engine...
...which solves a few minor glitches but most importantly speeds up the
drawing of the halos.
2007-03-16 20:02:53 +00:00
Gunter Labes
6438df7d23 decreased the holy resistance of the Mermaid Priestess from 40% to 20%
decreased the holy resistance of the Mermaid Diviner from 60% to 40%
2007-03-16 19:07:20 +00:00
Mark de Wever
1c4802fde3 The countdown timer is now coloured properly...
...when the remaining time is less than 2 minutes.  Ported some
changelog entries to players_changelog
2007-03-14 20:53:57 +00:00
Benoît Timbert
97a01c148f Updated french translation 2007-03-14 10:51:42 +00:00
Jérémy Rosen
e310e2b2c6 fix the improper sliding bug 2007-03-13 23:08:59 +00:00
David Philippi
bc4a95fcbf hungarian translation update 2007-03-13 17:51:11 +00:00
Mark de Wever
084185e6cd the first turn starts again with the proper time of day
(bug 8637), thanks to fabi
2007-03-13 17:33:22 +00:00
Mark de Wever
54fcb6902f tiles with overlays are also properly shown if compiled with --enable-tinygui
(bug #8720 patch #697)
2007-03-13 14:20:24 +00:00
Benoît Timbert
2ed280e8af In attack modification [effect]s:
- set_name no longer change the weapon description

- set_description (new key) change the weapon description
2007-03-13 10:32:45 +00:00
Mark de Wever
59394b0f0b Draw the units 18 pixels higher in their hex.
An experimental feature to see how it works ingame.
2007-03-12 19:21:47 +00:00
Jérémy Rosen
4a27d1d3b8 fix a bug that prevented fade-out on death anims from working properly 2007-03-11 23:45:55 +00:00
Mark de Wever
145084823b Added the option to show an error ingame if deprecated WML is being used.
NOTE some versions of Visual Studio (including 6) have a broken
std::getline implementation see

http://support.microsoft.com/default.aspx?scid=kb;EN-US;q240015 when

this compier is used an error will be generated (not really test but
should work.)
2007-03-11 15:32:28 +00:00
Nils Kneuper
dbe2230594 chagned number of turns for the 2nd mission of the tutorial from 20 to 26 2007-03-09 22:57:20 +00:00
Benoît Timbert
f98df010fa Fix a few messed-up holy resistances (Sky Drake & Hurricane Drake) 2007-03-09 21:32:56 +00:00
Benoît Timbert
ceb21629f4 Remove some old backward compatibilty code,
...add comments around another v1.2 backward compatibility code to be
removed soon (after 1.3.2).
2007-03-07 20:14:15 +00:00
Benoît Timbert
489c8527e4 Apply patch #689 (Friendly healer+4 stop poison) 2007-03-07 12:00:15 +00:00
Nils Kneuper
64cbea81ba updated Norwegian translation 2007-03-07 11:09:52 +00:00
Gunter Labes
819b0103b1 updated map
typo fix in TRoW
2007-03-06 16:41:50 +00:00
Patrick Parker
19071a90a9 new WML key for [variable], boolean_equals=, to test boolean equality 2007-03-06 00:58:04 +00:00
Nils Kneuper
2b7e88df11 updated Italian translation 2007-03-05 14:12:44 +00:00
Patrick Parker
d4833e197e wire in the new UI sounds from zookeeper
fix several bugs related to the turn bell

fix the button locations in preferences_display.cpp

fix the disabling of sliders in preferences_display.cpp
2007-03-05 07:46:44 +00:00
Nils Kneuper
04605bb377 updated German translation and Portuguese (Brazil) manpages 2007-03-04 23:47:38 +00:00
Nils Kneuper
1733df7e9a updated Portuguese (Brazil) translation 2007-03-04 09:12:00 +00:00
Benoît Timbert
7ee3b19d34 Allow effect to toggle the zoc
[effect]
	apply_to=zoc
	value=<new value>
[/effect]
2007-03-03 20:51:25 +00:00
Lari Nieminen
a481843d64 Updated changelog. 2007-03-03 20:26:03 +00:00
Patrick Parker
c078725ba1 complex WML variable substitution (almost everywhere)
* fix a bug in own_village code

* other minor fixes
2007-03-03 10:53:02 +00:00
Jérémy Rosen
945c4d54bd fix bug #8626 (incorrect death sound played) 2007-03-02 20:54:23 +00:00
Lari Nieminen
eea65fcaaf Made Eonihar join the player permanently...
...and the rest of the encountered riders be AI-controlled.
2007-03-02 12:05:38 +00:00
David Philippi
01f40a4797 dutch translation update 2007-03-01 12:14:46 +00:00
Mark de Wever
ed75e8c149 fixed a few typo's found by irrevenant 2007-02-28 21:50:41 +00:00
Gunter Labes
f92d684fbb [[Balancing changes]]
* converted the cold resistance of the Elvish Sorceress line to a holy
  resistance

* decreased the holy resistance of the Orcish Assassin line from 20%
  to 0%
2007-02-28 15:56:27 +00:00