42 Commits

Author SHA1 Message Date
Charles Dang
a6dd6c668c Ran wmlindent and fixed badly formatted code 2016-08-05 13:46:39 +11:00
ln-zookeeper
c3bf0ee816 Improved on some glitchy 3-way corners involving beach waves
Corners where water, sand and anything that sand transitions over (such as roads) exhibited the problem. This fix isn't perfect as the convex and concave shore waves don't completely match, but it's a clear improvement.
2016-03-30 19:16:10 +03:00
ln-zookeeper
03a2a5177a Changed * to . in small forest flag placing rule 2016-03-19 11:47:58 +02:00
ln-zookeeper
b7edf367c3 Made water overlay transitions use NEW:GENERIC_CORNER_TRANSITION 2016-03-19 11:45:58 +02:00
ln-zookeeper
40d5487765 Decreased the amount of images placed by NEW:GENERIC_CORNER_TRANSITION 2016-03-19 11:43:23 +02:00
ln-zookeeper
e5b3d8139b Slightly improved the beach waves rules 2016-03-18 18:41:11 +02:00
ln-zookeeper
16b3cd6127 Made NEW:GENERIC_CORNER_TRANSITION take arguments for mask and mask IPF 2016-03-06 23:35:55 +02:00
ln-zookeeper
4b5d0734e8 Renamed the "long" terrain masks 2016-03-06 23:30:39 +02:00
ln-zookeeper
d9326e13bf Added an "Animate water" toggle to display preferences 2016-03-02 13:42:11 +02:00
ln-zookeeper
e85d504fbc Replaced feathered beach wave masks with hard-edged ones
This both improves performance slightly and eliminates glitches resulting from the feathered masks overlapping.
2016-02-22 14:19:18 +02:00
ln-zookeeper
df9cecd558 Changed gray and tropical water to work by overlays, not color-shift
This heavily decreases memory use, with relatively little impact on visuals, which can be refined further still.
2016-02-15 23:38:49 +02:00
ln-zookeeper
b6d2a685d3 Streamlined the WML for the basic terrain base and transition rules 2016-02-10 20:33:46 +02:00
ln-zookeeper
e7188fbfa8 Replace water->void transition with a simpler void->water transition 2016-02-09 09:19:15 +02:00
ln-zookeeper
15a235232a Some small optimization of water rules 2016-02-09 09:04:18 +02:00
Lari Nieminen
72100d866f Remove some unnecessary uses of * in rule maps 2016-02-07 14:51:19 +02:00
ln-zookeeper
6f9a6271a0 Fixed several forest<->mountain layering glitches
This did necessitate changing the base coordinates in a way which does introduce a few undesirable cases of forests overlapping walls to their sw/se, but to me they seem less irritating than the problems with mountains.
2016-01-30 16:32:14 +02:00
ln-zookeeper
597ca071c4 Updated Adobe Village and new Ruined Adobe Village, from doofus-01 2016-01-24 14:04:08 +02:00
ln-zookeeper
247955f122 New animated water 2015-07-28 19:32:02 +03:00
ln-zookeeper
ae7e469d52 New beach waves animation 2015-02-03 14:37:16 +02:00
Jérémy Rosen
857e53f001 apply patch #3656 by coffee to simplify terrain WML 2013-02-02 13:02:37 +00:00
Jérémy Rosen
dc02698fa8 change syntax of square bracket animations, ~ is not used for range 2013-01-30 21:37:44 +00:00
Jérémy Rosen
5662cbcc38 new syntax for animation lines, simplifies mainline WML quite a bit.
patch by Coffee
2013-01-26 22:33:51 +00:00
Simon Forsyth
c295384fea reduce the number of unique terrain flags 2012-03-10 15:11:46 +00:00
Lari Nieminen
f927c64c9a Moved the fence from layer 0 to -80. 2010-12-08 17:39:12 +00:00
Eric S. Raymond
bdf41495a3 wmlscope/wmllint cleanups.
This caught one real bug in 6p_Team_Survival.cfg.
2010-12-07 22:58:25 +00:00
Lari Nieminen
ffe4997c62 Added lurker's new fence embellishment. 2010-11-29 12:32:15 +00:00
Steven Panek
9936b58d27 Ran wmlindent. 2010-11-25 10:06:26 +00:00
Eric S. Raymond
62e6d23ab3 Suppress some irritating abd pointless warnings. 2010-11-24 01:09:24 +00:00
Lari Nieminen
cce073f209 Possible solution for some ugly beach corners.
Introduces little fuzzy overlap glitches.
2010-11-12 22:08:32 +00:00
Ali El Gariani
e2cce961c6 Test synchronization of waves animation. 2010-10-23 18:38:46 +00:00
Lari Nieminen
2b1f6ee244 Added a temporary custom macro for the animated beach waves... for real this time. 2010-10-17 21:36:32 +00:00
J.W. Bjerk
155548250c more work on the sand-to-water corner transitions. 2010-10-16 02:46:47 +00:00
Lari Nieminen
60c51b682c Slight tweak to which tiles are used next to the 3-way corners. 2010-10-15 09:04:37 +00:00
Lari Nieminen
eb4a31a0df Further developed the NEW:BEACH macro. 2010-10-15 08:41:48 +00:00
Lari Nieminen
fb10a9c4a4 Added a WIP macro for corner-based beach transitions...
...split into 12 tiles.
2010-10-14 23:31:23 +00:00
Lari Nieminen
17fda0cff8 Fixed some castle glitches,
...added a probability-affecting variation of the new wall macro and
used that to convert the sunken castle to use the new macros.
2010-10-09 11:06:21 +00:00
Eric S. Raymond
055d489ce5 Fix variuous small glitches found by wmlscope/wmllint. 2010-09-28 22:09:17 +00:00
Lari Nieminen
bcb1dce861 Converted all castles to use new new wall macros,
...and upped the number of variations they can handle to 6.
2010-09-27 13:02:12 +00:00
Lari Nieminen
189c4e2019 Added new macros for animated villages...
...and setting village variation probabilities, and converted all
villages to use these.
2010-09-27 12:40:20 +00:00
Eric S. Raymond
e7d337a676 Reindent mainline. 2010-09-23 13:04:56 +00:00
Eric S. Raymond
901dc65fc6 Improve typechecking for the new terrain macros. 2010-09-23 11:45:58 +00:00
Lari Nieminen
3aa35a6df0 Added a new file containing my WIP terrain graphics macros,
...and converted forest terrains to use one of them.
2010-09-21 18:33:54 +00:00