Susanna Björverud
60e03312ae
English language polishing (Thank you ott)
2005-02-07 11:52:40 +00:00
Susanna Björverud
959d326bc4
Minor string fixes
2005-02-06 16:11:32 +00:00
Joseph Simmons
361c107554
Fixed (yet another) bug with Escape Tunnel. Should work perfectly now
2005-02-03 13:38:16 +00:00
James Spencer
5cc2a1cdc4
A Smattering of AI changes / fixes, cutscene changes, and text on signs changes
2005-02-01 12:57:49 +00:00
Susanna Björverud
e243cccfee
Reverted snow hills to being called Snow Hills, not Desert Hills
2005-01-31 10:53:00 +00:00
James Spencer
5b7d7f32cb
Use 'Locals' instead of inhabitants
2005-01-31 06:08:42 +00:00
James Spencer
766a65400b
Looks better on easy to have more grass with the third keep tile
2005-01-31 06:04:05 +00:00
Benjamin Drieu
8f88815a99
Add a keep to balance scenario
2005-01-29 12:43:49 +00:00
James Spencer
eba3cff303
Add an extra keep square on EASY
2005-01-29 12:28:06 +00:00
James Spencer
7c1ce84ba4
The big difficulty update for HttT.
...
Should mirror the system in TRoW, Easy should be somewhat easier
overall (Despite foes having more gold in some cases), Normal should
be the same (possibly a bit Easier for the first few levels because of
attack depth), HARD should still be good and Hard, but less
impossible.
2005-01-29 12:02:06 +00:00
Guillaume Melquiond
ba1d721558
Fix the tip on ZoC: speak about lv0 and skirmisher units.
2005-01-29 10:33:03 +00:00
Dave White
c92240e5c0
tweaks to the Elder Mage's attack animation
2005-01-29 05:16:21 +00:00
James Spencer
3ff056e924
These changes tend to be mostly aesthetic...
...
...such as the adding (& use) of prestart events, and the addition /
removal of a tile here or there (Save for Northern Winter where I made
it use winter tiles).
2005-01-28 10:33:31 +00:00
James Spencer
0d392e0783
Clarify dialogue...
...
...so players don't expect allied units to jump out of the woods for them...
2005-01-28 09:10:20 +00:00
Joseph Simmons
7e8c304d74
Fixed Mal-Bakral's troops attacking him
2005-01-27 22:38:29 +00:00
James Spencer
6b2809c4aa
typos enough for all
2005-01-27 08:16:26 +00:00
Joseph Simmons
a51cc5478f
"Xenophobia" does sound better. Name changed to that.
2005-01-27 00:47:13 +00:00
Hogne Håskjold
1ab1fd5092
Added castle<->snow forest transition
2005-01-25 16:00:50 +00:00
Hogne Håskjold
bf818fe8b3
Added castle<->tropical forest transition
2005-01-25 15:35:38 +00:00
Guillaume Melquiond
08f21e7585
Temporarily revert till the release.
2005-01-24 08:00:03 +00:00
Dave White
7d1b29ceaf
removed usage of angry pictures of Li'sar...
...
...to accomodate new portraits being added
2005-01-24 04:23:30 +00:00
Joseph Simmons
8ae6b6fc8a
Major balancing changes.
...
(It was hard to make it less unbalanced). After 0.8.9 is released I'll
be doing some string changes and some more balancing.
2005-01-23 16:20:31 +00:00
Richard Kettering
692e9e9f21
Added a full set of animations for the mermaid siren.
2005-01-23 03:22:12 +00:00
James Spencer
7512e92dab
Updates
2005-01-22 12:36:09 +00:00
James Spencer
5c22663142
Make it 12 Turns again...
2005-01-22 11:46:02 +00:00
Guillaume Melquiond
2392278824
Patch #3623 from InvPhi to add defense over canyons.
...
Also for undeadfoot since corpses can be raised here, but maybe we
should simply disallow it?
2005-01-22 11:02:09 +00:00
James Spencer
9d21887b03
Minor Tweaks
2005-01-22 03:00:22 +00:00
James Spencer
7cdf821a9c
Welcome to the Tropics
2005-01-22 02:42:19 +00:00
Hogne Håskjold
cd5fa84343
Fixed missing trans on desert-village2 (U)
2005-01-22 01:36:55 +00:00
Hogne Håskjold
67886700e2
Fixed wrong char on desert variants
...
Fixed wrong filename on desert mountains variants
2005-01-22 00:57:40 +00:00
Richard Kettering
ffa1c27bfd
Fully animated the mermaid enchantress, modified attack stats.
2005-01-21 10:46:28 +00:00
Richard Kettering
4318ea314e
Marked Merman and Triton as obsolete,
...
minor stat adjustments to naga fighter and Merman Hoplite.
2005-01-20 22:43:31 +00:00
Richard Kettering
5a6de6d901
Finished the animations for the mermaid initiate, massive adjustments to stats.
2005-01-20 22:20:23 +00:00
Susanna Björverud
34310ea456
Updated Random Scenario (Desert) to use Jungle Hut in Tropical Forest
2005-01-20 11:17:59 +00:00
Hogne Håskjold
9a39d01019
Added Banjooie's "Jungle Hut" as village-tropical-forest
...
Changed id and name of savanna from "grassland" to "savanna"
2005-01-20 11:08:29 +00:00
Susanna Björverud
eccfd2e1d6
Changed Random Map (Desert) to use new desert environment,
...
...and tweaked distribution of terrains. Some reordering of entries
in changelog
2005-01-20 10:23:36 +00:00
Jordà Polo
9bffaa4133
centered End Turn button
2005-01-20 08:22:39 +00:00
James Spencer
f543341fa0
Fix the placement of the horsemen
2005-01-20 04:56:59 +00:00
James Spencer
3f5a81be23
Give [unit]s names
2005-01-20 02:25:38 +00:00
James Spencer
517440ce36
update the trap locations
2005-01-20 01:31:09 +00:00
Hogne Håskjold
9bd89f5137
Added 'x' to reserved chars
2005-01-19 21:07:15 +00:00
Hogne Håskjold
61090c9b50
Added new terrain:
...
Desert
Desert hills
Desert mountains
Desert road
Desert villages (2 types)
Oasis
Savanna
Tropical forest
Old desert*.png's are now sand*.png's, same letter.
2005-01-19 19:12:20 +00:00
James Spencer
4068ec9172
fixed the 'descripion' thanks Malte Helmert
2005-01-19 09:56:30 +00:00
James Spencer
0feba01a1f
Reduce the Poacher's cost to 14, and update the ghost's description
2005-01-19 07:56:28 +00:00
James Spencer
1a39e2e0da
-Minor map changes, make this scenario a bit harder...
2005-01-19 07:48:57 +00:00
James Spencer
0381faafb5
Revisions of the 'make it less brutal' variety
2005-01-19 07:47:32 +00:00
James Spencer
f8a04c90ff
Change the movement type to float
2005-01-18 11:02:36 +00:00
James Spencer
fd8d0ba953
fix the CROSS
2005-01-18 10:53:28 +00:00
James Spencer
cf973ca9bc
Make 'Hard' playable
2005-01-18 07:52:41 +00:00
James Spencer
76c4675df7
Increase cost to 14 gold
2005-01-17 20:56:44 +00:00