23330 Commits

Author SHA1 Message Date
Jeffrey 'Sigurd' Westcoat
dff4b7805a SotA: Reorder traits so loyal is first (#957)
To match convention in mainline.
2017-03-16 20:33:45 -04:00
Charles Dang
2d7ac7c887 File Dialog: disable horizontal scrollbar for Bookmarks list
This was probably disabled while the dialog had issues with long filename labels. Now that that's fixed,
this *should* be safe to enable.
2017-03-17 10:39:33 +11:00
Charles Dang
18a7e80243 Removed GUI2 Addon Description and Filter Options dialog
These have been rolled into the new GUI2 addon manager.
2017-03-17 08:52:01 +11:00
sigurdfdragon
c04e4a4a39 SotA: Comment fixes 2017-03-17 07:49:28 +11:00
sigurdfdragon
252b64245d SotA S22: Remove unneeded code 2017-03-17 07:15:40 +11:00
sigurdfdragon
ae2532deee SotA S17: Have Ras-Tabahn walk in front of altar to get on it 2017-03-17 07:15:40 +11:00
sigurdfdragon
3699690c85 SotA 16: Fix Archmage having move at start of turn 5
Side X Turn Y occurs before the side's refresh, but the mechanics of refreshing don't occur on turn 1.
This was why the first Archmage had no move but the second one did.

Also adjust positioning so the Archmage is more likely to go to attack the player instead of going for villages or acting confused.
2017-03-17 07:15:40 +11:00
sigurdfdragon
b62e389a74 SotA: Give Ras-Tabahn intelligent trait 2017-03-17 07:15:40 +11:00
sigurdfdragon
ca0a5a55d4 SotA S17: Use title case for menu option 2017-03-17 07:15:40 +11:00
sigurdfdragon
6e272a6c82 SotA S18: Fix bug where Ardonna starts with less than full move 2017-03-17 07:15:40 +11:00
sigurdfdragon
535ce53ca9 SotA S18: Simplify advancement check 2017-03-17 07:15:40 +11:00
sigurdfdragon
283c38e934 SotA S17: Improvements to how the sacrifice scene looks 2017-03-17 07:15:40 +11:00
sigurdfdragon
c65b50e8f1 SotA: Make code robust against debug usage 2017-03-17 07:15:40 +11:00
sigurdfdragon
7399cba00d SotA S8: Make objective clearer 2017-03-17 07:15:40 +11:00
sigurdfdragon
9fbf83f1f7 SotA: Remove unused zombie-wolf.png 2017-03-17 07:15:40 +11:00
sigurdfdragon
9961d6d7e8 SotA: Auto-recall Corpse Shynal if player has her 2017-03-17 07:15:40 +11:00
sigurdfdragon
7552dc9557 SotA S10: Remove unworking, unneeded lines. 2017-03-17 07:15:40 +11:00
sigurdfdragon
aa44755228 SotA S9: Fix removal of overlay & improve dummy invisibility 2017-03-17 07:15:40 +11:00
sigurdfdragon
3feba6b0a1 SotA S6: Make it clear that Ardonna must be moved to the tunnel 2017-03-17 07:15:40 +11:00
sigurdfdragon
7998f84a2c SotA S1: Adjust schedule & turn limit to match dialog
Otherwise, ToD during time over event on easy or hard will be OOS with the dialog.
Also matches time over handling in S2.
2017-03-17 07:15:40 +11:00
beetlenaut
69b12ff6ec SotA S05: Make water under a bridge shallow so skeletons on it do not submerge 2017-03-17 07:15:40 +11:00
beetlenaut
de0159e120 SotA S2: Fix exploit allowing WCs to be created on invalid hexes
The leader should be able to raise corpses only on adjacent hexes.
However, it was possible for the player to right-click on an adjacent
hex then quickly right-click on any other hex, and the corpse would be
raised there instead.

Allowing user interaction to affect a command while it is being
executed may be unintended behavior, and if the engine is changed to
prevent it, this commit can be reverted.
2017-03-17 07:15:40 +11:00
beetlenaut
9dfd065e14 SotA: Make some small changes to messages and other strings 2017-03-17 07:15:40 +11:00
beetlenaut
ed31f72fae SotA: Add notes to objectives 2017-03-17 07:15:40 +11:00
beetlenaut
ce338d2049 SotA: Use merfolk castles instead of sunken ruins in some maps 2017-03-17 07:15:40 +11:00
beetlenaut
46369c5ac2 SotA: Use a custom icon for the campaign menu 2017-03-17 07:15:40 +11:00
sigurdfdragon
303dd6aa31 SotA S18: Fix empty type unit bug reported in forums
https://forums.wesnoth.org/viewtopic.php?f=8&t=40545&start=150#p608538
2017-03-17 07:15:40 +11:00
sigurdfdragon
11ed70929d SotA: Change a difficulty image so all entries in menu are same size 2017-03-17 07:15:40 +11:00
sigurdfdragon
49a202047c SotA S1: Replace void with impassable shroud
To fix visual bug of hard edges between void and castle.
2017-03-17 07:15:40 +11:00
sigurdfdragon
b12c7791ce SotA: Ellipsis grammer fix
Suggested by zookeeper
2017-03-17 07:15:40 +11:00
Charles Dang
9e258472c1 Allowed some immediately obvious labels to shrink
These were the ones this key was introduced to address.
2017-03-17 06:22:15 +11:00
Charles Dang
adb5ef90ad Demote can_shrink key from global widget scope to label-only
It was causing problems being enabled for all labels (ie, some labels being shrunken when it wasn't desirable),
and it didn't make much sense for all widgets anyway.
2017-03-17 06:21:13 +11:00
ln-zookeeper
3f308b2f4b Used fake map border instead of void for the edges 2017-03-16 13:59:09 +02:00
ln-zookeeper
6ee43d496c Used fake map edge for the borders and thinned the cavewalls a bit
As a result, the map size has been reduced from 40x40 to 39x38.
2017-03-16 13:53:42 +02:00
ln-zookeeper
6be1b807ff Added one extra hex column to the right edge to make the map symmetric 2017-03-16 13:45:00 +02:00
ln-zookeeper
57cee6b09b Used the fake map border for the impassable corners of Hornshark Island 2017-03-16 13:07:12 +02:00
ln-zookeeper
b827908cd5 Moved (and optimized) images from cave/stone_walls/ to walls/stone/ 2017-03-16 12:00:10 +02:00
ln-zookeeper
a463ad7272 Improved borders of Swamp of Dread and The Walls of Pyrennis 2017-03-16 10:51:15 +02:00
Charles Dang
70f827415b MP Lobby: rename class for better consistency with other dialogs 2017-03-16 18:47:45 +11:00
ln-zookeeper
e4c71db719 Improvements to water castles
Makes sunken ruin use cobbles as its base, and improves transitions between various water castles.
2017-03-15 18:51:55 +02:00
ln-zookeeper
e6fbba0e18 Added an optional FLAG argument to NEW:GENERIC_CORNER_TRANSITION 2017-03-15 18:50:03 +02:00
ln-zookeeper
7a23c80b6e Fixes problems with dwarvencastle-stonewall-other corners (bug #25522) 2017-03-15 17:39:49 +02:00
ln-zookeeper
515244d21d Refactored some of the NEW:WALL* macros
This adds optional arguments to NEW:WALL and NEW:WALL2 and makes them the "parent" macros instead of NEW:WALL_PL and NEW:WALL2_P, which are now kept only for compatibility.
2017-03-15 17:33:15 +02:00
ln-zookeeper
cd53177fc5 Gave water transitions their own flags
Technically not needed for anything, at least not yet.
2017-03-15 17:15:28 +02:00
Celtic Minstrel
f1230e767f Merge pull request #953 from sigurdfdragon/Fix_unstore_unit
Fixup [unstore_unit] Lua port
2017-03-15 10:02:13 -04:00
ln-zookeeper
3b361968ce HttT S15: Fixed dialogue inconsistency 2017-03-15 10:54:31 +02:00
sigurdfdragon
9423e47bab Fixup [unstore_unit] Lua port
Restores check_passability default of yes.
Fixes 50a9a25ae7a84da43a0bcc80287a3a9c119adc22
2017-03-14 23:51:06 -04:00
Charles Dang
e7cdb76a01 GUI2: basic dialog definition for a Hotkey Bind dialog (not enabled)
Still need to determine proper event handling.
2017-03-15 09:48:39 +11:00
gfgtdf
fcf71a249a fix replay button description
https://gna.org/bugs/?24490
2017-03-14 19:52:34 +01:00
Charles Dang
812c9d9607 MP Join Game: use 'Leave' instead of 'Cancel' for exit button 2017-03-14 13:07:19 +11:00