23932 Commits

Author SHA1 Message Date
Charles Dang
64493b256f Hide Lit Stone Walls terrain
[ci skip]

People should use the Sconce embellishment overlay now.
2017-10-17 03:23:04 +11:00
doofus-01
2a79475448 New Sconce/Torches overlay terrain by doofus-01 2017-10-17 02:45:54 +11:00
Alexander van Gessel
cd4e2554cd Merge pull request #2053 from AI0867/wmlscope-durations
Teach wmlscope to ignore frame durations. Fixes #2045
2017-10-15 20:40:11 +02:00
doofus-01
3bde218c78 Fixing chasm bug introduced in PR #2084
commit 0cce7c8106cd6ee587fed67d474bc7c29c62f913
2017-10-14 18:30:57 -07:00
Alexander van Gessel
c5b19ed66d Make 'bailout' a valid Python3 exception 2017-10-14 23:19:51 +02:00
jostephd
b83a3b3d1d terrain.cfg: Fix grammar in Rockbound Cave (#2082) 2017-10-14 12:06:02 -04:00
Charles Dang
c2393a55bd Game Stats: made image columns share width
[ci skip]

This fixes (among other things) misaligned team name labels if a leader has died.
2017-10-13 19:47:15 +11:00
sigurdfdragon
d024900cd0 AToTB S02: Keep unit alive to fit dialog and prevent scream at scene end 2017-10-12 21:03:40 -04:00
sigurdfdragon
ab66b85120 SotA: Use Cutscene_Minimal theme for dialog only scenarios 2017-10-12 20:27:13 -04:00
sigurdfdragon
81ea433117 Macros: Fix typo 2017-10-12 20:26:33 -04:00
Severin Glöckner
6cd5742370 ThoT: Annalists use flails, not morning stars
[ci skip]
2017-10-12 21:09:27 +02:00
sigurdfdragon
6b70f6944c DM: Add myself as the current maintainer 2017-10-11 17:34:22 -04:00
sigurdfdragon
54bc0b2404 DM S23: Lessen 4th wall break and eliminate repetitiveness 2017-10-11 17:34:22 -04:00
sigurdfdragon
c4437a3b62 DM S13: Lessen 4th wall break and remove spoiler 2017-10-11 17:34:22 -04:00
sigurdfdragon
6a0a588b16 DM: Remove outdated files 2017-10-11 17:34:22 -04:00
sigurdfdragon
ac78e731cb DM: Remove unneeded/no longer needed TODO's 2017-10-11 17:34:22 -04:00
sigurdfdragon
b413ca9f59 DM: Fix music not playing in story only scenarios 2017-10-11 17:34:22 -04:00
sigurdfdragon
01af651402 DM: Make important plot/dialog characters unrenamable 2017-10-11 17:34:22 -04:00
sigurdfdragon
75b69b677b DM: Remove unused die event 2017-10-11 17:34:22 -04:00
sigurdfdragon
1b4f79269d DM: Make Ulrek a hero with traits during his appearance
This accomplishes several things:
1. Harmony with HttT plot point with Relgorn.
2. A free Ulrek in S19 allows another recall, helping with a stronger I-M.
3. Slightly strengthens him in S18, to deal with I-M now having a side.
4. Dialog in S19 helps characterization of Delfador.
2017-10-11 17:34:22 -04:00
sigurdfdragon
0bd5cb646f DM S18: Improve portal closing sequence
Remove unneeded facing.
Give player time to see it.
2017-10-11 17:34:22 -04:00
sigurdfdragon
2655241ef0 DM S18: Adjust unit positioning for appearance 2017-10-11 17:34:22 -04:00
sigurdfdragon
b8029c6829 DM S18: Give Iliah-Malal his own side when he arrives 2017-10-11 17:34:22 -04:00
sigurdfdragon
3a32825ade DM S18: Changes to improve story, feel, difficulty & gameplay
Add character macro for Iliah-Malal.
Make Iliah-Malal an Ancient Lich.
Add Iliah-Malal 'heal when killed' motif from S19.
Improve dialog to better convey reason for running away.
Make portal guardian stronger.
2017-10-11 17:34:22 -04:00
sigurdfdragon
0ed86da234 DM S18: Improve look of map for story purposes
Make Iliah-Malal's castle area look like the one in S11, except ruined.
So they are both elven castles. Slight map tweaks in the area as well.

Use human castles for portal guard so closing portal effects look more natural.
Previously it was going from dwarven castle to ruined human castle.
2017-10-11 17:34:22 -04:00
sigurdfdragon
16d3cb0151 DM S18: Clarify initial objectives 2017-10-11 17:34:22 -04:00
sigurdfdragon
2c77846d86 DM S18: Use a more active voice 2017-10-11 17:34:22 -04:00
sigurdfdragon
fe89c6be89 DM S09: Fix issues by rebalancing scenario
Give player control of the ghosts and ghouls as they are found.
Update dialog to match ghosts and ghouls joining Delfador.
Enable gold carryover so player doesn't pointlessly wait till last turn.
Lower turn limit, as board is easier with additional units on player side.
Set start gold to 0, so final carryover is lower. With gold and turn limit
changes, it lessens amount in next scenario, but 300 is still achievable,
which is plenty.

Add cave wall to map around tomb. Otherwise a ghost going through the
secret passage causes an akward triggering of the village warning dialog.
Also makes it harder to get to the staff without using the secret passage.
2017-10-11 17:34:22 -04:00
sigurdfdragon
04667ded05 DM S09: Make secret passage bi-directional and open to all
Only after the player goes through it first.
2017-10-11 17:34:22 -04:00
sigurdfdragon
e8e1692ea7 DM S09: Add intended name for enemy leader 2017-10-11 17:34:22 -04:00
sigurdfdragon
ab5de6317b DM S09: Fix incomplete/missing objectives issues
Add dialog and fixe objectives to ensure that player will hear about
the magical artifact (staff) instead of relying on finding a specifc ghost
in a village. This prevents situations where the player can reach the
signpost without having heard of the staff.
2017-10-11 17:34:22 -04:00
sigurdfdragon
c71d0e2179 DM: Use Cutscene_Minimal where appropriate 2017-10-11 17:34:22 -04:00
sigurdfdragon
92ad6a59fd DM: Use unit macros 2017-10-11 17:34:22 -04:00
sigurdfdragon
5de0df1034 DM S20: Improve Delfador's arrival
He now comes from the edge of the map, and there's no longer a brief
moment where he is not visible after appearing.
2017-10-11 17:34:22 -04:00
sigurdfdragon
8b804341a3 DM S20: Make the generals visible during the opening sequence
So the prince can be seen.
2017-10-11 17:34:22 -04:00
sigurdfdragon
a61fa59dd5 DM: If player has elves in S19, store them at victory 2017-10-11 17:34:22 -04:00
sigurdfdragon
0d2519c981 DM S19: Eliminate gold carryover as next scenario is 26 years later
No real change to difficulty as it was only practical to get above
minimum gold on easy.
2017-10-11 17:34:22 -04:00
sigurdfdragon
af78b1279b DM S19: Reorder objective for emphasis 2017-10-11 17:34:22 -04:00
sigurdfdragon
0783a6ccd2 DM S18: Fix units getting on recall list without being healed 2017-10-11 17:34:22 -04:00
sigurdfdragon
53d83ba872 DM S18: Fix mine image disappearing during use of go here image 2017-10-11 17:34:22 -04:00
sigurdfdragon
36f67bd4ff DM S17: Fix and simplify filter 2017-10-11 17:34:22 -04:00
sigurdfdragon
9dcfe02be7 DM S17: Remove duplicate key already in {ULREK} macro 2017-10-11 17:34:22 -04:00
sigurdfdragon
1ca8cb3770 DM S15: Use the portrait for Zorlan 2017-10-11 17:34:22 -04:00
sigurdfdragon
cd8a79fe12 DM S14: Lift fog on speaking enemy units 2017-10-11 17:34:22 -04:00
sigurdfdragon
77976defba DM S12: Swap burned village moveto exploration effects
It makes more sense for the check for survivors dialog to be in the
first village the player is likely to explore.
2017-10-11 17:34:22 -04:00
sigurdfdragon
9877990c90 DM S12: Give units traits for consistency
As these were the only ones left that end up on the players recall list
without traits.
2017-10-11 17:34:22 -04:00
sigurdfdragon
4ceda6a350 DM S12: Ensure fort Commander is visible during dialog 2017-10-11 17:34:22 -04:00
sigurdfdragon
c23fe8dd7f DM S10: Add unit animation to portal opening 2017-10-11 17:34:22 -04:00
sigurdfdragon
6c84d63795 DM S10: Fix Iliah-Malal not attacking or moving
It looks like this was done in the days when [move_unit_fake] was the
only option, and thus needed to keep the unit in a certain spot for the
animation to work right. With [move_unit], it is no longer needed.
2017-10-11 17:34:22 -04:00
sigurdfdragon
e9742f8dfb DM S08: Fix issue with objectives and improve closing scene
If Ur-Thorodor moves off of keep and Delfador is next to him, scenario
doesn't end, which looks odd. So prevent Ur-Thorodor from moving.

Make end scene look better by moving Delfador to the keep for meditating.
2017-10-11 17:34:22 -04:00