Steven Panek
6472e73e9a
Updated the Spanish translation.
2012-08-18 03:50:14 +00:00
Étienne Simon
e4a1f5b607
Replacement of dynamic_pointer_cast<>s with a visitor...
...
...swapable_with_move in wb::side_actions.
2012-08-17 20:16:35 +00:00
Étienne Simon
bdb80cda9d
VS project files update (by our good sir gabba).
2012-08-17 20:16:21 +00:00
Étienne Simon
3d442c6cea
Simplification of the validation logic.
2012-08-17 20:05:11 +00:00
Étienne Simon
18e0ef7822
Transfer of the validation logic into the action hierarchy.
2012-08-17 20:04:51 +00:00
Steven Panek
72fd497294
Updated the Latin translation.
2012-08-17 03:30:00 +00:00
Steven Panek
1057540de7
Fixed list of updated languages.
2012-08-17 03:29:31 +00:00
Ignacio R. Morelle
d010f7d88d
TRoW: "in the battlefield" -> "on the battlefield"
2012-08-17 02:42:59 +00:00
J. Tyne
692117e76f
Orbs are hidden during movement now/again,
...
...so keep AI gotos during movement
in case WML wants to read them mid-move.
2012-08-16 20:52:55 +00:00
J. Tyne
b89a75e633
Make the code more readable with a meaningfully-named function.
2012-08-16 20:43:06 +00:00
J. Tyne
ed90f2f543
Update a comment.
2012-08-16 19:13:24 +00:00
J. Tyne
c013fb875d
Eliminate the need to temporarily create a vector.
2012-08-16 18:57:40 +00:00
Steven Panek
fb1560620a
Updated the British English translation.
2012-08-16 18:06:55 +00:00
J. Tyne
47ba0e6aed
Missing a check before logging a message.
...
(No change in functionality, just when a message is logged.)
(Compare this to the preceding if-else-if.)
2012-08-16 02:00:22 +00:00
J. Tyne
d6348867da
Reorder an if-{if}-else to if-else-if.
2012-08-16 01:55:20 +00:00
J. Tyne
441aa8cfc5
Consolidate the fake_unit assignment implementations.
2012-08-16 00:42:18 +00:00
J. Tyne
5021c47cbe
Changelog entries for 2012-08-15T21:20:16Z!jt_coding@verizon.net
2012-08-15 21:27:52 +00:00
J. Tyne
45a27689e1
Disable commands while a WML menu item is executing.
...
Fixes bug #19783
2012-08-15 21:20:16 +00:00
J. Tyne
9df7550cf2
Reduce the number of calls to whiteboard->on_gamestate_change().
...
Gabba, could you check this? I think this is what was desired.
(Revert if I misread the intent.)
2012-08-15 20:09:32 +00:00
Nils Kneuper
2f2cb278b4
updated Slovak translation
2012-08-15 19:39:17 +00:00
J. Tyne
1028d7fab8
Add the ability to detect if any WML/Lua has been executed...
...
...(independent of [allow_undo]), and hook this ability into
move_unit().
2012-08-15 19:36:18 +00:00
Steven Panek
74472314d9
Updated the Old English translation.
2012-08-15 17:01:27 +00:00
Nils Kneuper
ea69aedec0
updated Hungarian translation
2012-08-15 16:52:41 +00:00
Anja Keicher
8f6a3a5490
Changed the structure of savegames to only contain the data necessary.
...
Old savegames are loaded via a conversion method.
2012-08-15 12:42:56 +00:00
Steven Panek
86de023177
Cutscene-only units that die right after it don't deserve names...
...
...not even silly names like 'Dummy Unit1'.
2012-08-15 08:32:45 +00:00
Steven Panek
df524aba80
Converted UtBS's maps back to the old format.
2012-08-15 00:35:33 +00:00
Dmitry Kovalenko
51e818b43b
LuaAI: wesnoth.debug_ai() slightly refactored,
...
...now provides access to the ai.* table, the Lua engine table and the
component tree
2012-08-14 07:26:58 +00:00
Simon Forsyth
5dcd213708
Add defense and throw animation images for dark assassin, wire in defense only
2012-08-13 22:22:08 +00:00
Nils Kneuper
e606995260
updated Lithuanian translation
2012-08-13 20:26:05 +00:00
J. Tyne
deebf67f5a
Add a version of display::scroll_to_tiles() that takes iterators.
...
This saves creating a new vector when only part of a route needs
to be scrolled onscreen.
2012-08-13 02:01:56 +00:00
J. Tyne
d14e07d9a7
End some field names with an underscore.
2012-08-13 01:32:28 +00:00
J. Tyne
6fa6ec9ce0
Push some animation code from actions.cpp back into unit_display.cpp...
...
...and merge it with the code there. This makes (an evolution of) the
animation class used for incremental moves (in ::move_unit())
publically available in the unit_display name space.
2012-08-13 01:20:01 +00:00
J. Tyne
0fd1a4169d
Eliminate the need for a temporary object,
...
...and make a variable called side_num hold the side number rather
than the team index.
2012-08-12 23:05:37 +00:00
J. Tyne
cacbe287bc
Fix game_display::fake_unit assignment.
...
One version left the fake unit in a bad state (not on a display, but recorded
as being on one), and the other failed to keep the fake unit on a display,
even though the comments indicated it did.
With this change, the display is preserved over assignment, which is consistent
with the copy constructor and the documentation for assigning a unit to a fake.
It is not easy to preserve the fake_unit's position in the deque, and currently
no benefit in trying to, so that part of the documentation has been changed.
2012-08-12 22:38:32 +00:00
J. Tyne
5b04a3e07c
fake_unit: Inlining the constructors and cleaning up some Doxygen comments.
2012-08-12 22:01:53 +00:00
J. Tyne
1bb57c95da
Fix: a fake_unit would lose its exception safety if operator= was used.
2012-08-12 21:20:03 +00:00
Nils Kneuper
3e4b670a28
updated German translation
2012-08-12 08:47:25 +00:00
Alexander van Gessel
c7dcd74745
Convert some old-style raises to the new style
2012-08-12 05:47:33 +01:00
Alexander van Gessel
908000990c
Decapitalize pot-update commit message
2012-08-12 05:35:23 +01:00
Alexander van Gessel
2647063a0b
Simplify an expression and remove a TODO
2012-08-12 05:06:37 +01:00
Alexander van Gessel
00b4f4053b
Remove some unused variables
2012-08-12 04:55:23 +01:00
Alexander van Gessel
362919e9d8
Add error checking to the git-push call
2012-08-12 04:55:21 +01:00
Alexander van Gessel
d7944899e7
Do some error checking on pulls
2012-08-12 04:55:19 +01:00
Alexander van Gessel
0a56d15281
Simplify a test
2012-08-12 04:55:16 +01:00
Alexander van Gessel
cad59868db
Log init-build-sys errors now that msgmerge has been redirected
2012-08-12 04:55:14 +01:00
Alexander van Gessel
b278867dcc
Add automatic pot-update after an update from the add-on server
2012-08-12 04:55:11 +01:00
J. Tyne
a0341928ec
Cleaning up some comments.
2012-08-12 00:16:50 +00:00
J. Tyne
d6e02ed4f3
Update the minimap mid-move so it looks better if an event fires.
2012-08-12 00:04:21 +00:00
J. Tyne
460f4517c7
Move a long Doxygen comment from header to source (leaving a short one),
...
and pulling the part about implementation out into its own comment (out
of the interface-documenting Doxygen comment).
2012-08-11 23:15:52 +00:00
J. Tyne
9050fd9b49
Eliminate a parameter that is always *resources::teams.
2012-08-11 23:11:06 +00:00