22233 Commits

Author SHA1 Message Date
gfgtdf
b9e82e041d fix horse archers being unrecallable in LoW 2016-05-22 19:42:02 +02:00
gfgtdf
0847eea7e7 remove unused macros in LoW 2016-05-22 19:41:58 +02:00
gfgtdf
2fa8bc0350 cleanup lua feeding implementation. 2016-05-22 19:41:54 +02:00
Spixi
a8f625fc8a Make the multiplayer faction accessible via Lua and simplified Hornshark
Island
2016-05-22 00:51:09 +02:00
gfgtdf
68e5e7d7dc fix travis tests 2016-05-20 15:36:51 +02:00
gfgtdf
267cd23ea5 fix LoW RANDOM_PLACEMENT macro
previously it was possible that $random was
$random_placement_locations.length which would then be not a valid index
to random_placement_locations
2016-05-20 14:42:49 +02:00
gfgtdf
392a0bd8f8 move LoW persistent carryover code to lua 2016-05-20 14:42:49 +02:00
gfgtdf
2ff38262e6 remove some empty lines in LoW wml-tags.lua
my editors auto indention doesn't like them.
2016-05-20 14:42:49 +02:00
gfgtdf
786d1ce66f more LoW cleanups
this removes additional attributes that are already given by the
chracters macros, or that just the same as the default values.
this also removes useless extra_recruit= attributes which have no effect
since this data is overwritten by the units form carryover.
2016-05-20 14:42:49 +02:00
gfgtdf
7e82419890 remove debug.cfg from LoW
such events are unrelated to LoW and should rather be added via a
private [modification].
2016-05-20 14:42:49 +02:00
gfgtdf
2ec12a6593 LoW scenario10: add fog for other human sides aswell 2016-05-20 14:42:49 +02:00
gfgtdf
970439eb18 more gold in LoW MP scenario 11 2016-05-20 14:42:49 +02:00
gfgtdf
a74fd01d2e cleanup olurf [side] wml in LoW scenario2
those informations are already in the {OLURF} macro, (all recuits given
by recuits= are already contained in olurfs extra_recuits)
2016-05-20 14:42:49 +02:00
gfgtdf
5de1d9b046 optimise [random_placement]
the cases distance=0 and distance = -1 now dont loop thougth all
possible locations anymore when removing a used location.
2016-05-20 14:42:49 +02:00
gfgtdf
2ba7ad5c43 move feedung event to lua
this has 2 advantages:
1) It decreased savefile size since the event is no longer sotred in
each savefile.
2) The ABILITY_FEEDING no longer assumes its used from within
[abilities]
2016-05-20 14:42:49 +02:00
ln-zookeeper
eaa7dac9c2 Disabled ellipses of the statues 2016-05-19 23:58:19 +03:00
Celtic Minstrel
af58b33aca [modify_unit] now supports dvs for modifications
This means [object], [advancement], and [trait] tags within [modify_unit]
can now use delayed_variable_substitution=yes.

This is currently needed for adding teleport, backstab, and leadership abilities.
2016-05-18 20:48:48 -04:00
Charles Dang
87f0716616 Reduced brightness of lobby game list border 2016-05-18 13:06:10 +11:00
Charles Dang
52cba5fc63 Enabled Lato for GUI1 and adjusted assigned sizes accordingly
Since GUI1 widgets seem to rely on the given font size values in font.hpp
for their dimensions, those are unchanged. ThemeWML-provided sizes were adjusted,
and larger sizes assigned to elements that were too small with the new font.

Theme element rects were also adjusted as necessary.
2016-05-18 08:05:02 +11:00
gfgtdf
cbb73708fb fix LoW scenario 7 recuitlist 2016-05-17 22:50:14 +02:00
Ignacio R. Morelle
00975dcf6f Fix ToD schedule progress label overlapping other items on low resolutions
Specifically, on vertical resolutions < 600 px.
2016-05-17 06:01:38 -04:00
Ignacio R. Morelle
ca664acc4a Fix Observers icon overlapping other elements on low resolutions (bug #24455)
More specifically, horizontal resolutions less than 1024 px.

Okay, I lied. This doesn't fully fix that on master because recent font
and theme changes cause it to be misaligned even on >= 1024 px. But
hopefully someone will figure something out later.

This is a backport of a 1.12 commit.
2016-05-17 05:09:13 -04:00
ln-zookeeper
adb37f3a53 Updated tutorial with new Li'sar sprite 2016-05-16 16:03:36 +03:00
Charles Dang
07fee4038b Improve visual design of buttons
A dark border was added to the left and bottom to add definition.
2016-05-16 22:58:19 +11:00
Charles Dang
f5fbb3872a Disable [message] blurring once again pending further testing
There are certain performance issues with scrolling lists with this enabled
that would render this unusable even without the weird hover bug (#24667).
2016-05-16 22:57:22 +11:00
ln-zookeeper
d050e8b17d New base frames for Li'sar by doofus-01 (edits by Jetrel)
Old animation and variation frames to be removed at a later date.

Also tweaked some animation WML.
2016-05-16 14:11:29 +03:00
Charles Dang
f32b10aa33 Fixed transparent scrollbar buttons 2016-05-13 18:45:42 +11:00
Charles Dang
eb943e57af Reapplied blur effect to [message]s 2016-05-13 18:30:09 +11:00
Celtic Minstrel
15ec939fe0 Suppress deprecation messages unless in debug mode 2016-05-11 14:12:11 -04:00
gfgtdf
a1b9469eed remove RECALL_AI_SIDE
This macro causes OOS because it changes the gamestate during the unsynced ai_turn event.
Also it doesn't handle custom recall costs.

This commit also fixes MAKE_AI_SIDE_PERSISTENT. But i think this macro should be removed too since just writing 'persistent=yes' in [side] is much easier to understand than using this macro.
2016-05-11 19:24:20 +02:00
Jeffrey 'Sigurd' Westcoat
7954dbc9e0 HttT S19c undead removal (#652)
* HttT S19c: Change dialog about direction options, preparing for map change.

* HttT S19c: comment change missed in previous commit.

* HttT S19c: Remove the undead.

* HttT S19c: Remove the swamp from the map, replace with mountains.

* HttT S19c: Adjust side #'s to compensate for removal of undead.

* HttT S19c: Simplify dialog about impassable mountains.

* HttT S19c: Add changelog entries.
2016-05-10 00:30:34 +03:00
ln-zookeeper
f7a99d3b7d Fixed the two prop warlords ending up on the recall list 2016-05-03 23:24:02 +03:00
aquileia
809e61db88 Python scripts: Unify encoding magic comments 2016-05-03 22:12:19 +02:00
Wedge009
73b92d8fa2 Minor grammar correction.
I may be a pedant, but it's not correct to use 'the most' when referring to the greater of only two things. Plus, I don't really think the bad grammar adds any 'character' here.
2016-05-02 19:09:06 +10:00
Wedge009
eda30529c2 Spelling correction: perentage -> percentage 2016-05-02 19:06:43 +10:00
loonycyborg
d86ce00d89 Update changelog and about.cfg 2016-05-01 22:00:09 +03:00
loonycyborg
6e1cbe9234 Move #po comments to right before the message they apply to
to ensure that wmlxgettext2 finds them
2016-04-30 19:57:32 +03:00
Elvish_Hunter
00525c340b Implemented random ranges by using tables 2016-04-27 22:21:35 +02:00
ln-zookeeper
c876280a95 Special character fixes 2016-04-27 19:03:45 +03:00
ln-zookeeper
694fb9d36e Fixed issues with Sea Serpent description pointed out by beetlenaut 2016-04-25 00:31:15 +03:00
ln-zookeeper
c4d2e72a12 Updates to monster unit descriptions
From https://forums.wesnoth.org/viewtopic.php?f=32&t=43721
2016-04-24 22:01:05 +03:00
ln-zookeeper
dba586ce53 Rewrote feeding's code to give units only one object, not one per kill 2016-04-23 21:44:30 +03:00
Charles Dang
a60d8d8daf taddon_list: updated GUI2 addons manager layout 2016-04-23 19:02:24 +11:00
Charles Dang
3359961b00 Various new icon graphics by LordBob and button definitions using them
The 'help_30' icon is a Ariel question mark generated with the text tool
in Gimp and not drawn by LB.
2016-04-23 19:01:45 +11:00
ln-zookeeper
799695a04b Allow side 3 to release Jetto 2016-04-20 21:07:05 +03:00
ln-zookeeper
329fa031d9 Scroll to show the city in the intro 2016-04-20 21:06:04 +03:00
ln-zookeeper
9d95682b82 Made the scenario able to cope with lack of potential escapees 2016-04-20 02:01:41 +03:00
ln-zookeeper
9b931a574c Removed the red tents from top of drake villages 2016-04-20 01:47:47 +03:00
ln-zookeeper
6bc34aea7c Added melee and defend animations for Naga Hunter 2016-04-18 10:39:36 +03:00
ln-zookeeper
7bcb4a5873 Updated generic portrait of Mermaid Initiate
By Tet and eyerouge, from https://forums.wesnoth.org/viewtopic.php?f=23&t=29715
2016-04-16 21:55:11 +03:00