29695 Commits

Author SHA1 Message Date
Subhraman Sarkar
64caa4acda
Allow quick reload of gui2 themes (#9117)
* New "Apply" button in preferences dialog that is used to quickly apply the GUI2 theme, no restart needed.
* gui initialization reorganized a bit. gui2::init() now responsible for reading themes from file only. Actual theme switching and activation done by gui2::switch_theme(). preferences dependency removed from gui and moved to caller of gui2::init(). gui2 tests updated accordingly.
2024-07-30 07:59:54 +05:30
Pentarctagon
5c3188581b
update CI to Ubuntu 24.04 (#9139) 2024-07-28 13:07:59 -05:00
Oleksii
b372f9e9ae
DM: S18 recall fix (#9118)
* DM S18 recall fix

* Update 18_The_Portal_of_Doom.cfg

* Update sides.cfg
2024-07-23 15:38:58 +10:00
pentarctagon
aba0abeb79 1.19.2+dev 2024-07-21 22:40:10 -05:00
pentarctagon
7cf3a8d853 1.19.2 2024-07-21 22:38:25 -05:00
pentarctagon
a57ba21c82 pot-update and regenerate doc files 2024-07-21 22:37:29 -05:00
Celtic Minstrel
a9948d3fff [Lua.MapGen] Accept both comma-separated lists and arrays for f.adjacent 2024-07-21 19:58:03 -04:00
Celtic Minstrel
19f3682bdf [Lua.Mapgen] Add a few more ways to pass a location set to f.find_in
These may be less efficient in some cases, and there's even a couple of degenerate cases, but it's definitely easier to use like this.

This also adds an example of the original method, using a string to reference a separate list.
2024-07-21 19:58:03 -04:00
Celtic Minstrel
a72ec39f79 [Lua] Make f.is_loc work either with a location object or with separate x,y parameters 2024-07-21 19:58:03 -04:00
Celtic Minstrel
95bfd07286 [Lua.MapGen] Exposed previously-unused wesnoth.map.filter_tags.onborder filter since it seems useful 2024-07-21 19:58:03 -04:00
Celtic Minstrel
ab008161f1 [Lua.MapGen] Add wesnoth.map.filter_tags.formula that takes a WFL formula to match against locations 2024-07-21 19:58:03 -04:00
Toom
dbbee82d9c validate [screen_fade] required parameters 2024-07-21 17:48:45 -05:00
Pentarctagon
124cf1ccf0
chance_to_hit tests (#9093) 2024-07-21 17:30:37 -05:00
Steve Cotton
302d78edc5 Reserve the name "_bug" for tests of behavior that should change
Even tests that don't have "_bug" in the name shouldn't prevent
intentional changes to behavior, I've added a paragraph about that.

Rewrite the non-reservation of "break" and "error" for clarity.
2024-07-20 11:19:51 +02:00
Celtic Minstrel
c96196cd4d [Lua] Use game_events.add for feeding instead of add_repeating 2024-07-20 11:09:33 +02:00
Dalas121
c6e8dc5bcd
EI: minor assorted unit stat and item tweaks (#9103)
* Eastern Invasion
     * fixed Gweddry having the wrong HP values
     * fixed the king being neutral instead of lawful
     * fixed "Dark Shape" being neutral instead of chaotic
     * the king can no longer wield the plague staff
     * the king and generals can no longer recall undead veterans
2024-07-19 20:30:07 -05:00
Dalas121
cc07e62221
EI S12: fix Dra-Nak having inconsistent traits and portrait (#9113)
In EI S11, the player encounters an orcish warlord named Dra-Nak. If not killed in S11, he continues pursuing the player in S12, but the current S12 gives him different traits and a different portrait. This PR fixes the issue.
2024-07-19 19:25:37 -05:00
Dalas121
5881045c50
EI S17b: fix buggy dynamic recruit list macro (#9105)
EI's S17b has a gold refund mechanic, allowing enemies to build up large gold reserves in certain situations.

When gold gets high, enemies are supposed to start recruiting higher-level units so they can spend it faster. The former implementation had some inconsistent issues; this should restore the intended behavior.
2024-07-19 19:17:41 -05:00
Dalas121
76f3207c3b
EI S04c: only award achievement if all prisoners escape (#9108)
EI's S04c has an achievement for rescuing all 6 prisoners. This achievement currently triggers even if prisoners die before escaping the scenario.
2024-07-19 19:17:08 -05:00
Dalas121
f07b6ecbad
EI S99: prevent prisoner income if prisons are captured (#9112)
In EI's S99, you gain gold from defeating and capturing hostile drakes.  The drakes are physically moved to prison cells in the middle of the map.

Previously, the player could continue capturing drakes even if the prison cells were captured by enemies. This made it a strong strategy to abandon the center and turtle up in a corner of the map. Additionally, the prison cells stayed locked with prisoners inside.

This PR fixes this issue. This also adds 2 new strings; I'm planning to backport to 1.18.2, as this is arguably a bugfix.
2024-07-19 19:16:57 -05:00
Dalas121
fce2127c92
EI S11, S99: prevent backdoor entrance into prison cells (#9114)
EI's S11 and S99 have prison cells, one of which has an unintended backdoor entrance via an unwalkable deep water river. Flying units are involved in these scenarios, and can possibly fly into the cells through this unintended backdoor.

This PR changes the map hexes from unwalkable to impassable.
2024-07-19 19:16:13 -05:00
Oleksii
2704adf70d
LoW bigmap localization fix and folder regroup (#9101) 2024-07-17 18:48:40 -04:00
Tahsin Jahin Khalid
02f9c2186c
WC: delete no longer needed todo.txt file (#9099)
* WC: delete no longer needed todo.txt file
2024-07-17 19:29:28 +06:00
Oleksii
0f188acc9f Ukrainian maps for did,ei,low,l,sof,thot,tsg,tb 2024-07-17 08:38:22 +10:00
Oleksii
61c40732b6 uk maps for trow, nr and dw 2024-07-17 08:38:22 +10:00
gfgtdf
abb79ab055
wc: fix #9012 error when deserter list is empty (#9094)
we no longer show the deserter option if no deserters are avilable
2024-07-16 22:31:57 +02:00
Subhraman Sarkar
2660c0e086 new ui theme: modern (titlescreen only atm)
Design idea and concept art: Dalas
Implementation: babaissarkar

Co-authored-by: Dalas121 <33790750+Dalas121@users.noreply.github.com>
2024-07-16 13:07:57 +05:30
Subhraman Sarkar
43f0e05d57 preferences dialog: expose option for switching gui2 themes 2024-07-16 13:07:57 +05:30
Subhraman Sarkar
636378f0f8
update bengali locale info (#9100)
without this Bengali will be sorted at the end of the language selection list
2024-07-15 22:58:15 +06:00
Gunter Labes
fe09128ee5
WC: documentation update 2024-07-15 11:57:34 +02:00
doofus-01
5fff9c5c3f
EI: Cleanup of urbanjungle terrain type
Cleans up the help browser and fixes #8497 (and makes the icon no longer pink).
2024-07-12 14:58:15 +02:00
Gothyoba
102e1b4629
[Units] update Wyvern Rider description (#9020) 2024-07-10 12:55:44 +06:00
Gunter Labes
d7da385586
WC: Remove bogus comment 2024-07-09 15:26:09 +02:00
Wedge009
aebfcf72a1 EI: Minor changes to item wording. Resolves #9070. 2024-07-09 12:37:49 +10:00
Wedge009
f793be4fa5 EI S10: Clarify Dacyn's self-sacrifice. Resolves #9066.
[ci skip]
2024-07-09 12:01:23 +10:00
pentarctagon
f0991ec9c1 remove use of the config directory
the credentials and lan config files will now use the userdata folder
2024-07-08 17:42:20 -05:00
Toom
35e405dde5 Pick Advance: remove irrelevant objects, closes #5707 2024-07-07 13:56:24 +02:00
Toom
1f0ffe0058 Pick Advance: merge moveto event into turn_refresh, closes #8954 2024-07-07 13:56:24 +02:00
Wedge009
c67d130507 SoF: Align masked dwarf portrait to the right, consistent with S9. Resolves #9008. 2024-07-06 11:44:32 +10:00
Subhraman Sarkar
4c1b1ebe20 reduce hardcoded extensions in python files, only instance at wmltool3.py 2024-07-05 09:05:26 +05:30
Steve Cotton
c930a7e476 Delete the wmltools3.Translation class
Appears to be unused, and is still Python2 code. To be Python3, these
lines need to change:

- f = file(fn)
+ f = open(fn, encoding="utf-8")

- gettext = f.read().decode("utf8")
+ gettext = f.read()

Even knowing how to make it work, it still doesn't seem useful to keep.

wmlunits uses html_output.Translation, but that's not this class. It's
a wrapper around Python's standard gettext library, in html_output.py.
2024-07-04 16:37:39 +02:00
Steve Cotton
de48a16034 Remove unused dawn.png image, update copyrights.csv
dawn.png was leftover from the Time of Day being shown with an overlay
image; 074e157400e04d16cdb2b77db5065537f35c9177 removed dusk.png and
night.png. The image itself should be a transparent blue hexagon, but
the alpha channel was corrupted, and so it appeared completely
transparent.

In copyrights.csv, make the capitalisation of Kitty's name consistent,
and attribute the orb-disengaged.png image.
2024-07-04 14:56:23 +02:00
Subhraman Sarkar
9496dd4edf add po hint 2024-07-04 02:31:47 +02:00
Subhraman Sarkar
b6e8142780 use correct font for tick character (#9055) 2024-07-04 02:31:47 +02:00
Steve Cotton
91f59a794b wmltools3: fix regexp compatibility with Python 3.12 2024-07-02 19:42:13 +02:00
Toom
081866af7b
Add unit_hits, unit_misses events
Added new events "unit hits/misses" to simplify creating events that use attacker+defender hits/misses (issue #7782)
2024-06-30 12:02:55 +02:00
Subhraman Sarkar
103b80ff01
Editor enhancements (#8903)
Map/Scenario Editor

* Rename Load Map to Load Map/Scenario (since it can load both), Edit Scenario to Edit Scenario Settings, Save Map to just Save.
* Rearrange menu order
* Add icon for the preferences menu item (used the preexisting settings.png icon)
* Open folder correctly at Add-on's scenario directory instead of editor/scenarios. (#8910)
* Show Save Scenario As only for Scenarios
* Use the settings.png icon for Preferences menu item
* Add functionality to "Loyal" checkbox (Unit tool -> Place unit -> Right click menu) (#8445)
* Show warning when maps are saved in scenarios folder or vice versa (#8911)
* Unit List moved to Units menu from File menu to reduce some pressure from the latter.
* Status Table menu item disabled since it does nothing. (Should be reenabled once the functionality has been added.)
* Improve reload functionality in Editor (F5). Reload happens directly from memory and no temp files are needed. Also, the undo/redo stacks will be preserved. (#9024)

Time Schedule Editor

* Browse buttons now set wesnoth style paths instead of just pasting the absolute path returned by the file dialog
* Change text boxes from inactive to uneditable.
* Code generation improvements
* Add copyright notice to tod_new_schedule
* Confirmation messages
* Preview buttons for image and sound files and new icons for the preview button (2 sets : preview image and preview sound)

Unit Type Editor
 * Confirmation messages
 * New icons for the preview button (2 sets : preview image and preview sound)

Add-on menu
 * Two new menu entries for (1) opening the Add-on selection dialog, (2) opening the folder corresponding to the Add-on
The open add-on folder option shows a GUI2 file dialog at the add-on's folder which can be used to open any file. If it is a loadable map/scenario it will be opened in the editor, otherwise the OS's default application for that file will be opened.

File Dialog
 * Redesigned with new icons
 * New Open External button that opens selected file/folder in the platform's default application (independently of what pressing Open would do). This could be used to quickly open a folder or preview the file before actually selecting it.
 * Extension checking and filename validation. (See #8911)
2024-06-29 21:56:54 +05:30
pentarctagon
291be986f6 Revert "GUI2/Addon Manager: make addon id more prominent, debug-only"
This reverts commit 78620c7d6171345691586fdc3183656738f1f4aa.
2024-06-25 19:18:42 -05:00
Gothyoba
16c4a57556
Tutorial: AToTB is a "novice" campaign 2024-06-25 18:42:32 +02:00
Steve Cotton
87b6371523 AToTB: Warn in the description how hard the challenging difficulty is 2024-06-25 14:03:26 +02:00