Alexander van Gessel
654eaa907f
Add a --git option to wescamp.py,
...
...to interface with the future repositories on github.
2011-10-31 03:10:03 +01:00
Alexander van Gessel
01e1efb5d9
Add libgithub.py, for usage in wescamp.py
2011-10-31 03:09:36 +01:00
Fabian Müller
f3ee3c99a8
LoW::3: Redone unit setup.
2011-10-30 22:49:06 +00:00
Ignacio R. Morelle
49d801cf91
gui2/tmp_create_game: Converted instances of Title Case...
...
...in checkbox and slider labels to Sentence case per upcoming UI
Style Guide change
2011-10-30 21:44:38 +00:00
Ignacio R. Morelle
7430feaf45
Advanced Preferences: Converted instances of Title Case...
...
...in checkbox and slider labels to Sentence case per upcoming UI
Style Guide change
2011-10-30 21:27:25 +00:00
Ignacio R. Morelle
f9854fd55d
gui2: Converted slider label from Title Case to Sentence case
2011-10-30 20:28:24 +00:00
Ignacio R. Morelle
001197cfc5
gui2: Converted instances of Title Case in checkbox labels...
...
...to Sentence case per upcoming UI Style Guide change
2011-10-30 20:28:06 +00:00
Ali El Gariani
157e1114d0
Add a menu item to expose the "Refresh WML" (F5) in editor
...
This finally finishes off bug #16689
2011-10-30 19:42:10 +00:00
Ignacio R. Morelle
1f276a1b80
Added [theme] hidden= attribute...
...
...that makes a theme unavailable for selection in Preferences or
:theme (defaults to no)
The many "null" themes, and the editor theme make use of this now.
This could be useful for campaign cutscene themes, for example, which
shouldn't be used by users for regular gameplay.
2011-10-30 03:50:55 +00:00
Alexander van Gessel
999bf89835
Make libsvn's update() work as documented.
2011-10-30 00:43:44 +01:00
Nils Kneuper
2cee070a75
add a clarifying message in the python wmlxgettext script...
...
...saying that it is not used for mainline since some confusion seems
to have come up there...
2011-10-29 19:38:34 +00:00
Ignacio R. Morelle
3953d976ce
gui2/taddon_uninstall_list: New add-ons...
...
...uninstall menu with multiple selection
I bet there was a FR for this in the tracker, but I couldn't find it.
2011-10-29 19:32:05 +00:00
Fabian Müller
8768e9a783
LoW::2: Removed the MP hack.
2011-10-29 19:14:15 +00:00
Dan Gerhards
04d875f4f9
Increased the HP of the Great Mage from 55 to 60.
2011-10-29 16:13:49 +00:00
Alexander van Gessel
4f316d5060
Fix an (apparently unused) codepath in wescamp.py
2011-10-29 13:16:15 +01:00
Ignacio R. Morelle
a919dbf63d
gui2/teditor_settings: Change MDI option label again
2011-10-29 05:50:47 +00:00
Simon Forsyth
512d38345a
Kill the unused CANYON macro and accoutrements.
...
The only add-on I have seen using it redefined it anyway
2011-10-29 02:47:30 +00:00
Simon Forsyth
cf16559542
treat desert hills as hills, not desert for graphics purposes
2011-10-29 01:22:09 +00:00
Steven Panek
e1d7f56b7c
Renamed r=, g=, and b=...
...
...in [objective], [gold_carryover], and [note] to red=, green=, and
blue= for consistency.
2011-10-28 23:04:45 +00:00
Steven Panek
f400ee4ac5
Implemented r=, g=, and b=...
...
...for [objective], [gold_carryover], and [note].
2011-10-28 22:31:04 +00:00
Steven Panek
f2c605e793
Implemented bullet=...
...
...in [objectives], [objective], [gold_carryover], and [note].
2011-10-28 22:10:02 +00:00
Lari Nieminen
de0ff4e926
Applied 2010-12-31T07:05:55Z!lari.nieminen@iki.fi to the "enemies defeated" dialogue as well.
2011-10-28 07:41:17 +00:00
Dan Gerhards
ff71fd6f34
Bumped up Delfador's hitpoints to 60 (since he needs more XP to AMLA).
2011-10-28 07:13:47 +00:00
Ignacio R. Morelle
58f00f63f5
gui2/tlanguage_selection: Title Case
2011-10-28 04:12:37 +00:00
Ignacio R. Morelle
6dda502450
gui2/tlanguage_selection: Set maximum dialog height to 600
2011-10-28 04:12:17 +00:00
Ignacio R. Morelle
a7a3599ddd
Fixed remaining time of day areas...
...
...that should affect map borders in mainline campaigns and MP
scenarios (bug #16508 )
2011-10-28 02:46:19 +00:00
Simon Forsyth
4a0df3b19b
adjust base values for narrow long mountains. Fixes bug #18874
2011-10-28 02:20:05 +00:00
Ignacio R. Morelle
431b99e3e0
gui2/teditor_set_starting_position:
...
Converted old GUI1 starting positions tool menu to GUI2
* Added a column displaying existing starting locations' coordinates to
the player numbers list
* May have made the player number entries easier to translate
* Removed overly long infodump about hotkeys that's already part of the
tooltip on the editor palette anyway.
* Ran into a lot of frustration involving adding or substracting one
from various things like map coordinates and team numbers because the
zero-based C arrays assumption doesn't seem to work here.
2011-10-28 02:12:15 +00:00
Simon Forsyth
5cb440961a
fix layering of chasms w/ bridges for all castles except dwarven.
...
Partial fix for bug #18873
2011-10-28 02:07:40 +00:00
Steven Panek
5b8824d8c0
Added missing initial space to a special notes macro.
2011-10-28 02:07:34 +00:00
Ignacio R. Morelle
7afb506f41
gui2/teditor_generate_map: Remove unused local macro
2011-10-27 20:25:50 +00:00
Anonymissimus
70ad025577
SigurdTheDragon -> SigurdFireDragon at his request
2011-10-27 14:15:21 +00:00
Steven Panek
8062907d42
Made a string more accurate.
2011-10-27 13:50:52 +00:00
Simon Forsyth
58f1f7e759
Simplify terrain string for small forest list
2011-10-27 12:56:46 +00:00
Simon Forsyth
9d84b0f5ad
Use sparse forest on mountains
2011-10-27 12:54:09 +00:00
Ignacio R. Morelle
4fa6a776dd
gui2/teditor_settings: Make this dialog tidier
...
* Rearranged most widgets
* Switched to the Dreaded Title Case from Hell in checkboxes and
labels (because the wiki says so)
* Changed the wording in some labels
* Removed mention of "MDI", a UI design technicism which users do not
really care about and only makes things more difficult for translators
2011-10-27 08:56:17 +00:00
Elvish_Hunter
4591619ada
Added support to [harm_unit] and [find_path]
2011-10-27 08:26:33 +00:00
Ignacio R. Morelle
42c6e92679
gui2/teditor_settings: Remove unused WML macros
2011-10-27 06:28:23 +00:00
Steven Panek
703fcc976c
Replaced a village with a village overlay...
...
...since the temple image is overlaid onto the hex in question.
2011-10-27 04:57:31 +00:00
Steven Panek
ef47264303
Alias en_PH to en_US.
2011-10-27 01:37:31 +00:00
Steven Panek
2f22255048
Changed the locale= and alternates= key for realz.
2011-10-27 01:19:17 +00:00
Simon Forsyth
417f18117d
place beach macros by each other to make relationships clearer
2011-10-27 01:18:30 +00:00
Steven Panek
6bdbe4893f
Merged the C locale into the en_US one; aliased C to en_US.
2011-10-27 01:17:02 +00:00
Fabian Müller
6216382d4c
Added support for en_US translations.
2011-10-27 00:35:50 +00:00
Simon Forsyth
ed9db5e488
add myself as a Mac OS packager
2011-10-26 23:38:39 +00:00
Steven Panek
675bf84fa2
Give Ratheln the loyalty icon after the hero icon is removed from him.
2011-10-26 20:35:44 +00:00
Steven Panek
355bcae346
Allow undo move to village...
...
...if the village has already been cleared or if no bandits are spawned.
2011-10-26 19:17:37 +00:00
Fabian Müller
26e3785ea9
Fixed the Tutorial not proceeding with instructions...
...
...in case the Elvish Fighter send out to the eastern village is quick.
2011-10-26 16:22:05 +00:00
Alexander van Gessel
711b1bc6fa
Don't mask built-in functions.
2011-10-26 16:27:24 +01:00
Ignacio R. Morelle
cec8fca6c7
gui2/tsimple_item_selector: Set maximum dialog height to 600
2011-10-26 00:43:34 +00:00