16511 Commits

Author SHA1 Message Date
Alexander van Gessel
654eaa907f Add a --git option to wescamp.py,
...to interface with the future repositories on github.
2011-10-31 03:10:03 +01:00
Alexander van Gessel
01e1efb5d9 Add libgithub.py, for usage in wescamp.py 2011-10-31 03:09:36 +01:00
Fabian Müller
f3ee3c99a8 LoW::3: Redone unit setup. 2011-10-30 22:49:06 +00:00
Ignacio R. Morelle
49d801cf91 gui2/tmp_create_game: Converted instances of Title Case...
...in checkbox and slider labels to Sentence case per upcoming UI
Style Guide change
2011-10-30 21:44:38 +00:00
Ignacio R. Morelle
7430feaf45 Advanced Preferences: Converted instances of Title Case...
...in checkbox and slider labels to Sentence case per upcoming UI
Style Guide change
2011-10-30 21:27:25 +00:00
Ignacio R. Morelle
f9854fd55d gui2: Converted slider label from Title Case to Sentence case 2011-10-30 20:28:24 +00:00
Ignacio R. Morelle
001197cfc5 gui2: Converted instances of Title Case in checkbox labels...
...to Sentence case per upcoming UI Style Guide change
2011-10-30 20:28:06 +00:00
Ali El Gariani
157e1114d0 Add a menu item to expose the "Refresh WML" (F5) in editor
This finally finishes off bug #16689
2011-10-30 19:42:10 +00:00
Ignacio R. Morelle
1f276a1b80 Added [theme] hidden= attribute...
...that makes a theme unavailable for selection in Preferences or
:theme (defaults to no)

The many "null" themes, and the editor theme make use of this now.

This could be useful for campaign cutscene themes, for example, which
shouldn't be used by users for regular gameplay.
2011-10-30 03:50:55 +00:00
Alexander van Gessel
999bf89835 Make libsvn's update() work as documented. 2011-10-30 00:43:44 +01:00
Nils Kneuper
2cee070a75 add a clarifying message in the python wmlxgettext script...
...saying that it is not used for mainline since some confusion seems
to have come up there...
2011-10-29 19:38:34 +00:00
Ignacio R. Morelle
3953d976ce gui2/taddon_uninstall_list: New add-ons...
...uninstall menu with multiple selection

I bet there was a FR for this in the tracker, but I couldn't find it.
2011-10-29 19:32:05 +00:00
Fabian Müller
8768e9a783 LoW::2: Removed the MP hack. 2011-10-29 19:14:15 +00:00
Dan Gerhards
04d875f4f9 Increased the HP of the Great Mage from 55 to 60. 2011-10-29 16:13:49 +00:00
Alexander van Gessel
4f316d5060 Fix an (apparently unused) codepath in wescamp.py 2011-10-29 13:16:15 +01:00
Ignacio R. Morelle
a919dbf63d gui2/teditor_settings: Change MDI option label again 2011-10-29 05:50:47 +00:00
Simon Forsyth
512d38345a Kill the unused CANYON macro and accoutrements.
The only add-on I have seen using it redefined it anyway
2011-10-29 02:47:30 +00:00
Simon Forsyth
cf16559542 treat desert hills as hills, not desert for graphics purposes 2011-10-29 01:22:09 +00:00
Steven Panek
e1d7f56b7c Renamed r=, g=, and b=...
...in [objective], [gold_carryover], and [note] to red=, green=, and
blue= for consistency.
2011-10-28 23:04:45 +00:00
Steven Panek
f400ee4ac5 Implemented r=, g=, and b=...
...for [objective], [gold_carryover], and [note].
2011-10-28 22:31:04 +00:00
Steven Panek
f2c605e793 Implemented bullet=...
...in [objectives], [objective], [gold_carryover], and [note].
2011-10-28 22:10:02 +00:00
Lari Nieminen
de0ff4e926 Applied 2010-12-31T07:05:55Z!lari.nieminen@iki.fi to the "enemies defeated" dialogue as well. 2011-10-28 07:41:17 +00:00
Dan Gerhards
ff71fd6f34 Bumped up Delfador's hitpoints to 60 (since he needs more XP to AMLA). 2011-10-28 07:13:47 +00:00
Ignacio R. Morelle
58f00f63f5 gui2/tlanguage_selection: Title Case 2011-10-28 04:12:37 +00:00
Ignacio R. Morelle
6dda502450 gui2/tlanguage_selection: Set maximum dialog height to 600 2011-10-28 04:12:17 +00:00
Ignacio R. Morelle
a7a3599ddd Fixed remaining time of day areas...
...that should affect map borders in mainline campaigns and MP
scenarios (bug #16508)
2011-10-28 02:46:19 +00:00
Simon Forsyth
4a0df3b19b adjust base values for narrow long mountains. Fixes bug #18874 2011-10-28 02:20:05 +00:00
Ignacio R. Morelle
431b99e3e0 gui2/teditor_set_starting_position:
Converted old GUI1 starting positions tool menu to GUI2

* Added a column displaying existing starting locations' coordinates to
  the player numbers list

* May have made the player number entries easier to translate

* Removed overly long infodump about hotkeys that's already part of the
  tooltip on the editor palette anyway.

* Ran into a lot of frustration involving adding or substracting one
  from various things like map coordinates and team numbers because the
  zero-based C arrays assumption doesn't seem to work here.
2011-10-28 02:12:15 +00:00
Simon Forsyth
5cb440961a fix layering of chasms w/ bridges for all castles except dwarven.
Partial fix for bug #18873
2011-10-28 02:07:40 +00:00
Steven Panek
5b8824d8c0 Added missing initial space to a special notes macro. 2011-10-28 02:07:34 +00:00
Ignacio R. Morelle
7afb506f41 gui2/teditor_generate_map: Remove unused local macro 2011-10-27 20:25:50 +00:00
Anonymissimus
70ad025577 SigurdTheDragon -> SigurdFireDragon at his request 2011-10-27 14:15:21 +00:00
Steven Panek
8062907d42 Made a string more accurate. 2011-10-27 13:50:52 +00:00
Simon Forsyth
58f1f7e759 Simplify terrain string for small forest list 2011-10-27 12:56:46 +00:00
Simon Forsyth
9d84b0f5ad Use sparse forest on mountains 2011-10-27 12:54:09 +00:00
Ignacio R. Morelle
4fa6a776dd gui2/teditor_settings: Make this dialog tidier
* Rearranged most widgets

* Switched to the Dreaded Title Case from Hell in checkboxes and
  labels (because the wiki says so)

* Changed the wording in some labels

* Removed mention of "MDI", a UI design technicism which users do not
  really care about and only makes things more difficult for translators
2011-10-27 08:56:17 +00:00
Elvish_Hunter
4591619ada Added support to [harm_unit] and [find_path] 2011-10-27 08:26:33 +00:00
Ignacio R. Morelle
42c6e92679 gui2/teditor_settings: Remove unused WML macros 2011-10-27 06:28:23 +00:00
Steven Panek
703fcc976c Replaced a village with a village overlay...
...since the temple image is overlaid onto the hex in question.
2011-10-27 04:57:31 +00:00
Steven Panek
ef47264303 Alias en_PH to en_US. 2011-10-27 01:37:31 +00:00
Steven Panek
2f22255048 Changed the locale= and alternates= key for realz. 2011-10-27 01:19:17 +00:00
Simon Forsyth
417f18117d place beach macros by each other to make relationships clearer 2011-10-27 01:18:30 +00:00
Steven Panek
6bdbe4893f Merged the C locale into the en_US one; aliased C to en_US. 2011-10-27 01:17:02 +00:00
Fabian Müller
6216382d4c Added support for en_US translations. 2011-10-27 00:35:50 +00:00
Simon Forsyth
ed9db5e488 add myself as a Mac OS packager 2011-10-26 23:38:39 +00:00
Steven Panek
675bf84fa2 Give Ratheln the loyalty icon after the hero icon is removed from him. 2011-10-26 20:35:44 +00:00
Steven Panek
355bcae346 Allow undo move to village...
...if the village has already been cleared or if no bandits are spawned.
2011-10-26 19:17:37 +00:00
Fabian Müller
26e3785ea9 Fixed the Tutorial not proceeding with instructions...
...in case the Elvish Fighter send out to the eastern village is quick.
2011-10-26 16:22:05 +00:00
Alexander van Gessel
711b1bc6fa Don't mask built-in functions. 2011-10-26 16:27:24 +01:00
Ignacio R. Morelle
cec8fca6c7 gui2/tsimple_item_selector: Set maximum dialog height to 600 2011-10-26 00:43:34 +00:00