Alexander van Gessel
6587d02ef4
Do not commit po/Makefile anymore
2012-09-10 11:30:32 +01:00
Alexander van Gessel
4a37c1ac3c
Ignore progress reports from git-pull,
...
...which shouldn't be coming anyway as we're not a terminal
2012-09-10 00:42:21 +01:00
Alexander van Gessel
e1d6f9735c
Don't throw errors about normal fetch output to stderr
2012-09-10 00:26:17 +01:00
Alexander van Gessel
f18867bd99
Return the returncode alongside stdout and stderr in _execute
2012-09-10 00:26:14 +01:00
Jérémy Rosen
c0287b85ba
fix bug #20098 you can't invalidate separately fake and real units,
...
...they need to be invalidated at the same time
2012-09-09 19:14:09 +00:00
Alexander van Gessel
635199be7e
Try not to crash during cleanup
2012-09-09 16:10:50 +01:00
Alexander van Gessel
f44354a645
Recognize 'trunk' as a wesnoth version rather than a port number
2012-09-09 16:10:46 +01:00
Alexander van Gessel
92521cd5dd
Standardise wescamp.py commit messages
2012-09-09 00:34:09 +01:00
Ignacio R. Morelle
814627f0ce
readme: Reword the passage about optionally-differently-licensed code...
...
...per ML feedback
2012-09-08 21:24:54 +00:00
Fabian Müller
c4b53c4731
Removed the support for the [map] tag again,
...
this fixes bug #20105
2012-09-08 20:39:50 +00:00
Fabian Müller
c975dd6d1a
Made the hex field size and the default terrain wml configurable.
2012-09-08 20:15:39 +00:00
J. Tyne
1f68e0bb48
Add display of per-scenario statistics.
2012-09-08 19:02:29 +00:00
J. Tyne
3eec1b69a7
Add option for gui::dialog::set_menu_items() to (try to) preserve...
...
...the selected line.
2012-09-08 16:40:12 +00:00
J. Tyne
887b552b1b
Simplify the implementation of statistics::calculate_stats().
2012-09-08 16:17:27 +00:00
J. Tyne
7a984b0a98
Introduce a typedef to make some code easier to read.
2012-09-08 16:00:53 +00:00
J. Tyne
54eef94cf8
Pass some strings by const reference instead of value.
2012-09-08 15:47:52 +00:00
J. Tyne
68f1bf0fd2
Convert a private member function to a static non-member function.
2012-09-08 15:33:45 +00:00
Ignacio R. Morelle
81ab7dd60a
readme: Sound assets are also a thing
2012-09-07 02:29:04 +00:00
Ignacio R. Morelle
930b62df9c
Refresh README file language and contents
...
* Added the one-paragraph blurb from the website at the start
* Updated forum stats, moved forum information to the very end of the
file by following the principle of least importance
* Removed Dave's email address, which doesn't serve any useful
purpose nowadays
* Updated language referring to the game's license to avoid possible
confusion about whether the assets' license is strictly GNU GPL v2,
or any version of the GNU GPL starting from version 2; also mention
that explicit exceptions might exist in specific cases (referring to
NaCl-licensed Chromium native client source code, or the MIT-licensed
Lua library).
2012-09-07 02:05:14 +00:00
Jérémy Rosen
bacadcf69f
correct last commit to corretly handle missing anims at start of game
2012-09-06 05:00:48 +00:00
Jérémy Rosen
a1a58e78c2
when no anim is available and we are already playing a standing animation,
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...don't replace it
2012-09-06 04:48:20 +00:00
J. Tyne
6eb81e5bcf
Restore former behavior for (pre)recall/recruit events.
...
(former = before 2012-09-01T17:11:23Z!jt_coding@verizon.net)
The restored behavior is that if a recall/recruit event replaces
the recalled/recruited unit, then any remaining recall/recruit
events will fire as if the new (replacement) unit was the one
recalled/recruited.
Similarly for a "pre" event and subsequent "pre" events finding
a replaced unit.
2012-09-06 00:57:24 +00:00
J. Tyne
3db9fc8a8a
Replace recruits before they are displayed (prerecruit event).
2012-09-06 00:34:21 +00:00
J. Tyne
dcf6bc84b3
"north-west" -> "northwest" (for consistent spelling)
2012-09-06 00:07:19 +00:00
J. Tyne
4cb99d976f
Include the border hexes...
...
...when clearing shroud off the bottom portion of the map.
2012-09-06 00:05:24 +00:00
J. Tyne
0b63fe425a
Include "beach sands" (Ds) and "dark dirt" (Rb)...
...
...in the definition of "sand or dirt terrain" in the "dust
recuperation" ability. (Beach sands in particular are used in
UtBS::9.)
2012-09-06 00:03:35 +00:00
J. Tyne
148507a39c
Reduce gender confusion.
2012-09-05 23:59:14 +00:00
J. Tyne
b12e67291f
Have on_board_with_border() detect a newly initialized tiles_ as empty.
...
(It gets initialized to a size 1 vector for some reason.)
2012-09-05 23:53:55 +00:00
J. Tyne
352c9a5bc9
Adjustments to shroud/fog clearing and refogging.
...
This should make vision filters and sighted events behave correctly and
consistently (plays and replays) in all "normal" cases. Wild WML or the
delayed shroud updates setting can still cause problems (for now).
2012-09-05 23:39:34 +00:00
Elvish_Hunter
a93279406d
Removed two Khalifate leftovers (Hakim portrait and KHALIFATE_NAMES macro)
2012-09-05 09:06:58 +00:00
Steven Panek
7a1752ef1b
Replaced textdomain bindings with the proper wmllint directives...
...
...in test scenarios; stripped trailing whitespace.
2012-09-04 21:42:51 +00:00
Steven Panek
d2f9f8e2a4
Made everything in scenario-movethrough.cfg untranslatable.
2012-09-04 21:32:54 +00:00
Steven Panek
02c4a7c99e
Made a bunch of strings in the test scenario untranslatable;...
...
...moved 'sword', 'bow', and 'longbow' out of the wesnoth domain.
2012-09-04 21:26:20 +00:00
Anja Keicher
966fdd8ebc
Fixed bug #20106
2012-09-04 16:24:13 +00:00
Sergey Popov
f7fb36d44b
Fixed compile with CXX0X defined
2012-09-04 14:23:21 +00:00
Charles Dang
ec23f11d93
Removed a duplicate word
2012-09-04 08:34:16 +00:00
Alexander van Gessel
97089cd90e
Add CIA commit hook to created repositories
2012-09-04 00:22:51 +01:00
Alexander van Gessel
231576cb99
Don't use exec if it's not needed
2012-09-04 00:22:49 +01:00
Alexander van Gessel
df25f431a0
Use AddonError.message
2012-09-04 00:22:47 +01:00
Alexander van Gessel
7f94dd2469
Factor out two parts of upload() into init_build_system() and pot_update()
2012-09-04 00:22:45 +01:00
Alexander van Gessel
7653234415
Attach addon name to libgithub errors,
...
...to make what the user sees a bit more consistent
2012-09-04 00:22:43 +01:00
Alexander van Gessel
59c185bdaa
Give Kaleh access to his movement type
2012-09-04 00:22:40 +01:00
J. Tyne
5d9750a46d
Cleaning up some comments.
2012-09-03 18:43:03 +00:00
Steven Panek
6c4a205be9
Updated the Croatian translation.
2012-09-03 16:50:28 +00:00
J. Tyne
cbcc05230f
Move fog clearing from after recall/recruit events to just before them
...
(still after prerecall/prerecruit). Also add sighted events.
Side benefit: The ON_SIGHTING macro should be more accurate (since it uses
recall and recruit events as hooks).
2012-09-03 15:19:48 +00:00
J. Tyne
a923b97e06
Prevent a segmentation fault (NULL pointer access).
2012-09-03 13:31:49 +00:00
J. Tyne
31278834ed
Simplify the shroud_clearer interface for the simplest cases.
2012-09-03 13:24:39 +00:00
Ignacio R. Morelle
0b8b915b2a
gui2/taddon_filter_options: Remove useless empty anonymous namespace
2012-09-03 04:54:39 +00:00
Steven Panek
b91a7e954e
Updated the British English translation.
2012-09-03 03:48:04 +00:00
J. Tyne
e4d3d4b292
Erase from the recall list before calling place_recruit().
...
This is for consistency with menu_events.cpp and so that the unit is
not still in the recall list when its prerecall event fires.
2012-09-03 02:06:06 +00:00