5741 Commits

Author SHA1 Message Date
Eric S. Raymond
670c7163cf Copy-edit on the mainline unit descriptions;
fixes spelling and usage errors, tightens up prose.
2007-05-19 05:27:36 +00:00
Ali El Gariani
938562f3e7 In all themes, adapt the time icon to its new 16x16 size 2007-05-19 00:35:13 +00:00
Ali El Gariani
99024ff072 Adapt the 2 remaining themes to the new icon sizes
(the general 16px height and the 24px width of flag icon)
2007-05-19 00:17:48 +00:00
Taurus
d6530a0505 Fixed some bugs and typos 2007-05-18 18:16:15 +00:00
Nils Kneuper
1bbee32163 fixed maps not having the .map ending
(wrong reference, the files had the .map ending)
2007-05-18 15:16:41 +00:00
J.W. Bjerk
945bce0f79 cleaned up the various flag icons a bit. 2007-05-18 04:30:39 +00:00
Ali El Gariani
2f7145950d convert all the flag-icons from 24x15 to 24x16 (as other icons)
I just made the poles 1 pixel longer (and do some copy-paste for the
unused undead flag)

This is for fixing a standard size and a guideline for umc
2007-05-18 03:55:15 +00:00
Nils Kneuper
83adade716 updated Credits 2007-05-17 18:50:53 +00:00
Lari Nieminen
2d926788ae Applied the poison sound to all animations of poison attacks
(and did a minor fix to the UtBS naga guardian line melee animation timings).
2007-05-17 17:02:03 +00:00
Eric S. Raymond
b82c2f420f Another step towards working wmlmove. 2007-05-17 16:48:42 +00:00
J.W. Bjerk
a77ed3f21b soften the preliminary story images for tSG. 2007-05-17 16:13:26 +00:00
Eric S. Raymond
81fe77c31b Convert new multiplayer maps from using _K with wmllint. 2007-05-17 07:49:51 +00:00
Eric S. Raymond
b7cc9bdcd8 Fix old-style terrain type. 2007-05-17 07:17:22 +00:00
Eric S. Raymond
d128bd8370 More reorganization.
Main effect is to put terrain.cfg and terrain-graphics near each other
as eleazar requested.
2007-05-17 05:07:36 +00:00
Eric S. Raymond
f155daf3a9 Movd languages.cfg to hardwired where it belongs
May fix translation  accessibility.
2007-05-17 04:33:33 +00:00
Taurus
aaa744b88a Updated Credits 2007-05-17 04:29:42 +00:00
Taurus
44a7fb90fb BTC Balancing & Father Marcus Portrait Coloring 2007-05-17 04:20:55 +00:00
Gunter Labes
b1cc2a7bfe decreased the arcane melee attack of the Wraith from 7-4 to 6-4
changelog entry for 2007-05-17T00:00:50Z!soliton@wesnoth.org
2007-05-17 00:14:35 +00:00
Gunter Labes
5493731de4 ignore *.pyc files 2007-05-17 00:06:47 +00:00
Gunter Labes
2a5bd52d9b added maps: Xanthe Chaos, Auction-X
revised maps: Castle Hopping Isle, Loris River, Crusaders Fields, The
Manzivan Traps
2007-05-17 00:00:50 +00:00
Eric S. Raymond
2ff0a44dbc Image moves are working.
cfg move with substitution still needs to be implemented.
2007-05-16 23:13:47 +00:00
Eric S. Raymond
77d442c572 Another step towards working wmlmove. 2007-05-16 20:30:20 +00:00
Mark de Wever
f8776259cc removed incorrect translation table
commented out new _off map terrain which will be used later
2007-05-16 17:19:11 +00:00
Eric S. Raymond
3073bd8b8e Some old exclusion options are no longer necessary. 2007-05-16 16:42:36 +00:00
Thomas Baumhauer
2412433ccf Very minor fix to enable unit to actually step on the "above fungus". 2007-05-16 15:53:56 +00:00
Eric S. Raymond
cf9830ab3a Remove one unneeded reference...
...and add a couple of READMEs to clarify what's going on in the
top-level resource directories.
2007-05-16 14:36:40 +00:00
Eric S. Raymond
650877bfab Fix off-by-one error in wmlscope reports. 2007-05-16 14:29:12 +00:00
Eric S. Raymond
b077838e20 A long steop towards making wmlmove work. 2007-05-16 06:26:17 +00:00
Nils Kneuper
8eae538188 updated the list with spanish translators 2007-05-16 06:21:18 +00:00
Eric S. Raymond
b25ad5a34e Fix a bug introduced by the unit directory move.
Comment out two WML references to the old-style footprint graphics.
2007-05-16 05:05:36 +00:00
Eric S. Raymond
474cb698fc Cleanup after the big directory reorganization.
Doing this turned up a broken image referencve in TRoW.
2007-05-16 04:55:34 +00:00
Eric S. Raymond
276e7153f8 More things move to core directory. 2007-05-16 03:34:15 +00:00
Eric S. Raymond
10ba9b3d46 Most sounds and images moved to new core directory. 2007-05-16 03:18:52 +00:00
Eric S. Raymond
21b24e2a9b Move macros into a 'maxros' directory under core. 2007-05-16 01:04:29 +00:00
Eric S. Raymond
9680f0084c All files with locations hardwired intgo C++ go into data/hardwired. 2007-05-15 20:56:42 +00:00
George Birthisel
b0af409485 changed tSG campaign maintainer to Wintermute 2007-05-15 20:10:04 +00:00
Benoît Timbert
6d57bd048d Fix bug #9142 : (Northern Rebirth: "Unknown Unit: Demilich") 2007-05-15 19:55:57 +00:00
Eric S. Raymond
20e7dfd757 Comment fix. 2007-05-15 19:25:26 +00:00
Eric S. Raymond
2abebac958 Syatematic use of _main.cfg and _final.cfg: campaigns are now packages,
Warning: you will lose if (a) you are running under Windows, and (b) your 
compiler isn't GNU C or Borland C or something else with native dirent(3) 
support, and (c) our untested internal dirent(3) implementation is broken.
2007-05-15 19:15:09 +00:00
Benoît Timbert
72b66e7b4d Fix a WML typo found by allefant 2007-05-15 17:01:51 +00:00
Elias Pschernig
889a614d21 updated the python parser to also understand _main.cfg and _final.cfg handling 2007-05-15 16:57:52 +00:00
Eric S. Raymond
deccb3043a This is needed to fully restore function. 2007-05-15 02:22:42 +00:00
Eric S. Raymond
2b10a4b87d Back out the changes that require %final.cfg to work...
...until we get a Windows port patch.  Restore tips.cfg to original
position.
2007-05-15 01:59:32 +00:00
Eric S. Raymond
cd73d3d331 %final.cfg is working. 2007-05-14 13:25:00 +00:00
Lari Nieminen
2eb510b9dd Tweaked a few loyalist animations. 2007-05-14 07:45:08 +00:00
Richard Kettering
550870f37f Updated frame references for draug and revenant. 2007-05-14 03:58:42 +00:00
Patrick Parker
ad2e48b97c fix some incorrect use of radius=
since the behavior for [store_locations] was changed
2007-05-13 23:45:38 +00:00
Benoît Timbert
4bb9fcf000 Add a description for the Nagini Warrior
(identical to the Naga Warrior, except it's a Nagini)
2007-05-13 23:17:13 +00:00
J.W. Bjerk
07aaa3dada removed unused image from tSG,
and altered the between scenario story images to always display when
text is being displayed.  It beats plain black, and somehow makes the
text positioning better- instead of being crammed at the bottom of the
screen.
2007-05-13 19:03:28 +00:00
J.W. Bjerk
24cad3520e cleaned up the UtBS dawarf a bit, though its still a monstrosity. 2007-05-13 18:25:54 +00:00