Commit Graph

15599 Commits

Author SHA1 Message Date
Jörg Hinrichs
05b07ecc24 Backwards compatibility code for 1.2/1.2.1:
Restore the recall list when loading from savegame
2007-03-05 22:19:31 +00:00
Nils Kneuper
2b7e88df11 updated Italian translation 2007-03-05 14:12:44 +00:00
Patrick Parker
d4833e197e wire in the new UI sounds from zookeeper
fix several bugs related to the turn bell

fix the button locations in preferences_display.cpp

fix the disabling of sliders in preferences_display.cpp
2007-03-05 07:46:44 +00:00
David Philippi
f2586e800e danish translation update 2007-03-05 01:01:44 +00:00
Nils Kneuper
04605bb377 updated German translation and Portuguese (Brazil) manpages 2007-03-04 23:47:38 +00:00
Nils Kneuper
c366423e49 updated Portuguese (Brazil) translation 2007-03-04 12:34:25 +00:00
Nils Kneuper
1733df7e9a updated Portuguese (Brazil) translation 2007-03-04 09:12:00 +00:00
Patrick Parker
11cde17531 specify a default string parameter (needed on some compilers). 2007-03-04 04:35:10 +00:00
Lari Nieminen
159e78e740 Should fix bug #8644, once again. 2007-03-03 22:16:58 +00:00
Benoît Timbert
7ee3b19d34 Allow effect to toggle the zoc
[effect]
	apply_to=zoc
	value=<new value>
[/effect]
2007-03-03 20:51:25 +00:00
Lari Nieminen
a481843d64 Updated changelog. 2007-03-03 20:26:03 +00:00
Lari Nieminen
3a98e25267 Removed the previously sharp borders of the title screen menu...
...and tips of the day box by using the general window/menu borders
instead, making the title screen look IMO considerably better. Also
affects the campaign menu, but that too looks better to me this way.
2007-03-03 19:46:51 +00:00
Nils Kneuper
84a1ca12dd updated Czech translation 2007-03-03 17:35:52 +00:00
Nils Kneuper
6d1984727a fixed compiling id.po file 2007-03-03 16:14:51 +00:00
Mark de Wever
c407cfb190 adds layer support for the terrain system again,
...this time using 2 32 bit values instead of 1 64 bit value tested
more than the previous version and also tested the speed
regression. The speed regression is much lower than with the 64 bit
version.
2007-03-03 15:31:22 +00:00
Patrick Parker
98ec0c92e4 remove an unused variable 2007-03-03 11:13:03 +00:00
Patrick Parker
c078725ba1 complex WML variable substitution (almost everywhere)
* fix a bug in own_village code

* other minor fixes
2007-03-03 10:53:02 +00:00
Nils Kneuper
2f8d63fbc2 pot-update and update of manpages 2007-03-02 21:08:05 +00:00
Jérémy Rosen
945c4d54bd fix bug #8626 (incorrect death sound played) 2007-03-02 20:54:23 +00:00
David Philippi
68e95a0d1c danish translation update 2007-03-02 19:38:43 +00:00
Lari Nieminen
eea65fcaaf Made Eonihar join the player permanently...
...and the rest of the encountered riders be AI-controlled.
2007-03-02 12:05:38 +00:00
Martin Renold
7398272457 small German translation update 2007-03-01 21:19:49 +00:00
Mark de Wever
db132c674b reverted the layering for the terrains,
...the implementation with a single 64 bit value gave both compiler
and performance problems. It will be done again with a different
approach.  Didn't revert the changelog since it gave conflicts and
this feature will be added again soon.
2007-03-01 16:11:13 +00:00
David Philippi
01f40a4797 dutch translation update 2007-03-01 12:14:46 +00:00
David Philippi
4f89a3ebad listed all current danish translators 2007-03-01 11:56:05 +00:00
David Philippi
af3c85e060 corrected plural header 2007-03-01 11:44:40 +00:00
Moritz Göbelbecker
a07d337c85 Speedup the terrain matching. 2007-03-01 04:02:59 +00:00
Patrick Parker
1c583b7f7c fix missing parenthesis 2007-03-01 00:33:39 +00:00
Patrick Parker
d4ee5a6bb4 trunk compiles again for MSVC++6 2007-03-01 00:28:07 +00:00
Mark de Wever
ed75e8c149 fixed a few typo's found by irrevenant 2007-02-28 21:50:41 +00:00
Benoît Timbert
86b26797bf Better AmigaOS4 fixes 2007-02-28 19:08:53 +00:00
Benoît Timbert
4bf75b81df Apply patch #688 : AmigaOS4 path-related fixes 2007-02-28 18:17:24 +00:00
Gunter Labes
f92d684fbb [[Balancing changes]]
* converted the cold resistance of the Elvish Sorceress line to a holy
  resistance

* decreased the holy resistance of the Orcish Assassin line from 20%
  to 0%
2007-02-28 15:56:27 +00:00
Lari Nieminen
05de827f82 Prevented some unit types such as desert elf duplicates...
...from appearing in the in-game help unit list.
2007-02-28 12:21:10 +00:00
Lari Nieminen
c9ebc73ff2 A preliminary set of UI sounds for buttons, sliders, etc. Not wired in yet. 2007-02-28 10:12:50 +00:00
Nils Kneuper
a423003291 made wesnoth compile by setting some default...
...that needs to be changed to match the real requirements
2007-02-28 00:01:28 +00:00
Nils Kneuper
e89f702c55 added new Bulgarian translators to about 2007-02-27 22:33:13 +00:00
Nils Kneuper
75eda74a2a updated Bulgarian translation 2007-02-27 22:31:17 +00:00
Mark de Wever
3e907d5436 I added support for the layers, not much tested yet :/
It enlarges the glitch that terrains at the edge of the screen don't
get drawn properly. The top row no longer draws overlays eg villages
and forest only have a base terrain. Since this problem is next on my
todo list anyway I don't bother with it too much right now.

It uses a 64 bit datatype which might not be supported by all
compilers so I added a compatibility header but can't test that since
my compiler supports 64 bit integers. I didn't see a license issue
with this header if others do see an issue feel free to remove the
header... Then I have to find another one.
2007-02-27 21:15:14 +00:00
David Philippi
abe7d1bec2 danish translation update 2007-02-27 21:05:30 +00:00
Karol Nowak
66ec68c2ee Remove --enable-gp2x switch from configure script...
...and an obsolete changelog entry
2007-02-27 16:23:06 +00:00
Lari Nieminen
55f2a23c1b Fixed dark assassin hit sounds...
...and a few other WML bugs with aggression= settings.
2007-02-27 15:07:58 +00:00
Lari Nieminen
f80078716f Fixed small WML bugs; the fire dragon die sound...
...and 10 aggression->agression typos.
2007-02-27 14:59:01 +00:00
Nils Kneuper
3e289dad70 updated Czech translation and changelog 2007-02-26 22:35:49 +00:00
Benoît Timbert
604fcffdc2 [store_owned_villages] -> [store_villages]:
If side is not present, get all the villages.

all the [store_*] tags get a default variable name
2007-02-26 21:02:04 +00:00
Benoît Timbert
2d15be5d9c - new [own_village] condition to check if someone own a particular village :
Keys: - x,y : position
        - side (default=1): side number
  if side=0 check if the village is not owned

- new [store_owned_villages] tag to store all the owned village by a side
  Keys: - variable : variable to store in
        - side (default=1): side number
        - terrain (optional): list of terrain types 
  If side=0 store all the unowned villages
  If terrain is present matches the villages against the list of terrain types
2007-02-26 20:24:37 +00:00
David Philippi
a4b9d8cb15 added files for indonesian 2007-02-26 17:47:23 +00:00
Nils Kneuper
78b56a2496 bumped version to 1.3.1+svn
still have to add a new correct mp server for trunk
2007-02-26 16:42:19 +00:00
Patrick Parker
ad14648830 a hack to prevent magenta icons in the Add-On dialog,
...because they look awful

plus minor change to multiplayer_ui.cpp
2007-02-25 23:08:06 +00:00
David Philippi
2d5536cb0a danish translation update 2007-02-25 22:09:58 +00:00