Commit Graph

18403 Commits

Author SHA1 Message Date
Nils Kneuper
69abbbe021 updated Serbian translation 2007-08-08 23:09:54 +00:00
Patrick Parker
d575e30873 possible lava expansion fixes... more to come 2007-08-08 22:17:44 +00:00
Lari Nieminen
269cfa25dd Fixes bug #9703. 2007-08-08 19:27:15 +00:00
Taurus
0985a0a24a New portraits and a few bug fixes. 2007-08-08 18:05:46 +00:00
Ali El Gariani
e4a8008707 The name of image files and variables of the attack indicator were very bad.
(misleading use of attack from/to and inverse use of direction)

Now use a simpler source/destination + direction of the attack and
rename the image files

Also make some simplification and comments about it.
2007-08-08 17:57:55 +00:00
Jérémy Rosen
3076e23c9a potential fix for jetryl's general bug 2007-08-08 17:42:34 +00:00
David Philippi
00fd867a00 font update 2007-08-08 15:02:16 +00:00
Bruno Wolff III
689f63b383 Add my email address to about.cfg. 2007-08-08 10:46:55 +00:00
Lari Nieminen
99c0bfcf33 Fixed an invalid terrain bug. 2007-08-08 08:01:35 +00:00
Ali El Gariani
2f3b560f78 Remove the black stripes of the enemy that we want to attack:
- better show the underlying terrain and the ADI

- we already know that it's an unreachable zone

- the black stripes killed most of the highlighting, so the mouseover
  effect was a bit weak

(as reported by uso)
2007-08-08 02:49:18 +00:00
Ali El Gariani
c9efaa3349 Fix an old inconsistancy with the highlighting of fog/shroud transitions:
We highlighted them but not the full fog/shroud mask, only the
underlying terrain.

It was only really visible for fog transition compared to fully fogged hex.

So now only the terrain is highlighted in every cases.
2007-08-08 01:24:45 +00:00
Nils Kneuper
b321f01028 pot-update 2007-08-07 23:46:09 +00:00
Nils Kneuper
58132e2694 removed a courcefile from the list that was already removed some days ago 2007-08-07 23:40:30 +00:00
Nils Kneuper
f111e14b25 updated Finnish translation 2007-08-07 22:50:20 +00:00
Patrick Parker
e8627c393c since we are working mainly with raw bit manipulation here,
...use an unsigned type
2007-08-07 21:31:45 +00:00
Ali El Gariani
0893a9ecc6 Allow highlighting of off-map tiles in the editor.
So we can better see what tiles are editable
2007-08-07 20:32:18 +00:00
Ali El Gariani
33ce9c42cc Prevent ToD coloring and brightening of off-map tiles...
...or any tile images in /terrain/off-map

(just checking if the filename start with "/terrain/off-map")
2007-08-07 20:12:42 +00:00
Lari Nieminen
58eee29c89 Reverted 2007-07-26T20:12:06Z!esr@thyrsus.com; default era is now named "Default" again.
We might later want to change it to "Standard", however (discussion
welcome).
2007-08-07 20:09:51 +00:00
Ali El Gariani
331feb9648 fix a glitch with the ADI in top-left corner spotted by Mordante
later we need to change the values used for the null_location
2007-08-07 18:51:01 +00:00
Ali El Gariani
3716e16659 Remove one ToD coloring of some off-map tiles, but it remains other to fix 2007-08-07 18:48:12 +00:00
Mark de Wever
6af17e95ca Remove unused code, which was part of the first version of the new border. 2007-08-07 17:50:17 +00:00
Ali El Gariani
d945cccb38 Simplify/unify the tile_stack functions
(I am still not fan of this idea, so for the moment, i make it simpler
to cope with it)
2007-08-07 17:31:20 +00:00
Mark de Wever
21a6dd7b43 added a hotkey for clearing the chat messages (patch #770) 2007-08-07 17:28:04 +00:00
Ali El Gariani
31f423668c Add 2 or 3 lines of code allowing to use a 2-hex Attack Direction Indicator
I also commit some placeholder images, to show how it works and hoping
that someone will improve them

I use a not-too-much-visible quick-gimp, in case it stay longer than
expected, but still a-bit-ugly to motivate some artist to improve them
(and because i can't do better in less than 1 day of gimp-work :-/ )
2007-08-07 17:02:27 +00:00
Benoît Timbert
43651cf3a4 Fix an incorrect padding value (should be 2^7, not 2^3)
btw we don't care much :)
2007-08-07 16:59:25 +00:00
Ali El Gariani
4eb321725c Fix an old 1.2 bug:
when moving next to an enemy, the unreachable zone mask was incorrect

according to ZoC (it didn't affect allowed moves, only the display)

It probably confused a lot of beginers who didn't know that when
moving next to lvl0 unit or with the skirmisher ability, you can move
again and are not forced to attack.

Note: I keep the old behavior, reselecting your unit when you move
next to an enemy
2007-08-07 15:56:06 +00:00
Mark de Wever
f3db0b75fd 'help' and 'more' button in the title screen now also have a tooltip
(bug #9618 patch #790)
2007-08-07 15:47:39 +00:00
Ali El Gariani
0deb7269a4 Apply the unreachable mask on the off-map parts 2007-08-07 15:27:31 +00:00
Lari Nieminen
a6947fa2e8 Fixed a silly WML typo. 2007-08-07 13:12:24 +00:00
Lari Nieminen
d577ee5237 Fixed WML bugs with DEFENSE_ANIM_FILTERED and DEFENSE_ANIM_ELVEN_FILTERED. 2007-08-07 12:58:32 +00:00
Lari Nieminen
2ee06f38dc A few beautification fixes to Liberty.
Also added a new small Boat unit (only used once in Liberty for now)
as a fake unit alternative to the galleons.
2007-08-07 11:04:04 +00:00
Richard Kettering
d853a94545 Improved melee defense and attack animations for general.
Bugs regarding offset are present in this revision, not sure if it's
the C++ or the WML.
2007-08-07 05:46:13 +00:00
Richard Kettering
0aebfa4191 Improved melee defense and attack animations for general. 2007-08-07 05:34:25 +00:00
Patrick Parker
1145829994 test scenario [radius_filter] and find_in= example as requested by zookeeper 2007-08-07 02:16:31 +00:00
Patrick Parker
faf815ae72 graceful error handling for invalid color ranges
(note: this means you must check stdout.txt for error message)
2007-08-07 01:22:55 +00:00
Ali El Gariani
be0c4df7d0 Fix an recent error with fog/shroud transition spotted by uso
(this just revert the wrong part, i probably change it again later)
2007-08-06 23:58:40 +00:00
Nils Kneuper
fa9d677d2b corrected nickname as requested in irc 2007-08-06 22:02:10 +00:00
Jérémy Rosen
1e4a9f88f1 update my entry 2007-08-06 17:51:55 +00:00
David Philippi
d719599285 spanish translation update 2007-08-06 13:18:06 +00:00
Richard Kettering
6848b37d31 Updated help images to match current game. 2007-08-06 07:41:32 +00:00
Richard Kettering
eeb015a54f Fixed erroneous halo placement on mage. 2007-08-06 07:11:14 +00:00
Richard Kettering
5499cd10b0 Minor tweaks to silver-mage attack halo. 2007-08-06 07:08:46 +00:00
Patrick Parker
50a3fd59ad remove a no longer needed method from game_state 2007-08-06 07:08:08 +00:00
Patrick Parker
56e0560858 moving some WML variable code around and cleaning it up
now find_in= should work if you use the same variable for search and storage
2007-08-06 06:50:04 +00:00
Richard Kettering
ac1627cba8 New images for Dark Adept. 2007-08-06 06:47:43 +00:00
Richard Kettering
667941045a Added halo for dark adept ranged attack. 2007-08-06 06:43:38 +00:00
Richard Kettering
9251bfb197 New, team-colored images for the Dark Adept. 2007-08-06 06:42:20 +00:00
Ali El Gariani
d1ec6514b0 revert the little optimization of my last commit
(causes glitches with the border)

The new border system use the standard null location (-1,-1) at the
corner.  We probably need to change this, maybe something like (-1000,
-1000).  But need more checking, so I will see this later.
2007-08-06 02:58:49 +00:00
Ali El Gariani
0460b6e516 Don't try to refresh the invalid location.
(various places of the code ask for it) useless work, sometimes units
are stored there so it check their overlapping hexes etc..., all for
nothing
2007-08-06 02:38:39 +00:00
Ali El Gariani
2cfe44caf9 Improve the attack direction indicator:
- also highlight the future destination of the unit

- fix bad update of its scaling after zooming

- add specific functions for it (will help to tune it)
2007-08-06 02:30:43 +00:00